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Creative: Skip redundant refreshes, fix reset button (#2611)
Skips redundant calls to creative.update_creative_inventory and fixes the 'Reset' button which double-refreshed the filter cache.
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@ -25,7 +25,9 @@ function creative.init_creative_inventory(player)
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player_inventory[player_name] = {
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size = 0,
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filter = "",
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start_i = 0
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start_i = 0,
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old_filter = nil, -- use only for caching in update_creative_inventory
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old_content = nil
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}
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minetest.create_detached_inventory("creative_" .. player_name, {
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@ -74,6 +76,12 @@ function creative.update_creative_inventory(player_name, tab_content)
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creative.init_creative_inventory(minetest.get_player_by_name(player_name))
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local player_inv = minetest.get_inventory({type = "detached", name = "creative_" .. player_name})
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if inv.filter == inv.old_filter and tab_content == inv.old_content then
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return
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end
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inv.old_filter = inv.filter
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inv.old_content = tab_content
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local items = inventory_cache[tab_content] or init_creative_cache(tab_content)
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local creative_list = {}
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@ -119,8 +127,7 @@ function creative.register_tab(name, title, items)
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local player_name = player:get_player_name()
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creative.update_creative_inventory(player_name, items)
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local inv = player_inventory[player_name]
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local start_i = inv.start_i or 0
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local pagenum = math.floor(start_i / (4*8) + 1)
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local pagenum = math.floor(inv.start_i / (4*8) + 1)
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local pagemax = math.ceil(inv.size / (4*8))
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local esc = minetest.formspec_escape
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return sfinv.make_formspec(player, context,
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@ -143,7 +150,7 @@ function creative.register_tab(name, title, items)
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"field_close_on_enter[creative_filter;false]" ..
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"field[0.3,4.2;2.8,1.2;creative_filter;;" .. esc(inv.filter) .. "]" ..
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"listring[detached:creative_" .. player_name .. ";main]" ..
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"list[detached:creative_" .. player_name .. ";main;0,0;8,4;" .. tostring(start_i) .. "]" ..
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"list[detached:creative_" .. player_name .. ";main;0,0;8,4;" .. tostring(inv.start_i) .. "]" ..
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creative.formspec_add, true)
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end,
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on_enter = function(self, player, context)
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@ -161,13 +168,11 @@ function creative.register_tab(name, title, items)
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if fields.creative_clear then
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inv.start_i = 0
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inv.filter = ""
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creative.update_creative_inventory(player_name, items)
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sfinv.set_player_inventory_formspec(player, context)
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elseif fields.creative_search or
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fields.key_enter_field == "creative_filter" then
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inv.start_i = 0
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inv.filter = fields.creative_filter:lower()
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creative.update_creative_inventory(player_name, items)
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sfinv.set_player_inventory_formspec(player, context)
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elseif not fields.quit then
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local start_i = inv.start_i or 0
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