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Add oddly_breakable_by_hand to glass stairs and slabs
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@ -874,7 +874,7 @@ my_register_stair_and_slab(
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stairs.register_stair(
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"glass",
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"default:glass",
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{cracky = 3},
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{cracky = 3, oddly_breakable_by_hand = 3},
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{"stairs_glass_split.png", "default_glass.png",
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"stairs_glass_stairside.png^[transformFX", "stairs_glass_stairside.png",
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"default_glass.png", "stairs_glass_split.png"},
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@ -886,7 +886,7 @@ stairs.register_stair(
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stairs.register_slab(
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"glass",
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"default:glass",
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{cracky = 3},
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{cracky = 3, oddly_breakable_by_hand = 3},
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{"default_glass.png", "default_glass.png", "stairs_glass_split.png"},
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S("Glass Slab"),
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default.node_sound_glass_defaults(),
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@ -896,7 +896,7 @@ stairs.register_slab(
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stairs.register_stair_inner(
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"glass",
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"default:glass",
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{cracky = 3},
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{cracky = 3, oddly_breakable_by_hand = 3},
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{"stairs_glass_stairside.png^[transformR270", "default_glass.png",
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"stairs_glass_stairside.png^[transformFX", "default_glass.png",
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"default_glass.png", "stairs_glass_stairside.png"},
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@ -909,7 +909,7 @@ stairs.register_stair_inner(
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stairs.register_stair_outer(
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"glass",
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"default:glass",
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{cracky = 3},
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{cracky = 3, oddly_breakable_by_hand = 3},
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{"stairs_glass_stairside.png^[transformR90", "default_glass.png",
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"stairs_glass_outer_stairside.png", "stairs_glass_stairside.png",
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"stairs_glass_stairside.png^[transformR90","stairs_glass_outer_stairside.png"},
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