mirror of
https://github.com/minetest/minetest_game.git
synced 2025-01-08 06:30:17 +01:00
fixes as per code review completed
This commit is contained in:
parent
b0545dc5c2
commit
3dad8a530d
@ -85,11 +85,11 @@ e.g. `table.insert(bones.player_inventory_lists, "backpack")`
|
||||
|
||||
Additionally, callbacks can be registered to transfer items into the bones on death:
|
||||
|
||||
`bones.public.register_transfer_inventory_to_bones_on_player_death(function(player){})`
|
||||
`bones.register_dead_player_inv_management(function(player,callback){})`
|
||||
|
||||
In the above functions this routine should be used to add itmes to the bones inventory:
|
||||
In the above functions the provided callback should be used to add items to the bones inventory:
|
||||
|
||||
`bones.public.transfer_stack_to_bones(stack)`
|
||||
`callback(stack)`
|
||||
|
||||
please note that the inventory these items were taken from still need to be disposed of.
|
||||
|
||||
|
@ -5,22 +5,11 @@
|
||||
|
||||
-- Load support for MT game translation.
|
||||
local S = minetest.get_translator("bones")
|
||||
-- bones are supposed to hold up to 4*8+6+4*3*8+4+3*3 item slots:
|
||||
-- 4*8 for the main inventory
|
||||
-- 6 for the 3d_armor
|
||||
-- (at most) 4*3*8 for 4 backpack worth of items (unified inventory)
|
||||
-- 4 more for the actual backpacks
|
||||
-- 3*3 more for the crafting grid
|
||||
-- that adds up to 147, so 150 slots would be sufficient
|
||||
local cols=15
|
||||
local rows=10
|
||||
|
||||
bones = {
|
||||
private={
|
||||
dead_player_callbacks={}
|
||||
},
|
||||
public={}
|
||||
}
|
||||
local theoretical_max_slots = minetest.settings:get("bones_max_slots") or ( 15 * 10 )
|
||||
local dead_player_callbacks={}
|
||||
|
||||
bones = {}
|
||||
|
||||
local function is_owner(pos, name)
|
||||
local owner = minetest.get_meta(pos):get_string("owner")
|
||||
@ -30,14 +19,29 @@ local function is_owner(pos, name)
|
||||
return false
|
||||
end
|
||||
|
||||
local bones_formspec =
|
||||
"size["..cols..","..(rows+5).."]" ..
|
||||
"list[current_name;main;0,0.3;"..cols..","..rows..";]" ..
|
||||
"list[current_player;main;"..((cols-8)/2)..","..rows..".85;8,1;]" ..
|
||||
"list[current_player;main;"..((cols-8)/2)..","..(rows+2)..".08;8,3;8]" ..
|
||||
"listring[current_name;main]" ..
|
||||
"listring[current_player;main]" ..
|
||||
default.get_hotbar_bg(0,4.85)
|
||||
local function get_bones_formspec_wh(cols,rows)
|
||||
return
|
||||
"size[" .. cols .. "," .. ( rows + 5 ) .. "]" ..
|
||||
"list[current_name;main;0,0.3;" .. cols .. "," .. rows .. ";]" ..
|
||||
"list[current_player;main;" .. ( ( cols - 8 ) / 2 ) .. "," .. rows .. ".85;8,1;]" ..
|
||||
"list[current_player;main;".. ( ( cols - 8 ) / 2 ) .. "," .. ( rows + 2 ) .. ".08;8,3;8]" ..
|
||||
"listring[current_name;main]" ..
|
||||
"listring[current_player;main]" ..
