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VanessaE 2012-09-02 10:06:49 -07:00
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This simple mod uses a bit of code cobbled together from the default
torches and from the recently-introduced animated lava to create proper,
animated torches. All existing torches (wall, ceiling, floor) will be
displayed with the new animated texture, but no nodes are being
replaced. Inventory/wield image uses the stock torch image already
supplied with Minetest.
Textures by me (derived from a rendered torch and an actual burning
flame).
This mod requires a build or git pull of Minetest dated June 17, 2012 or
later.
License: GPL for the code, WTFPL for the textures.

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Code copied from minetest's stock code by celeron55 et.al, modifications
and all textures by Vanessa Ezekowitz.
Licenses: For the lua code, GPL. For all images and everything else, WTFPL.

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-- Animated torches, based on the static torches and animated lava code
-- from Minetest; modifications by Vanessa Ezekowitz 2012-06-17
--
-- License: LGPL
minetest.register_node(":default:torch", {
description = "Torch",
drawtype = "torchlike",
tiles = {
-- "default_torch_on_floor.png", "default_torch_on_ceiling.png", "default_torch.png"
{name="default_torch_on_floor_animated.png", animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=3.0}},
{name="default_torch_on_ceiling_animated.png", animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=3.0}},
{name="default_torch_animated.png", animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=3.0}}
},
inventory_image = "default_torch_on_floor.png",
wield_image = "default_torch_on_floor.png",
paramtype = "light",
paramtype2 = "wallmounted",
sunlight_propagates = true,
walkable = false,
light_source = LIGHT_MAX-1,
selection_box = {
type = "wallmounted",
wall_top = {-0.1, 0.5-0.6, -0.1, 0.1, 0.5, 0.1},
wall_bottom = {-0.1, -0.5, -0.1, 0.1, -0.5+0.6, 0.1},
wall_side = {-0.5, -0.3, -0.1, -0.5+0.3, 0.3, 0.1},
},
groups = {choppy=2,dig_immediate=3,flammable=1},
sounds = default.node_sound_defaults(),
})

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mods/vessels/README Normal file
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Changelog
---------
2012-07-26: Added a smelting step for recycling crafted items back into raw
materials. 2 Glass bottles/cups -> 1 "glass fragments" -> smelt into normal
glass block. 1 Steel bottle -> smelt to 1 steel ingot.
2012-07-26: Better bottle texture. Note that it is blended against the 50%
grey fields in the inventory display, so it will show artifacts if you try to
wield it. Don't do that. :-)

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mods/vessels/depends.txt Normal file
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mods/vessels/init.lua Normal file
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-- Vessels Mod by Vanessa Ezekowitz ~~ 2012-07-26
--
-- License: GPL
--
--========================================
-- Crafts
--
-- Glass bottle (yields 10)
--
-- G - G
-- G - G
-- - G -
--
-- Drinking Glass (yields 14)
--
-- G - G
-- G - G
-- G G G
--
-- Heavy Steel Bottle (yields 5)
--
-- S - S
-- S - S
-- - S -
minetest.register_craftitem("vessels:glass_bottle", {
description = "Glass Bottle (empty)",
inventory_image = "vessels_glass_bottle.png",
})
minetest.register_craft( {
output = "vessels:glass_bottle 10",
recipe = {
{ "default:glass", "", "default:glass" },
{ "default:glass", "", "default:glass" },
{ "", "default:glass", "" }
}
})
minetest.register_craftitem("vessels:drinking_glass", {
description = "Drinking Glass (empty)",
inventory_image = "vessels_drinking_glass.png",
})
minetest.register_craft( {
output = "vessels:drinking_glass 14",
recipe = {
{ "default:glass", "", "default:glass" },
{ "default:glass", "", "default:glass" },
{ "default:glass", "default:glass", "default:glass" }
}
})
minetest.register_craftitem("vessels:steel_bottle", {
description = "Heavy Steel Bottle (empty)",
inventory_image = "vessels_steel_bottle.png",
})
minetest.register_craft( {
output = "vessels:steel_bottle 5",
recipe = {
{ "default:steel_ingot", "", "default:steel_ingot" },
{ "default:steel_ingot", "", "default:steel_ingot" },
{ "", "default:steel_ingot", "" }
}
})
-- Make sure we can recycle them
minetest.register_craftitem("vessels:glass_fragments", {
description = "Pile of Glass Fragments",
inventory_image = "vessels_glass_fragments.png",
})
minetest.register_craft( {
type = "shapeless",
output = "vessels:glass_fragments",
recipe = {
"vessels:glass_bottle",
"vessels:glass_bottle",
},
})
minetest.register_craft( {
type = "shapeless",
output = "vessels:glass_fragments",
recipe = {
"vessels:drinking_glass",
"vessels:drinking_glass",
},
})
minetest.register_craft({
type = "cooking",
output = "default:glass",
recipe = "vessels:glass_fragments",
})
minetest.register_craft( {
type = "cooking",
output = "default:steel_ingot",
recipe = "vessels:steel_bottle",
})
print("[Vessels] Loaded!")

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