Commit Graph

640 Commits

Author SHA1 Message Date
paramat 6843ddb814 Default: Add savanna nodes, textures, crafting and fuels 2015-07-12 22:41:59 +01:00
RealBadAngel 166b1c623a Add some normalmaps with heightmap in alpha channel 2015-07-12 12:24:02 +02:00
jp e8cafeb3e7 Improved diamond block texture (from #548) 2015-07-12 12:06:38 +02:00
Wouters Dorian 8a7af21e3a Improved stairs model, v2 2015-07-11 00:22:18 +01:00
jeanpatrick.guerrero@gmail.com 407b32e04c Improved stairs model 2015-07-09 21:35:53 +01:00
jeanpatrick.guerrero@gmail.com f3f8b22698 Convert stairs in meshnode 2015-07-08 19:07:22 +01:00
paramat 585b2bc22e Default/trees: Add checks for air/ignore/needles to pinetree trunk
Speed optimise: Trunk placing, add_pine_needles, add_snow
2015-07-05 15:23:55 +01:00
paramat 0914e595c7 Default/mapgen: Add missing spaces 2015-07-01 08:34:25 +01:00
Amaz 7361eb5e05 Add the listring functionality c977fbd928 2015-06-23 19:17:57 +02:00
Marcin 44ac020f28 Fix node placing sound being heard on left channel only 2015-06-22 18:33:15 +02:00
paramat e15fde1624 Fix is_ground_content settings for nodes
Remove line if set to the default of 'true'
2015-06-18 02:25:02 +01:00
Novatux 15ef8b0995 Fix bookshelf's allow_metadata_inventory_move (check if item belongs to "book" group instead of checking if it is "default:book") 2015-06-17 18:33:54 +02:00
kilbith d8dd9332ed Improved Iron Bar texture 2015-06-14 11:34:52 +02:00
paramat c4fb5bd385 Bucket: Register river water bucket, add texture
Add groups to registration and use water_bucket group
2015-06-14 01:18:14 +01:00
tenplus1 8b4a92ef2d word-wrap book text
This change word-wraps text when reading a book.
2015-06-08 16:29:44 +02:00
paramat f92d49feff Default/functions: Fix cactus growing by rotation again. Cleanup code 2015-06-08 00:32:40 +01:00
ShadowNinja 64fa8e6be5 Make books writable 2015-06-07 15:57:29 +02:00
Wuzzy 0aebf864d1 Add gunpowder trails
Uses group “connect_to_raillike”
2015-06-07 14:27:18 +02:00
paramat 016fa0da40 Default/functions: Fix cacti not growing when rotation is 1-3 2015-06-07 04:39:25 +01:00
paramat 7786f7f8b1 Default/nodes: Match river_water post_effect_colour hue to that of new texture 2015-06-07 04:39:02 +01:00
Calinou 6919d43d02 Remove deprecated ore generation code 2015-06-07 04:38:52 +01:00
LeMagnesium 01ad09036b Improved flowers' registration system - Specific nodeboxes, - Color groups - All datas were put into a table then unpacked for add_simple_flower 2015-06-06 14:51:25 +02:00
Ombridride 638add603f Simplified flowers' registration - Created a new local function to register flowers 2015-06-06 14:51:25 +02:00
Calinou 750f9575af Improve water post effect color 2015-06-06 14:13:01 +02:00
paramat 40e2b945e3 Default: New obsidian brick texture. Add river water textures 2015-06-02 01:13:34 +01:00
paramat 03b51e8c8f Default: New sandstone brick texture 2015-05-31 05:55:12 +01:00
Calinou a4d056e493 Make some common nodes let light pass through 2015-05-14 17:34:17 +02:00
Novatux 23a37e5e79 Apples give 2 HP instead of 1 HP, bread gives 5 HP instead of 4 HP 2015-05-14 17:33:10 +02:00
Calinou 300b14078f Give 24 rails per craft instead of 15 2015-05-14 17:28:30 +02:00
Novatux eae3740d85 Fix missing argument for on_rotate 2015-05-14 16:07:19 +02:00
Novatux 3669ca0a83 Make beds not skip night if nobody is online 2015-05-14 14:41:26 +02:00
Novatux 46c6154444 Make doors not depend on screwdriver. 2015-05-14 14:24:14 +02:00
Novatux 2824562dc9 Add screwdriver callbacks, and code them for doors and beds 2015-05-14 10:24:56 +02:00
Wuzzy 852b337916 Use connect_to_raillike for rail
Used value: 2
2015-05-14 10:19:07 +02:00