|
||||
default.get_hotbar_bg(0,4.85)
|
||||
end
|
||||
|
||||
local function get_bones_formspec_for_size(numitems)
|
||||
--the absolute minimum is 4*8
|
||||
if numitems <= 4 * 8 then
|
||||
return get_bones_formspec_wh(8, 4)
|
||||
end
|
||||
--if we're over 4*8, but below 4*15 we make it 4 rows and adjust the column count to make everything fit
|
||||
if numitems <= 4 * 15 then
|
||||
return get_bones_formspec_wh( math.floor ( ( numitems + 3 ) / 4 ), 4)
|
||||
end
|
||||
--if we're over 4*15 we'll make 15 columns and adjust the row count to make everything fit
|
||||
return get_bones_formspec_wh(15, math.floor ( ( numitems + 14 ) / 15 ) )
|
||||
end
|
||||
|
||||
local share_bones_time = tonumber(minetest.settings:get("share_bones_time")) or 1200
|
||||
local share_bones_time_early = tonumber(minetest.settings:get("share_bones_time_early")) or share_bones_time / 4
|
||||
@ -199,66 +203,58 @@ end
|
||||
local player_inventory_lists = { "main", "craft" }
|
||||
bones.player_inventory_lists = player_inventory_lists
|
||||
|
||||
local function is_all_empty(player_inv)
|
||||
for _, list_name in ipairs(player_inventory_lists) do
|
||||
if not player_inv:is_empty(list_name) then
|
||||
return false
|
||||
end
|
||||
end
|
||||
return true
|
||||
end
|
||||
|
||||
--functions registered this way won't becalled if bones_mode is keep
|
||||
function bones.public.register_transfer_inventory_to_bones_on_player_death(func)
|
||||
bones.private.dead_player_callbacks[#(bones.private.dead_player_callbacks)]=func
|
||||
function bones.register_dead_player_inv_management(func)
|
||||
table.insert(dead_player_callbacks, func)
|
||||
end
|
||||
|
||||
--drop or put into bones based on config and free slots in the bones
|
||||
--supposed to be called from functions registered to bones.public.register_transfer_inventory_to_bones_on_player_death
|
||||
function bones.public.transfer_stack_to_bones(stk)
|
||||
local function transfer_stack_to_bones(stk,current_dead_player)
|
||||
-- check if it's possible to place bones, if not find space near player
|
||||
if ( ( bones.private.current_dead_player.bones_mode == "bones" ) and ( bones.private.current_dead_player.bones_pos == nil ) ) then
|
||||
bones.private.current_dead_player.bones_pos = bones.private.current_dead_player.player_pos
|
||||
if ( current_dead_player.bones_mode == "bones" ) and
|
||||
( current_dead_player.bones_pos == nil ) then
|
||||
current_dead_player.bones_pos = current_dead_player.player_pos
|
||||
local air
|
||||
if ( may_replace(bones.private.current_dead_player.bones_pos, bones.private.current_dead_player.player) ) then
|
||||
air = bones.private.current_dead_player.bones_pos
|
||||
if may_replace(current_dead_player.bones_pos, current_dead_player.player) then
|
||||
air = current_dead_player.bones_pos
|
||||
else
|
||||
air = minetest.find_node_near(bones.private.current_dead_player.bones_pos, 1, {"air"})
|
||||
air = minetest.find_node_near(current_dead_player.bones_pos, 1, {"air"})
|
||||
end
|
||||
|
||||
if air and not minetest.is_protected(air, bones.private.current_dead_player.player_name) then
|
||||
bones.private.current_dead_player.bones_pos = air
|
||||
local param2 = minetest.dir_to_facedir(bones.private.current_dead_player.player:get_look_dir())
|
||||
minetest.set_node(bones.private.current_dead_player.bones_pos, {name = "bones:bones", param2 = param2})
|
||||
local meta = minetest.get_meta(bones.private.current_dead_player.bones_pos)
|
||||
bones.private.current_dead_player.bones_inv = meta:get_inventory()
|
||||
bones.private.current_dead_player.bones_inv:set_size("main", cols * rows)
|
||||
