Add farming mod

This commit is contained in:
PilzAdam 2012-11-11 11:47:53 +01:00 committed by PilzAdam
parent 0dd813b5f8
commit 5d11a34b04
33 changed files with 552 additions and 1 deletions

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@ -1125,7 +1125,7 @@ minetest.register_node("default:apple", {
fixed = {-0.2, -0.5, -0.2, 0.2, 0, 0.2}
},
groups = {fleshy=3,dig_immediate=3,flammable=2,leafdecay=1,leafdecay_drop=1},
on_use = minetest.item_eat(4),
on_use = minetest.item_eat(1),
sounds = default.node_sound_defaults(),
after_place_node = function(pos, placer, itemstack)
if placer:is_player() then

57
mods/farming/README.txt Normal file
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@ -0,0 +1,57 @@
Minetest 0.4 mod: farming
=========================
License of source code:
-----------------------
Copyright (C) 2012-2013 PilzAdam
DO WHAT THE FUCK YOU WANT TO PUBLIC LICENSE
Version 2, December 2004
Copyright (C) 2004 Sam Hocevar <sam@hocevar.net>
Everyone is permitted to copy and distribute verbatim or modified
copies of this license document, and changing it is allowed as long
as the name is changed.
DO WHAT THE FUCK YOU WANT TO PUBLIC LICENSE
TERMS AND CONDITIONS FOR COPYING, DISTRIBUTION AND MODIFICATION
0. You just DO WHAT THE FUCK YOU WANT TO.
License of media (textures):
----------------------------
Created by PilzAdam (License: WTFPL):
farming_bread.png
farming_soil.png
farming_soil_wet.png
farming_soil_wet_side.png
farming_string.png
Created by Calinou (License: CC BY-SA):
farming_tool_bronzehoe.png
farming_tool_steelhoe.png
farming_tool_stonehoe.png
farming_tool_woodhoe.png
Created by VanessaE (License: WTFPL):
farming_cotton_seed.png
farming_wheat_seed.png
farming_flour.png
farming_wheat.png
farming_wheat_1.png
farming_wheat_2.png
farming_wheat_3.png
farming_wheat_4.png
farming_wheat_5.png
farming_wheat_5.png
farming_wheat_7.png
farming_wheat_8.png
farming_cotton_1.png
farming_cotton_2.png
farming_cotton_3.png
farming_cotton_4.png
farming_cotton_5.png
farming_cotton_6.png
farming_cotton_7.png
farming_cotton_8.png

2
mods/farming/depends.txt Normal file
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@ -0,0 +1,2 @@
default
wool

492
mods/farming/init.lua Normal file
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@ -0,0 +1,492 @@
-- Minetest 0.4 mod: farming
-- See README.txt for licensing and other information.
--
-- Soil
--
minetest.register_node("farming:soil", {
description = "Soil",
tiles = {"farming_soil.png", "default_dirt.png"},
drop = "default:dirt",
is_ground_content = true,
groups = {crumbly=3, not_in_creative_inventory=1, soil=2},
sounds = default.node_sound_dirt_defaults(),
})
minetest.register_node("farming:soil_wet", {
description = "Wet Soil",
tiles = {"farming_soil_wet.png", "farming_soil_wet_side.png"},
drop = "default:dirt",
is_ground_content = true,
groups = {crumbly=3, not_in_creative_inventory=1, soil=3},
sounds = default.node_sound_dirt_defaults(),
})
minetest.register_abm({
nodenames = {"farming:soil", "farming:soil_wet"},
interval = 15,
chance = 4,
action = function(pos, node)
pos.y = pos.y+1
local nn = minetest.env:get_node(pos).name
pos.y = pos.y-1
if minetest.registered_nodes[nn] and minetest.registered_nodes[nn].walkable then
minetest.env:set_node(pos, {name="default:dirt"})
end
-- check if there is water nearby
if minetest.env:find_node_near(pos, 3, {"group:water"}) then
-- if it is dry soil turn it into wet soil
if node.name == "farming:soil" then
