a587972010
Flower spread ABM: Optimise
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Match maximum spread density to maximum mapgen density for flowers.
Place 3 flora nodes at once instead of 1.
Change ABM chance value to 300 to match previous spread rate.
ABM becomes 3 times less intensive.
2018-02-04 02:34:36 +00:00
d5907d5f1e
Doors: Avoid crash on nil player in 'can dig door'
2018-02-03 03:54:03 +00:00
12f1703537
Add fireflies mod
2018-02-03 03:53:03 +00:00
8f85ca57f3
Intersects_protection(): Remove from Minetest Game
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Add compatibility code with deprecation warning.
2018-02-03 03:46:13 +00:00
496a1a24d2
Add obsidian_pane ( #2035 )
2018-01-31 20:53:49 +01:00
5f121b586d
Stairs: unbind table groups ( #2036 )
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Unbind table groups for base block, stairs, slabs.
2018-01-31 20:49:27 +01:00
ee6d2f2468
Dungeon loot: Reduce maximum processed rooms to 8
2018-01-23 06:43:49 +00:00
41a4073d4c
Creative: New textures for less distortion
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Use 128px textures with a slight blur to reduce distortion caused
by formspec texture scaling.
Cross is shifted slightly up and left to compensate for formspec
button image shift.
2018-01-23 06:43:46 +00:00
a6aa68d5b4
default:dirt_with_snow: Re-add to soil group
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Previously, saplings were not growing if the dirt they are on turned to
'dirt with snow' before growth.
Also for consistency with other dirt nodes.
2018-01-23 06:43:40 +00:00
223562d687
Dry shrub: Use plantlike meshoption for bushy appearence
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Adjust selectionbox width for a better fit and consistency with other
grasses.
2018-01-02 22:45:47 +00:00
f52085a40f
Biomes: Make coastal grassy dune biomes larger
2018-01-02 22:45:39 +00:00
faa088e2c5
Xpanes: Add optional 'use_texture_alpha' parameter to registration
2018-01-02 22:43:42 +00:00
bd0c627a20
Furnace: Fix being able to cook items without enough fuel
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This was triggered when too much time had elapsed when timer was called.
Also, fix timer resolution giving free fuel time.
2018-01-02 22:41:50 +00:00
d1ece74652
Resize junglegrass selection box
2017-12-24 20:50:51 +00:00
d1db66bf4f
Ferns: Add 3 sizes for coniferous forest biome
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Remove flowers from coniferous forest.
Add 'dirt with coniferous litter' to farming mod overrides.
2017-12-24 20:50:44 +00:00
8ab7c54d76
Biomes: Add 'dirt with coniferous litter' node for coniferous forest
2017-12-24 00:33:21 +00:00
5b57815af1
creative: Add missing tooltips.
2017-12-22 22:57:24 +01:00
dfe74948e2
creative: Use icons for buttons.
2017-12-22 22:57:24 +01:00
62d5d5954e
Book textures: Reset colour profiles to remove warnings
2017-12-20 20:46:41 +00:00
d603707e1a
Dirt sounds: Remove extreme sub frequencies, trim for zero amplitude starts
2017-12-20 20:46:33 +00:00
5134510356
Replace setpos with set_pos in sethome
2017-12-16 05:10:35 +00:00
21b3c841bd
Default texture licenses: Move some to CC BY-SA 3.0. Remove WTFPL
2017-12-11 15:58:32 +00:00
0c841771a7
Book textures: Replace with more original textures
2017-12-11 15:58:32 +00:00
0132bfe41e
Stairs: Improve inner/outer stair descriptions. Code cleanup
2017-12-11 15:58:25 +00:00
7a4b1e0ce1
Default: Make burntimes more rational and consistent
2017-12-05 21:24:02 +01:00
2824e4bb7c
Binoculars: Update to use 'zoom_fov' player property
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In survival mode, zoom is disabled, the binoculars item is needed to
allow a zoom with a 10 degree FOV, realistic for compact binoculars.
Creative mode or per-player creative privilege allows a zoom with a
15 degree field of view (the default MT engine zoom FOV).
