Lorenzo
59da46c80b
Add sapling growth APIs ( #3053 )
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Co-authored-by: Lars Müller <34514239+appgurueu@users.noreply.github.com>
Co-authored-by: sfan5 <sfan5@live.de>
2023-09-12 15:43:41 +02:00
sfan5
fbbc7fc996
player_api: Prevent knockback when player is set as attached
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This is not directly related to player models but fits well
as a convenience feature in player_api.
2020-03-17 22:08:36 +01:00
Zaoqi
1082466796
Rename core
to minetest
( #2552 )
2019-12-29 12:28:30 +01:00
Bartosz
dd71dcbcf6
boats: Improve physics by implementing drag and friction forces
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Implement drag force according to the equation:
drag_force = drag_coefficient * speed ^2
Also add a small constant force to implement friction force.
2019-10-24 03:47:28 +01:00
sfan5
49cc4c7c63
Add loot to dungeons ( #1921 )
2017-10-27 13:34:41 +02:00
Ekdohibs
e2b3ab768a
Fix .luacheckrc (missing Settings class)
2017-04-11 16:53:38 +02:00
Auke Kok
0850314d74
luacheck 0.19.0 complains about unpack()
.
2017-03-11 18:38:56 -08:00
Diego Martínez
496521f4a1
Fix some warnings.
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Also fixes the failing travis checks.
2017-03-05 09:27:53 +00:00
paramat
09a229b412
Update 'nodeupdate()' to 'check_for_falling()' API
2016-11-22 05:55:36 +00:00
tenplus1
6fdfd2554c
Tnt: Various optimisations
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Pass nodename to tnt.burn function where possible to reduce
use of 'get_node'.
Change 'ipairs' to 'pairs'.
Use 'nodeupdate_single(pos)' instead of 'nodeupdate(pos)' to
avoid every node triggering recursion, the loop itself takes
the place of recursion and works upwards through horizontal
planes as required.
2016-10-10 03:16:41 +01:00
Tim
b408e9cce6
Let Travis-CI automatically run luacheck on the game
2016-08-09 03:47:11 +01:00