minetest.env:set_node(pos, {name="farming:soil_wet"})
end
else
-- turn it back into dirt if it is already dry
if node.name == "farming:soil" then
-- only turn it back if there is no plant on top of it
if minetest.get_item_group(nn, "plant") == 0 then
minetest.env:set_node(pos, {name="default:dirt"})
end
-- if its wet turn it back into dry soil
elseif node.name == "farming:soil_wet" then
minetest.env:set_node(pos, {name="farming:soil"})
end
end
end,
})
--
-- Hoes
--
-- turns nodes with group soil=1 into soil; drop seeds if plowing grass
local function hoe_on_use(itemstack, user, pointed_thing, uses)
local pt = pointed_thing
-- check if pointing at a node
if not pt then
return
end
if pt.type ~= "node" then
return
end
local under = minetest.env:get_node(pt.under)
local p = {x=pt.under.x, y=pt.under.y+1, z=pt.under.z}
local above = minetest.env:get_node(p)
-- return if any of the nodes is not registered
if not minetest.registered_nodes[under.name] then
return
end
if not minetest.registered_nodes[above.name] then
return
end
-- check if the node above the pointed thing is air
if above.name ~= "air" then
return
end
-- check if pointing at dirt
if minetest.get_item_group(under.name, "soil") ~= 1 then
return
end
-- turn the node into soil, wear out item and play sound
minetest.env:set_node(pt.under, {name="farming:soil"})
minetest.sound_play("default_dig_crumbly", {
pos = pt.under,
gain = 0.5,
})
itemstack:add_wear(65535/(uses-1))
return itemstack
end
minetest.register_tool("farming:hoe_wood", {
description = "Wooden Hoe",
inventory_image = "farming_tool_woodhoe.png",
on_use = function(itemstack, user, pointed_thing)
return hoe_on_use(itemstack, user, pointed_thing, 30)
end,
})
minetest.register_tool("farming:hoe_stone", {
description = "Stone Hoe",
inventory_image = "farming_tool_stonehoe.png",
on_use = function(itemstack, user, pointed_thing)
return hoe_on_use(itemstack, user, pointed_thing, 90)
end,
})
minetest.register_tool("farming:hoe_steel", {
description = "Steel Hoe",
inventory_image = "farming_tool_steelhoe.png",
on_use = function(itemstack, user, pointed_thing)
return hoe_on_use(itemstack, user, pointed_thing, 200)
end,
})
minetest.register_tool("farming:hoe_bronze", {
description = "Bronze Hoe",
inventory_image = "farming_tool_bronzehoe.png",
on_use = function(itemstack, user, pointed_thing)
return hoe_on_use(itemstack, user, pointed_thing, 220)
end,
})
minetest.register_craft({
output = "farming:hoe_wood",
recipe = {
{"group:wood", "group:wood"},
{"", "default:stick"},
{"", "default:stick"},
}
})
minetest.register_craft({
output = "farming:hoe_stone",
recipe = {
{"group:stone", "group:stone"},
{"", "default:stick"},
{"", "default:stick"},
}
})
minetest.register_craft({
output = "farming:hoe_steel",
recipe = {
{"default:steel_ingot", "default:steel_ingot"},
{"", "default:stick"},
{"", "default:stick"},
}
})
minetest.register_craft({
output = "farming:hoe_bronze",
recipe = {
{"default:bronze_ingot", "default:bronze_ingot"},
{"", "default:stick"},
{"", "default:stick"},
}
})
--
-- Override grass for drops
--
minetest.register_node(":default:grass_1", {
description = "Grass",
drawtype = "plantlike",
tiles = {"default_grass_1.png"},
-- use a bigger inventory image
inventory_image = "default_grass_3.png",
wield_image = "default_grass_3.png",
paramtype = "light",
walkable = false,
buildable_to = true,
drop = {
max_items = 1,
items = {
{items = {'farming:seed'},rarity = 20},
{items = {'default:grass_1'}},
}
},
groups = {snappy=3,flammable=3,flora=1,attached_node=1},
