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Add oddly_breakable_by_hand to glass stairs and slabs

This commit is contained in:
Yaman Qalieh 2020-05-10 07:37:37 -04:00 committed by GitHub
parent ef45a8e148
commit 3f42c6c243
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GPG Key ID: 4AEE18F83AFDEB23

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@ -874,7 +874,7 @@ my_register_stair_and_slab(
stairs.register_stair(
"glass",
"default:glass",
{cracky = 3},
{cracky = 3, oddly_breakable_by_hand = 3},
{"stairs_glass_split.png", "default_glass.png",
"stairs_glass_stairside.png^[transformFX", "stairs_glass_stairside.png",
"default_glass.png", "stairs_glass_split.png"},
@ -886,7 +886,7 @@ stairs.register_stair(
stairs.register_slab(
"glass",
"default:glass",
{cracky = 3},
{cracky = 3, oddly_breakable_by_hand = 3},
{"default_glass.png", "default_glass.png", "stairs_glass_split.png"},
S("Glass Slab"),
default.node_sound_glass_defaults(),
@ -896,7 +896,7 @@ stairs.register_slab(
stairs.register_stair_inner(
"glass",
"default:glass",
{cracky = 3},
{cracky = 3, oddly_breakable_by_hand = 3},
{"stairs_glass_stairside.png^[transformR270", "default_glass.png",
"stairs_glass_stairside.png^[transformFX", "default_glass.png",
"default_glass.png", "stairs_glass_stairside.png"},
@ -909,7 +909,7 @@ stairs.register_stair_inner(
stairs.register_stair_outer(
"glass",
"default:glass",
{cracky = 3},
{cracky = 3, oddly_breakable_by_hand = 3},
{"stairs_glass_stairside.png^[transformR90", "default_glass.png",
"stairs_glass_outer_stairside.png", "stairs_glass_stairside.png",
"stairs_glass_stairside.png^[transformR90","stairs_glass_outer_stairside.png"},