sfan5
3f7cd062c3
Fix trapdoor infotext to correctly describe the type of trapdoor
2019-09-20 20:56:20 +02:00
sfan5
09bed49b5a
Fix door infotext to correctly describe the type of door
2019-09-20 20:10:58 +02:00
leucome
00f9287075
Leafdecay: Use param2 ~= 1 instead of param2 == 0
2019-09-19 02:13:18 +01:00
An0n3m0us
cbb0529ace
Set fuel percentage to decrease ( #2481 )
2019-09-19 00:36:50 +02:00
sfan5
b4c7522248
Fix more translation strings ( #2487 )
2019-09-18 20:38:27 +02:00
mbartlett21
c42a525ce8
Add option for non-jumpable fences and walls
...
Add an option, default disabled, to extend the collision boxes upwards.
2019-09-16 21:38:02 +01:00
An0n3m0us
1f7ea89cb6
Add missing infotext to nodes ( #2477 )
2019-09-14 20:30:26 +02:00
sfan5
888383a812
Fix water no longer waving
...
broken by bb9279ccb8
2019-09-14 14:30:44 +02:00
An0n3m0us
88114a74e9
Add vessels group to firefly vessel
2019-09-13 20:47:09 +02:00
sfan5
e4adb01fbf
Fix and improve translation strings ( #2471 )
2019-09-12 19:03:10 +02:00
Paramat
ea992bdace
Add initial environmental sounds mod with flowing water sounds
...
default:river_water_source can also create sound if desired as
rivers are considered to be flowing water.
A simple mod for now, with the intention to later use new engine
environmental sound features if/when they appear.
2019-09-12 00:46:40 +01:00
Yves Quemener
bb9279ccb8
Add support for MT 5 game translation (rebasing ) ( #2466 )
...
rebased #2368
2019-09-10 19:09:51 +02:00
mbartlett21
d99a176b69
Xpanes: Use 'swap node' instead of 'set node'
2019-09-06 21:39:23 +01:00
Paramat
e8097c9e87
Creative: Override the hand instead of re-registering
...
Allows the initial hand registration to alter the 'wield_scale' without
needing to also alter it in creative mod.
Also make default mod a dependency again, as the initial hand
registration is required.
2019-08-31 19:44:17 +01:00
Paramat
5c3e4b1d20
Spawn: Avoid spawning outside small worlds
...
Previously, the value of 'mapgen_limit' was not used to limit the
spawn position.
If a friendly-biome spawn point is not found within a small world,
spawn point falls back to the engine spawn point, which has a larger
chance of success.
2019-08-28 03:19:34 +01:00
TumeniNodes
553b0f9d72
Add new TNT sounds
2019-08-28 03:06:23 +01:00
Paul Ouellette
7269711911
Furnace: Improve fuel item replacement support
...
The output returned by `get_craft_result` has a replacements table that
contains any replacement items that could not be placed in the input
(due to the input stack having a count > 1). Put these replacements in
the dst list or drop them on the furnace.
2019-08-20 21:15:28 +02:00
coil
3a3f71aa50
Verify object is player before checking privs ( #2448 )
...
This prevents a crash when a 'nil' digger is passed by the engine to
minetest.node_dig.
2019-08-19 19:24:19 +02:00
Paramat
fac8f390b1
TNT: Remove unusable sounds, use temporary placeholders
2019-08-18 19:47:06 +01:00
Paramat
4eadf80634
Sfinv: Add and use a crafting arrow texture instead of using furnace arrow
2019-08-13 21:57:32 +01:00
Paul Ouellette
e5ebb36cd5
Furnace: Fix "output full" infotext
2019-08-11 16:28:02 +02:00
Paramat
2063fcd075
Make the creative mod hand dig 'dig_immediate' nodes fast
...
Engine change now makes this possible.
2019-08-03 20:51:58 +01:00
HybridDog
a2254bd0af
Warn when a mod registers a stairs node with an existing name
2019-08-01 21:55:26 +02:00
TumeniNodes
7f830124f7
Various mods: Use " " instead of ' ' for item names
2019-08-01 02:40:39 +01:00
TumeniNodes
a5bde8e9ba
Default: Use " " instead of ' ' for item names
2019-07-31 00:16:44 +01:00
Paramat
6716fc74ec
Add patches of bare 'dry dirt' to savanna
...
