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Allow to set use_texture_alpha when registering a door

Co-Authored-By: Gregor Parzefall <gregor.parzefall@posteo.de>
This commit is contained in:
Emojigit 2022-01-15 02:41:26 +08:00 committed by GitHub
parent 78de12d6b4
commit 75f9575557
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GPG Key ID: 4AEE18F83AFDEB23
2 changed files with 7 additions and 7 deletions

View File

@ -228,8 +228,9 @@ The doors mod allows modders to register custom doors and trapdoors.
gain_open = 0.3, -- optional, defaults to 0.3 gain_open = 0.3, -- optional, defaults to 0.3
gain_close = 0.3, -- optional, defaults to 0.3 gain_close = 0.3, -- optional, defaults to 0.3
protected = false, -- If true, only placer can open the door (locked for others) protected = false, -- If true, only placer can open the door (locked for others)
on_rightclick = function(pos, node, clicker, itemstack, pointed_thing) on_rightclick = function(pos, node, clicker, itemstack, pointed_thing),
-- optional function containing the on_rightclick callback, defaults to a doors.door_toggle-wrapper -- optional function containing the on_rightclick callback, defaults to a doors.door_toggle-wrapper
use_texture_alpha = "clip",
### Trapdoor definition ### Trapdoor definition
@ -249,10 +250,9 @@ The doors mod allows modders to register custom doors and trapdoors.
gain_open = 0.3, -- optional, defaults to 0.3 gain_open = 0.3, -- optional, defaults to 0.3
gain_close = 0.3, -- optional, defaults to 0.3 gain_close = 0.3, -- optional, defaults to 0.3
protected = false, -- If true, only placer can open the door (locked for others) protected = false, -- If true, only placer can open the door (locked for others)
on_rightclick = function(pos, node, clicker, itemstack, pointed_thing) on_rightclick = function(pos, node, clicker, itemstack, pointed_thing) ,
-- function containing the on_rightclick callback
on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
-- function containing the on_rightclick callback -- function containing the on_rightclick callback
use_texture_alpha = "clip",
### Fence gate definition ### Fence gate definition

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@ -446,7 +446,7 @@ function doors.register(name, def)
def.buildable_to = false def.buildable_to = false
def.selection_box = {type = "fixed", fixed = {-1/2,-1/2,-1/2,1/2,3/2,-6/16}} def.selection_box = {type = "fixed", fixed = {-1/2,-1/2,-1/2,1/2,3/2,-6/16}}
def.collision_box = {type = "fixed", fixed = {-1/2,-1/2,-1/2,1/2,3/2,-6/16}} def.collision_box = {type = "fixed", fixed = {-1/2,-1/2,-1/2,1/2,3/2,-6/16}}
def.use_texture_alpha = "clip" def.use_texture_alpha = def.use_texture_alpha or "clip"
def.mesh = "door_a.b3d" def.mesh = "door_a.b3d"
minetest.register_node(":" .. name .. "_a", table.copy(def)) minetest.register_node(":" .. name .. "_a", table.copy(def))
@ -600,7 +600,7 @@ function doors.register_trapdoor(name, def)
def.paramtype = "light" def.paramtype = "light"
def.paramtype2 = "facedir" def.paramtype2 = "facedir"
def.is_ground_content = false def.is_ground_content = false
def.use_texture_alpha = "clip" def.use_texture_alpha = def.use_texture_alpha or "clip"
if def.protected then if def.protected then
def.can_dig = can_dig_door def.can_dig = can_dig_door