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Vessels: Improve code style
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@ -2,24 +2,24 @@
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-- See README.txt for licensing and other information.
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local vessels_shelf_formspec =
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"size[8,7;]"..
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default.gui_bg..
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default.gui_bg_img..
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default.gui_slots..
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"list[context;vessels;0,0.3;8,2;]"..
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"list[current_player;main;0,2.85;8,1;]"..
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"list[current_player;main;0,4.08;8,3;8]"..
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"listring[context;vessels]"..
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"listring[current_player;main]"..
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default.get_hotbar_bg(0,2.85)
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"size[8,7;]" ..
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default.gui_bg ..
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default.gui_bg_img ..
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default.gui_slots ..
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"list[context;vessels;0,0.3;8,2;]" ..
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"list[current_player;main;0,2.85;8,1;]" ..
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"list[current_player;main;0,4.08;8,3;8]" ..
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"listring[context;vessels]" ..
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"listring[current_player;main]" ..
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default.get_hotbar_bg(0, 2.85)
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minetest.register_node("vessels:shelf", {
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description = "Vessels shelf",
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description = "Vessels Shelf",
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tiles = {"default_wood.png", "default_wood.png", "default_wood.png",
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"default_wood.png", "vessels_shelf.png", "vessels_shelf.png"},
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paramtype2 = "facedir",
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is_ground_content = false,
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groups = {choppy=3,oddly_breakable_by_hand=2,flammable=3},
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groups = {choppy = 3, oddly_breakable_by_hand = 2, flammable = 3},
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sounds = default.node_sound_wood_defaults(),
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on_construct = function(pos)
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@ -53,18 +53,18 @@ minetest.register_node("vessels:shelf", {
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on_blast = function(pos)
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local drops = {}
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default.get_inventory_drops(pos, "vessels", drops)
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drops[#drops+1] = "vessels:shelf"
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drops[#drops + 1] = "vessels:shelf"
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minetest.remove_node(pos)
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return drops
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end,
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})
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minetest.register_craft({
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output = 'vessels:shelf',
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output = "vessels:shelf",
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recipe = {
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{'group:wood', 'group:wood', 'group:wood'},
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{'group:vessel', 'group:vessel', 'group:vessel'},
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{'group:wood', 'group:wood', 'group:wood'},
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{"group:wood", "group:wood", "group:wood"},
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{"group:vessel", "group:vessel", "group:vessel"},
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{"group:wood", "group:wood", "group:wood"},
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}
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})
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@ -81,16 +81,16 @@ minetest.register_node("vessels:glass_bottle", {
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type = "fixed",
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fixed = {-0.25, -0.5, -0.25, 0.25, 0.3, 0.25}
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},
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groups = {vessel=1,dig_immediate=3,attached_node=1},
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groups = {vessel = 1, dig_immediate = 3, attached_node = 1},
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sounds = default.node_sound_glass_defaults(),
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})
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minetest.register_craft( {
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output = "vessels:glass_bottle 10",
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recipe = {
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{ "default:glass", "", "default:glass" },
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{ "default:glass", "", "default:glass" },
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{ "", "default:glass", "" }
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{"default:glass", "", "default:glass"},
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{"default:glass", "", "default:glass"},
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{"", "default:glass", ""}
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}
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})
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@ -107,16 +107,16 @@ minetest.register_node("vessels:drinking_glass", {
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type = "fixed",
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fixed = {-0.25, -0.5, -0.25, 0.25, 0.3, 0.25}
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},
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groups = {vessel=1,dig_immediate=3,attached_node=1},
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groups = {vessel = 1, dig_immediate = 3, attached_node = 1},
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sounds = default.node_sound_glass_defaults(),
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})
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minetest.register_craft( {
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output = "vessels:drinking_glass 14",
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recipe = {
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{ "default:glass", "", "default:glass" },
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{ "default:glass", "", "default:glass" },
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{ "default:glass", "default:glass", "default:glass" }
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{"default:glass", "", "default:glass"},
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{"default:glass", "", "default:glass"},
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{"default:glass", "default:glass", "default:glass"}
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}
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})
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@ -133,21 +133,21 @@ minetest.register_node("vessels:steel_bottle", {
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type = "fixed",
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fixed = {-0.25, -0.5, -0.25, 0.25, 0.3, 0.25}
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},
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groups = {vessel=1,dig_immediate=3,attached_node=1},
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groups = {vessel = 1, dig_immediate = 3, attached_node = 1},
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sounds = default.node_sound_defaults(),
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})
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minetest.register_craft( {
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output = "vessels:steel_bottle 5",
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recipe = {
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{ "default:steel_ingot", "", "default:steel_ingot" },
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{ "default:steel_ingot", "", "default:steel_ingot" },
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{ "", "default:steel_ingot", "" }
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{"default:steel_ingot", "", "default:steel_ingot"},
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{"default:steel_ingot", "", "default:steel_ingot"},
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{"", "default:steel_ingot", ""}
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}
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})
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-- Make sure we can recycle them
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-- Glass and steel recycling
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minetest.register_craftitem("vessels:glass_fragments", {
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description = "Pile of Glass Fragments",
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@ -183,4 +183,3 @@ minetest.register_craft( {
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output = "default:steel_ingot",
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recipe = "vessels:steel_bottle",
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})
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