Sort loot registration into respective mods (#2602)

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An0n3m0us 2020-02-23 13:41:13 +00:00 committed by GitHub
parent 34b410319e
commit 8d9aa07752
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9 changed files with 44 additions and 16 deletions

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@ -225,3 +225,16 @@ minetest.register_craft({
replacements = {{"bucket:bucket_lava", "bucket:bucket_empty"}},
})
-- Register buckets as dungeon loot
if minetest.global_exists("dungeon_loot") then
dungeon_loot.register({
{name = "bucket:bucket_empty", chance = 0.55},
-- water in deserts/ice or above ground, lava otherwise
{name = "bucket:bucket_water", chance = 0.45,
types = {"sandstone", "desert", "ice"}},
{name = "bucket:bucket_water", chance = 0.45, y = {0, 32768},
types = {"normal"}},
{name = "bucket:bucket_lava", chance = 0.45, y = {-32768, -1},
types = {"normal"}},
})
end

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@ -1,3 +1,4 @@
name = bucket
description = Minetest Game mod: bucket
depends = default
optional_depends = dungeon_loot

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@ -19,3 +19,10 @@ carts.path_distance_max = 3
dofile(carts.modpath.."/functions.lua")
dofile(carts.modpath.."/rails.lua")
dofile(carts.modpath.."/cart_entity.lua")
-- Register rails as dungeon loot
if minetest.global_exists("dungeon_loot") then
dungeon_loot.register({
name = "carts:rail", chance = 0.35, count = {1, 6}
})
end

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@ -1,3 +1,4 @@
name = carts
description = Carts (formerly boost_cart)
depends = default, player_api
optional_depends = dungeon_loot

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@ -1,26 +1,13 @@
dungeon_loot.registered_loot = {
-- buckets
{name = "bucket:bucket_empty", chance = 0.55},
-- water in deserts/ice or above ground, lava otherwise
{name = "bucket:bucket_water", chance = 0.45,
types = {"sandstone", "desert", "ice"}},
{name = "bucket:bucket_water", chance = 0.45, y = {0, 32768},
types = {"normal"}},
{name = "bucket:bucket_lava", chance = 0.45, y = {-32768, -1},
types = {"normal"}},
-- Loot from the `default` mod is registered here,
-- with the rest being registered in the respective mods
dungeon_loot.registered_loot = {
-- various items
{name = "default:stick", chance = 0.6, count = {3, 6}},
{name = "default:flint", chance = 0.4, count = {1, 3}},
{name = "vessels:glass_fragments", chance = 0.35, count = {1, 4}},
{name = "carts:rail", chance = 0.35, count = {1, 6}},
-- farming / consumable
{name = "farming:string", chance = 0.5, count = {1, 8}},
{name = "farming:wheat", chance = 0.5, count = {2, 5}},
{name = "default:apple", chance = 0.4, count = {1, 4}},
{name = "farming:seed_cotton", chance = 0.4, count = {1, 4},
types = {"normal"}},
{name = "default:cactus", chance = 0.4, count = {1, 4},
types = {"sandstone", "desert"}},

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@ -144,3 +144,13 @@ minetest.register_craft({
recipe = "farming:hoe_wood",
burntime = 5,
})
-- Register farming items as dungeon loot
if minetest.global_exists("dungeon_loot") then
dungeon_loot.register({
{name = "farming:string", chance = 0.5, count = {1, 8}},
{name = "farming:wheat", chance = 0.5, count = {2, 5}},
{name = "farming:seed_cotton", chance = 0.4, count = {1, 4},
types = {"normal"}},
})
end

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@ -1,3 +1,4 @@
name = farming
description = Minetest Game mod: farming
depends = default, wool, stairs
optional_depends = dungeon_loot

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@ -228,3 +228,10 @@ minetest.register_craft({
recipe = "vessels:shelf",
burntime = 30,
})
-- Register glass fragments as dungeon loot
if minetest.global_exists("dungeon_loot") then
dungeon_loot.register({
name = "vessels:glass_fragments", chance = 0.35, count = {1, 4}
})
end

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@ -1,3 +1,4 @@
name = vessels
description = Minetest Game mod: vessels
depends = default
optional_depends = dungeon_loot