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1
mods/vector_extras/LICENSE.txt
Normal file
1
mods/vector_extras/LICENSE.txt
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@ -0,0 +1 @@
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|||
CC0, except for code copied from e.g. minetest's builtin
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6
mods/vector_extras/README.txt
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6
mods/vector_extras/README.txt
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@ -0,0 +1,6 @@
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TODO:
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* maybe make the explosion table function return a perlin explosion table
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* Figure out and implement 3D scanline search
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* Add vector.hollowsphere, less positions than WorldEdit hollowsphere
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* Add unit tests
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* Use %a string format for vector.serialize so that it is reversible
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116
mods/vector_extras/adammil_flood_fill.lua
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116
mods/vector_extras/adammil_flood_fill.lua
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@ -0,0 +1,116 @@
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-- http://www.adammil.net/blog/v126_A_More_Efficient_Flood_Fill.html
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local can_go
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local marked_places
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local function calc_2d_index(x, y)
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return (y + 32768) * 65536 + x + 32768
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end
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local function mark(x, y)
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marked_places[calc_2d_index(x, y)] = true
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end
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local _fill
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local function fill(x, y)
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if can_go(x, y) then
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_fill(x, y)
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end
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end
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local corefill
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function _fill(x, y)
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while true do
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local ox = x
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local oy = y
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while can_go(x, y-1) do
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y = y-1
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end
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while can_go(x-1, y) do
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x = x-1
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end
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if x == ox
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and y == oy then
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break
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end
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end
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corefill(x, y)
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end
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function corefill(x, y)
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local lastcnt = 0
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repeat
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local cnt = 0
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local sx = x
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if lastcnt ~= 0
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and not can_go(y, x) then
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-- go right to find the x start
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repeat
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lastcnt = lastcnt-1
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if lastcnt == 0 then
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return
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end
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x = x+1
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until can_go(x, y)
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sx = x
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else
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-- go left if possible, and mark and _fill above
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while can_go(x-1, y) do
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x = x-1
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mark(x, y)
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if can_go(x, y-1) then
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_fill(x, y-1)
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end
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cnt = cnt+1
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lastcnt = lastcnt+1
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end
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end
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-- go right if possible, and mark
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while can_go(sx, y) do
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mark(sx, y)
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cnt = cnt+1
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sx = sx+1
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end
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if cnt < lastcnt then
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local e = x + lastcnt
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sx = sx+1
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while sx < e do
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if can_go(sx, y) then
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corefill(sx, y)
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end
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sx = sx+1
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end
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elseif cnt > lastcnt then
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local ux = x + lastcnt + 1
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while ux < sx do
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if can_go(ux, y-1) then
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_fill(ux, y-1)
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end
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ux = ux+1
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end
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end
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lastcnt = cnt
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y = y+1
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until lastcnt == 0
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end
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local function apply_fill(go_test, x0, y0, allow_revisit)
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if allow_revisit then
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can_go = go_test
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else
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local visited = {}
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can_go = function(x, y)
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local vi = calc_2d_index(x, y)
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if visited[vi] then
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return false
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end
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visited[vi] = true
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return go_test(x, y)
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end
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end
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marked_places = {}
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fill(x0, y0)
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return marked_places
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end
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return apply_fill
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154
mods/vector_extras/doc.md
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154
mods/vector_extras/doc.md
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@ -0,0 +1,154 @@
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# Vector helpers added by this mod
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## Helpers which return many positions for a shape, e.g. a line
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### Line functions
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These may be deprecated since raycasting has been added to minetest.
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See e.g. `minetest.line_of_sight`.
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* `vector.line([pos, dir[, range][, alt]])`: returns a table of vectors
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* `dir` is either a direction (when range is a number) or
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the start position (when range is the end position).
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* If alt is true, an old path calculation is used.
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* `vector.twoline(x, y)`: can return e.g. `{{0,0}, {0,1}}`
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* This is a lower-level function than `vector.line`; it can be used for
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a 2D line.