paramat dd34dffa45 Default/mapgen: Add sandstone alias for sandstone biome detection 2015-05-12 23:31:38 +01:00
Novatux aaa6c260cd Copy pos before giving it to on_blast because it can modify it; also remove a debug print that had nothing to do here 2015-05-12 21:03:02 +02:00
Novatux 81259e9fcc De-duplicate code in doors mod in make_on_blast 2015-05-12 20:55:46 +02:00
Novatux 4bd1094619 Fix problems with TNT 2015-05-12 16:53:04 +02:00
Wuzzy 8bc8dd64c5 Make TNT respect on_blast, implement on_blast for some nodes
Implemented nodes:
- Steel Door: Ignores explosion
- Locked Chest: Ignores explosion
- Fire: Ignores explosion
- TNT: Starts burning
- Burning TNT: Explodes immediately
- Gunpowder: Starts burning
- Burning Gunpowder: Ignores explosion
2015-05-12 16:32:52 +02:00
paramat ab4485f824 Default/mapgen: Add mapgen aliases for sandstone brick and sandstone brick stair, to enable sandstone dungeons 2015-05-12 16:23:09 +02:00
paramat fa1b4d0d44 Default/nodes: Increase meselamp light level to light_max (14) 2015-05-11 22:50:44 +01:00
paramat 055157d084 Default/mapgen: Make register function selection compatible with future mapgens 2015-05-11 05:37:04 +01:00
HybridDog fe3c5a7090 allow overriding papyrus and cactus grow functions
dont grow cactus on a lying one

use minetest.get_node 2 times less

do a bit what ShadowNinja wrote

add comment

return true if the plant is set
2015-04-27 01:09:32 +01:00
paramat d0070f2b1a Default/mapgen: Add dry shrub to mgv6 tundra 2015-04-23 06:28:49 +01:00
paramat c570f9f494 Default/mapgen: Add alias for river water source 2015-04-19 04:00:46 +01:00
paramat f8c8047a52 Default: Add river_water nodes 2015-04-19 02:27:06 +01:00
paramat fe7a982343 Default/nodes: Make water, lava and ice is_ground_content = false 2015-04-06 01:43:17 +01:00
paramat 87468eb6fc Default/mapgen: Fix missing num_spawn_by = 1 line for papyrus 2015-04-05 01:37:14 +01:00
paramat 4a7a51a46e Default/mapgen.lua: Remove ores absheight flags. Add aliases for mgv6 snow biomes 2015-03-30 00:21:47 +01:00
Rui 9c15ebccab Add max_hear_distance for fire 2015-03-29 21:35:03 +02:00
MT-Modder 525f467057 Slow down fire spread a bit 2015-03-29 21:25:46 +02:00
BlockMen 820a97e397 Add Meselamps
- Mese glows
- Glass + Mese = Meselamp
- New mese mineral texture
2015-03-29 21:17:53 +02:00
jp 3f2e35e827 Add vessels shelf 2015-03-29 21:00:32 +02:00
paramat ccb4b925ed default/mapgen.lua: Register mgv6 decorations
Organise and cleanup code
2015-03-27 00:29:44 +00:00
paramat 21c874ab52 flowers/mapgen.lua: Remove unnecessary double quotation marks 2015-03-25 22:03:53 +00:00
paramat 8a8712e4a3 flowers/mapgen.lua: Register flower decorations for mgv6 2015-03-25 21:28:15 +00:00
jp@localhost.localdomain 9eb9502209 Optimize boat model 2015-03-21 17:28:36 +01:00
paramat a192f9fc78 default/mapgen.lua: Update biomes for new biome API
Register blob ores in mgv6 to replace addDirtGravelBlobs
Combine ores and blobs functions
2015-03-17 07:46:45 +00:00
ShadowNinja 794a436d86 Fix bucket code indentation 2015-03-07 21:26:55 -05:00
BlockMen 41837e6193 Fix beds respawn settings check 2015-03-06 19:29:16 +01:00
kilbith 86e0e4b2bf Remove undeclared writing variable 2015-03-06 11:49:22 +01:00
BlockMen 2a6050e552 Add option to disable bed respawn, better recipe for fancy bed 2015-03-06 10:46:05 +01:00
ThatGraemeGuy e604d8d7f3 Remove dupe aliases (fixes #438) 2015-02-28 22:49:32 +01:00
Calinou 5a2aab855f Make some tools dig faster 2015-02-28 22:44:31 +01:00
jp f86ac2fdff Optimize textures and model (use *.b3d instead *.x) 2015-02-28 22:33:19 +01:00
tenplus1 df35360372 Make empty buckets stackable 2015-02-28 22:15:46 +01:00
MT-Modder 3e912f7b85 Add reverse recipes for hoes
