Commit Graph

1510 Commits

Author SHA1 Message Date
Zweihorn 76a08a7058 wool: use global 'dye.dyes' table 2019-05-26 20:21:31 +01:00
Paul Ouellette 80c10cee15 Capitalize author in game.conf to match ContentDB
The author is used to track packages for updating, so it should match.
2019-05-26 20:16:52 +01:00
Paramat aee5ba64f9
Make cave liquids biome-determined
No longer use the hardcoded engine cave liquids.
Water only in '_ocean' biomes, water and lava in '_under' biomes.
2019-05-18 21:22:19 +01:00
Paramat 5c48c76aa2
Fix trapdoor side textures and orientations
Previously, opening a trapdoor caused the side textures to flip.

Fix the incorrect textures.
Also add a texture transform to a tile of the open trapdoor, such
that the closed trapdoor sides use the lower part of the texture
and the open trapdoor sides use the higher part.

Clean up some codestyle issues.
2019-05-03 23:49:07 +01:00
Paramat f21bab2ff9
Split underground biome to correspond to surface biomes
In preparation for biome-defined: dungeon materials, cave liquids,
stone type, ores, decorations.
'_ocean' biomes now extend to y = -255 to be deeper than default
mgv5 oceans, and to create 'shallow underground biomes'.
Remove unnecessary biome lists for gravel and silver sand blob ores,
as those are already defined to only appear in default:stone.
2019-04-19 21:23:26 +01:00
HybridDog 0291c6b210 Moss growth ABM: Add inner and outer cobble stairs, simplify code 2019-04-06 21:35:48 +01:00
HybridDog b20725026e flowers: Light check optimisation in mushroom spread 2019-03-31 22:20:28 +01:00
tenplus1 88d79881b8 Add food groups to blueberries (#2335) 2019-03-31 22:20:47 +02:00
HybridDog efd090228d fire: Document flammable group, a little code cleanup 2019-03-30 20:33:08 +00:00
Paramat dfe6fd6560
Restrict waving liquid shader to normal water 2019-03-27 02:17:32 +00:00
SmallJoker dd3f3b2032 Use group:stick in recipes (fixes #2306) 2019-03-24 10:59:34 +01:00
Paramat 8b5e0a914b
Dungeon loot: Avoid empty 'if' branch to satisfy lua check 2019-03-23 23:16:41 +00:00
Paramat e3cd961a15
Fix beds being undiggable after laying down 2019-03-23 23:12:44 +00:00
Niwla23 eaf6eac723 Mapping kit recipe: Use "group:stick" instead of "default:stick" 2019-03-18 22:20:24 +00:00
sfan5 02e2cab375 Dungeon loot: Don't crash on unknown items
fixes #2228
2019-03-17 13:59:10 +01:00
sofar b853c8a509 Beds: Properly count players in beds
This is a rebased and slightly rewritten version of #2125.
2019-03-10 01:43:49 +00:00
acmgit 891f00e9db Flowers: Remove stack max definition (#2324) 2019-03-05 11:59:23 +01:00
Hugo Locurcio b38b5b2357
Enable colored Luacheck output on Travis CI
This also removes the deprecated `sudo: false` option, as Travis CI
is phasing out the container-based infrastructure.
2019-02-24 19:46:48 +01:00
Paramat 196f206d3e
Remove corals.mts credit 2019-02-18 19:57:30 +00:00
Paramat 1ca25eec9d
Kelp, coral sounds: Add missing 'footstep'. Use quiet 'dig', 'dug'
Footstep sounds as sand or cubic coral nodes.
Dig and dug sounds as leaves but much lower gain to be suitable for
underwater.
2019-02-16 21:18:01 +00:00
Nathan Salapat b92f7431ef Fix sfinv hotbar offset 2019-02-16 20:51:33 +00:00
Paramat 7f687777a6
Beds: Do not require red wool to craft beds 2019-02-10 21:38:58 +00:00
Auke Kok 6b2887e3bf Limit sign length to 512 (~6 lines of 80 char or so).
Players can enter unlimited text into the field, causing lag and
potentially locking up clients. I have not found any negative effects
server side, other than the large storage needed to store the long
text.
2019-02-07 23:57:42 -08:00
12Me21 14cc07bfd3 Beds: Make on_rotate function check new param2 instead of rotation mode
The on_rotate function now checks the new param2 value to determine if a rotation is valid, rather than checking the rotation mode.
This is so screwdriver-like items with different rotation modes will not be able to rotate the bed into invalid orientations.
2019-02-08 01:53:55 +00:00
Paul Ouellette ad6c2cf035 Dye: Remove type="shapeless" from single-item recipes 2019-02-06 19:07:48 +00:00
Paramat 2033b2cc65
'permafrost_with_stones/moss' drops itself instead of permafrost
Previously they were not collectable or creatable.
A simple temporary solution for MTG 5.0.0.
2019-02-05 00:24:04 +00:00
rubenwardy bfde214c52 Add screenshot.png, and more info to game.conf 2019-02-05 00:07:06 +00:00
random-geek 6e0e2b8be9 Textures: Update permafrost to new dirt, improve stones, add stones side 2019-02-03 19:14:13 +00:00
rubenwardy 64a923f7fb Fix sfinv not updating on creative grant/revoke 2019-02-03 11:45:45 +00:00
SmallJoker 2ff9058a62 Beds: Fix formspec size, no prepend 2019-01-26 14:00:01 +01:00
Paramat a2c9523bce
Update small pines in schematic_tables.txt
Update was missing from 7fa03c7a9b
2019-01-06 23:48:57 +00:00
Paramat 7fa03c7a9b
Fix small pine leafdecay: New schematics, new leafdecay radius
Fix small pine leafdecay: New schematics, new leafdecay radius
2019-01-04 04:12:07 +00:00
Paramat 8af8dc49a0
Remove uses of default.gui_bg/bg_img/slots
Keep their definitions, to not break mods, but move them to legacy.lua.
2019-01-03 01:57:13 +00:00
Paul Ouellette ccf03ea404 Remove extra empty strings in craft recipes (#2281) 2019-01-02 12:40:32 +01:00
Paramat 6688ddf6d4
Add large cactus seedling
Alter 'large cactus' schematic to place another force-placed cactus node,
to replace the cactus seedling on growth.
Make schematic 5x7x5 to solve rotation, placement and protection check
issues.
Add a y-slice probability for height variation.

