Vessels: Smaller/improved textures, remove duplicated 'inv' textures
Removed unnecessary inventory textures The drinking glass inventory texture now differs from the node texture to be more clearly a drinking glass Smaller textures to reduce size as nodes
@ -43,3 +43,8 @@ Authors of media files
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Unless specifically noted,
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Copyright (C) 2012 Vanessa Ezekowitz
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The following textures were modified by Thomas-S (License is CC0):
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vessels_drinking_glass.png
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vessels_drinking_glass_inv.png (Paramat helped to improve this texture)
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vessels_glass_bottle.png
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vessels_steel_bottle.png
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@ -70,14 +70,14 @@ minetest.register_node("vessels:glass_bottle", {
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description = "Glass Bottle (empty)",
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drawtype = "plantlike",
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tiles = {"vessels_glass_bottle.png"},
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inventory_image = "vessels_glass_bottle_inv.png",
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inventory_image = "vessels_glass_bottle.png",
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wield_image = "vessels_glass_bottle.png",
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paramtype = "light",
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is_ground_content = false,
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walkable = false,
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selection_box = {
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type = "fixed",
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fixed = {-0.25, -0.5, -0.25, 0.25, 0.4, 0.25}
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fixed = {-0.25, -0.5, -0.25, 0.25, 0.3, 0.25}
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},
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groups = {vessel=1,dig_immediate=3,attached_node=1},
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sounds = default.node_sound_glass_defaults(),
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@ -103,7 +103,7 @@ minetest.register_node("vessels:drinking_glass", {
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walkable = false,
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selection_box = {
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type = "fixed",
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fixed = {-0.25, -0.5, -0.25, 0.25, 0.4, 0.25}
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fixed = {-0.25, -0.5, -0.25, 0.25, 0.3, 0.25}
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},
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groups = {vessel=1,dig_immediate=3,attached_node=1},
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sounds = default.node_sound_glass_defaults(),
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@ -122,14 +122,14 @@ minetest.register_node("vessels:steel_bottle", {
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description = "Heavy Steel Bottle (empty)",
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drawtype = "plantlike",
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tiles = {"vessels_steel_bottle.png"},
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inventory_image = "vessels_steel_bottle_inv.png",
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inventory_image = "vessels_steel_bottle.png",
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wield_image = "vessels_steel_bottle.png",
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paramtype = "light",
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is_ground_content = false,
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walkable = false,
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selection_box = {
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type = "fixed",
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fixed = {-0.25, -0.5, -0.25, 0.25, 0.4, 0.25}
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fixed = {-0.25, -0.5, -0.25, 0.25, 0.3, 0.25}
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},
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groups = {vessel=1,dig_immediate=3,attached_node=1},
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sounds = default.node_sound_defaults(),
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Before Width: | Height: | Size: 188 B After Width: | Height: | Size: 371 B |
Before Width: | Height: | Size: 188 B After Width: | Height: | Size: 313 B |
Before Width: | Height: | Size: 200 B After Width: | Height: | Size: 229 B |
Before Width: | Height: | Size: 200 B |
Before Width: | Height: | Size: 257 B After Width: | Height: | Size: 348 B |
Before Width: | Height: | Size: 257 B |