- Adds material for crafting (keeps def.recipe compatibility)
- Fix two typos in api documentation
2015-02-28 22:05:07 +01:00
BlockMen ea7b04a712 Use only red and white wool for beds 2015-02-24 21:55:14 +01:00
BlockMen edb02e9d33 Add beds 2015-02-24 20:59:04 +01:00
paramat 3b526a7276 mapgen.lua: Add dirt/sand/gravel blob ores for mgv5/mgv7
Create register ores function. Select and order functions per mapgen
Use blob ore for clay. Update ore height_min/max to y_min/max
Tune flower amount
2015-02-22 01:34:35 +00:00
Jeija 03c00a831d Clean up trapdoors code and make them more flexible, so custom trapdoors
can be registered by other mods
2015-02-14 00:48:28 +01:00
Craig Davison a9137e8c21 Fix typo in survival formspec & create legacy file 2015-02-12 22:18:22 +01:00
Tim 75ea7e3160 Bones mod fixes
1. don't delete protected nodes, 2. time out in loaded chunks, 3. don't crash when dying in certain nodes (like default doors or sign_lib signs)
2015-02-12 22:10:15 +01:00
Xanthin 047ecea3a2 Make trapdoor better visible when held in the hand
Screenshots at: https://github.com/minetest/minetest_game/issues/411
2015-02-12 16:51:32 +01:00
jeanpatrick.guerrero@gmail.com 5518c277f3 Textures Update 2015-01-25 10:48:42 +01:00
Xanthin 4468015cbe Fix typo for obsidian glass door texture
I think that was just a typo?
2015-01-24 20:40:08 +01:00
MT-Modder 0755a8fa05 Mossycobble fixes 2015-01-24 20:36:37 +01:00
jeanpatrick.guerrero@gmail.com 5d8b2442ce Add straw 2015-01-17 16:30:31 +01:00
Craig Davison 6157982787 Follow naming convention of textures and sounds in doors 2015-01-17 16:05:23 +01:00
Craig Davison 07dcae7258 Add fancy inventory for bones 2015-01-17 16:05:19 +01:00
PilzAdam 3689bdad75 Fix typo in water_flowing tile animation Also add missing commas and use non-deprecated field-names 2015-01-10 15:47:30 +01:00
PilzAdam 4ce47528e1 Clarify comment in default:grass_1 2015-01-10 15:47:30 +01:00
PilzAdam 2edfb55c29 Restructure default/nodes.lua 2015-01-10 15:47:30 +01:00
PilzAdam d1e715ebac Add tree growing functions to game_api.txt 2015-01-10 15:47:30 +01:00
PilzAdam c654c9fd11 Remove weird constants in default 2015-01-10 15:47:30 +01:00
PilzAdam 2c0f716a13 Remove useless, empty callbacks 2015-01-10 15:47:29 +01:00
Craig Davison 64bf6c1b89 Add crafting grid result arrow to creative inventory 2015-01-10 15:32:16 +01:00
paramat 047bfb9ad1 Simple biomes for mgv5/mgv7. Uses get_mapgen_params 2015-01-10 15:32:16 +01:00
Craig Davison cab01b6694 Add Obsidian / Obsidian Brick stairs & slabs 2015-01-10 15:32:16 +01:00
Lean Rada 554d15fadb Change furnace fire icons 2015-01-10 15:16:41 +01:00
Craig Davison a9ac480dcd Set number of screwdriver uses to 200 2014-12-21 22:36:20 +01:00
PilzAdam 1237bc3a4b Don't override param2 bits that are not used for rotation in screwdriver 2014-12-20 13:06:53 +01:00
PilzAdam 854415fd33 Fix typo in furnace.lua 2014-12-13 12:52:47 +01:00
PilzAdam 99cfe73bbf Give 4 obsidianbrick for 4 obsidian 2014-12-12 17:15:48 +01:00
PilzAdam 697b39d40d Only allow rotating nodes that could be dug 2014-12-12 16:14:25 +01:00
PilzAdam 2b7ca68805 Cleanup
* Remove unused variables
* Fix wearing out of screwdriver
* Move magic numbers into constants
* Scale down texture
2014-12-12 16:14:25 +01:00
tenplus1 bd24c15db4 Screwdriver rewrite 2014-12-12 16:14:24 +01:00
paramat 69614dc20d Pinetree (by sfan5, from mg mapgen) lua generation and sapling ABM. Add checks for ignore to other trees 2014-12-12 16:11:42 +01:00
Calinou 75dfcdb1e7 Add 3D signs 2014-12-12 16:10:30 +01:00
ShadowNinja c332081e81 Add white to the crack texture
This makes the crack stand out better on dark textures,
like obsidian and black wool.