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* `vector.threeline(x, y, z)`: can return e.g. `{{0,0,0}, {0,1,0}}`
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* Similar to `vector.twoline`; this one is for the 3D case.
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* The parameters should be integers.
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* `vector.rayIter(pos, dir)`: returns an iterator for a for loop
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* `pos` can have non-integer values
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* `vector.fine_line([pos, dir[, range], scale])`: returns a table of vectors
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* Like `vector.line` but allows non-integer positions
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* It uses `vector.rayIter`.
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### Flood Fill
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* `vector.search_2d(go_test, x0, y0, allow_revisit, give_map)`: returns e.g.
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`{{0,0}, {0,1}}`
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* This function uses a Flood Fill algorithm, so it can be used to detect
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positions connected to each other in 2D.
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* `go_test(x, y)` should be a function which returns true iff the algorithm
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can "fill" at the position `(x, y)`.
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* `(x0, y0)` defines the start position.
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* If `allow_revisit` is false (the default), the function
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invokes `go_test` only once at every potential position.
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* If `give_map` is true (default is false), the function returns the
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marked table, whose indices are 2D vector indices, instead of a list of
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2D positions.
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* `vector.search_3d(can_go, startpos, apply_move, moves)`: returns FIXME
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* FIXME
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### Other Shapes
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* `vector.explosion_table(r)`: returns e.g. `{{pos1}, {pos2, true}}`
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* The returned list of positions and boolean represents a sphere;
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if the boolean is true, the position is on the outer side of the sphere.
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* It might be used for explosion calculations; but `vector.explosion_perlin`
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should make more realistic holes.
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* `vector.explosion_perlin(rmin, rmax[, nparams])`: returns e.g.
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`{{pos1}, {pos2, true}}`
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* This function is similar to `vector.explosion_table`; the positions
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do not represent a sphere but a more complex hole which is calculated
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with the help of perlin noise.
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* `rmin` and `rmax` represent the minimum and maximum radius,
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and `nparams` (which has a default value) are parameters for the perlin
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noise.
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* `vector.circle(r)`: returns a table of vectors
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* The returned positions represent a circle of radius `r` along the x and z
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directions; the y coordinates are all zero.
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* `vector.ring(r)`: returns a table of vectors
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* This function is similar to `vector.circle`; the positions are all
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touching each other (i.e. they are connected on whole surfaces and not
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only infinitely thin edges), so it is called `ring` instead of `circle`
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* `r` can be a non-integer number.
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* `vector.throw_parabola(pos, vel, gravity, point_count, time)`
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* FIXME: should return positions along a parabola so that moving objects
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collisions can be calculated
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* `vector.triangle(pos1, pos2, pos3)`: returns a table of positions, a number
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and a table with barycentric coordinates
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* This function calculates integer positions for a triangle defined by
|
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`pos1`, `pos2` and `pos3`, so it can be used to place polygons in
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minetest.
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* The returned number is the number of positions.
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* The barycentric coordinates are specified in a table with three elements;
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the first one corresponds to `pos1`, etc.
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## Helpers for various vector calculations
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* `vector.sort_positions(ps[, preferred_coords])`
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* Sorts a table of vectors `ps` along the coordinates specified in the
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table `preferred_coords` in-place.
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* If `preferred_coords` is omitted, it sorts along z, y and x in this order,
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where z has the highest priority.
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* `vector.maxnorm(v)`: returns the Tschebyshew norm of `v`
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* `vector.sumnorm(v)`: returns the Manhattan norm of `v`
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* `vector.pnorm(v, p)`: returns the `p` norm of `v`
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* `vector.inside(pos, minp, maxp)`: returns a boolean
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* Returns true iff `pos` is within the closed AABB defined by `minp`
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and `maxp`.
|
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* `vector.minmax(pos1, pos2)`: returns two vectors
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* This does the same as `worldedit.sort_pos`.
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* The components of the second returned vector are all bigger or equal to
|
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those of the first one.
