Replace the doors mod

This commit is contained in:
PilzAdam 2012-11-19 18:11:22 +01:00
parent 91937acf76
commit 5311c6ec96
9 changed files with 286 additions and 225 deletions

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Minetest 0.4 mod: doors
========================
=======================
License of source code:
-----------------------
Original license text:
-- (c) 2011 Fernando Zapata
-- Code licensed under GNU GPLv3
-- Content licensed under CC BY-SA 3.0
-- 2012-01-08 11:03:57
Copyright (C) 2012 PilzAdam
There has been unsuccesful attempts to contact the original author. Thus,
based on the intentions of the author, it is assumed that this code is
distributable and modifiable under LGPLv2+later, under which Minetest is
distributed.
Modifications:
Copyright (C) 2012 celeron55, Perttu Ahola <celeron55@gmail.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.
http://www.gnu.org/licenses/lgpl-2.1.html
This program is free software. It comes without any warranty, to
the extent permitted by applicable law. You can redistribute it
and/or modify it under the terms of the Do What The Fuck You Want
To Public License, Version 2, as published by Sam Hocevar. See
http://sam.zoy.org/wtfpl/COPYING for more details.
License of media (textures and sounds)
--------------------------------------
Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0)
http://creativecommons.org/licenses/by-sa/3.0/
Authors of media files
-----------------------
Everything not listed in here:
Copyright (C) 2010-2012 celeron55, Perttu Ahola <celeron55@gmail.com>
From the original zlpdoors mod by Fernando Zapata:
Textures created by Fernando Zapata (CC BY-SA 3.0):
door_wood.png
door_wood_a.png
door_wood_a_r.png
door_wood_b.png
door_wood_b_r.png
door_wood.png
All other textures (created by PilzAdam): WTFPL

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-- Minetest 0.4 mod: doors
-- See README.txt for licensing and other information.
--------------------------------------------------------------------------------
doors = {}
local WALLMX = 3
local WALLMZ = 5
local WALLPX = 2
local WALLPZ = 4
-- Registers a door
-- name: The name of the door
-- def: a table with the folowing fields:
-- description
-- inventory_image
-- groups
-- tiles_bottom: the tiles of the bottom part of the door {front, side}
-- tiles_top: the tiles of the bottom part of the door {front, side}
-- If the following fields are not defined the default values are used
-- node_box_bottom
-- node_box_top
-- selection_box_bottom
-- selection_box_top
-- only_placer_can_open: if true only the player who placed the door can
-- open it
function doors:register_door(name, def)
def.groups.not_in_creative_inventory = 1
local box = {{-0.5, -0.5, -0.5, 0.5, 0.5, -0.5+1.5/16}}
if not def.node_box_bottom then
def.node_box_bottom = box
end
if not def.node_box_top then
def.node_box_top = box
end
if not def.selection_box_bottom then
def.selection_box_bottom= box
end
if not def.selection_box_top then
def.selection_box_top = box
end
minetest.register_craftitem(name, {
description = def.description,
inventory_image = def.inventory_image,
on_place = function(itemstack, placer, pointed_thing)
if not pointed_thing.type == "node" then
return itemstack
end
local pt = pointed_thing.above
local pt2 = {x=pt.x, y=pt.y, z=pt.z}
pt2.y = pt2.y+1
if
not minetest.registered_nodes[minetest.env:get_node(pt).name].buildable_to or
not minetest.registered_nodes[minetest.env:get_node(pt2).name].buildable_to or
not placer or
not placer:is_player()
then
return itemstack
end
local p2 = minetest.dir_to_facedir(placer:get_look_dir())
local pt3 = {x=pt.x, y=pt.y, z=pt.z}
if p2 == 0 then
pt3.x = pt3.x-1
elseif p2 == 1 then
pt3.z = pt3.z+1
elseif p2 == 2 then
pt3.x = pt3.x+1
elseif p2 == 3 then
pt3.z = pt3.z-1
end