2017-12-04 02:54:20 +00:00
ed83e30d68
Default: Make burntimes more rational and consistent
2017-11-27 01:52:02 +00:00
2c5670563a
Flowers: Add black tulip, green chrysanthemum
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Adds a direct resource of green dye, and a flower resource of black dye.
Completes the colour sequence: red, orange, yellow, green, blue, violet.
Makes all base dyes cultivatable and sustainable, without the presence
of coal.
Add the new flowers to the world with the same density variation as the
others, but obviously with different noise seeds. Results in more flowers
in a world and more variety of flower combinations.
2017-11-27 01:51:33 +00:00
b75a17984a
Default: Expose open_chests and chest_lid_obstructed
2017-11-27 01:50:37 +00:00
0216fa08ec
Add nil checks for placer
2017-11-19 23:03:38 +01:00
ca3e807d35
Creative: Make the placenode registration check for non-player placers
2017-11-19 23:03:38 +01:00
ca38bb2390
Creative: Make handle_node_drops override work for non-player diggers
2017-11-19 23:03:38 +01:00
7d07c52d09
Books: Convert \r to \n
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Some files or editors may use \r instand of \n like notepad++. If you copy
text written in notepad++ and pasted into the book. The book will only have
one page.
2017-11-19 23:03:38 +01:00
532013a032
Creative: Cache inventory items on load
2017-11-19 23:03:38 +01:00
a52622669f
TNT: Add tnt.boom defaults
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This adds def, def.radius and def.damage_radius defaults to the
tnt.boom() function if they aren't specified on call.
2017-11-19 23:03:38 +01:00
ce5e668681
Bones: Return bones when taking the last ItemStack
2017-11-19 23:03:38 +01:00
6530fa914b
Flowers: Add waterlily right-click checks
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Check for on_rightclick functions of nodes when holding a waterlily.
2017-11-19 23:03:38 +01:00
86eb0e1617
Sfinv: Remove possibility of infinite loop when homepage doesn't exist
2017-11-19 23:03:38 +01:00
93fb9b36ce
Sfinv: Rename navigation tabs to reduce chance of a conflict
2017-11-19 23:03:38 +01:00
09e3505ea1
Chests: Fix locked chest protection against explosions ( #1886 )
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Fixes #1885
2017-11-19 23:03:38 +01:00
cecbfc1676
Chests: Fix open chest after player leave ( #1884 )
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This should fix the chest staying open when a player disconnects while inside.
2017-11-19 23:03:38 +01:00
fba6f6a4cf
TNT: Add explode_center flag
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Add 'explode_centre' flag which when false explodes as normal and when true runs on_blast on centre node as well as dropping items.
2017-11-19 23:03:38 +01:00
6053456af1
Mushroom spread: Optimise and make overridable
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Move mushroom spread ABM action into a global and overridable function.
Optimise spread code.
Reduce spread range to reduce spread through walls.
2017-11-19 23:03:38 +01:00
cc2f75b2f9
Register fence: Allow setting nodedefs to 'false'
2017-11-19 23:03:38 +01:00
b6ef71c92e
TNT's tnt:boom cleanup ( #1868 )
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The tnt:boom node doesn't actually need the on_construct and on_timer functions to remove the node after 0.4 seconds as the tnt_explode function already does this beforehand.
2017-11-19 23:03:38 +01:00
876da2fbc6
Beds: Do not crash when placing in an unknown node
2017-11-19 23:03:38 +01:00
ea45ca57a5
Lava cooling: Increase interval to 2
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An excessive load has been reported caused by the node searching, so even
when no lava is present.
2017-11-19 23:03:34 +01:00
6fa3ebfa75
Carts: Check for last pathfinder predition too Minor fix to reduce cart jitter slightly
2017-11-19 22:57:28 +01:00
efe6fb6dfb
TNT: Only burn visually connected powder ( #1857 )
2017-11-19 22:57:28 +01:00
1aeb2baa91
Creative: Prevent unauthorized item access ( #1840 )
2017-11-19 22:57:28 +01:00