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* `vector.move(pos1, pos2, length)`: returns a vector
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* Go from `pos1` `length` metres to `pos2` and then round to the nearest
|
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integer position.
|
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* Made for rubenwardy
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* `vector.from_number(i)`: returns `{x=i, y=i, z=i}`
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* `vector.chunkcorner(pos)`: returns a vector
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* Returns the mapblock position of the mapblock which contains
|
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the integer position `pos`
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||||
* `vector.point_distance_minmax(p1, p2)`: returns two numbers
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||||
* Returns the minimum and maximum of the absolute component-wise distances
|
||||
* `vector.collision(p1, p2)` FIXME
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||||
* `vector.update_minp_maxp(minp, maxp, pos)`
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* Can change `minp` and `maxp` so that `pos` is within the AABB defined by
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`minp` and `maxp`
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||||
* `vector.unpack(v)`: returns three numbers
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||||
* Returns `v.z, v.y, v.x`
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||||
* `vector.get_max_coord(v)`: returns a string
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||||
* Returns `"x"`, `"y"` or `"z"`, depending on which component has the
|
||||
biggest value
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* `vector.get_max_coords(v)`: returns three strings
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||||
* Similar to `vector.get_max_coord`; it returns the coordinates in the order
|
||||
of their component values
|
||||
* Example: `vector.get_max_coords{x=1, y=5, z=3}` returns `"y", "z", "x"`
|
||||
* `vector.serialize(v)`: returns a string
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||||
* In comparison to `minetest.serialize`, this function uses a more compact
|
||||
string for the serialization.
|
||||
|
||||
|
||||
## Minetest-specific helper functions
|
||||
|
||||
* `vector.straightdelay([length, vel[, acc]])`: returns a number
|
||||
* Returns the time an object takes to move `length` if it has velocity `vel`
|
||||
and acceleration `acc`
|
||||
* `vector.sun_dir([time])`: returns a vector or nil
|
||||
* Returns the vector which points to the sun
|
||||
* If `time` is omitted, it uses the current time.
|
||||
* This function does not yet support the moon;
|
||||
at night it simply returns `nil`.
|
||||
|
||||
|
||||
## Helpers which I don't recommend to use now
|
||||
|
||||
* `vector.pos_to_string(pos)`: returns a string
|
||||
* It is similar to `minetest.pos_to_string`; it uses a different format:
|
||||
`"("..pos.x.."|"..pos.y.."|"..pos.z..")"`
|
||||
* `vector.zero`
|
||||
* The zero vector `{x=0, y=0, z=0}`
|
||||
* `vector.quickadd(pos, [z],[y],[x])`
|
||||
* Adds values to the vector components in-place
|
||||
|
||||
|
||||
## Deprecated helpers
|
||||
|
||||
* `vector.plane`
|
||||
* should be removed soon; it should have done the same as vector.triangle
|
||||
|
53
mods/vector_extras/fill_3d.lua
Normal file
53
mods/vector_extras/fill_3d.lua
Normal file
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@ -0,0 +1,53 @@
|
|||
-- Algorithm created by sofar and changed by others:
|
||||
-- https://github.com/minetest/minetest/commit/d7908ee49480caaab63d05c8a53d93103579d7a9
|
||||
|
||||
local function search(go, p, apply_move, moves)
|
||||
local num_moves = #moves
|
||||
|
||||
-- We make a stack, and manually maintain size for performance.
|
||||
-- Stored in the stack, we will maintain tables with pos, and
|
||||
-- last neighbor visited. This way, when we get back to each
|
||||
-- node, we know which directions we have already walked, and
|
||||
-- which direction is the next to walk.
|
||||
local s = {}
|
||||
local n = 0
|
||||
-- The neighbor order we will visit from our table.
|
||||
local v = 1
|
||||
|
||||
while true do
|
||||
-- Push current pos onto the stack.
|
||||
n = n + 1
|
||||
s[n] = {p = p, v = v}
|
||||
-- Select next node from neighbor list.
|
||||
p = apply_move(p, moves[v])
|
||||
-- Now we check out the node. If it is in need of an update,
|
||||
-- it will let us know in the return value (true = updated).