if not string.find(minetest.env:get_node(pt3).name, name.."_b_") then
minetest.env:set_node(pt, {name=name.."_b_1", param2=p2})
minetest.env:set_node(pt2, {name=name.."_t_1", param2=p2})
else
minetest.env:set_node(pt, {name=name.."_b_2", param2=p2})
minetest.env:set_node(pt2, {name=name.."_t_2", param2=p2})
end
if def.only_placer_can_open then
local pn = placer:get_player_name()
local meta = minetest.env:get_meta(pt)
meta:set_string("doors_owner", pn)
meta:set_string("infotext", "Owned by "..pn)
meta = minetest.env:get_meta(pt2)
meta:set_string("doors_owner", pn)
meta:set_string("infotext", "Owned by "..pn)
end
itemstack:take_item()
return itemstack
end,
})
local tt = def.tiles_top
local tb = def.tiles_bottom
local function after_dig_node(pos, name)
if minetest.env:get_node(pos).name == name then
minetest.env:remove_node(pos)
end
end
local function on_punch(pos, dir, check_name, replace, replace_dir, params)
pos.y = pos.y+dir
if not minetest.env:get_node(pos).name == check_name then
return
end
local p2 = minetest.env:get_node(pos).param2
p2 = params[p2+1]
local meta = minetest.env:get_meta(pos):to_table()
minetest.env:set_node(pos, {name=replace_dir, param2=p2})
minetest.env:get_meta(pos):from_table(meta)
pos.y = pos.y-dir
meta = minetest.env:get_meta(pos):to_table()
minetest.env:set_node(pos, {name=replace, param2=p2})
minetest.env:get_meta(pos):from_table(meta)
end
local function check_player_priv(pos, player)
if not def.only_placer_can_open then
return true
end
local meta = minetest.env:get_meta(pos)
local pn = player:get_player_name()
return meta:get_string("doors_owner") == pn
end
minetest.register_node(name.."_b_1", {
tiles = {tb[2], tb[2], tb[2], tb[2], tb[1], tb[1].."^[transformfx"},
paramtype = "light",
paramtype2 = "facedir",
drop = name,
drawtype = "nodebox",
node_box = {
type = "fixed",
fixed = def.node_box_bottom
},
selection_box = {
type = "fixed",
fixed = def.selection_box_bottom
},
groups = def.groups,
after_dig_node = function(pos, oldnode, oldmetadata, digger)
pos.y = pos.y+1
after_dig_node(pos, name.."_t_1")
end,
on_punch = function(pos, node, puncher)
if check_player_priv(pos, puncher) then
on_punch(pos, 1, name.."_t_1", name.."_b_2", name.."_t_2", {1,2,3,0})
end
end,
can_dig = check_player_priv,
})
minetest.register_node(name.."_t_1", {
tiles = {tt[2], tt[2], tt[2], tt[2], tt[1], tt[1].."^[transformfx"},
paramtype = "light",
paramtype2 = "facedir",
drop = name,
drawtype = "nodebox",
node_box = {
type = "fixed",
fixed = def.node_box_top
},
selection_box = {
type = "fixed",
fixed = def.selection_box_top
},
groups = def.groups,
after_dig_node = function(pos, oldnode, oldmetadata, digger)
pos.y = pos.y-1
after_dig_node(pos, name.."_b_1")
end,
on_punch = function(pos, node, puncher)
if check_player_priv(pos, puncher) then
on_punch(pos, -1, name.."_b_1", name.."_t_2", name.."_b_2", {1,2,3,0})
end
end,
can_dig = check_player_priv,
})
minetest.register_node(name.."_b_2", {
tiles = {tb[2], tb[2], tb[2], tb[2], tb[1].."^[transformfx", tb[1]},
paramtype = "light",
paramtype2 = "facedir",
drop = name,
drawtype = "nodebox",
node_box = {
type = "fixed",
fixed = def.node_box_bottom
},
selection_box = {
type = "fixed",
fixed = def.selection_box_bottom
},
groups = def.groups,
after_dig_node = function(pos, oldnode, oldmetadata, digger)
pos.y = pos.y+1
after_dig_node(pos, name.."_t_2")
end,
on_punch = function(pos, node, puncher)
if check_player_priv(pos, puncher) then
on_punch(pos, 1, name.."_t_2", name.."_b_1", name.."_t_1", {3,0,1,2})
end
end,
can_dig = check_player_priv,
})
minetest.register_node(name.."_t_2", {
tiles = {tt[2], tt[2], tt[2], tt[2], tt[1].."^[transformfx", tt[1]},
paramtype = "light",
paramtype2 = "facedir",
drop = name,
drawtype = "nodebox",
node_box = {
type = "fixed",
fixed = def.node_box_top
},
selection_box = {
