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Creative: Cache inventory items on load
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a52622669f
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@ -1,4 +1,19 @@
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local player_inventory = {}
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local inventory_cache = {}
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local function init_creative_cache(items)
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inventory_cache[items] = {}
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local i_cache = inventory_cache[items]
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for name, def in pairs(items) do
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if def.groups.not_in_creative_inventory ~= 1 and
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def.description and def.description ~= "" then
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i_cache[name] = def
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end
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end
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table.sort(i_cache)
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return i_cache
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end
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function creative.init_creative_inventory(player)
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local player_name = player:get_player_name()
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@ -45,11 +60,11 @@ function creative.update_creative_inventory(player_name, tab_content)
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creative.init_creative_inventory(minetest.get_player_by_name(player_name))
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local player_inv = minetest.get_inventory({type = "detached", name = "creative_" .. player_name})
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for name, def in pairs(tab_content) do
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if not (def.groups.not_in_creative_inventory == 1) and
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def.description and def.description ~= "" and
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(def.name:find(inv.filter, 1, true) or
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def.description:lower():find(inv.filter, 1, true)) then
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local items = inventory_cache[tab_content] or init_creative_cache(tab_content)
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for name, def in pairs(items) do
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if def.name:find(inv.filter, 1, true) or
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def.description:lower():find(inv.filter, 1, true) then
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creative_list[#creative_list+1] = name
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end
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end
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@ -161,10 +176,6 @@ function creative.register_tab(name, title, items)
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})
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end
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minetest.register_on_joinplayer(function(player)
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creative.update_creative_inventory(player:get_player_name(), minetest.registered_items)
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end)
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creative.register_tab("all", "All", minetest.registered_items)
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creative.register_tab("nodes", "Nodes", minetest.registered_nodes)
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creative.register_tab("tools", "Tools", minetest.registered_tools)
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