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Player_api: Various maintenance (#2737)
Clear 'player_sneak' and 'player_api.player_attached' table values when player leaves. Remove unnecessary commas and whitespace. Fix table name in 'game_api.txt'. Clean up documentation in 'game_api.txt'.
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game_api.txt
46
game_api.txt
@ -426,54 +426,56 @@ Give Initial Stuff API
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^ Adds items to the list of items to be given
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Players API
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-----------
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Player API
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----------
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The player API can register player models and update the player's appearance.
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* `player_api.register_model(name, def)`
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* Register a new model to be used by players
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* name: model filename such as "character.x", "foo.b3d", etc.
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* def: See [#Model definition]
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* saved to player_api.registered_models
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* `name`: model filename such as "character.x", "foo.b3d", etc.
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* `def`: see [#Model definition]
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* Saved to player_api.registered_models
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* `player_api.registered_player_models[name]`
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* `player_api.registered_models[name]`
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* Get a model's definition
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* see [#Model definition]
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* `name`: model filename
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* See [#Model definition]
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* `player_api.set_model(player, model_name)`
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* Change a player's model
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* `player`: PlayerRef
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* `model_name`: model registered with player_api.register_model()
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* `player_api.set_animation(player, anim_name [, speed])`
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* `player_api.set_animation(player, anim_name, speed)`
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* Applies an animation to a player
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* anim_name: name of the animation.
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* speed: frames per second. If nil, default from the model is used
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* `player`: PlayerRef
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* `anim_name`: name of the animation
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* `speed`: frames per second. If nil, the default from the model def is used
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* `player_api.set_textures(player, textures)`
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* Sets player textures
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* `player`: PlayerRef
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* `textures`: array of textures, If `textures` is nil the default
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textures from the model def are used
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* `textures`: array of textures. If nil, the default from the model def is used
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* `player_api.get_animation(player)`
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* Returns a table containing fields `model`, `textures` and `animation`.
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* Any of the fields of the returned table may be nil.
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* player: PlayerRef
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* Returns a table containing fields `model`, `textures` and `animation`
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* Any of the fields of the returned table may be nil
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* `player`: PlayerRef
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* `player_api.player_attached`
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* A table that maps a player name to a boolean.
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* If the value for a given player is set to true, the default player
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animations (walking, digging, ...) will no longer be updated.
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Knockback from damage is also prevented for that player.
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* A table that maps a player name to a boolean
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* If the value for a given player is set to true, the default player animations
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(walking, digging, ...) will no longer be updated, and knockback from damage is
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prevented for that player
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* Example of usage: A mod sets a player's value to true when attached to a vehicle
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### Model Definition
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{
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animation_speed = 30, -- Default animation speed, in FPS.
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textures = {"character.png", }, -- Default array of textures.
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visual_size = {x = 1, y = 1}, -- Used to scale the model.
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animation_speed = 30, -- Default animation speed, in FPS
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textures = {"character.png", }, -- Default array of textures
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visual_size = {x = 1, y = 1}, -- Used to scale the model
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animations = {
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-- <anim_name> = {x = <start_frame>, y = <end_frame>},
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foo = {x = 0, y = 19},
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@ -68,7 +68,7 @@ function player_api.set_textures(player, textures)
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local model = models[player_model[name]]
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local model_textures = model and model.textures or nil
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player_textures[name] = textures or model_textures
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player:set_properties({textures = textures or model_textures,})
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player:set_properties({textures = textures or model_textures})
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end
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function player_api.set_animation(player, anim_name, speed)
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@ -90,6 +90,8 @@ minetest.register_on_leaveplayer(function(player)
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player_model[name] = nil
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player_anim[name] = nil
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player_textures[name] = nil
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player_sneak[name] = nil
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player_api.player_attached[name] = nil
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end)
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-- Localize for better performance.
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@ -5,7 +5,7 @@ dofile(minetest.get_modpath("player_api") .. "/api.lua")
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-- Default player appearance
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player_api.register_model("character.b3d", {
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animation_speed = 30,
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textures = {"character.png", },
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textures = {"character.png"},
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animations = {
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-- Standard animations.
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stand = {x = 0, y = 79},
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