sounds = default.node_sound_leaves_defaults(),
selection_box = {
type = "fixed",
fixed = {-0.5, -0.5, -0.5, 0.5, -5/16, 0.5},
},
on_place = function(itemstack, placer, pointed_thing)
-- place a random grass node
local stack = ItemStack("default:grass_"..math.random(1,5))
local ret = minetest.item_place(stack, placer, pointed_thing)
return ItemStack("default:grass_1 "..itemstack:get_count()-(1-ret:get_count()))
end,
})
for i=2,5 do
minetest.register_node(":default:grass_"..i, {
description = "Grass",
drawtype = "plantlike",
tiles = {"default_grass_"..i..".png"},
inventory_image = "default_grass_"..i..".png",
wield_image = "default_grass_"..i..".png",
paramtype = "light",
walkable = false,
buildable_to = true,
is_ground_content = true,
drop = {
max_items = 1,
items = {
{items = {'farming:seed_wheat'},rarity = 20},
{items = {'default:grass_1'}},
}
},
groups = {snappy=3,flammable=3,flora=1,attached_node=1,not_in_creative_inventory=1},
sounds = default.node_sound_leaves_defaults(),
selection_box = {
type = "fixed",
fixed = {-0.5, -0.5, -0.5, 0.5, -5/16, 0.5},
},
})
end
minetest.register_node(":default:junglegrass", {
description = "Jungle Grass",
drawtype = "plantlike",
visual_scale = 1.3,
tiles = {"default_junglegrass.png"},
inventory_image = "default_junglegrass.png",
wield_image = "default_junglegrass.png",
paramtype = "light",
walkable = false,
buildable_to = true,
is_ground_content = true,
drop = {
max_items = 1,
items = {
{items = {'farming:seed_cotton'},rarity = 20},
{items = {'default:junglegrass'}},
}
},
groups = {snappy=3,flammable=2,flora=1,attached_node=1},
sounds = default.node_sound_leaves_defaults(),
selection_box = {
type = "fixed",
fixed = {-0.5, -0.5, -0.5, 0.5, -5/16, 0.5},
},
})
--
-- Place seeds
--
local function place_seed(itemstack, placer, pointed_thing, plantname)
local pt = pointed_thing
-- check if pointing at a node
if not pt then
return
end
if pt.type ~= "node" then
return
end
local under = minetest.env:get_node(pt.under)
local above = minetest.env:get_node(pt.above)
-- return if any of the nodes is not registered
if not minetest.registered_nodes[under.name] then
return
end
if not minetest.registered_nodes[above.name] then
return
end
-- check if pointing at the top of the node
if pt.above.y ~= pt.under.y+1 then
return
end
-- check if you can replace the node above the pointed node
if not minetest.registered_nodes[above.name].buildable_to then
return
end
-- check if pointing at soil
if minetest.get_item_group(under.name, "soil") <= 1 then
return
end
-- add the node and remove 1 item from the itemstack
minetest.env:add_node(pt.above, {name=plantname})
if not minetest.setting_getbool("creative_mode") then
itemstack:take_item()
end
return itemstack
end
--
-- Wheat
--
minetest.register_craftitem("farming:seed_wheat", {
description = "Wheat Seed",
inventory_image = "farming_wheat_seed.png",
on_place = function(itemstack, placer, pointed_thing)
return place_seed(itemstack, placer, pointed_thing, "farming:wheat_1")
end,
})
minetest.register_craftitem("farming:wheat", {
description = "Wheat",
inventory_image = "farming_wheat.png",
})
minetest.register_craftitem("farming:flour", {
description = "Flour",
inventory_image = "farming_flour.png",
})
minetest.register_craftitem("farming:bread", {
description = "Bread",
inventory_image = "farming_bread.png",
on_use = minetest.item_eat(4),
})
minetest.register_craft({
type = "shapeless",
output = "farming:flour",