|
||||
if not go(p) then
|
||||
-- If we don't need to "recurse" (walk) to it then pop
|
||||
-- our previous pos off the stack and continue from there,
|
||||
-- with the v value we were at when we last were at that
|
||||
-- node
|
||||
repeat
|
||||
local pop = s[n]
|
||||
p = pop.p
|
||||
v = pop.v
|
||||
s[n] = nil
|
||||
n = n - 1
|
||||
-- If there's nothing left on the stack, and no
|
||||
-- more sides to walk to, we're done and can exit
|
||||
if n == 0 and v == num_moves then
|
||||
return
|
||||
end
|
||||
until v < num_moves
|
||||
-- The next round walk the next neighbor in list.
|
||||
v = v + 1
|
||||
else
|
||||
-- If we did need to walk the neighbor, then
|
||||
-- start walking it from the walk order start (1),
|
||||
-- and not the order we just pushed up the stack.
|
||||
v = 1
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
return search
|
1040
mods/vector_extras/init.lua
Normal file
1040
mods/vector_extras/init.lua
Normal file
File diff suppressed because it is too large
Load Diff
94
mods/vector_extras/legacy.lua
Normal file
94
mods/vector_extras/legacy.lua
Normal file
|
@ -0,0 +1,94 @@
|
|||
local funcs = vector_extras_functions
|
||||
|
||||
function funcs.scalar(v1, v2)
|
||||
minetest.log("deprecated", "[vector_extras] vector.scalar is " ..
|
||||
"deprecated, use vector.dot instead.")
|
||||
return vector.dot(v1, v2)
|
||||
end
|
||||
|
||||
function funcs.get_data_from_pos(tab, z,y,x)
|
||||
minetest.log("deprecated", "[vector_extras] get_data_from_pos is " ..
|
||||
"deprecated, use the minetest pos hash function instead.")
|
||||
local data = tab[z]
|
||||
if data then
|
||||
data = data[y]
|
||||
if data then
|
||||
return data[x]
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function funcs.set_data_to_pos(tab, z,y,x, data)
|
||||
minetest.log("deprecated", "[vector_extras] set_data_to_pos is " ..
|
||||
"deprecated, use the minetest pos hash function instead.")
|
||||
if tab[z] then
|
||||
if tab[z][y] then
|
||||
tab[z][y][x] = data
|
||||
return
|
||||
end
|
||||
tab[z][y] = {[x] = data}
|
||||
return
|
||||
end
|
||||
tab[z] = {[y] = {[x] = data}}
|
||||
end
|
||||
|
||||
function funcs.set_data_to_pos_optional(tab, z,y,x, data)
|
||||
minetest.log("deprecated", "[vector_extras] set_data_to_pos_optional is " ..
|
||||
"deprecated, use the minetest pos hash function instead.")
|
||||
if vector.get_data_from_pos(tab, z,y,x) ~= nil then
|
||||
return
|
||||
end
|
||||
funcs.set_data_to_pos(tab, z,y,x, data)
|
||||
end
|
||||
|
||||
function funcs.remove_data_from_pos(tab, z,y,x)
|
||||
minetest.log("deprecated", "[vector_extras] remove_data_from_pos is " ..
|
||||
"deprecated, use the minetest pos hash function instead.")
|
||||
if vector.get_data_from_pos(tab, z,y,x) == nil then
|
||||
return
|
||||
end
|
||||
tab[z][y][x] = nil
|
||||
if not next(tab[z][y]) then
|
||||
tab[z][y] = nil
|
||||
end
|
||||
if not next(tab[z]) then
|
||||
tab[z] = nil
|
||||
end
|
||||
end
|
||||
|
||||
function funcs.get_data_pos_table(tab)
|
||||
minetest.log("deprecated", "[vector_extras] get_data_pos_table likely " ..
|
||||
"is deprecated, use the minetest pos hash function instead.")