Growth time is tuned to not make this a faster way to obtain cactus nodes
compared to normal cactus farming.
Seedling texture by Extex101.

Use sapling/seedling description in protection intersection message in
'sapling_on_place' function.
2019-01-02 02:18:50 +00:00
Paramat da10af919e
Doors: New handle and hinges for glass door 2018-12-22 00:33:37 +00:00
Ryan Nolan bae58b3806 Doors: Allow on_rightclick to be overidden
Allow mods such as protection mods to over ride on_rightclick.
Usecase is creating shared doors without the need for keys.
2018-12-20 22:45:24 +00:00
Paramat ec248d3cb0
Remove now-unused 'puts out fire' group 2018-12-08 04:00:38 +00:00
sofar 667e130c52 Prevent crash if some mod inadvertently allowed doors to rotate 2018-12-06 23:29:43 +00:00
rubenwardy 1fa8180e7f
Add sfinv.get_page() 2018-11-28 14:14:33 +00:00
Paul Ouellette 068e0b167f Remove double inner/outer in stairs descriptions 2018-11-16 19:50:53 +01:00
Ezhh 21f5eaade0
Add plantlike_rooted coral 2018-11-15 00:49:16 +00:00
TumeniNodes 5f61379757 Fix sRGB profiles for obsidian glass stair textures 2018-11-09 18:53:23 +00:00
SmallJoker ad486bc863 New glass, glass stair/slab, and glass door textures 2018-11-02 17:22:54 +00:00
TumeniNodes 5ccf965825 Beds: Use mod textures instead of default_wood.png
No longer use default_wood.png for one side of the bed head and
one side of the bed bottom node.
Add a new texture for the underside of both beds.
2018-10-29 22:08:25 +00:00
Paramat 58f6994e08
Liquid sources: Backface-cull sides and base. Remove unused special tiles
Fixes most z-fighting caused by underwater nodeboxes.
Special tiles were for 'new style water' (lowered water level) which was
removed a few years ago.
2018-10-27 13:57:16 +01:00
SmallJoker cf0e49fb4a Chests: Fix crash on empty key metadata 2018-10-18 05:45:35 +01:00
Paramat 382e2acd9b
Spawn mod: Avoid respawn conflict with beds mod (#2240) 2018-10-14 02:36:40 +01:00
TumeniNodes b042106fdc Stairs: Remove combine slabs code 2018-10-11 19:33:33 +01:00
TumeniNodes f583d90c94 Fence rails: Allow connections to walls 2018-10-11 19:31:35 +01:00