2014-12-12 16:06:55 +01:00
HybridDog 608e51f16d Add obsidianbrick
use Zeg9`s texture
2014-12-12 16:04:27 +01:00
PilzAdam b0fb180e4d Use an overlay over default_dirt.png for soil 2014-12-07 19:46:23 +01:00
PilzAdam 2ebd6b3839 Correct node definitons for pine saplings and pine needles 2014-12-07 11:57:37 +01:00
PilzAdam 5a06de184c Rewrite furnace
* Move furnace related code into furnace.lua
* Move duplicated code into functions
* Rewrite ABM:
	* Easier to follow strcuture (no returns in the middle)
	* No unnecessary calls to get_craft_result
	* Split logic and "visual feedback" (a bit)
	* Fewer calls to meta:set and meta:get
	* Better feedback on the current state of the furnace
2014-12-06 21:18:02 +01:00
PilzAdam 957f94534b Remove remains of finite liquids from bucket mod
This reverts commit 79856c914d.
2014-12-06 20:58:03 +01:00
PilzAdam 4ec4672f01 Remove remains of weather 2014-12-06 20:58:03 +01:00
PilzAdam ef0eb4d435 Move doc for dyes to game_api.txt 2014-12-06 20:54:53 +01:00
PilzAdam 11a7b88434 Fix visibility of global/local dye tables 2014-12-06 20:54:02 +01:00
PilzAdam 9ec33f34f1 Set param2 to 1 if player places leaves 2014-12-06 20:36:20 +01:00
PilzAdam 2c2edfad04 Move leafdecay doc to game_api.txt 2014-12-06 20:36:20 +01:00
PilzAdam 22dd46dcc6 Dont dry out soil if unloaded blocks are nearby 2014-12-06 11:54:56 +01:00
PilzAdam 20f938e44a Allow the group book to be placed into bookshelfs 2014-12-06 11:46:04 +01:00
PilzAdam fd34872de8 Fix possible stacking of books in bookshelf
Original author: @MT-Modder
2014-12-06 11:43:07 +01:00
PilzAdam 31edc5a9ff Add all saplings to group sapling 2014-12-03 17:26:01 +01:00
PilzAdam 19bdcb26f6 Add missing groups to pine sapling 2014-12-03 17:26:01 +01:00
PilzAdam 5b7db48372 Fix various fire sound bugs 2014-12-03 16:59:36 +01:00
Craig Davison 128f0adb24 Fix some undeclared global variables 2014-11-30 18:02:33 +01:00
paramat 6fb072e5ff Pine tree, pine needles, pine sapling and pinewood nodes, including textures by Splizard and Cisoun 2014-11-30 17:47:02 +01:00
Amaz 8007c142de Added the new door textures 2014-11-30 17:34:35 +01:00
Diego Martínez e707ba3cf1 Fix leaked globals. 2014-11-29 18:03:18 +01:00
kilbith 6680a51988 New ladder texture 2014-11-23 11:54:40 +01:00
PenguinDad 3bf3249d71 Fix leaking globals in flowers and default mapgen.lua
Signed-off-by: Craig Robbins <kde.psych@gmail.com>
2014-11-22 00:24:49 +10:00
paramat e71b71c1a9 Default and flowers: only run on-generated functions in mgv6. Remove indev ore definitions 2014-11-16 19:38:04 +01:00
RHRhino a90338d40d New flower textures 2014-11-08 23:45:18 +01:00
BlockMen 929559fe85 Revert "Fix fire blocking sunlight"
This reverts commit dcce6e9795.
