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Fire: Use get_item_group instead of get_node_group
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@ -81,7 +81,7 @@ minetest.register_tool("fire:flint_and_steel", {
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itemstack:add_wear(1000)
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local node_under = minetest.get_node(pt.under).name
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if minetest.get_node_group(node_under, "flammable") >= 1 then
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if minetest.get_item_group(node_under, "flammable") >= 1 then
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if not minetest.is_protected(pt.above, player_name) then
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minetest.set_node(pt.above, {name = "fire:basic_flame"})
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else
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