Dungeon loot: Avoid empty 'if' branch to satisfy lua check

This commit is contained in:
Paramat 2019-03-23 23:16:41 +00:00 committed by sfan5
parent df387e2394
commit 8678265125
1 changed files with 13 additions and 13 deletions

View File

@ -88,9 +88,8 @@ local function populate_chest(pos, rand, dungeontype)
amount = rand:next(loot.count[1], loot.count[2])
end
if itemdef == nil then
-- item doesn't exist, do nothing
elseif itemdef.tool_capabilities then
if itemdef then
if itemdef.tool_capabilities then
for n = 1, amount do
local wear = rand:next(0.20 * 65535, 0.75 * 65535) -- 20% to 75% wear
table.insert(items, ItemStack({name = loot.name, wear = wear}))
@ -105,6 +104,7 @@ local function populate_chest(pos, rand, dungeontype)
end
end
end
end
-- place items at random places in chest
local inv = minetest.get_meta(pos):get_inventory()