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Sort loot registration into respective mods (#2602)
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@ -1,26 +1,13 @@
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dungeon_loot.registered_loot = {
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-- buckets
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{name = "bucket:bucket_empty", chance = 0.55},
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-- water in deserts/ice or above ground, lava otherwise
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{name = "bucket:bucket_water", chance = 0.45,
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types = {"sandstone", "desert", "ice"}},
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{name = "bucket:bucket_water", chance = 0.45, y = {0, 32768},
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types = {"normal"}},
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{name = "bucket:bucket_lava", chance = 0.45, y = {-32768, -1},
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types = {"normal"}},
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-- Loot from the `default` mod is registered here,
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-- with the rest being registered in the respective mods
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dungeon_loot.registered_loot = {
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-- various items
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{name = "default:stick", chance = 0.6, count = {3, 6}},
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{name = "default:flint", chance = 0.4, count = {1, 3}},
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{name = "vessels:glass_fragments", chance = 0.35, count = {1, 4}},
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{name = "carts:rail", chance = 0.35, count = {1, 6}},
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-- farming / consumable
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{name = "farming:string", chance = 0.5, count = {1, 8}},
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{name = "farming:wheat", chance = 0.5, count = {2, 5}},
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{name = "default:apple", chance = 0.4, count = {1, 4}},
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{name = "farming:seed_cotton", chance = 0.4, count = {1, 4},
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types = {"normal"}},
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{name = "default:cactus", chance = 0.4, count = {1, 4},
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types = {"sandstone", "desert"}},
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