Default: Add savanna nodes, textures, crafting and fuels

This commit is contained in:
paramat 2015-07-01 13:03:14 +01:00
parent 166b1c623a
commit 6843ddb814
16 changed files with 171 additions and 39 deletions

View File

@ -57,7 +57,6 @@ VanessaE (WTFPL):
default_nc_front.png
default_nc_rb.png
default_nc_side.png
default_grass_*.png
default_desert_sand.png
default_desert_stone.png
default_desert_stone_brick.png
@ -104,7 +103,7 @@ Zeg9 (CC BY-SA 3.0):
default_gold_block.png
paramat (CC BY-SA 3.0):
wieldhand.png, based on character.png by Jordach (CC BY-SA 3.0)
wieldhand.png, derived from character.png by Jordach (CC BY-SA 3.0)
default_pinetree.png
default_pinetree_top.png
default_pinewood.png
@ -113,6 +112,14 @@ paramat (CC BY-SA 3.0):
default_river_water.png
default_river_water_source_animated.png
default_river_water_flowing_animated.png
default_acacia_leaves.png
default_acacia_sapling.png
default_acacia_tree.png
default_acacia_tree_top.png
default_acacia_wood.png
default_dry_grass.png
default_dry_grass_side.png
default_dry_grass_*.png
brunob.santos (CC BY-SA 4.0):
default_desert_cobble.png
@ -151,6 +158,18 @@ Philipbenr (CC BY-SA 3.0):
default_grass.png
default_grass_side.png
Gambit (WTFPL):
default_bronze_ingot.png
default_copper_ingot.png
default_copper_lump.png
default_iron_lump.png
default_gold_lump.png
default_clay_lump.png
default_coal.png
default_grass_*.png
default_paper.png
default_diamond_block.png
Glass breaking sounds (CC BY 3.0):
1: http://www.freesound.org/people/cmusounddesign/sounds/71947/
2: http://www.freesound.org/people/Tomlija/sounds/97669/
@ -190,15 +209,3 @@ Mito551 (sounds) (CC BY-SA):
default_dirt_footstep.1.ogg
default_dirt_footstep.2.ogg
default_glass_footstep.ogg
Gambit (WTFPL):
default_bronze_ingot.png
default_copper_ingot.png
default_copper_lump.png
default_iron_lump.png
default_gold_lump.png
default_clay_lump.png
default_coal.png
default_grass_*.png
default_paper.png
default_diamond_block.png

View File

@ -21,6 +21,13 @@ minetest.register_craft({
}
})
minetest.register_craft({
output = 'default:acacia_wood 4',
recipe = {
{'default:acacia_tree'},
}
})
minetest.register_craft({
output = 'default:stick 4',
recipe = {
@ -796,7 +803,7 @@ minetest.register_craft({
minetest.register_craft({
type = "fuel",
recipe = "default:sapling",
recipe = "group:sapling",
burntime = 10,
})
@ -818,12 +825,6 @@ minetest.register_craft({
burntime = 370,
})
minetest.register_craft({
type = "fuel",
recipe = "default:junglesapling",
burntime = 10,
})
minetest.register_craft({
type = "fuel",
recipe = "default:grass_1",
@ -832,7 +833,7 @@ minetest.register_craft({
minetest.register_craft({
type = "fuel",
recipe = "default:pine_sapling",
burntime = 10,
recipe = "default:dry_grass_1",
burntime = 2,
})

View File

@ -328,7 +328,7 @@ minetest.register_abm({
})
minetest.register_abm({
nodenames = {"default:dirt_with_grass"},
nodenames = {"default:dirt_with_grass", "default:dirt_with_dry_grass"},
interval = 2,
chance = 20,
action = function(pos, node)

