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Bucket: Add optional 'force-renew' bool to registration
River water needs to be 'liquid_renewable = false' to avoid a mess caused by spreading of sources, however picking it up with a bucket then creates a hole in the river. Allow a 'force-renew' of the source node if it has a source neighbour.
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@ -26,7 +26,10 @@ The bucket API allows registering new types of buckets for non-default liquids.
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"bucket:bucket_lava", -- name of the new bucket item (or nil if liquid is not takeable)
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"bucket_lava.png", -- texture of the new bucket item (ignored if itemname == nil)
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"Lava Bucket", -- text description of the bucket item
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{lava_bucket = 1} -- groups of the bucket item, OPTIONAL
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{lava_bucket = 1}, -- groups of the bucket item, OPTIONAL
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false -- force-renew, OPTIONAL. Force the liquid source to renew if it has
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-- a source neighbour, even if defined as 'liquid_renewable = false'.
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-- Needed to avoid creating holes in sloping rivers.
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)
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Beds API
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@ -36,12 +36,17 @@ end
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-- inventory_image = texture of the new bucket item (ignored if itemname == nil)
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-- name = text description of the bucket item
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-- groups = (optional) groups of the bucket item, for example {water_bucket = 1}
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-- force_renew = (optional) bool. Force the liquid source to renew if it has a
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-- source neighbour, even if defined as 'liquid_renewable = false'.
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-- Needed to avoid creating holes in sloping rivers.
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-- This function can be called from any mod (that depends on bucket).
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function bucket.register_liquid(source, flowing, itemname, inventory_image, name, groups)
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function bucket.register_liquid(source, flowing, itemname, inventory_image, name,
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groups, force_renew)
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bucket.liquids[source] = {
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source = source,
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flowing = flowing,
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itemname = itemname,
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force_renew = force_renew,
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}
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bucket.liquids[flowing] = bucket.liquids[source]
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@ -149,7 +154,15 @@ minetest.register_craftitem("bucket:bucket_empty", {
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end
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minetest.add_node(pointed_thing.under, {name="air"})
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-- force_renew requires a source neighbour
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local source_neighbor = false
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if liquiddef.force_renew then
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source_neighbor =
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minetest.find_node_near(pointed_thing.under, 1, liquiddef.source)
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end
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if not (source_neighbor and liquiddef.force_renew) then
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minetest.add_node(pointed_thing.under, {name = "air"})
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end
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return ItemStack(giving_back)
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end
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@ -171,7 +184,8 @@ bucket.register_liquid(
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"bucket:bucket_river_water",
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"bucket_river_water.png",
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"River Water Bucket",
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{water_bucket = 1}
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{water_bucket = 1},
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true
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)
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bucket.register_liquid(
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