Player_api: Various maintenance (#2737)

Clear 'player_sneak' and 'player_api.player_attached' table values
when player leaves.
Remove unnecessary commas and whitespace.
Fix table name in 'game_api.txt'.
Clean up documentation in 'game_api.txt'.
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Paramat 2020-09-09 18:11:25 +01:00 committed by GitHub
parent 268f869e67
commit 8d0fb34fb0
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3 changed files with 31 additions and 27 deletions

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@ -426,54 +426,56 @@ Give Initial Stuff API
^ Adds items to the list of items to be given
Players API
-----------
Player API
----------
The player API can register player models and update the player's appearance.
* `player_api.register_model(name, def)`
* Register a new model to be used by players
* name: model filename such as "character.x", "foo.b3d", etc.
* def: See [#Model definition]
* saved to player_api.registered_models
* `name`: model filename such as "character.x", "foo.b3d", etc.
* `def`: see [#Model definition]
* Saved to player_api.registered_models
* `player_api.registered_player_models[name]`
* `player_api.registered_models[name]`
* Get a model's definition
* see [#Model definition]
* `name`: model filename
* See [#Model definition]
* `player_api.set_model(player, model_name)`
* Change a player's model
* `player`: PlayerRef
* `model_name`: model registered with player_api.register_model()
* `player_api.set_animation(player, anim_name [, speed])`
* `player_api.set_animation(player, anim_name, speed)`
* Applies an animation to a player
* anim_name: name of the animation.
* speed: frames per second. If nil, default from the model is used
* `player`: PlayerRef
* `anim_name`: name of the animation
* `speed`: frames per second. If nil, the default from the model def is used
* `player_api.set_textures(player, textures)`
* Sets player textures
* `player`: PlayerRef
* `textures`: array of textures, If `textures` is nil the default
textures from the model def are used
* `textures`: array of textures. If nil, the default from the model def is used
* `player_api.get_animation(player)`
* Returns a table containing fields `model`, `textures` and `animation`.
* Any of the fields of the returned table may be nil.
* player: PlayerRef
* Returns a table containing fields `model`, `textures` and `animation`
* Any of the fields of the returned table may be nil
* `player`: PlayerRef
* `player_api.player_attached`
* A table that maps a player name to a boolean.
* If the value for a given player is set to true, the default player
animations (walking, digging, ...) will no longer be updated.
Knockback from damage is also prevented for that player.
* A table that maps a player name to a boolean
* If the value for a given player is set to true, the default player animations
(walking, digging, ...) will no longer be updated, and knockback from damage is
prevented for that player
* Example of usage: A mod sets a player's value to true when attached to a vehicle
### Model Definition
{
animation_speed = 30, -- Default animation speed, in FPS.
textures = {"character.png", }, -- Default array of textures.
visual_size = {x = 1, y = 1}, -- Used to scale the model.
animation_speed = 30, -- Default animation speed, in FPS
textures = {"character.png", }, -- Default array of textures
visual_size = {x = 1, y = 1}, -- Used to scale the model
animations = {
-- <anim_name> = {x = <start_frame>, y = <end_frame>},
foo = {x = 0, y = 19},

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@ -68,7 +68,7 @@ function player_api.set_textures(player, textures)
local model = models[player_model[name]]
local model_textures = model and model.textures or nil
player_textures[name] = textures or model_textures
player:set_properties({textures = textures or model_textures,})
player:set_properties({textures = textures or model_textures})
end
function player_api.set_animation(player, anim_name, speed)
@ -90,6 +90,8 @@ minetest.register_on_leaveplayer(function(player)
player_model[name] = nil
player_anim[name] = nil
player_textures[name] = nil
player_sneak[name] = nil
player_api.player_attached[name] = nil
end)
-- Localize for better performance.

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@ -5,7 +5,7 @@ dofile(minetest.get_modpath("player_api") .. "/api.lua")
-- Default player appearance
player_api.register_model("character.b3d", {
animation_speed = 30,
textures = {"character.png", },
textures = {"character.png"},
animations = {
-- Standard animations.
stand = {x = 0, y = 79},