d7ec666d88
At last, we have a player.
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Consists of a simple standi animation currently being looped.
Compatible with any MineCraft skin, no texture included on GIT for licensing reasons.
Walk animations for the player (forward, backward, strafe left and strafe right). This commit removes other test cases from the default script, so that player.lua can be brought to what it's intended for
Punch / mine animation, and some consistency improvements to the player script
2012-11-25 18:55:39 +02:00
91c0e3f18a
Add VanessaE's selection box for apples, saplings and papyrus
2012-11-25 18:55:38 +02:00
ee44186ec9
Add Calinou's improved default textures
2012-11-25 18:55:38 +02:00
e1176fcb57
Fix attachment test script and unregistered entities. Thanks jin_xi for this
2012-11-25 18:55:38 +02:00
74a78a6d03
b3d, you have failed me. x model format, you're in
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Entries for the newly added animation features
Update player script to work with the latest code
Add a test case for attachments. A LUA entity is attached to the player with a specified name 10 seconds after the server starts
Add a detachment test case (5 seconds after attaching)
Update function names, plus add a test case for both player to player and lua-entity to player attachments
2012-11-25 18:55:38 +02:00
1fa8e78bc5
Add script to turn players into meshes, ticks every 1 second
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Trigger the player.lua file in init.lua
Commit the ugly and temporary test model and texture. We'll get to a real animated player mesh once the code for that is ready
Set visual_size accordingly so the player model doesn't stretch vertically (default of the sprite player)
Attempt to use the b3d model format, although it doesn't seem to work so far
2012-11-25 18:55:38 +02:00
df3a694099
Swap out pixel-perfect nyan cat by request of Chris Torres
2012-11-09 20:16:14 +02:00
68020d2e93
Dont allow the bucket to replace nodes that are not buildable to
2012-11-09 15:25:21 +01:00
30d582296b
Follow the naming convention and make the first letter Bucket capitalized
2012-11-06 20:38:40 +01:00
ff9e2a75ee
Update default_water.png to the new water textures
2012-11-04 11:55:35 +01:00
4a68126a2b
Add animation for water
2012-11-02 18:24:25 +01:00
e0fe1a08c5
Fix slab -> full block transformation
2012-11-02 12:28:23 +01:00
25a6cd866b
Merge pull request #18 from darkrose/master
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stop using hacks for sign input
2012-11-01 11:07:17 -07:00
e5502c9415
Move falling to builtin
2012-10-31 19:09:17 +01:00
e5e62f9085
formspec changes
2012-10-29 02:03:27 +10:00
a399f648e7
Emtpy bucket
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-> Empty bucket
2012-10-09 09:05:00 -07:00
87a1e37d34
Update invsize[8,9;] -> size[8,9]
2012-09-03 17:38:32 +03:00
6ad1d56b3d
Remove obsolete metadata_name field
2012-09-03 17:30:07 +03:00
d3d3e76447
Update tile_images
2012-09-03 17:30:05 +03:00
794c68b32b
Vessels
2012-09-03 00:22:23 +03:00
0722c8064b
Animated torches
2012-09-03 00:22:06 +03:00
d98eab6a84
Fix crash when furnace is full
2012-08-12 17:10:28 +03:00
61a9bb2b47
Fix crash when a player happens to join the server quicker than the creative inventory filler is called
2012-08-12 17:03:05 +03:00
32ee20ebe7
Use working shapeless multigroup recipes for dyeing wool
2012-07-26 13:48:34 +03:00
937ec64ee6
Make wools colorable by any dye (not just the ones in the dye mod)
2012-07-26 04:05:39 +03:00
7db7ea543f
Remove some unwanted items from the creative inventory
2012-07-26 00:08:47 +03:00
319ac40fa5
Move creative_inventory to creative
2012-07-25 20:37:47 +03:00
cd4e86773f
Add description to bucket to make it show in creative inventory
2012-07-25 18:28:21 +03:00
8643caac3c
Add visible page number to creative inventory
2012-07-25 18:18:34 +03:00
81afea1c00
Use new creative mode inventory properly
2012-07-25 18:05:13 +03:00
a29819ebee
Add creative mode inventory as a mod
2012-07-25 18:04:25 +03:00
6de625c67f
Use improved inventory callbacks
2012-07-25 15:14:36 +03:00
e550a0e26f
Update locked chest metadata to new metadata inventory API
2012-07-25 02:40:26 +03:00
8739c4e737
Wool
2012-07-24 18:23:46 +03:00
3ea6096a7a
Dyes
2012-07-24 18:20:37 +03:00
f2916c0a31
mods/doors: make variables local
2012-07-24 17:44:26 +03:00
c7b624d67c
Remove /give, /giveme, /spawnentity and /pulverize as they are now implemented by the engine
2012-07-23 17:43:47 +03:00
6ba4f01d0b
Make fire a tiny bit less eager to jump everywhere
2012-07-21 03:08:59 +03:00
a9da19c590
Merge pull request #3 from sfan5/master
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Fix Lava Bucket in Furnace
2012-07-20 13:44:01 -07:00
8c8b4b005e
Fix Lava Bucket as Fuel
2012-07-20 08:26:05 +02:00
537344bc62
Make rails selectable.
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Rails weren't selectable, and couldn't be removed from a map asides from
using worldedit (or maybe sand)
2012-06-20 04:33:26 +00:00
274f280e10
Add flipped stair recipe for silly minecrafters and make slabs convert to full cubes when placed on each other
2012-06-17 19:47:17 +03:00
3c8d4879a1
Stairs and slabs
2012-06-17 17:46:36 +03:00
d05002ecc0
Rename crack.png to crack_anylength.png as required by new engine (needed for proper texture pack compatibility)
2012-06-16 20:49:37 +03:00
d817c9babe
Add flowing lava animation and update some field names
2012-06-16 17:19:35 +03:00
4e996ffa35
Update license in all READMEs (forgot to do that)
2012-06-09 13:33:05 +03:00
1dd62938c1
Use traditional mese texture
2012-06-08 01:43:08 +03:00
9a624d85d0
Change license to LGPLv2/later, as agreed major contributors
2012-06-05 18:58:30 +03:00
a93527dfb6
Proper top/bottom textures for active furnace
2012-06-05 02:13:12 +03:00
fcaacdb4ad
Fire visualization in furnace menu
2012-06-04 00:14:45 +03:00