2014-11-08 23:25:40 +01:00
kilbith c41762d211 New grass(plant) and leaves textures 2014-11-08 22:54:00 +01:00
kilbith f06d4b8547 Vessels: new textures 2014-11-08 17:39:52 +01:00
ShadowNinja dcce6e9795 Fix fire blocking sunlight 2014-11-04 16:17:56 -05:00
paramat d57cb0a110 Boats mod improve y motion. Smaller collision box. Reverse turn with negative velocity only. Smooth turning. Enable underwater higher acceleration 2014-10-29 10:54:39 +00:00
kilbith ba8cbbcdbd Add new ore blocks textures 2014-10-05 08:49:55 +02:00
BlockMen 56cc4191ca Tweak some textures, new chest texture 2014-10-03 11:29:17 +02:00
BlockMen 6532978a58 Add improved grass textures by @Philipbenr (slightly modified), fixes #323 2014-10-03 11:29:10 +02:00
BlockMen 349a63ed14 Allow only boat driver to be detached from boat (fixes #276) 2014-10-03 03:20:31 +02:00
BlockMen 7f44a49d99 Use new optional framed glasslike drawtype 2014-10-02 11:51:47 +02:00
BlockMen 5047540db2 Make new textures fit existing style 2014-09-27 20:33:17 +02:00
Neuromancer56 9dfaab7f20 Some new textures (natural beauty texturepack) 2014-09-27 20:10:58 +02:00
BlockMen 8fe62ea7f6 Use new firelike drawtype 2014-09-21 22:25:00 +02:00
BlockMen c4969665e7 Fix dye stuff, fixes #243 2014-09-16 19:40:50 +02:00
ShadowNinja 9670c27161 Clean up treegen code 2014-09-16 18:38:11 +02:00
BlockMen c95cd8414b Fix xpanes API 2014-09-16 17:11:54 +02:00
CraigyDavi cc2573acdf Remove API from player.lua
It's now in game_api.txt
2014-09-16 17:07:43 +02:00
ShadowNinja 44dc611088 Fix farming unloaded node crash 2014-09-06 20:36:40 -04:00
Calinou 49a8ddc822 Make sand and some leaves sounds quieter 2014-08-22 11:52:51 +02:00
BlockMen 11c04e984d Localize player_attached 2014-08-21 16:49:30 +02:00
BlockMen ef1f66a64e Fix some farming stuff 2014-08-21 16:48:48 +02:00
Zefram a1aee9a68f Fix door hardness detection for open/close sounds 2014-08-07 13:47:01 +02:00
Jat 5dbc738dbd Add API doors : Sound for door open and close. 2014-08-07 12:42:37 +02:00
paramat 5b5aa493b5 Fix boat flying up and some tweaks 2014-08-07 12:27:40 +02:00
Gabriel Huber 6967232619 Fix TNT init for undefined enable_tnt setting 2014-07-25 23:29:44 -04:00
Zefram 263b6f2fdf Show filled buckets in creative inventory 2014-07-24 13:41:17 +02:00
ShadowNinja 0ca4520cc2 Rewrite TNT 2014-07-22 12:05:40 -04:00
Zefram ea3fcdd077 Pair door with door of any type
Mirror the setup of a door placed next to any door, not just next to
a door of the same type.  This is particularly useful where there are
multiple door types that have the same appearance, but one wants the
doors of a pair to have different behaviour in some other respect.
2014-07-22 13:41:32 +02:00
Zefram 820e48badc Make open trapdoor climbable
When a trapdoor is mounted upside down, to make its top surface flush
with the floor above when closed, it is necessary to have some way to
climb through the trapdoor node when it's open.  Making it climbable
like a ladder satisfies this need.  It is somewhat realistic, as a real
trapdoor can have a ladder segment mounted on one face.  When the trapdoor
is mounted in its default orientation, making the bottom surface flush
with the ceiling below when closed, the climbability when open is not
strictly necessary, but is still a convenience.
