91ac075cff
Update Chinese Translation, Add Traditional Chinese Translation ( #2596 )
2020-03-02 21:53:12 +01:00
fe9cdba0ec
Creative: Skip redundant refreshes, fix reset button ( #2611 )
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Skips redundant calls to creative.update_creative_inventory and fixes the 'Reset' button which double-refreshed the filter cache.
2020-03-02 21:41:42 +01:00
da39bae50e
Add zh_CN translation
2020-01-22 19:09:38 +01:00
710605687b
Add Malay translation
2019-11-30 17:31:40 +01:00
10dce79451
Add Swedish translation
2019-11-30 17:31:29 +01:00
2f6d0bf267
Add 4th item row to creative inventory. Align search, trash, page navigation
2019-11-23 21:35:02 +00:00
6fea665fcc
Add Russian translation ( #2525 )
2019-10-24 21:54:20 +02:00
f9a9e87af6
Improve creative inventory search ( #2523 )
2019-10-22 22:46:19 +02:00
93a49f082c
Italian translation ( #2491 )
2019-10-12 14:30:37 +02:00
a00ff24df9
Spanish Translation ( #2505 )
2019-10-10 21:19:20 +02:00
0f369b43fe
French translation ( #2514 )
2019-10-10 21:18:25 +02:00
106c36da33
Add translation templates and German translation
2019-09-22 13:42:40 +02:00
b4c7522248
Fix more translation strings ( #2487 )
2019-09-18 20:38:27 +02:00
bb9279ccb8
Add support for MT 5 game translation (rebasing ) ( #2466 )
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rebased #2368
2019-09-10 19:09:51 +02:00
e8097c9e87
Creative: Override the hand instead of re-registering
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Allows the initial hand registration to alter the 'wield_scale' without
needing to also alter it in creative mod.
Also make default mod a dependency again, as the initial hand
registration is required.
2019-08-31 19:44:17 +01:00
2063fcd075
Make the creative mod hand dig 'dig_immediate' nodes fast
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Engine change now makes this possible.
2019-08-03 20:51:58 +01:00
4282a93a02
Creative: Add 'default' as optional dependency
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Fixes bugs caused by removing 'default' as a hard dependency.
2019-07-22 02:26:52 +01:00
9fe877ef99
Creative: Remove unnecessary dependency on 'default'
2019-07-21 03:24:47 +01:00
9b226c7045
Switch to mod.conf, delete deprecated depends.txt
2019-07-17 00:38:23 +02:00
5b1d5819e5
Unify hotbar formspec for sfinv and creative
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sfinv: Add lists above the content to support listrings in content.
Reuse sfinv inventory lists for creative.
2019-07-10 21:55:35 +01:00
64a923f7fb
Fix sfinv not updating on creative grant/revoke
2019-02-03 11:45:45 +00:00
8af8dc49a0
Remove uses of default.gui_bg/bg_img/slots
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Keep their definitions, to not break mods, but move them to legacy.lua.
2019-01-03 01:57:13 +00:00
1afb8f249e
Creative: Fix width of arrow textures
2018-03-05 23:06:15 +00:00
41a4073d4c
Creative: New textures for less distortion
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Use 128px textures with a slight blur to reduce distortion caused
by formspec texture scaling.
Cross is shifted slightly up and left to compensate for formspec
button image shift.
2018-01-23 06:43:46 +00:00
5b57815af1
creative: Add missing tooltips.
2017-12-22 22:57:24 +01:00
dfe74948e2
creative: Use icons for buttons.
2017-12-22 22:57:24 +01:00
8b5ad0f028
Creative: Make the placenode registration check for non-player placers
2017-11-11 21:34:30 +00:00
319b9eeeaf
Creative: Make handle_node_drops override work for non-player diggers
2017-11-11 21:34:05 +00:00
47d6fbf884
Creative: Cache inventory items on load
2017-10-23 04:37:10 +01:00
12a971660d
Creative: Do not give creative priv to admin
2017-10-07 18:48:18 +02:00
a1d35f3d69
Creative: Prevent unauthorized item access ( #1840 )
2017-07-22 20:16:25 +02:00
0157175346
Creative: Add 'creative' privilege for survival servers
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This adds a 'creative' privilege to survival servers which OPs can bestow
on admin or competent builders to give access to the creative inventory.
2017-06-14 20:47:11 +01:00
eec1c5a03b
Settings: Use new settings object
2017-05-24 07:18:26 +01:00
b25317fc64
Remove set_inventory_formspec in default, remove delay in sfinv
2017-05-18 09:54:18 +01:00
24559d012e
Creative: Automatic item colorization for creative mode
2017-04-23 23:05:06 +01:00
077316b4cd
Use creative.is_enabled_for for creative mode if possible ( #1558 )
2017-03-29 21:02:26 +02:00
e86955afae
Creative: Cache creative mode setting
2017-02-01 17:51:35 +00:00
b06368adf2
Fix node drops not being added to inventory when not in creative mode
2017-01-27 19:48:59 +00:00
bee5b316a8
Creative: Add creative.is_enabled_for
2017-01-26 17:54:45 +00:00
0ff09e018d
Add sfinv.get_homepage_name(player)
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Also sets creative:all as default inventory page
Fixes #1423
2016-12-05 01:39:50 +00:00
04f045158f
Avoid "leaking" creative inventories to other players
2016-11-28 13:43:02 +01:00
fa17fe31d6
Creative: Re-implement constant hand dig times, add comment
2016-11-28 01:28:24 +00:00
d42ae715b8
Sfinv: Add sfinv to allow tabs to be added to the inventory
2016-11-27 03:27:12 +00:00
022d22ceca
Creative: Fix missing item bug caused by 'start_i' value
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This fixes the missing item issue in creative inventory caused by using
1 instead of 0 for 'start_i'.
2016-11-18 05:38:25 +00:00
5868274b00
Creative: Fix crash when turning on creative in-game
2016-11-07 14:13:10 +00:00
53179b8d10
Creative: Use element instead of parameter to disable close on enter
2016-10-08 18:02:14 +01:00
6171fb43f0
Change WTFPL to MIT (part 3)
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Relicense WTFPL media to CC BY-SA 3.0.
Various corrections and edits.
2016-09-07 04:44:53 +01:00
7d70d25eeb
Licenses: Change WTFPL to MIT (part 2)
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Add license.txt files.
Update and improve README.txt files.
Corrections to part 1.
2016-09-06 04:45:23 +01:00
e9d26e2ee3
Licenses: Change WTFPL to MIT (part 1)
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Part 1: All mods except default and xpanes.
Add license.txt files.
Add missing README.txt files.
Check and update copyright years for all contributors.
Improve text format and make more consistent.
2016-09-05 05:54:33 +01:00
0664570d22
Creative: Make dig times near-identical for nodes of all levels
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Dig time is modified according to difference (leveldiff) between tool
'maxlevel' and node 'level'. Digtime is divided by the larger of leveldiff
and 1. In creative mode, where the hand is redefined to have maxlevel 3,
this results in higher level nodes taking significantly longer to break.
Now, to speed up digging, hand 'maxlevel' and 'digtime' have been
increased such that nodes of differing levels have an insignificant
effect on digtime. Dig time for all nodes is now identical to that of, for
example, dirt nodes.
2016-09-03 01:07:49 +01:00