recipe = {"farming:wheat", "farming:wheat", "farming:wheat", "farming:wheat"}
})
minetest.register_craft({
type = "cooking",
cooktime = 15,
output = "farming:bread",
recipe = "farming:flour"
})
for i=1,8 do
local drop = {
items = {
{items = {'farming:wheat'},rarity=9-i},
{items = {'farming:wheat'},rarity=18-i*2},
{items = {'farming:seed_wheat'},rarity=9-i},
{items = {'farming:seed_wheat'},rarity=18-i*2},
}
}
minetest.register_node("farming:wheat_"..i, {
drawtype = "plantlike",
tiles = {"farming_wheat_"..i..".png"},
paramtype = "light",
walkable = false,
buildable_to = true,
is_ground_content = true,
drop = drop,
selection_box = {
type = "fixed",
fixed = {-0.5, -0.5, -0.5, 0.5, -5/16, 0.5},
},
groups = {snappy=3,flammable=2,plant=1,wheat=i,not_in_creative_inventory=1,attached_node=1},
sounds = default.node_sound_leaves_defaults(),
})
end
minetest.register_abm({
nodenames = {"group:wheat"},
neighbors = {"group:soil"},
interval = 90,
chance = 2,
action = function(pos, node)
-- return if already full grown
if minetest.get_item_group(node.name, "wheat") == 8 then
return
end
-- check if on wet soil
pos.y = pos.y-1
local n = minetest.env:get_node(pos)
if minetest.get_item_group(n.name, "soil") < 3 then
return
end
pos.y = pos.y+1
-- check light
if not minetest.env:get_node_light(pos) then
return
end
if minetest.env:get_node_light(pos) < 13 then
return
end
-- grow
local height = minetest.get_item_group(node.name, "wheat") + 1
minetest.env:set_node(pos, {name="farming:wheat_"..height})
end
})
--
-- Cotton
--
minetest.register_craftitem("farming:seed_cotton", {
description = "Cotton Seed",
inventory_image = "farming_cotton_seed.png",
on_place = function(itemstack, placer, pointed_thing)
return place_seed(itemstack, placer, pointed_thing, "farming:cotton_1")
end,
})
minetest.register_craftitem("farming:string", {
description = "String",
inventory_image = "farming_string.png",
})
minetest.register_craft({
output = "wool:white",
recipe = {
{"farming:string", "farming:string"},
{"farming:string", "farming:string"},
}
})
for i=1,8 do
local drop = {
items = {
{items = {'farming:string'},rarity=9-i},
{items = {'farming:string'},rarity=18-i*2},
{items = {'farming:string'},rarity=27-i*3},
{items = {'farming:seed_cotton'},rarity=9-i},
{items = {'farming:seed_cotton'},rarity=18-i*2},
{items = {'farming:seed_cotton'},rarity=27-i*3},
}
}
minetest.register_node("farming:cotton_"..i, {
drawtype = "plantlike",
tiles = {"farming_cotton_"..i..".png"},
paramtype = "light",
walkable = false,
buildable_to = true,
is_ground_content = true,
drop = drop,
selection_box = {
type = "fixed",
fixed = {-0.5, -0.5, -0.5, 0.5, -5/16, 0.5},
},
groups = {snappy=3,flammable=2,plant=1,cotton=i,not_in_creative_inventory=1,attached_node=1},
sounds = default.node_sound_leaves_defaults(),
})
end
minetest.register_abm({
nodenames = {"group:cotton"},
neighbors = {"group:soil"},
interval = 80,
chance = 2,
action = function(pos, node)
-- return if already full grown
if minetest.get_item_group(node.name, "cotton") == 8 then
return
end
-- check if on wet soil
pos.y = pos.y-1
local n = minetest.env:get_node(pos)
if minetest.get_item_group(n.name, "soil") < 3 then
return
end
pos.y = pos.y+1
-- check light
if not minetest.env:get_node_light(pos) then
return
end
if minetest.env:get_node_light(pos) < 13 then
return
end
-- grow
local height = minetest.get_item_group(node.name, "cotton") + 1
minetest.env:set_node(pos, {name="farming:cotton_"..height})
end
})

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