Now it actually works fine

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sfan5 2022-01-16 21:26:19 +01:00 committed by GitHub
parent 1de58d0011
commit b83153897c
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1 changed files with 3 additions and 2 deletions

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@ -27,6 +27,7 @@ function player_api.register_model(name, def)
def.collisionbox = def.collisionbox or {-0.3, 0.0, -0.3, 0.3, 1.7, 0.3}
def.stepheight = def.stepheight or 0.6
def.eye_height = def.eye_height or 1.47
-- Sort animations into property classes:
-- Animations with same properties have the same _equals value
for animation_name, animation in pairs(def.animations) do
@ -131,7 +132,7 @@ function player_api.set_animation(player, anim_name, speed)
player_data.animation = anim_name
player_data.animation_speed = speed
player:set_animation(anim, speed, animation_blend)
if anim._equals == previous_anim_equals then
if anim._equals ~= previous_anim_equals then
player:set_properties({
collisionbox = anim.collisionbox,
eye_height = anim.eye_height
@ -207,4 +208,4 @@ for _, api_function in pairs({"get_animation", "set_animation", "set_model", "se
end
original_function(player, ...)
end
end
end