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Tweak mushroom drops

-> Don't always drop the main mushroom (allowed endless spore generation loop before)
-> Drop less spores, before you got lots of spores
This commit is contained in:
est31 2015-08-10 01:03:15 +02:00
parent 6194f9ffea
commit 7066a6a0dd

View File

@ -145,11 +145,12 @@ for _, m in pairs(mushrooms_datas) do
buildable_to = true, buildable_to = true,
groups = {snappy = 3, flammable = 3, attached_node = 1}, groups = {snappy = 3, flammable = 3, attached_node = 1},
drop = { drop = {
max_items = 1,
items = { items = {
{items = {"flowers:mushroom_spores_" .. name}, rarity = 2,}, {items = {"flowers:mushroom_" .. name}, rarity = 2,},
{items = {"flowers:mushroom_spores_" .. name}, rarity = 2,}, {items = {"flowers:mushroom_spores_" .. name}, rarity = 3,},
{items = {"flowers:mushroom_spores_" .. name}, rarity = 2,}, {items = {"flowers:mushroom_spores_" .. name .. " 2"}, rarity = 2,},
{items = {"flowers:mushroom_" .. name},}, {items = {"flowers:mushroom_spores_" .. name .. " 3"}, rarity = 2,},
}, },
}, },
sounds = default.node_sound_leaves_defaults(), sounds = default.node_sound_leaves_defaults(),