type = "fixed",
fixed = def.selection_box_top
},
groups = def.groups,
after_dig_node = function(pos, oldnode, oldmetadata, digger)
pos.y = pos.y-1
after_dig_node(pos, name.."_b_2")
end,
on_punch = function(pos, node, puncher)
if check_player_priv(pos, puncher) then
on_punch(pos, -1, name.."_b_2", name.."_t_1", name.."_b_1", {3,0,1,2})
end
end,
can_dig = check_player_priv,
})
end
--------------------------------------------------------------------------------
minetest.register_alias('door', 'doors:door_wood')
minetest.register_alias('door_wood', 'doors:door_wood')
minetest.register_node( 'doors:door_wood', {
description = 'Wooden Door',
drawtype = 'signlike',
tiles = { 'door_wood.png' },
inventory_image = 'door_wood.png',
wield_image = 'door_wood.png',
paramtype2 = 'wallmounted',
selection_box = { type = 'wallmounted' },
groups = { choppy=2, dig_immediate=2 },
})
minetest.register_craft( {
output = 'doors:door_wood',
recipe = {
{ 'default:wood', 'default:wood' },
{ 'default:wood', 'default:wood' },
{ 'default:wood', 'default:wood' },
},
doors:register_door("doors:door_wood", {
description = "Wooden Door",
inventory_image = "door_wood.png",
groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,flammable=2,door=1},
tiles_bottom = {"door_wood_b.png", "door_brown.png"},
tiles_top = {"door_wood_a.png", "door_brown.png"},
})
minetest.register_craft({
type = 'fuel',
recipe = 'doors:door_wood',
burntime = 30,
output = "doors:door_wood",
recipe = {
{"default:wood", "default:wood"},
{"default:wood", "default:wood"},
{"default:wood", "default:wood"}
}
})
minetest.register_node( 'doors:door_wood_a_c', {
Description = 'Top Closed Door',
drawtype = 'signlike',
tiles = { 'door_wood_a.png' },
inventory_image = 'door_wood_a.png',
paramtype = 'light',
paramtype2 = 'wallmounted',
walkable = true,
selection_box = { type = "wallmounted", },
groups = { choppy=2, dig_immediate=2 },
legacy_wallmounted = true,
drop = 'doors:door_wood',
doors:register_door("doors:door_steel", {
description = "Steel Door",
inventory_image = "door_steel.png",
groups = {snappy=1,bendy=2,cracky=1,melty=2,level=2,door=1},
tiles_bottom = {"door_steel_b.png", "door_grey.png"},
tiles_top = {"door_steel_a.png", "door_grey.png"},
only_placer_can_open = true,
})
minetest.register_node( 'doors:door_wood_b_c', {
Description = 'Bottom Closed Door',
drawtype = 'signlike',
tiles = { 'door_wood_b.png' },
inventory_image = 'door_wood_b.png',
paramtype = 'light',
paramtype2 = 'wallmounted',
walkable = true,
selection_box = { type = "wallmounted", },
groups = { choppy=2, dig_immediate=2 },
legacy_wallmounted = true,
drop = 'doors:door_wood',
minetest.register_craft({
output = "doors:door_steel",
recipe = {
{"default:steel_ingot", "default:steel_ingot"},
{"default:steel_ingot", "default:steel_ingot"},
{"default:steel_ingot", "default:steel_ingot"}
}
})
minetest.register_node( 'doors:door_wood_a_o', {
Description = 'Top Open Door',
drawtype = 'signlike',
tiles = { 'door_wood_a_r.png' },
inventory_image = 'door_wood_a_r.png',
paramtype = 'light',
paramtype2 = 'wallmounted',
walkable = false,
selection_box = { type = "wallmounted", },
groups = { choppy=2, dig_immediate=2 },
legacy_wallmounted = true,
drop = 'doors:door_wood',
})
minetest.register_node( 'doors:door_wood_b_o', {
Description = 'Bottom Open Door',
drawtype = 'signlike',
tiles = { 'door_wood_b_r.png' },
inventory_image = 'door_wood_b_r.png',
paramtype = 'light',
paramtype2 = 'wallmounted',
walkable = false,
selection_box = { type = "wallmounted", },
groups = { choppy=2, dig_immediate=2 },
legacy_wallmounted = true,
drop = 'doors:door_wood',
})
--------------------------------------------------------------------------------
local round = function( n )
if n >= 0 then
return math.floor( n + 0.5 )
else
return math.ceil( n - 0.5 )
