No more buggy entities
I have done this so that the falling nodes gravel and silver sand do not fall into the ignore when a player mistaken punches them at bottom most limit.
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@ -542,7 +542,7 @@ function default.register_ores()
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clust_scarcity = 16 * 16 * 16,
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clust_size = 5,
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y_max = 31000,
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y_min = -31000,
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y_min = -30000,
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noise_threshold = 0.0,
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noise_params = {
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offset = 0.5,
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@ -588,7 +588,7 @@ function default.register_ores()
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clust_scarcity = 16 * 16 * 16,
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clust_size = 5,
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y_max = 31000,
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y_min = -31000,
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y_min = -30000,
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noise_threshold = 0.0,
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noise_params = {
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offset = 0.5,
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