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Tweak mushroom drops
-> Don't always drop the main mushroom (allowed endless spore generation loop before) -> Drop less spores, before you got lots of spores
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6194f9ffea
commit
7066a6a0dd
@ -85,23 +85,23 @@ minetest.register_abm({
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elseif under.name ~= "default:dirt_with_grass" then
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return
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end
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local light = minetest.get_node_light(pos)
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if not light or light < 13 then
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return
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end
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local pos0 = {x = pos.x - 4, y = pos.y - 4, z = pos.z - 4}
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local pos1 = {x = pos.x + 4, y = pos.y + 4, z = pos.z + 4}
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if #minetest.find_nodes_in_area(pos0, pos1, "group:flora_block") > 0 then
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return
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end
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local flowers = minetest.find_nodes_in_area(pos0, pos1, "group:flora")
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if #flowers > 3 then
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return
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end
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local seedling = minetest.find_nodes_in_area(pos0, pos1, "default:dirt_with_grass")
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if #seedling > 0 then
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seedling = seedling[math.random(#seedling)]
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@ -145,11 +145,12 @@ for _, m in pairs(mushrooms_datas) do
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buildable_to = true,
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groups = {snappy = 3, flammable = 3, attached_node = 1},
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drop = {
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max_items = 1,
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items = {
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{items = {"flowers:mushroom_spores_" .. name}, rarity = 2,},
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{items = {"flowers:mushroom_spores_" .. name}, rarity = 2,},
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{items = {"flowers:mushroom_spores_" .. name}, rarity = 2,},
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{items = {"flowers:mushroom_" .. name},},
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{items = {"flowers:mushroom_" .. name}, rarity = 2,},
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{items = {"flowers:mushroom_spores_" .. name}, rarity = 3,},
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{items = {"flowers:mushroom_spores_" .. name .. " 2"}, rarity = 2,},
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{items = {"flowers:mushroom_spores_" .. name .. " 3"}, rarity = 2,},
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},
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},
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sounds = default.node_sound_leaves_defaults(),
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