2014-07-22 13:04:45 +02:00
Zefram c39b9b29de Improve message about screwdriver control
The message to "hold shift" makes an unwarranted assumption about the
user's keybindings.  Messages from the server should refer to a key's
game function, rather than its extragame identity.
2014-07-22 13:04:20 +02:00
Zefram a8ad9bfc9d Consistently use group:stick in tool recipes
The left-handed recipes for axes were using default:stick instead of
the group:stick used by all other tool recipes.
2014-07-22 13:03:45 +02:00
Zefram d4c24a30e9 Retain sign text when editing is aborted by <esc> 2014-07-22 13:00:20 +02:00
Amaz c8845e8d44 Fix desert_sand_soil dropping itself, and changed the descriptions 2014-07-22 12:56:20 +02:00
cupofinsane 5175897cdc Alias string to cotton
Cotton plants used to drop strings, now they drop farming:cotton. Some mods (namely, throwing) still use farming:string, therefore we need farming:string to be equal farming:cotton.
2014-07-13 20:04:14 +02:00
Novatux c521cb06bf Better ingot textures 2014-07-13 19:37:01 +02:00
BlockMen 3180bdfe6c Add protection to TNT (by @tenplus1) 2014-07-13 19:24:57 +02:00
Novatux c993e14084 Add spaces around operators in boat mod code, fix a problem with boat staticdata, fix a crash that can occur with boat going over unknown nodes. 2014-07-09 09:47:51 +02:00
BlockMen 955f3cf310 Fix crafting recipe for iron bars 2014-07-08 19:10:55 +02:00
ShadowNinja ca7f6bb97a Convert spaces to tabs and add unknown node checks to xpanes 2014-07-06 21:49:47 -04:00
BlockMen 5e0c49345a Fix boats again 2014-07-06 12:12:05 +02:00
BlockMen 584718a2a7 Rename functions, update API 2014-07-06 10:54:47 +02:00
sfan5 46b6cee1fc Fix crash in boats mod 2014-07-06 10:30:59 +02:00
webdesigner97 7e5dc6c374 Add a minetest_game API documentation 2014-07-06 10:22:20 +02:00
BlockMen e0673908bf Update only moving boats 2014-07-05 16:06:55 +02:00
BlockMen 7ea81f0906 Fix papyurs texture 2014-07-05 16:06:23 +02:00
BlockMen 49ad1c1bf7 Make gui part of default 2014-07-05 16:06:16 +02:00
BlockMen ff80b87783 Remove debug line 2014-07-05 16:06:08 +02:00
David Gumberg e106fd51ca Compress all textures losslessly using optipng and advpng 2014-07-05 16:06:00 +02:00
BlockMen 18d0bdd2bb Add boats 2014-07-05 16:03:33 +02:00
webdesigner97 60ccb522d4 Make farming more flexible
- API {farming.register_hoe(), farming.register_plant()}
- Fertilities -> Plant only grow on soil with a fitting fertility, e.g. Wheat only grows on grassland, while cotton grows in deserts and grassland)
- New soil: Desert Sand
- Place seeds instead of plants
2014-07-05 16:03:24 +02:00
HybridDog d0aa09dd8d New fence texture 2014-07-05 16:03:14 +02:00
BlockMen 13dfc2c0e9 More new Textures, Clean up a bit 2014-07-05 16:03:06 +02:00
BlockMen 1e628ed92a Add tnt mod (freeminer version) 2014-07-05 16:02:58 +02:00
BlockMen 7d63db1703 Add glasspanes and ironbars 2014-07-05 16:02:42 +02:00
BlockMen f85e9ba691 Add mese and diamond hoe, new tool textures 2014-07-05 16:02:34 +02:00
webdesigner97 fa485f7d63 Make creative inventory use new fancy layout 2014-07-05 16:02:26 +02:00
PenguinDad da9579846c Added Glass and Obsidian Glass door (doors mod) 2014-07-05 16:02:17 +02:00
Sfan5 8dc6b0124e Add /sethome & /home 2014-07-05 16:02:09 +02:00
BlockMen 4602bd5999 Remove legacy, move aliases to default 2014-07-05 16:02:01 +02:00
BlockMen a3e92c4524 New textures 2014-07-05 16:01:53 +02:00
Amaz1 72f9f64c04 Added desert and sandstone brick slabs and stairs 2014-07-05 16:01:45 +02:00
BlockMen 8bf344e461 Remove external_legacy (no longer needed) 2014-07-05 16:01:36 +02:00
SmallJoker a32751800c Add furnace protection, eat some lines of codes
This adds protection for furnaces (when the area is protected, so it the
furnace).
