b4c7522248
Fix more translation strings ( #2487 )
2019-09-18 20:38:27 +02:00
c42a525ce8
Add option for non-jumpable fences and walls
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Add an option, default disabled, to extend the collision boxes upwards.
2019-09-16 21:38:02 +01:00
1f7ea89cb6
Add missing infotext to nodes ( #2477 )
2019-09-14 20:30:26 +02:00
888383a812
Fix water no longer waving
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broken by bb9279ccb8
2019-09-14 14:30:44 +02:00
88114a74e9
Add vessels group to firefly vessel
2019-09-13 20:47:09 +02:00
e4adb01fbf
Fix and improve translation strings ( #2471 )
2019-09-12 19:03:10 +02:00
ea992bdace
Add initial environmental sounds mod with flowing water sounds
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default:river_water_source can also create sound if desired as
rivers are considered to be flowing water.
A simple mod for now, with the intention to later use new engine
environmental sound features if/when they appear.
2019-09-12 00:46:40 +01:00
bb9279ccb8
Add support for MT 5 game translation (rebasing ) ( #2466 )
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rebased #2368
2019-09-10 19:09:51 +02:00
d99a176b69
Xpanes: Use 'swap node' instead of 'set node'
2019-09-06 21:39:23 +01:00
7e16ec7a2f
Convert README.txt to Markdown format
2019-09-05 22:39:24 +01:00
e8097c9e87
Creative: Override the hand instead of re-registering
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Allows the initial hand registration to alter the 'wield_scale' without
needing to also alter it in creative mod.
Also make default mod a dependency again, as the initial hand
registration is required.
2019-08-31 19:44:17 +01:00
5c3e4b1d20
Spawn: Avoid spawning outside small worlds
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Previously, the value of 'mapgen_limit' was not used to limit the
spawn position.
If a friendly-biome spawn point is not found within a small world,
spawn point falls back to the engine spawn point, which has a larger
chance of success.
2019-08-28 03:19:34 +01:00
553b0f9d72
Add new TNT sounds
2019-08-28 03:06:23 +01:00
7269711911
Furnace: Improve fuel item replacement support
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The output returned by `get_craft_result` has a replacements table that
contains any replacement items that could not be placed in the input
(due to the input stack having a count > 1). Put these replacements in
the dst list or drop them on the furnace.
2019-08-20 21:15:28 +02:00
3a3f71aa50
Verify object is player before checking privs ( #2448 )
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This prevents a crash when a 'nil' digger is passed by the engine to
minetest.node_dig.
2019-08-19 19:24:19 +02:00
fac8f390b1
TNT: Remove unusable sounds, use temporary placeholders
2019-08-18 19:47:06 +01:00
4eadf80634
Sfinv: Add and use a crafting arrow texture instead of using furnace arrow
2019-08-13 21:57:32 +01:00
e5ebb36cd5
Furnace: Fix "output full" infotext
2019-08-11 16:28:02 +02:00
2063fcd075
Make the creative mod hand dig 'dig_immediate' nodes fast
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Engine change now makes this possible.
2019-08-03 20:51:58 +01:00
a2254bd0af
Warn when a mod registers a stairs node with an existing name
2019-08-01 21:55:26 +02:00
7f830124f7
Various mods: Use " " instead of ' ' for item names
2019-08-01 02:40:39 +01:00
a5bde8e9ba
Default: Use " " instead of ' ' for item names
2019-07-31 00:16:44 +01:00
6716fc74ec
Add patches of bare 'dry dirt' to savanna
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Tune noise to appear roughly where long dry grass is least dense and shortest.
2019-07-30 03:55:17 +01:00
c32b8adaa3
Add 'dry dirt' and 'dry dirt with dry grass' nodes for savanna biome
2019-07-26 17:50:44 +01:00
4282a93a02
Creative: Add 'default' as optional dependency
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Fixes bugs caused by removing 'default' as a hard dependency.
