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@ -212,13 +212,23 @@ bones.register_collect_items(function(player)
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local items = {}
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local player_inv = player:get_inventory()
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for _, list_name in ipairs(bones.player_inventory_lists) do
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table.insert_all(items, player_inv:get_list(list_name) or {})
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local inv_list=player_inv:get_list(list_name) or {}
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for _, inv_slot in ipairs(inv_list) do
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if inv_slot:get_count() > 0 then
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table.insert(items, inv_slot)
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end
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end
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player_inv:set_list(list_name, {})
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end
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return items
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end)
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local function collect_items(player)
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local function collect_items(player, player_name)
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if minetest.is_creative_enabled(player_name) then
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return {}
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end
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local items = {}
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for _, cb in ipairs(collect_items_callbacks) do
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table.insert_all(items, cb(player))
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@ -289,9 +299,9 @@ minetest.register_on_dieplayer(function(player)
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local bones_position_message = minetest.settings:get_bool("bones_position_message") == true
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local pos_string = minetest.pos_to_string(player:get_pos())
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local items = collect_items(player)
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local items = collect_items(player, player_name)
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if bones_mode == "keep" or minetest.is_creative_enabled(player_name) or #items == 0 then
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if bones_mode == "keep" or #items == 0 then
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minetest.log("action", player_name .. " dies at " .. pos_string ..
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". No bones placed")
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if bones_position_message then
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