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kick
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@ -47,6 +47,7 @@ Beds API
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* `beds.can_dig(bed_pos)` Returns a boolean whether the bed at `bed_pos` may be dug
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* `beds.read_spawns() ` Returns a table containing players respawn positions
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* `beds.kick(player)` Forces `player` to leave bed
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* `beds.kick_players()` Forces all players to leave bed
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* `beds.skip_night()` Sets world time to morning and saves respawn position of all players currently sleeping
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* `beds.day_interval` Is a table with keys "start" and "finish". Allows you
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@ -170,20 +170,20 @@ end
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-- Public functions
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function beds.kick_player(player)
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function beds.kick(player)
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lay_down(player, nil, nil, false)
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end
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function beds.kick_players()
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for name in pairs(beds.player) do
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beds.kick_players(core.get_player_by_name(name))
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beds.kick(core.get_player_by_name(name))
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end
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end
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core.register_globalstep(function()
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for name, bed_pos in pairs(beds.bed_position) do
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if not beds.is_bed_node[core.get_node(bed_pos).name] then
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beds.kick_player(core.get_player_by_name(name))
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beds.kick(core.get_player_by_name(name))
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end
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end
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end)
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