2019-07-22 02:26:52 +01:00
d16612c1cb
Add new, longer 'default_grass_side' texture
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Update side texture to match the new top texture.
3/4 side coverage instead of 1/2,
2019-07-22 02:18:20 +01:00
9fe877ef99
Creative: Remove unnecessary dependency on 'default'
2019-07-21 03:24:47 +01:00
a81a7e0c78
Merge pull request #2322 from Calinou/travis-luacheck-color
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Enable colored Luacheck output on Travis CI
2019-07-17 00:38:30 +02:00
9b226c7045
Switch to mod.conf, delete deprecated depends.txt
2019-07-17 00:38:23 +02:00
773011fd85
Fix potential crash when few loot items are registered
2019-07-16 23:29:29 +02:00
c3403936d3
Fix luacheck warning
2019-07-16 23:17:14 +02:00
b701e500aa
Support for icesheet dungeons in dungeon_loot
2019-07-16 22:26:35 +02:00
37710866f0
Switch dungeon type detection to biome name
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see #2400 , also removed a now unused alias
2019-07-16 22:26:35 +02:00
bfb84da39c
Add new 'default_grass' texture
2019-07-15 17:43:05 +01:00
3bca295da8
New lighter, greyer permafrost texture
2019-07-13 23:35:25 +01:00
83fb6fe872
Remove stack_max from bucket:bucket_empty
2019-07-13 17:47:45 +01:00
95aaec6670
Allow opening chests when wielding corals
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Code simplification by combining the on_place functions.
2019-07-12 20:01:27 +01:00
5b1d5819e5
Unify hotbar formspec for sfinv and creative
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sfinv: Add lists above the content to support listrings in content.
Reuse sfinv inventory lists for creative.
2019-07-10 21:55:35 +01:00
3d530e0c25
intersects_protection(): Fix compatibility code
2019-07-03 19:10:39 +02:00
e7be81242b
Define dungeon nodes in biome definitions ( #2400 )
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Icesheet ice dungeons now have ice stairs.
Remove some now-unnecessary sandstone mapgen aliases, one
remains as it is required by the dungeon loot mod.
Re-arrange mapgen aliases to separate those needed for mgv6.
2019-07-01 21:58:47 +01:00
a6a719967a
Use 9-slice background in formspec theme
2019-06-24 00:10:13 +01:00
54bb0afe7f
Make waterlily wave when placed on waving water
2019-06-16 22:09:36 +01:00
0f771a27c3
Allow overriding default.after_place_leaves and default.grow_sapling
2019-06-07 20:35:24 +01:00
ca7c131133
Large cactus schematic: Don't force-place root node
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This schematic is used for sapling-grown large cacti, so should not
destroy the sand node below, as sand nodes are in short supply in
some situations.
Like trees, only force-place the node that replaces the sapling.
2019-06-07 20:34:13 +01:00
61bfac0fa2
Prevent potential crash caused by moss growth ABM
2019-06-02 18:50:20 +01:00
e19f42d648
Add groups for tools and mushrooms ( #2378 )
2019-06-01 21:10:30 +02:00
76a08a7058
wool: use global 'dye.dyes' table
2019-05-26 20:21:31 +01:00
80c10cee15
Capitalize author in game.conf to match ContentDB
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The author is used to track packages for updating, so it should match.
2019-05-26 20:16:52 +01:00
aee5ba64f9
Make cave liquids biome-determined
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No longer use the hardcoded engine cave liquids.
Water only in '_ocean' biomes, water and lava in '_under' biomes.
2019-05-18 21:22:19 +01:00
5c48c76aa2
Fix trapdoor side textures and orientations
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Previously, opening a trapdoor caused the side textures to flip.
Fix the incorrect textures.
Also add a texture transform to a tile of the open trapdoor, such
that the closed trapdoor sides use the lower part of the texture
and the open trapdoor sides use the higher part.
Clean up some codestyle issues.
2019-05-03 23:49:07 +01:00