PilzAdam
91c0e3f18a
Add VanessaE's selection box for apples, saplings and papyrus
2012-11-25 18:55:38 +02:00
PilzAdam
ee44186ec9
Add Calinou's improved default textures
2012-11-25 18:55:38 +02:00
MirceaKitsune
e1176fcb57
Fix attachment test script and unregistered entities. Thanks jin_xi for this
2012-11-25 18:55:38 +02:00
MirceaKitsune
74a78a6d03
b3d, you have failed me. x model format, you're in
...
Entries for the newly added animation features
Update player script to work with the latest code
Add a test case for attachments. A LUA entity is attached to the player with a specified name 10 seconds after the server starts
Add a detachment test case (5 seconds after attaching)
Update function names, plus add a test case for both player to player and lua-entity to player attachments
2012-11-25 18:55:38 +02:00
MirceaKitsune
1fa8e78bc5
Add script to turn players into meshes, ticks every 1 second
...
Trigger the player.lua file in init.lua
Commit the ugly and temporary test model and texture. We'll get to a real animated player mesh once the code for that is ready
Set visual_size accordingly so the player model doesn't stretch vertically (default of the sprite player)
Attempt to use the b3d model format, although it doesn't seem to work so far
2012-11-25 18:55:38 +02:00
Perttu Ahola
df3a694099
Swap out pixel-perfect nyan cat by request of Chris Torres
2012-11-09 20:16:14 +02:00
PilzAdam
ff9e2a75ee
Update default_water.png to the new water textures
2012-11-04 11:55:35 +01:00
PilzAdam
4a68126a2b
Add animation for water
2012-11-02 18:24:25 +01:00
darkrose
25a6cd866b
Merge pull request #18 from darkrose/master
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stop using hacks for sign input
2012-11-01 11:07:17 -07:00
PilzAdam
e5502c9415
Move falling to builtin
2012-10-31 19:09:17 +01:00
darkrose
e5e62f9085
formspec changes
2012-10-29 02:03:27 +10:00
Perttu Ahola
87a1e37d34
Update invsize[8,9;] -> size[8,9]
2012-09-03 17:38:32 +03:00
Perttu Ahola
6ad1d56b3d
Remove obsolete metadata_name field
2012-09-03 17:30:07 +03:00
Perttu Ahola
0722c8064b
Animated torches
2012-09-03 00:22:06 +03:00
Perttu Ahola
d98eab6a84
Fix crash when furnace is full
2012-08-12 17:10:28 +03:00
Perttu Ahola
7db7ea543f
Remove some unwanted items from the creative inventory
2012-07-26 00:08:47 +03:00
Perttu Ahola
81afea1c00
Use new creative mode inventory properly
2012-07-25 18:05:13 +03:00
Perttu Ahola
6de625c67f
Use improved inventory callbacks
2012-07-25 15:14:36 +03:00
Perttu Ahola
e550a0e26f
Update locked chest metadata to new metadata inventory API
2012-07-25 02:40:26 +03:00
Perttu Ahola
c7b624d67c
Remove /give, /giveme, /spawnentity and /pulverize as they are now implemented by the engine
2012-07-23 17:43:47 +03:00
Perttu Ahola
6ba4f01d0b
Make fire a tiny bit less eager to jump everywhere
2012-07-21 03:08:59 +03:00
user
537344bc62
Make rails selectable.
...
Rails weren't selectable, and couldn't be removed from a map asides from
using worldedit (or maybe sand)
2012-06-20 04:33:26 +00:00
Perttu Ahola
d05002ecc0
Rename crack.png to crack_anylength.png as required by new engine (needed for proper texture pack compatibility)
2012-06-16 20:49:37 +03:00
Perttu Ahola
d817c9babe
Add flowing lava animation and update some field names
2012-06-16 17:19:35 +03:00
Perttu Ahola
4e996ffa35
Update license in all READMEs (forgot to do that)
2012-06-09 13:33:05 +03:00
Perttu Ahola
1dd62938c1
Use traditional mese texture
2012-06-08 01:43:08 +03:00
Perttu Ahola
9a624d85d0
Change license to LGPLv2/later, as agreed major contributors
2012-06-05 18:58:30 +03:00
Perttu Ahola
a93527dfb6
Proper top/bottom textures for active furnace
2012-06-05 02:13:12 +03:00
Perttu Ahola
fcaacdb4ad
Fire visualization in furnace menu
2012-06-04 00:14:45 +03:00
darkrose
dd9b33db67
Use new node metadata API for chests and furnaces; use cisoun's textures
2012-06-03 22:51:57 +03:00
Perttu Ahola
894f98d878
Fix typo in nyan cat generation
2012-05-20 18:32:58 +03:00
Perttu Ahola
3a1a7d511d
Improve style of item descriptions
2012-05-20 16:02:51 +03:00
Perttu Ahola
53e9b0e107
Re-implement nyancat generation in Lua (they don't occur in the exact same spots, though)
2012-05-20 15:30:27 +03:00
Perttu Ahola
216227bac3
Tune ore generation
2012-05-20 14:32:19 +03:00
Perttu Ahola
1a62348e44
Attempt to balance cutting of wood with axes vs. swords
2012-05-20 14:32:01 +03:00
Perttu Ahola
3aac1adb15
Make falling nodes fall into all non-walkable nodes
2012-04-08 18:59:24 +03:00
Perttu Ahola
2302e55dbb
Rework falling node code (now based on the falling_node group)
2012-04-08 17:49:02 +03:00
Perttu Ahola
279eff9a7f
Add fire. Lava can cause it, and you can /giveme fire:basic_flame.
2012-04-08 15:32:31 +03:00
Perttu Ahola
df2037b886
Add 'flammable' group to suitable nodes (and a bit of other things)
2012-04-08 01:03:50 +03:00
Perttu Ahola
ccf3b71c28
Generate slightly less shrubs
2012-04-08 00:32:13 +03:00
Perttu Ahola
5296dc1518
Generate dry shrubs on deserts
2012-04-08 00:09:49 +03:00
Perttu Ahola
51fce37fc1
Tune cactus generation
2012-04-07 19:45:40 +03:00
Perttu Ahola
9207e9af46
Digging desert stone gives desert stone
2012-04-07 18:00:06 +03:00
Perttu Ahola
befc604af3
Add cactus generation, desert_sand and desert_stone
2012-04-07 15:37:31 +03:00
Perttu Ahola
5f6039bc3c
papyrus generation
2012-04-07 14:09:07 +03:00
Perttu Ahola
4abfcda81f
Optimize leaf decay based on EnvRef:find_node_near
2012-04-06 22:57:55 +03:00
Perttu Ahola
95f4ccab51
Move map generator stuff around a bit and generate coal and iron deep underground
2012-04-04 15:43:17 +03:00
Perttu Ahola
dee4b328a3
Make it not possible to get coal by cooking trees
2012-04-01 15:30:07 +03:00
Perttu Ahola
60c16eb57b
Spread load better in leaf decay trunk caching
2012-04-01 13:46:46 +03:00
Perttu Ahola
68504124d7
Fix leaf decay at borders of the active block area
2012-03-31 16:37:23 +03:00