Tune noise to appear roughly where long dry grass is least dense and shortest.
2019-07-30 03:55:17 +01:00
TumeniNodes
c32b8adaa3
Add 'dry dirt' and 'dry dirt with dry grass' nodes for savanna biome
2019-07-26 17:50:44 +01:00
TumeniNodes
4282a93a02
Creative: Add 'default' as optional dependency
...
Fixes bugs caused by removing 'default' as a hard dependency.
2019-07-22 02:26:52 +01:00
Paramat
d16612c1cb
Add new, longer 'default_grass_side' texture
...
Update side texture to match the new top texture.
3/4 side coverage instead of 1/2,
2019-07-22 02:18:20 +01:00
Paramat
9fe877ef99
Creative: Remove unnecessary dependency on 'default'
2019-07-21 03:24:47 +01:00
sfan5
9b226c7045
Switch to mod.conf, delete deprecated depends.txt
2019-07-17 00:38:23 +02:00
sfan5
773011fd85
Fix potential crash when few loot items are registered
2019-07-16 23:29:29 +02:00
sfan5
c3403936d3
Fix luacheck warning
2019-07-16 23:17:14 +02:00
sfan5
b701e500aa
Support for icesheet dungeons in dungeon_loot
2019-07-16 22:26:35 +02:00
sfan5
37710866f0
Switch dungeon type detection to biome name
...
see #2400 , also removed a now unused alias
2019-07-16 22:26:35 +02:00
TumeniNodes
bfb84da39c
Add new 'default_grass' texture
2019-07-15 17:43:05 +01:00
Paramat
3bca295da8
New lighter, greyer permafrost texture
2019-07-13 23:35:25 +01:00
acmgit
83fb6fe872
Remove stack_max from bucket:bucket_empty
2019-07-13 17:47:45 +01:00
SmallJoker
95aaec6670
Allow opening chests when wielding corals
...
Code simplification by combining the on_place functions.
2019-07-12 20:01:27 +01:00
bell07
5b1d5819e5
Unify hotbar formspec for sfinv and creative
...
sfinv: Add lists above the content to support listrings in content.
Reuse sfinv inventory lists for creative.
2019-07-10 21:55:35 +01:00
luk3yx
3d530e0c25
intersects_protection(): Fix compatibility code
2019-07-03 19:10:39 +02:00
Paramat
e7be81242b
Define dungeon nodes in biome definitions ( #2400 )
...
Icesheet ice dungeons now have ice stairs.
Remove some now-unnecessary sandstone mapgen aliases, one
remains as it is required by the dungeon loot mod.
Re-arrange mapgen aliases to separate those needed for mgv6.
2019-07-01 21:58:47 +01:00
rubenwardy
a6a719967a
Use 9-slice background in formspec theme
2019-06-24 00:10:13 +01:00
t0ny2
54bb0afe7f
Make waterlily wave when placed on waving water
2019-06-16 22:09:36 +01:00
SmallJoker
0f771a27c3
Allow overriding default.after_place_leaves and default.grow_sapling
2019-06-07 20:35:24 +01:00
Paramat
ca7c131133
Large cactus schematic: Don't force-place root node
...
This schematic is used for sapling-grown large cacti, so should not
destroy the sand node below, as sand nodes are in short supply in
some situations.
Like trees, only force-place the node that replaces the sapling.
2019-06-07 20:34:13 +01:00
acmgit
61bfac0fa2
Prevent potential crash caused by moss growth ABM
2019-06-02 18:50:20 +01:00
An0n3m0us
e19f42d648
Add groups for tools and mushrooms ( #2378 )
2019-06-01 21:10:30 +02:00
Zweihorn
76a08a7058
wool: use global 'dye.dyes' table
2019-05-26 20:21:31 +01:00
Paramat
aee5ba64f9
Make cave liquids biome-determined
...
No longer use the hardcoded engine cave liquids.
Water only in '_ocean' biomes, water and lava in '_under' biomes.
2019-05-18 21:22:19 +01:00