View File

@ -27,6 +27,7 @@ Soft / Non-Stone
default:dirt
default:dirt_with_grass
default:dirt_with_dry_grass
default:dirt_with_grass_footsteps
default:dirt_with_snow
@ -62,6 +63,11 @@ default:pinewood
default:pine_needles
default:pine_sapling
default:acacia_tree
default:acacia_wood
default:acacia_leaves
default:acacia_sapling
Ores
----
(1. In stone 2. Block)
@ -91,12 +97,19 @@ default:cactus
default:papyrus
default:dry_shrub
default:junglegrass
default:grass_1
default:grass_2
default:grass_3
default:grass_4
default:grass_5
default:dry_grass_1
default:dry_grass_2
default:dry_grass_3
default:dry_grass_4
default:dry_grass_5
Liquids
-------
(1. Source 2. Flowing)
@ -259,6 +272,19 @@ minetest.register_node("default:dirt_with_grass", {
}),
})
minetest.register_node("default:dirt_with_dry_grass", {
description = "Dirt with Dry Grass",
tiles = {"default_dry_grass.png",
"default_dirt.png",
"default_dirt.png^default_dry_grass_side.png"
},
groups = {crumbly = 3, soil = 1},
drop = 'default:dirt',
sounds = default.node_sound_dirt_defaults({
footstep = {name = "default_grass_footstep", gain = 0.4},
}),
})
minetest.register_node("default:dirt_with_grass_footsteps", {
description = "Dirt with Grass and Footsteps",
tiles = {"default_grass_footsteps.png", "default_dirt.png", "default_dirt.png^default_grass_side.png"},
@ -536,10 +562,14 @@ minetest.register_node("default:junglesapling", {
minetest.register_node("default:pinetree", {
description = "Pine Tree",
tiles = {"default_pinetree_top.png", "default_pinetree_top.png", "default_pinetree.png"},
tiles = {
"default_pinetree_top.png",
"default_pinetree_top.png",
"default_pinetree.png"
},
paramtype2 = "facedir",
is_ground_content = false,
groups = {tree=1,choppy=2,oddly_breakable_by_hand=1,flammable=2},
groups = {tree = 1, choppy = 2, oddly_breakable_by_hand = 1, flammable = 2},
sounds = default.node_sound_wood_defaults(),
on_place = minetest.rotate_node
@ -549,7 +579,7 @@ minetest.register_node("default:pinewood", {
description = "Pinewood Planks",
tiles = {"default_pinewood.png"},
is_ground_content = false,
groups = {choppy=2,oddly_breakable_by_hand=2,flammable=3,wood=1},
groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 3, wood = 1},
sounds = default.node_sound_wood_defaults(),
})
@ -561,20 +591,12 @@ minetest.register_node("default:pine_needles",{
waving = 1,
paramtype = "light",
is_ground_content = false,
groups = {snappy=3, leafdecay=3, flammable=2, leaves=1},
groups = {snappy = 3, leafdecay = 3, flammable = 2, leaves = 1},
drop = {
max_items = 1,
items = {
{
-- player will get sapling with 1/20 chance
items = {"default:pine_sapling"},
rarity = 20,
},
{
-- player will get leaves only if he get no saplings,
-- this is because max_items is 1
items = {"default:pine_needles"},
}
{items = {"default:pine_sapling"}, rarity = 20},
{items = {"default:pine_needles"}}
}
},
sounds = default.node_sound_leaves_defaults(),
@ -590,12 +612,86 @@ minetest.register_node("default:pine_sapling", {
inventory_image = "default_pine_sapling.png",
wield_image = "default_pine_sapling.png",
paramtype = "light",
sunlight_propagates = true,
walkable = false,
selection_box = {
type = "fixed",
fixed = {-0.3, -0.5, -0.3, 0.3, 0.35, 0.3}
},
groups = {snappy=2,dig_immediate=3,flammable=2,attached_node=1,sapling=1},
groups = {
snappy = 2,
dig_immediate = 3,
flammable = 2,
attached_node = 1,
sapling = 1
},
sounds = default.node_sound_leaves_defaults(),
})
minetest.register_node("default:acacia_tree", {
description = "Acacia Tree",
tiles = {
"default_acacia_tree_top.png",
"default_acacia_tree_top.png",
"default_acacia_tree.png"
},
paramtype2 = "facedir",
is_ground_content = false,
groups = {tree = 1, choppy = 2, oddly_breakable_by_hand = 1, flammable = 2},
sounds = default.node_sound_wood_defaults(),
on_place = minetest.rotate_node
})
minetest.register_node("default:acacia_wood", {
description = "Acacia Wood Planks",
tiles = {"default_acacia_wood.png"},
is_ground_content = false,
groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 3, wood = 1},
sounds = default.node_sound_wood_defaults(),
})
minetest.register_node("default:acacia_leaves", {
description = "Acacia Leaves",
drawtype = "allfaces_optional",
visual_scale = 1.3,
tiles = {"default_acacia_leaves.png"},
paramtype = "light",
is_ground_content = false,
groups = {snappy = 3, leafdecay = 3, flammable = 2, leaves = 1},
drop = {
max_items = 1,
items = {
{items = {"default:acacia_sapling"}, rarity = 20},
{items = {"default:acacia_leaves"}}
}
},
sounds = default.node_sound_leaves_defaults(),
after_place_node = default.after_place_leaves,
})
minetest.register_node("default:acacia_sapling", {
description = "Acacia Tree Sapling",
drawtype = "plantlike",
visual_scale = 1.0,
tiles = {"default_acacia_sapling.png"},
inventory_image = "default_acacia_sapling.png",
wield_image = "default_acacia_sapling.png",
paramtype = "light",
sunlight_propagates = true,
walkable = false,
selection_box = {
type = "fixed",
fixed = {-0.3, -0.5, -0.3, 0.3, 0.35, 0.3}
},
groups = {
snappy = 2,
dig_immediate = 3,
flammable = 2,
attached_node = 1,
sapling = 1
},
sounds = default.node_sound_leaves_defaults(),
})
@ -848,6 +944,34 @@ for i=2,5 do
})
end
for i = 1, 5 do
minetest.register_node("default:dry_grass_"..i, {
description = "Dry Grass",
drawtype = "plantlike",
waving = 1,
tiles = {"default_dry_grass_"..i..".png"},
inventory_image = "default_dry_grass_"..i..".png",
wield_image = "default_dry_grass_"..i..".png",
paramtype = "light",
sunlight_propagates = true,
walkable = false,
buildable_to = true,
groups = {
snappy = 3,
flammable = 3,
flora = 1,
attached_node = 1,
not_in_creative_inventory = 1
},
drop = "default:dry_grass_1",
sounds = default.node_sound_leaves_defaults(),
selection_box = {
type = "fixed",
fixed = {-0.5, -0.5, -0.5, 0.5, -5/16, 0.5},
},
})
end
--
-- Liquids
--

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