1
0
mirror of https://github.com/minetest/minetest_game.git synced 2024-11-13 21:40:19 +01:00
Commit Graph

8 Commits

Author SHA1 Message Date
SmallJoker
ecea5364f1 Update carts from boost_cart
Better pathfinder algorithm, allows tuning the lag spike compensation.
Smoother movement (when it's laggy).
Set the player animation to stand on attach.
Remove driver when they leave.
Only update velocity when it's necessary.
2018-07-07 02:08:36 +01:00
Rui
b431ae1c77 Carts: Fix player position (#1872) 2017-08-13 13:47:13 +02:00
SmallJoker
8f1f3760f0 Carts: Check for last pathfinder predition too
Minor fix to reduce cart jitter slightly
2017-07-30 19:55:36 +02:00
SmallJoker
c51ebcb74a Carts: Do not connect rails with gunpowder (#1812) 2017-07-02 10:32:10 +02:00
SmallJoker
89c45993ac Carts: Fix the rail table overwrite behaviour 2017-02-12 11:39:52 -08:00
paramat
0196c4793a Carts: Make rails 'is ground content = false' 2016-11-28 01:28:24 +00:00
SmallJoker
1a6ad498d7 Carts: Increase performance overall 2016-11-27 03:27:53 +00:00
Auke Kok
1e691c4429 Carts: Merge boost_cart as "carts" mod
This is all the working code from SmallJoker's boost_cart, poored into
a more suitable form for minetest_game.

- Mesecons and moreores stuff was removed entirely.
- Textures were all renamed and moved out of default/
- Updated license, readme.txt, attribution
- Changed code license to MIT, left artwork at CC0
- removed default:rail and made aliases for it
- :carts:rail is now carts:rail.
- localized entity def
- removed copper rail entirely
- startstop rail was removed, as well as detector rail
- remodeled to b3d using stujones11 excellent blend model, but sizes
  of cart adjusted to make pixel sizes consistent (0.625) everywhere.
- slightly more complex texture map for the cart (front/side visibly
  different)
- rail parameters are passed as a separate def table, and stored in
  a private list. This avoids having to call `get_meta` on every
  node. In return, we need the node name, though.
- adds metal sounds (based on default metal sound function) and
  cart moving sound.
- reduced cart speeds to max 7, 5 by pushing.
- Added on_step() rail event handler, gets called when a cart is on
  a rail.
- Added various rebased updates from upstream (thanks Krock)
- Included a fix that removes the 'reverse jiggle' when stopping.
- Included reworked textures by sofar.

The mod namespace is still public, but I'm NOT declaring it an API. I'd
rather see it localized instead, for now. Any public interface in this
code is *experimental* at best, and should be considered non-stable and
unsupported for now.
2016-11-21 03:15:04 +00:00