|
||||
local t,n = {},1
|
||||
local minz, miny, minx, maxz, maxy, maxx
|
||||
for z,yxs in pairs(tab) do
|
||||
if not minz then
|
||||
minz = z
|
||||
maxz = z
|
||||
else
|
||||
minz = math.min(minz, z)
|
||||
maxz = math.max(maxz, z)
|
||||
end
|
||||
for y,xs in pairs(yxs) do
|
||||
if not miny then
|
||||
miny = y
|
||||
maxy = y
|
||||
else
|
||||
miny = math.min(miny, y)
|
||||
maxy = math.max(maxy, y)
|
||||
end
|
||||
for x,v in pairs(xs) do
|
||||
if not minx then
|
||||
minx = x
|
||||
maxx = x
|
||||
else
|
||||
minx = math.min(minx, x)
|
||||
maxx = math.max(maxx, x)
|
||||
end
|
||||
t[n] = {z,y,x, v}
|
||||
n = n+1
|
||||
end
|
||||
end
|
||||
end
|
||||
return t, {x=minx, y=miny, z=minz}, {x=maxx, y=maxy, z=maxz}, n-1
|
||||
end
|
1
mods/vector_extras/mod.conf
Normal file
1
mods/vector_extras/mod.conf
Normal file
|
@ -0,0 +1 @@
|
|||
name = vector_extras
|
183
mods/vector_extras/vector_meta.lua
Normal file
183
mods/vector_extras/vector_meta.lua
Normal file
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vector.meta = vector.meta or {}
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vector.meta.nodes = {}
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vector.meta.nodes_file = {
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load = function()
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local nodesfile = io.open(minetest.get_worldpath()..'/vector_nodes.txt', "r")
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if nodesfile then
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local contents = nodesfile:read('*all')
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io.close(nodesfile)
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if contents ~= nil then
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local lines = string.split(contents, "\n")
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for _,entry in ipairs(lines) do
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local name, px, py, pz, meta = unpack(string.split(entry, "°"))
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vector.meta.set_node({x=px, y=py, z=pz}, name, meta)
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end
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end
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end
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end,
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save = function() --WRITE CHANGES TO FILE
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local output = ''
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for x,ys in pairs(vector.meta.nodes) do
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for y,zs in pairs(ys) do
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for z,names in pairs(zs) do
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for name,meta in pairs(names) do
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output = name.."°"..x.."°"..y.."°"..z.."°"..dump(meta).."\n"
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end
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end
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end
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end
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local f = io.open(minetest.get_worldpath()..'/vector_nodes.txt', "w")
|
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f:write(output)
|
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io.close(f)
|
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end
|
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}
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|
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local function table_empty(tab) --looks if it's an empty table
|
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if next(tab) == nil then
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return true
|
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end
|
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return false
|
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end
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function vector.meta.nodes_info() --returns an info string of the node table
|
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local tmp = "[vector] "..dump(vector.meta.nodes).."\n[vector]:\n"
