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Commit Graph

188 Commits

Author SHA1 Message Date
10799db4cf Tweak capitalization in Esperanto translation 2024-01-28 11:42:02 +01:00
a3b171e317 Update Russian translation (#3058) 2023-12-30 11:32:05 +01:00
bff7596364 Update Ukrainian translation (#3070) 2023-11-04 16:40:07 +01:00
08e057bf1c Don't remove node above door if it's not a doors:hidden node (#3045) 2023-08-11 13:12:39 +02:00
2c1d9e1330 Flip item textures of glass doors (#3009) 2023-01-26 17:32:03 +01:00
26b2da2c08 Update Japanese translation (#3007)
Add missing translations
 Corrected mistranslations
 Revised translation to match Mineclone2
2023-01-21 09:43:53 +01:00
06daee4c6d Correct some Esperanto translations (#2910) 2022-07-25 13:26:49 +02:00
697b028e43 Update Lojban translation 2022-07-22 21:28:31 +02:00
b57700a75b Add polish translation (#2926) 2022-05-29 16:20:42 +02:00
638099c999 Fix incorrectly negated comparisons 2022-03-26 19:58:07 +01:00
172b62f802 Add trapdoor/door model specification (#2371) 2022-01-30 13:54:37 +01:00
a5547a3a76 Add ukrainian (uk) translation (#2921)
Co-authored-by: sfan5 <sfan5@live.de>
2022-01-30 00:35:28 +01:00
c8a1454e2b Fix and update Swedish translation (#2920) 2022-01-29 18:35:45 +01:00
75f9575557 Allow to set use_texture_alpha when registering a door
Co-Authored-By: Gregor Parzefall <gregor.parzefall@posteo.de>
2022-01-14 19:41:26 +01:00
3aaabce7a4 Convert door model to B3D (#2906)
Using a B3D model I worked out that it would be possible to have only two models (instead of the current four) for the doors and still keep all the mirroring correct when the door is open/closed.
2021-12-12 16:37:50 +01:00
5875820542 Use itemstack name when placing doors (#2888) 2021-10-31 19:17:31 +01:00
31f7d57889 Add and fix Japanese translation (#2904) 2021-10-31 19:17:21 +01:00
4b8b33587c Fix misuse of nodedef custom fields in fence gates
Custom fields must start with an underscore, this is very relevant for `sound` which is already defined by the engine.
2021-09-24 21:03:49 +02:00
953fcfe09e Improve zh_CN translation (#2885) 2021-09-04 23:37:39 +02:00
70500943f3 Fix problem with sharing table in door nodes Lua definitions
closes #2882
2021-06-06 19:24:10 +02:00
ddebdeccb1 Add open/close sound gains to the Doors API, balance sound levels (#2768) 2021-05-31 20:43:33 +01:00
c6171a8f29 Add Esperanto translation (#2739)
Co-authored-by: Jason Cartwright <cartwrightjason49@gmail.com>
2021-04-17 15:08:37 +02:00
2c9733ac45 Add Lojban translation (#2835) 2021-02-23 20:00:46 +01:00
b6377a7c0e Added Brazilian Portuguese translation (#2834)
Added the Brazilian Portuguese translation to all mods in the Minetest Game.
2021-02-23 20:00:02 +01:00
6bd059915c Safe texture compression (#2808)
Only a single program was used to safely compress all textures in MTG.

 * `optipng -o7 -zm1-9 -nc -strip all -clobber %%f`

The key command used is -nc, which stops color mode changes. I.e. any RGBA textures will remain RGBA textures, with none being changes to 8-bit indexed mode.

utils/optimize_textures.sh performs this compression automatically, assuming optipng is installed.
2021-02-12 20:55:18 +01:00
08b13c9efb Fix deprecated alpha / use_texture_alpha use 2021-02-07 11:48:05 +01:00
9d419bfac6 Update translation templates 2021-02-06 15:07:07 +01:00
ecfebe3c17 Revert "Correct door model dimensions (#2804)"
This introduces z-fighting so we'll just undo it. closes #2812
This reverts commit 3fdd5cdb5f.
2021-02-01 22:38:48 +01:00
3fdd5cdb5f Correct door model dimensions (#2804) 2021-01-30 15:22:22 +01:00
e6aec880de Use Minetest 5.3 'minetest.is_creative_enabled' API (#2795) 2020-12-13 18:59:19 +01:00
2953bf2bd6 Slovak translations (#2772) 2020-11-05 19:47:48 +01:00
6605724fe1 Add icons for invisible nodes (#2718) 2020-09-30 16:41:04 +01:00
25bf3fdc9c Update Chinese translation (#2730) 2020-09-02 18:30:38 +02:00
8c01a5b288 Add Indonesian translations (#2693) 2020-06-29 18:41:50 +02:00
16c950f688 doors: Update Italian translation (#2670) 2020-05-11 23:13:00 +02:00
ef45a8e148 doors: Remove unnecessary nodebox and empty texture (#2662) 2020-05-04 19:20:01 +02:00
189d2d9fb1 Fix door model UV for open and close (#2372)
Introduce _c and _d door types to correctly render the texture faces for the open and closed state.
2020-04-24 21:04:00 +02:00
05fad37b3c Sort items into correct categories (#2612) 2020-04-06 15:15:50 +02:00
91ac075cff Update Chinese Translation, Add Traditional Chinese Translation (#2596) 2020-03-02 21:53:12 +01:00
d3e26dba18 Convert minetest.sound_play uses to ephemeral 2020-02-05 22:24:23 +01:00
da39bae50e Add zh_CN translation 2020-01-22 19:09:38 +01:00
710605687b Add Malay translation 2019-11-30 17:31:40 +01:00
10dce79451 Add Swedish translation 2019-11-30 17:31:29 +01:00
6fea665fcc Add Russian translation (#2525) 2019-10-24 21:54:20 +02:00
93a49f082c Italian translation (#2491) 2019-10-12 14:30:37 +02:00
a00ff24df9 Spanish Translation (#2505) 2019-10-10 21:19:20 +02:00
0f369b43fe French translation (#2514) 2019-10-10 21:18:25 +02:00
106c36da33 Add translation templates and German translation 2019-09-22 13:42:40 +02:00
3f7cd062c3 Fix trapdoor infotext to correctly describe the type of trapdoor 2019-09-20 20:56:20 +02:00
09bed49b5a Fix door infotext to correctly describe the type of door 2019-09-20 20:10:58 +02:00