if air and not minetest.is_protected(air, current_dead_player.player_name) then
|
||||
current_dead_player.bones_pos = air
|
||||
local param2 = minetest.dir_to_facedir(current_dead_player.player:get_look_dir())
|
||||
minetest.set_node(current_dead_player.bones_pos, {name = "bones:bones", param2 = param2})
|
||||
local meta = minetest.get_meta(current_dead_player.bones_pos)
|
||||
current_dead_player.bones_inv = meta:get_inventory()
|
||||
--make it so big that anything reasonable will for sure fit inside
|
||||
current_dead_player.bones_inv:set_size("main", theoretical_max_slots)
|
||||
else
|
||||
bones.private.current_dead_player.bones_mode = "drop"
|
||||
bones.private.current_dead_player.bones_pos = nil
|
||||
current_dead_player.bones_mode = "drop"
|
||||
current_dead_player.bones_pos = nil
|
||||
end
|
||||
end
|
||||
|
||||
if ( ( bones.private.current_dead_player.bones_mode == "bones" ) and ( bones.private.current_dead_player.bones_inv:room_for_item("main", stk) ) ) then
|
||||
bones.private.current_dead_player.bones_inv:add_item("main", stk)
|
||||
if ( current_dead_player.bones_mode == "bones" ) and
|
||||
( current_dead_player.bones_inv:room_for_item("main", stk) ) then
|
||||
current_dead_player.bones_inv:add_item("main", stk)
|
||||
else
|
||||
drop(bones.private.current_dead_player.player_pos, stk)
|
||||
bones.private.current_dead_player.dropped=true
|
||||
drop(current_dead_player.player_pos, stk)
|
||||
current_dead_player.dropped=true
|
||||
end
|
||||
end
|
||||
|
||||
local function player_dies_transfer_inventory(player)
|
||||
local function player_dies_transfer_inventory(player,transfer_stack)
|
||||
local player_inv = player:get_inventory()
|
||||
for _, list_name in ipairs(player_inventory_lists) do
|
||||
for i = 1, player_inv:get_size(list_name) do
|
||||
local stack = player_inv:get_stack(list_name, i)
|
||||
bones.public.transfer_stack_to_bones(stack)
|
||||
transfer_stack(stack)
|
||||
end
|
||||
player_inv:set_list(list_name, {})
|
||||
end
|
||||
end
|
||||
|
||||
bones.public.register_transfer_inventory_to_bones_on_player_death(player_dies_transfer_inventory)
|
||||
bones.register_dead_player_inv_management(player_dies_transfer_inventory)
|
||||
|
||||
minetest.register_on_dieplayer(function(player)
|
||||
local pos = vector.round(player:get_pos())
|
||||
@ -267,7 +263,8 @@ minetest.register_on_dieplayer(function(player)
|
||||
bones_mode = "bones"
|
||||
end
|
||||
local player_name = player:get_player_name()
|
||||
bones.private.current_dead_player={player=player, player_name=player_name, bones_inv=nil, bones_pos=nil, bones_mode=bones_mode, player_pos=pos, dropped=false}
|
||||
local current_dead_player={player=player, player_name=player_name, bones_inv=nil, bones_pos=nil,
|
||||
bones_mode=bones_mode, player_pos=pos, dropped=false}
|
||||
|
||||
local bones_position_message = minetest.settings:get_bool("bones_position_message") == true
|
||||
local pos_string = minetest.pos_to_string(pos)
|
||||
@ -282,58 +279,73 @@ minetest.register_on_dieplayer(function(player)
|
||||
return
|
||||
end
|
||||
|
||||
for i=0,#bones.private.dead_player_callbacks do
|
||||
local fun=bones.private.dead_player_callbacks[i]
|
||||
fun(player)
|
||||
local callback=function(stk)
|
||||
transfer_stack_to_bones(stk,current_dead_player)
|
||||
end
|
||||
|
||||
local bones_conclusion=""
|
||||
local public_conclusion=""
|
||||
for i=1,#dead_player_callbacks do
|
||||
local fun=dead_player_callbacks[i]
|
||||
fun(player,callback)
|
||||
end
|
||||
|
||||
if(not(bones.private.current_dead_player.bones_pos))then
|
||||
