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Sort loot registration into respective mods (#2602)
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@ -225,3 +225,16 @@ minetest.register_craft({
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replacements = {{"bucket:bucket_lava", "bucket:bucket_empty"}},
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})
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-- Register buckets as dungeon loot
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if minetest.global_exists("dungeon_loot") then
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dungeon_loot.register({
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{name = "bucket:bucket_empty", chance = 0.55},
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-- water in deserts/ice or above ground, lava otherwise
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{name = "bucket:bucket_water", chance = 0.45,
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types = {"sandstone", "desert", "ice"}},
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{name = "bucket:bucket_water", chance = 0.45, y = {0, 32768},
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types = {"normal"}},
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{name = "bucket:bucket_lava", chance = 0.45, y = {-32768, -1},
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types = {"normal"}},
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})
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end
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@ -1,3 +1,4 @@
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name = bucket
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description = Minetest Game mod: bucket
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depends = default
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optional_depends = dungeon_loot
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