Also made the codes a bit shorter..
2014-07-05 16:01:28 +02:00
SmallJoker d47201f813 Add punch to pickup, drop instead of delete
These changes allow players to punch up old bones or their own.
If there is no area for bones, drop the items instead of delete.
Notify the player where he died, so he can find them again.
2014-07-05 16:01:19 +02:00
Sfan5 16b625d963 Add fancy inventory for bookshelves 2014-07-05 15:57:55 +02:00
arsdragonfly bb76f17703 Add a inventory to bookshelf, in which books are unstackable 2014-07-05 15:57:45 +02:00
BlockMen 104018d711 Add fancy inventories 2014-07-05 15:57:35 +02:00
Sfan5 5e2902fd92 Add Desertstone / Desert Cobblestone stairs & slabs 2014-07-05 15:57:27 +02:00
BlockMen 07d3981d61 Fix farming (caused by outdated pull) 2014-07-05 15:56:53 +02:00
paramat d0a98b5331 Add cuboid wieldhand (Sam II) 2014-07-05 15:56:40 +02:00
marvok 195fec2689 Add mirrored recipes for axes 2014-07-05 15:56:32 +02:00
Jonathon Station 664b45ac75 Adjust stair output amount
Stair recipe now outputs six stairs rather than four.
2014-07-05 15:56:23 +02:00
Vanessa Ezekowitz b3f4f406c4 Modify default grasses rather than entirely re-defining them
Also, move "waving = 1" property for grasses/shrubs over to default/nodes.lua
and put all instances of this property right under the drawtype, since they
are directly related and depend on the above.
2014-07-05 15:56:15 +02:00
Casimir 9559f695ec Dig upwards for papyrus and cactus 2014-07-05 15:56:07 +02:00
Sfan5 919c9d152b Add Desert Cobblestone 2014-07-05 15:55:59 +02:00
Zheyu Shen 253af00743 Don't create bones if the player's inventory is empty 2014-06-25 15:46:45 -04:00
RealBadAngel 579c279be2 Fix semitransparent pixel in bread's texture. 2014-05-20 19:58:30 +02:00
BlockMen 15740ffd3d Add animations for third person view 2014-04-12 01:17:54 +02:00
4Evergreen4 a5dcf123e0 Add animated front texture for active furnace 2014-02-17 18:21:08 -05:00
ShadowNinja d5fcae085d Remove trailing whitespace from doors 2014-02-12 18:26:48 -05:00
ShadowNinja 3e2781bc00 Add protection support to doors 2014-02-12 18:26:43 -05:00
Jordan Snelling e134282093 Add Sam II
<PilzAdam> why dont you include sam II in there?
2014-02-07 18:45:00 -05:00
Jordan Snelling 428a8127cb Added a caped player model, which works like the
hat layer, when the area for the cape (a 8x12 set of pixels) which is to
the right of the arm texture, is given a non-alpha or semi-alpha pixel,
it will display ingame, similar to the hat layer on the player's head.