drop(bones.private.current_dead_player.player_pos, ItemStack("bones:bones"))
|
||||
if(not(bones.private.current_dead_player.dropped))then
|
||||
local bones_conclusion
|
||||
|
||||
if not ( current_dead_player.bones_pos ) then
|
||||
drop(current_dead_player.player_pos, ItemStack("bones:bones"))
|
||||
if not ( current_dead_player.dropped ) then
|
||||
bones_conclusion="No bones placed"
|
||||
if bones_position_message then
|
||||
minetest.chat_send_player(player_name, S("@1 died at @2.", player_name, pos_string))
|
||||
end
|
||||
else
|
||||
bones_conclusion="Inventory dropped"
|
||||
public_conclusion="dropped their inventory"
|
||||
if bones_position_message then
|
||||
minetest.chat_send_player(player_name, S("@1 died at @2, and dropped their inventory.", player_name, pos_string, public_conclusion))
|
||||
end
|
||||
end
|
||||
else
|
||||
if(not(bones.private.current_dead_player.dropped))then
|
||||
if not ( current_dead_player.dropped ) then
|
||||
bones_conclusion="Bones placed"
|
||||
public_conclusion="bones were placed"
|
||||
if bones_position_message then
|
||||
minetest.chat_send_player(player_name, S("@1 died at @2, and bones were placed.", player_name, pos_string, public_conclusion))
|
||||
end
|
||||
else
|
||||
bones_conclusion="Inventory partially dropped"
|
||||
public_conclusion="partially dropped their inventory"
|
||||
if bones_position_message then
|
||||
minetest.chat_send_player(player_name, S("@1 died at @2, and partially dropped their inventory.", player_name, pos_string, public_conclusion))
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
minetest.log("action", player_name .. " dies at " .. pos_string ..
|
||||
". " .. bones_conclusion)
|
||||
|
||||
if bones_position_message then
|
||||
if(public_conclusion~="")then
|
||||
public_conclusion=", and "..public_conclusion
|
||||
local inv = current_dead_player.bones_inv
|
||||
local inv_size = theoretical_max_slots
|
||||
if inv then
|
||||
for i = 1, theoretical_max_slots do
|
||||
local stack = inv:get_stack("main", i)
|
||||
if stack:get_count() == 0 then
|
||||
inv_size = i - 1
|
||||
break
|
||||
end
|
||||
end
|
||||
minetest.chat_send_player(player_name, S("@1 died at @2@3.", player_name, pos_string, public_conclusion))
|
||||
end
|
||||
local meta = minetest.get_meta(current_dead_player.bones_pos)
|
||||
meta:set_string("formspec", get_bones_formspec_for_size(inv_size))
|
||||
meta:set_string("owner", player_name)
|
||||
|
||||
local meta = minetest.get_meta(bones.private.current_dead_player.bones_pos)
|
||||
meta:set_string("formspec", bones_formspec)
|
||||
meta:set_string("owner", player_name)
|
||||
if share_bones_time ~= 0 then
|
||||
meta:set_string("infotext", S("@1's fresh bones", player_name))
|
||||
|
||||
if share_bones_time ~= 0 then
|
||||
meta:set_string("infotext", S("@1's fresh bones", player_name))
|
||||
if share_bones_time_early == 0 or not minetest.is_protected(pos, player_name) then
|
||||
meta:set_int("time", 0)
|
||||
else
|
||||
meta:set_int("time", (share_bones_time - share_bones_time_early))
|
||||
end
|
||||
|
||||
if share_bones_time_early == 0 or not minetest.is_protected(pos, player_name) then
|
||||
meta:set_int("time", 0)
|
||||
minetest.get_node_timer(pos):start(10)
|
||||
else
|
||||
meta:set_int("time", (share_bones_time - share_bones_time_early))
|
||||
meta:set_string("infotext", S("@1's bones", player_name))
|
||||
end
|
||||
|
||||
minetest.get_node_timer(pos):start(10)
|
||||
else
|
||||
meta:set_string("infotext", S("@1's bones", player_name))
|
||||
end
|
||||
bones.private.current_dead_player=nil
|
||||
end)
|
||||
|
Loading…
Reference in New Issue
Block a user