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Commit Graph

13 Commits

Author SHA1 Message Date
cupofinsane
5175897cdc Alias string to cotton
Cotton plants used to drop strings, now they drop farming:cotton. Some mods (namely, throwing) still use farming:string, therefore we need farming:string to be equal farming:cotton.
2014-07-13 20:04:14 +02:00
webdesigner97
60ccb522d4 Make farming more flexible
- API {farming.register_hoe(), farming.register_plant()}
- Fertilities -> Plant only grow on soil with a fitting fertility, e.g. Wheat only grows on grassland, while cotton grows in deserts and grassland)
- New soil: Desert Sand
- Place seeds instead of plants
2014-07-05 16:03:24 +02:00
BlockMen
f85e9ba691 Add mese and diamond hoe, new tool textures 2014-07-05 16:02:34 +02:00
BlockMen
07d3981d61 Fix farming (caused by outdated pull) 2014-07-05 15:56:53 +02:00
Vanessa Ezekowitz
b3f4f406c4 Modify default grasses rather than entirely re-defining them
Also, move "waving = 1" property for grasses/shrubs over to default/nodes.lua
and put all instances of this property right under the drawtype, since they
are directly related and depend on the above.
2014-07-05 15:56:15 +02:00
RealBadAngel
81e9a7cb36 Add waving property for leaves and plants. 2013-12-03 19:15:19 +01:00
ShadowNinja
7b8ad5786c Add and use the stick group 2013-11-01 11:34:24 -04:00
Novatux
066d23cdfd Change hoe_on_use to farming.hoe_on_use, for use and override by mods. 2013-11-01 16:31:01 +01:00
hdastwb
02bfcae53d Add support for walkable plants 2013-07-11 02:44:37 +02:00
PilzAdam
29f1f01f37 Increase chance for getting seeds 2013-06-03 01:15:40 +02:00
PilzAdam
31a74ede18 Replace minetest.env: with minetest. 2013-05-25 00:40:03 +02:00
Casimir
814959cc28 Fix typo for droping seeds 2013-05-24 15:04:44 +02:00
PilzAdam
5d11a34b04 Add farming mod 2013-05-21 18:53:10 +02:00