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for x,a in pairs(vector.meta.nodes) do
|
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for y,b in pairs(a) do
|
||||
for z,c in pairs(b) do
|
||||
for name,meta in pairs(c) do
|
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tmp = tmp..">\t"..name.." "..x.." "..y.." "..z.." "..dump(meta).."\n"
|
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end
|
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end
|
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end
|
||||
end
|
||||
return tmp
|
||||
end
|
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|
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function vector.meta.clean_node_table() --replaces {} with nil
|
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local again = true
|
||||
while again do
|
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again = false
|
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for x,ys in pairs(vector.meta.nodes) do
|
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if table_empty(ys) then
|
||||
vector.meta.nodes[x] = nil
|
||||
again = true
|
||||
else
|
||||
for y,zs in pairs(ys) do
|
||||
if table_empty(zs) then
|
||||
vector.meta.nodes[x][y] = nil
|
||||
again = true
|
||||
else
|
||||
for z,names in pairs(zs) do
|
||||
if table_empty(names) then
|
||||
vector.meta.nodes[x][y][z] = nil
|
||||
again = true
|
||||
else
|
||||
for name,meta in pairs(names) do
|
||||
if table_empty(meta)
|
||||
or meta == "" then
|
||||
vector.meta.nodes[x][y][z][name] = nil
|
||||
again = true
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function vector.meta.complete_node_table(pos, name) --neccesary because tab[1] wouldn't work if tab is not a table
|
||||
local tmp = vector.meta.nodes[pos.x]
|
||||
if not tmp then
|
||||
vector.meta.nodes[pos.x] = {}
|
||||
end
|
||||
tmp = vector.meta.nodes[pos.x][pos.y]
|
||||
if not tmp then
|
||||
vector.meta.nodes[pos.x][pos.y] = {}
|
||||
end
|
||||
tmp = vector.meta.nodes[pos.x][pos.y][pos.z]
|
||||
if not tmp then
|
||||
vector.meta.nodes[pos.x][pos.y][pos.z] = {}
|
||||
end
|
||||
tmp = vector.meta.nodes[pos.x][pos.y][pos.z][name]
|
||||
if not tmp then
|
||||
vector.meta.nodes[pos.x][pos.y][pos.z][name] = {}
|
||||
end
|
||||
end
|
||||
|
||||
function vector.meta.get_node(pos, name)
|
||||
if not pos then
|
||||
return false
|
||||
end
|
||||
local tmp = vector.meta.nodes[pos.x]
|
||||
if not tmp
|
||||
or table_empty(tmp) then
|
||||
return false
|
||||
end
|
||||
tmp = vector.meta.nodes[pos.x][pos.y]
|
||||
if not tmp
|
||||
or table_empty(tmp) then
|
||||
return false
|
||||
end
|
||||
tmp = vector.meta.nodes[pos.x][pos.y][pos.z]
|
||||
if not tmp
|
||||
or table_empty(tmp) then
|
||||
return false
|
||||
end
|
||||
|
||||
-- if name isn't mentioned, just look if there's a node
|
||||
if not name then
|
||||
return true
|
||||
end
|
||||
|
||||
tmp = vector.meta.nodes[pos.x][pos.y][pos.z][name]
|
||||
if not tmp
|
||||
or table_empty(tmp) then
|
||||
return false
|
||||
end
|
||||
return tmp
|
||||
end
|
||||
|
||||
function vector.meta.remove_node(pos)
|
||||
if not pos then
|
||||
return false
|
||||
end
|
||||
if vector.meta.get_node(pos) then
|
||||
vector.meta.nodes[pos.x][pos.y][pos.z] = nil
|
||||
local xarr = vector.meta.nodes[pos.x]
|
||||
if table_empty(xarr[pos.y]) then
|
||||
vector.meta.nodes[pos.x][pos.y] = nil
|
||||
end
|
||||
if table_empty(xarr) then
|
||||
vector.meta.nodes[pos.x] = nil
|
||||
end
|
||||
else
|
||||
print("[vector_extras] Warning: The node at "..vector.pos_to_string(pos).." wasn't stored in vector.meta.nodes.")
|
||||
end
|
||||
end
|
||||
|
||||
function vector.meta.set_node(pos, name, meta)
|
||||
if not (name or pos) then
|
||||
return false
|
||||
end
|
||||
vector.meta.complete_node_table(pos, name)
|
||||
meta = meta or true
|
||||
vector.meta.nodes[pos.x][pos.y][pos.z][name] = meta
|
||||
end
|
||||
|
||||
minetest.register_chatcommand('cleanvectormetatable',{
|
||||
description = 'Tidy up it.',
|
||||
params = "",
|
||||
privs = {},
|
||||
func = function(name)
|
||||
vector.meta.clean_node_table()
|
||||
local tmp = vector.meta.nodes_info()
|
||||
minetest.chat_send_player(name, tmp)
|
||||
print("[vector_extras] "..tmp)
|
||||
end
|
||||
})
|
||||
|
||||
vector.meta.nodes_file.load()
|
Loading…
Reference in New Issue
Block a user