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Fix bug rotating unknown node
This fixes a bug what crashes game when rotating an unknown node.
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@ -36,7 +36,7 @@ local function screwdriver_handler(itemstack, user, pointed_thing, mode)
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local node = minetest.get_node(pos)
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local ndef = minetest.registered_nodes[node.name]
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-- verify node is facedir (expected to be rotatable)
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if ndef.paramtype2 ~= "facedir" then
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if not ndef or ndef.paramtype2 ~= "facedir" then
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return
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end
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-- Compute param2
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