end
end
local on_door_placed = function( pos, node, placer )
if node.name ~= 'doors:door_wood' then return end
local upos = { x = pos.x, y = pos.y - 1, z = pos.z }
local apos = { x = pos.x, y = pos.y + 1, z = pos.z }
local und = minetest.env:get_node( upos )
local abv = minetest.env:get_node( apos )
local dir = placer:get_look_dir()
if round( dir.x ) == 1 then
newparam = WALLMX
elseif round( dir.x ) == -1 then
newparam = WALLPX
elseif round( dir.z ) == 1 then
newparam = WALLMZ
elseif round( dir.z ) == -1 then
newparam = WALLPZ
end
if und.name == 'air' then
minetest.env:add_node( pos, { name = 'doors:door_wood_a_c', param2 = newparam } )
minetest.env:add_node( upos, { name = 'doors:door_wood_b_c', param2 = newparam } )
elseif abv.name == 'air' then
minetest.env:add_node( pos, { name = 'doors:door_wood_b_c', param2 = newparam } )
minetest.env:add_node( apos, { name = 'doors:door_wood_a_c', param2 = newparam } )
else
minetest.env:remove_node( pos )
placer:get_inventory():add_item( "main", 'doors:door_wood' )
minetest.chat_send_player( placer:get_player_name(), 'not enough space' )
end
end
local on_door_punched = function( pos, node, puncher )
if string.find( node.name, 'doors:door_wood' ) == nil then return end
local upos = { x = pos.x, y = pos.y - 1, z = pos.z }
local apos = { x = pos.x, y = pos.y + 1, z = pos.z }
if string.find( node.name, '_c', -2 ) ~= nil then
if node.param2 == WALLPX then
newparam = WALLMZ
elseif node.param2 == WALLMZ then
newparam = WALLMX
elseif node.param2 == WALLMX then
newparam = WALLPZ
elseif node.param2 == WALLPZ then
newparam = WALLPX
end
elseif string.find( node.name, '_o', -2 ) ~= nil then
if node.param2 == WALLMZ then
newparam = WALLPX
elseif node.param2 == WALLMX then
newparam = WALLMZ
elseif node.param2 == WALLPZ then
newparam = WALLMX
elseif node.param2 == WALLPX then
newparam = WALLPZ
end
end
if ( node.name == 'doors:door_wood_a_c' ) then
minetest.env:add_node( pos, { name = 'doors:door_wood_a_o', param2 = newparam } )
minetest.env:add_node( upos, { name = 'doors:door_wood_b_o', param2 = newparam } )
elseif ( node.name == 'doors:door_wood_b_c' ) then
minetest.env:add_node( pos, { name = 'doors:door_wood_b_o', param2 = newparam } )
minetest.env:add_node( apos, { name = 'doors:door_wood_a_o', param2 = newparam } )
elseif ( node.name == 'doors:door_wood_a_o' ) then
minetest.env:add_node( pos, { name = 'doors:door_wood_a_c', param2 = newparam } )
minetest.env:add_node( upos, { name = 'doors:door_wood_b_c', param2 = newparam } )
elseif ( node.name == 'doors:door_wood_b_o' ) then
minetest.env:add_node( pos, { name = 'doors:door_wood_b_c', param2 = newparam } )
minetest.env:add_node( apos, { name = 'doors:door_wood_a_c', param2 = newparam } )
end
end
local on_door_digged = function( pos, node, digger )
local upos = { x = pos.x, y = pos.y - 1, z = pos.z }
local apos = { x = pos.x, y = pos.y + 1, z = pos.z }
if ( node.name == 'doors:door_wood_a_c' ) or ( node.name == 'doors:door_wood_a_o' ) then
minetest.env:remove_node( upos )
elseif ( node.name == 'doors:door_wood_b_c' ) or ( node.name == 'doors:door_wood_b_o' ) then
minetest.env:remove_node( apos )
end
end
--------------------------------------------------------------------------------
minetest.register_on_placenode( on_door_placed )
minetest.register_on_punchnode( on_door_punched )
minetest.register_on_dignode( on_door_digged )
--------------------------------------------------------------------------------
minetest.register_alias("doors:door_wood_a_c", "doors:door_wood_t_1")
minetest.register_alias("doors:door_wood_a_o", "doors:door_wood_t_1")
minetest.register_alias("doors:door_wood_b_c", "doors:door_wood_b_1")
minetest.register_alias("doors:door_wood_b_o", "doors:door_wood_b_1")

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