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Merge pull request #21 from PilzAdam/animated_water

Add animation for water
This commit is contained in:
PilzAdam 2012-11-02 10:26:04 -07:00
commit 5497db98de
4 changed files with 16 additions and 3 deletions

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@ -68,3 +68,6 @@ VanessaE's animated torches (WTFPL):
default_torch_on_floor_animated.png
default_torch_on_floor.png
RealBadAngel's animated water (WTFPL):
default_water_source_animated.png
default_water_flowing_animated.png

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@ -997,8 +997,16 @@ minetest.register_node("default:water_flowing", {
drawtype = "flowingliquid",
tiles = {"default_water.png"},
special_tiles = {
{name="default_water.png", backface_culling=false},
{name="default_water.png", backface_culling=true},
{
image="default_water_flowing_animated.png",
backface_culling=false,
animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=0.8}
},
{
image="default_water_flowing_animated.png",
backface_culling=true,
animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=0.8}
},
},
alpha = WATER_ALPHA,
paramtype = "light",
@ -1018,7 +1026,9 @@ minetest.register_node("default:water_source", {
description = "Water Source",
inventory_image = minetest.inventorycube("default_water.png"),
drawtype = "liquid",
tiles = {"default_water.png"},
tiles = {
{name="default_water_source_animated.png", animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=2.0}}
},
special_tiles = {
-- New-style water source material (mostly unused)
{name="default_water.png", backface_culling=false},

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