Fire: Add 'permanent flame' node

Update 'disable fire' documentation in conf.example
This commit is contained in:
paramat 2015-09-22 21:37:05 +01:00
parent 7c0abe9366
commit 6f6d46ddfc
2 changed files with 67 additions and 30 deletions

View File

@ -9,7 +9,8 @@
# 0 to disable
#share_bones_time = 1200
# Whether fire should be disabled (all fire nodes will instantly disappear)
# Whether standard fire should be disabled ('basic flame' nodes will disappear)
# 'permanent flame' nodes will remain with either setting
#disable_fire = false
# Whether steel tools, torches and cobblestone should be given to new players

View File

@ -5,25 +5,31 @@
fire = {}
-- Register flame node
-- Register flame nodes
minetest.register_node("fire:basic_flame", {
description = "Fire",
description = "Basic Flame",
drawtype = "firelike",
tiles = {{
name = "fire_basic_flame_animated.png",
animation = {type = "vertical_frames",
aspect_w = 16, aspect_h = 16, length = 1},
}},
tiles = {
{
name = "fire_basic_flame_animated.png",
animation = {
type = "vertical_frames",
aspect_w = 16,
aspect_h = 16,
length = 1
},
},
},
inventory_image = "fire_basic_flame.png",
paramtype = "light",
light_source = 14,
groups = {igniter = 2, dig_immediate = 3},
drop = '',
walkable = false,
buildable_to = true,
sunlight_propagates = true,
damage_per_second = 4,
groups = {igniter = 2, dig_immediate = 3},
drop = "",
on_construct = function(pos)
minetest.after(0, fire.on_flame_add_at, pos)
@ -33,7 +39,36 @@ minetest.register_node("fire:basic_flame", {
minetest.after(0, fire.on_flame_remove_at, pos)
end,
on_blast = function() end, -- unaffected by explosions
on_blast = function()
end, -- unaffected by explosions
})
minetest.register_node("fire:permanent_flame", {
description = "Permanent Flame",
drawtype = "firelike",
tiles = {
{
name = "fire_basic_flame_animated.png",
animation = {
type = "vertical_frames",
aspect_w = 16,
aspect_h = 16,
length = 1
},
},
},
inventory_image = "fire_basic_flame.png",
paramtype = "light",
light_source = 14,
walkable = false,
buildable_to = true,
sunlight_propagates = true,
damage_per_second = 4,
groups = {igniter = 2, dig_immediate = 3},
drop = "",
on_blast = function()
end,
})
@ -129,15 +164,30 @@ function fire.flame_should_extinguish(pos)
end
-- Enable ABMs according to 'disable fire' setting
-- Extinguish all flames quickly with water, snow, ice
minetest.register_abm({
nodenames = {"fire:basic_flame", "fire:permanent_flame"},
neighbors = {"group:puts_out_fire"},
interval = 3,
chance = 2,
action = function(p0, node, _, _)
minetest.remove_node(p0)
minetest.sound_play("fire_extinguish_flame",
{pos = p0, max_hear_distance = 16, gain = 0.25})
end,
})
-- Enable the following ABMs according to 'disable fire' setting
if minetest.setting_getbool("disable_fire") then
-- Extinguish flames quickly with dedicated ABM
-- Remove basic flames only
minetest.register_abm({
nodenames = {"fire:basic_flame"},
interval = 3,
interval = 7,
chance = 2,
action = function(p0, node, _, _)
minetest.remove_node(p0)
@ -146,21 +196,7 @@ if minetest.setting_getbool("disable_fire") then
else
-- Extinguish flames quickly with water, snow, ice
minetest.register_abm({
nodenames = {"fire:basic_flame"},
neighbors = {"group:puts_out_fire"},
interval = 3,
chance = 2,
action = function(p0, node, _, _)
minetest.remove_node(p0)
minetest.sound_play("fire_extinguish_flame",
{pos = p0, max_hear_distance = 16, gain = 0.25})
end,
})
-- Ignite neighboring nodes
-- Ignite neighboring nodes, add basic flames
minetest.register_abm({
nodenames = {"group:flammable"},
@ -179,7 +215,7 @@ else
end,
})
-- Remove flames and flammable nodes
-- Remove basic flames and flammable nodes
minetest.register_abm({
nodenames = {"fire:basic_flame"},