2014-02-07 18:45:00 -05:00
ShadowNinja 04e560328f Reverse and combine if statements in the screwdriver 2014-01-16 18:40:04 -05:00
ShadowNinja c971ec7dc7 Fix crash when using the screwdriver on an unknown node 2014-01-16 18:32:13 -05:00
ShadowNinja d09d8f02a4 Fix crash with nil fuel 2014-01-11 11:27:21 -05:00
ShadowNinja 1a9362afed Prevent bucket from replacing unloaded nodes 2013-12-22 18:51:28 -05:00
ShadowNinja 8eff7ba0cd Add protection support to signs 2013-12-22 17:42:03 -05:00
ShadowNinja 5dcc5cb305 Allow changing screwdriver mode when pointing at a protected node 2013-12-22 17:16:31 -05:00
ShadowNinja 4ea001fa37 Shorten lines in bucket and support nil placers 2013-12-14 14:39:48 -05:00
Novatux e8bcfdcd0e Check for area protection in buckets 2013-12-14 13:51:07 -05:00
ShadowNinja 64fdb49a32 Rework screwdriver and add protection support 2013-12-11 16:10:17 -05:00
Novatux 47a49eccf4 Use minetest.swap_node instead of hacky_swap_node 2013-12-08 18:12:44 +01:00
kaeza ba4c80644e Fix player skin changing code. 2013-12-06 22:45:17 -05:00
RealBadAngel 81e9a7cb36 Add waving property for leaves and plants. 2013-12-03 19:15:19 +01:00
kwolekr a5a59e3552 Explicitly set values of is_ground_content
Counterpart commit to minetest 9a927476
2013-11-30 02:42:57 -05:00
kwolekr bdd22db33d Add is_ground_content setting to grass_1, apple, and dry shrubs 2013-11-29 23:47:13 -05:00
PilzAdam 51de4236ab Remove / replace all print() calls 2013-11-17 11:55:46 +01:00
PilzAdam 5d0795a1a7 Fix indentation, use log() instead of print() and use get_item_group() in tree growing ABM 2013-11-17 11:46:41 +01:00
kaeza 4c0c7ae146 Rewrite player.lua 2013-11-09 12:09:30 -02:00
Vanessa Ezekowitz 4bd6bce86e Allow cactus to lay on its side also. 2013-11-08 00:56:20 -05:00
4Evergreen4 3653859961 Add 6d facedir to logs. 2013-11-07 20:16:54 -05:00
BlockMen 9fdbc1f407 Fix tree growing and jungle sapling growth rate 2013-11-07 00:13:51 +01:00
ShadowNinja 1d4eb43f26 Revert dig time in creative mode to 0.5
This made it impossible to punch things without breaking them in creative
2013-11-04 18:46:39 -05:00
4Evergreen4 91849c3b4e Implemented facedir in the nyan cat rainbow 2013-11-03 15:30:24 -05:00
Novatux 2d9f34cf29 Fix possible crash with grass ABM. 2013-11-02 16:12:51 +01:00
Novatux c21dccd7fa Fix grass adding/removing ABM. 2013-11-02 13:47:45 +01:00
Novatux a4b4de6d0e Move sapling growing and grass adding/removing ABMs to Lua. 2013-11-02 11:03:08 +01:00
PilzAdam 672fdbcc11 Fix stone and wooden axe being slower than hand 2013-11-01 17:16:47 +01:00
ShadowNinja 3c0fa5f8b0 Remove trailing tabs from empty lines in stairs 2013-11-01 11:34:24 -04:00
ShadowNinja 7b8ad5786c Add and use the stick group 2013-11-01 11:34:24 -04:00
Novatux 066d23cdfd Change hoe_on_use to farming.hoe_on_use, for use and override by mods. 2013-11-01 16:31:01 +01:00
Kahrl cf6f458906 Remove mapgen_air alias 2013-10-05 18:50:33 +02:00
PilzAdam e547d279ab Longer range and insta-dig in creative 2013-09-28 23:52:59 +02:00
PilzAdam 3804d8a078 Use 6d facedir to place upside down slabs and stairs 2013-09-28 23:45:28 +02:00
Sfan5 a4823a4261 Add mapgen_stair_cobble to minetest_game 2013-09-06 21:47:21 +02:00
HybridDog 9df85d7752 Fix typo in flower generation 2013-08-06 17:56:51 +02:00
BlockMen fa9424c31b Update drowning
Needed if #851 gets merged
2013-08-02 08:12:20 +02:00
proller eb71e01887 Snow default level up 2013-07-28 17:21:18 +04:00
proller 83133210cc Melting and freezing 2013-07-27 23:37:54 +04:00
GloopMaster 90fde974a2 Mese and Diamond ore description consistancy.
Merely creates consistancy in the in-game naming of the ores.
2013-07-11 02:54:10 +02:00
hdastwb 02bfcae53d Add support for walkable plants 2013-07-11 02:44:37 +02:00
Zeg9 9bbde070a1 Call on_rightclick from buckets 2013-07-11 02:30:47 +02:00
HybridDog 6fed6867cb Add lavacooling sounds 2013-07-11 02:28:36 +02:00
PilzAdam c4bb058421 Add bubble texture for drowning 2013-06-19 21:46:42 +00:00
PilzAdam b0ab4fb4ab Generate clay with register_ore() 2013-06-18 00:51:26 +00:00