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Kelp, coral sounds: Add missing 'footstep'. Use quiet 'dig', 'dug'

Footstep sounds as sand or cubic coral nodes.
Dig and dug sounds as leaves but much lower gain to be suitable for
underwater.
This commit is contained in:
Paramat 2019-02-16 21:18:01 +00:00 committed by GitHub
parent b92f7431ef
commit 1ca25eec9d
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@ -1929,6 +1929,10 @@ minetest.register_node("default:sand_with_kelp", {
},
node_dig_prediction = "default:sand",
node_placement_prediction = "",
sounds = default.node_sound_sand_defaults({
dig = {name = "default_dig_snappy", gain = 0.2},
dug = {name = "default_grass_footstep", gain = 0.25},
}),
on_place = function(itemstack, placer, pointed_thing)
-- Call on_rightclick if the pointed node defines it
@ -2000,6 +2004,11 @@ minetest.register_node("default:coral_green", {
},
node_dig_prediction = "default:coral_skeleton",
node_placement_prediction = "",
sounds = default.node_sound_stone_defaults({
dig = {name = "default_dig_snappy", gain = 0.2},
dug = {name = "default_grass_footstep", gain = 0.25},
}),
on_place = function(itemstack, placer, pointed_thing)
if pointed_thing.type ~= "node" or not placer then
return itemstack
@ -2028,6 +2037,7 @@ minetest.register_node("default:coral_green", {
return itemstack
end,
after_destruct = function(pos, oldnode)
minetest.set_node(pos, {name = "default:coral_skeleton"})
end,
@ -2051,6 +2061,11 @@ minetest.register_node("default:coral_pink", {
},
node_dig_prediction = "default:coral_skeleton",
node_placement_prediction = "",
sounds = default.node_sound_stone_defaults({
dig = {name = "default_dig_snappy", gain = 0.2},
dug = {name = "default_grass_footstep", gain = 0.25},
}),
on_place = function(itemstack, placer, pointed_thing)
if pointed_thing.type ~= "node" or not placer then
return itemstack
@ -2079,6 +2094,7 @@ minetest.register_node("default:coral_pink", {
return itemstack
end,
after_destruct = function(pos, oldnode)
minetest.set_node(pos, {name = "default:coral_skeleton"})
end,
@ -2102,6 +2118,11 @@ minetest.register_node("default:coral_cyan", {
},
node_dig_prediction = "default:coral_skeleton",
node_placement_prediction = "",
sounds = default.node_sound_stone_defaults({
dig = {name = "default_dig_snappy", gain = 0.2},
dug = {name = "default_grass_footstep", gain = 0.25},
}),
on_place = function(itemstack, placer, pointed_thing)
if pointed_thing.type ~= "node" or not placer then
return itemstack
@ -2130,6 +2151,7 @@ minetest.register_node("default:coral_cyan", {
return itemstack
end,
after_destruct = function(pos, oldnode)
minetest.set_node(pos, {name = "default:coral_skeleton"})
end,