Compare commits
1 Commits
Author | SHA1 | Date | |
---|---|---|---|
226ccd07b7 |
0
.gitignore
vendored
Normal file → Executable file
17
.luacheckrc
@ -1,17 +0,0 @@
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unused_args = false
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allow_defined_top = true
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read_globals = {
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"DIR_DELIM",
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"minetest", "core",
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"dump",
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"vector",
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"VoxelManip", "VoxelArea",
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"PseudoRandom", "ItemStack",
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}
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-- Overwrites minetest.handle_node_drops
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files["mods/creative/init.lua"].globals = { "minetest" }
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-- Don't report on legacy definitions of globals.
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files["mods/default/legacy.lua"].global = false
|
12
.travis.yml
@ -1,12 +0,0 @@
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language: generic
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sudo: false
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addons:
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apt:
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packages:
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- luarocks
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before_install:
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- luarocks install --local luacheck
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script:
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- $HOME/.luarocks/bin/luacheck --no-color ./mods
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notifications:
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email: false
|
0
README.txt
Normal file → Executable file
2
game.conf
Normal file → Executable file
@ -1 +1 @@
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name = Minetest Game
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name = MinetestForFun Game
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186
game_api.txt
Normal file → Executable file
@ -70,17 +70,7 @@ Beds API
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Creative API
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------------
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Use `creative.register_tab(name, title, items)` to add a tab with filtered items.
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For example,
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creative.register_tab("tools", "Tools", minetest.registered_tools)
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is used to show all tools. Name is used in the sfinv page name, title is the
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human readable title.
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The contents of `creative.formspec_add` is appended to every creative inventory
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page. Mods can use it to add additional formspec elements onto the default
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creative inventory formspec to be drawn after each update.
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A global string called `creative.formspec_add` was added which allows mods to add additional formspec elements onto the default creative inventory formspec to be drawn after each update.
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Doors API
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---------
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@ -401,100 +391,6 @@ set a players home position and teleport a player to home position.
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* return value: false if player cannot be sent home, otherwise true
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Sfinv API
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---------
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### sfinv Methods
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* sfinv.set_player_inventory_formspec(player, context) - builds page formspec
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and calls set_inventory_formspec().
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If context is nil, it is either found or created.
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* sfinv.get_formspec(player, context) - builds current page's formspec
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* sfinv.get_nav_fs(player, context, nav, current_idx) - see above
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* sfinv.get_homepage_name(player) - get the page name of the first page to show to a player
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* sfinv.make_formspec(player, context, content, show_inv, size) - adds a theme to a formspec
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* show_inv, defaults to false. Whether to show the player's main inventory
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* size, defaults to `size[8,8.6]` if not specified
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* sfinv.register_page(name, def) - register a page, see section below
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* sfinv.override_page(name, def) - overrides fields of an page registered with register_page.
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* Note: Page must already be defined, (opt)depend on the mod defining it.
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### sfinv Members
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* pages - table of pages[pagename] = def
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* pages_unordered - array table of pages in order of addition (used to build navigation tabs).
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* contexts - contexts[playername] = player_context
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* enabled - set to false to disable. Good for inventory rehaul mods like unified inventory
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### Context
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A table with these keys:
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* page - current page name
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* nav - a list of page names
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* nav_titles - a list of page titles
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* nav_idx - current nav index (in nav and nav_titles)
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* any thing you want to store
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* sfinv will clear the stored data on log out / log in
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### sfinv.register_page
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sfinv.register_page(name, def)
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def is a table containing:
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* `title` - human readable page name (required)
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* `get(self, player, context)` - returns a formspec string. See formspec variables. (required)
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* `is_in_nav(self, player, context)` - return true to show in the navigation (the tab header, by default)
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* `on_player_receive_fields(self, player, context, fields)` - on formspec submit.
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* `on_enter(self, player, context)` - called when the player changes pages, usually using the tabs.
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* `on_leave(self, player, context)` - when leaving this page to go to another, called before other's on_enter
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### get formspec
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Use sfinv.make_formspec to apply a layout:
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return sfinv.make_formspec(player, context, [[
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list[current_player;craft;1.75,0.5;3,3;]
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list[current_player;craftpreview;5.75,1.5;1,1;]
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image[4.75,1.5;1,1;gui_furnace_arrow_bg.png^[transformR270]
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listring[current_player;main]
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listring[current_player;craft]
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image[0,4.25;1,1;gui_hb_bg.png]
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image[1,4.25;1,1;gui_hb_bg.png]
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image[2,4.25;1,1;gui_hb_bg.png]
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image[3,4.25;1,1;gui_hb_bg.png]
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image[4,4.25;1,1;gui_hb_bg.png]
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image[5,4.25;1,1;gui_hb_bg.png]
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image[6,4.25;1,1;gui_hb_bg.png]
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image[7,4.25;1,1;gui_hb_bg.png]
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]], true)
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See above (methods section) for more options.
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### Customising themes
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Simply override this function to change the navigation:
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function sfinv.get_nav_fs(player, context, nav, current_idx)
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return "navformspec"
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end
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And override this function to change the layout:
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function sfinv.make_formspec(player, context, content, show_inv, size)
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local tmp = {
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size or "size[8,8.6]",
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theme_main,
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sfinv.get_nav_fs(player, context, context.nav_titles, context.nav_idx),
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content
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}
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if show_inv then
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tmp[4] = theme_inv
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end
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return table.concat(tmp, "")
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end
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Stairs API
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----------
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@ -754,83 +650,3 @@ Trees
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* `default.grow_new_snowy_pine_tree(pos)`
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* Grows a new design snowy pine tree at pos
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Carts
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-----
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carts.register_rail(
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"mycarts:myrail", -- Rail name
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nodedef, -- standard nodedef
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railparams -- rail parameter struct (optional)
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)
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railparams = {
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on_step(obj, dtime), -- Event handler called when
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-- cart is on rail
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acceleration, -- integer acceleration factor (negative
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-- values to brake)
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}
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The event handler is called after all default calculations
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are made, so the custom on_step handler can override things
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like speed, acceleration, player attachment. The handler will
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likely be called many times per second, so the function needs
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to make sure that the event is handled properly.
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Key API
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-------
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The key API allows mods to add key functionality to nodes that have
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ownership or specific permissions. Using the API will make it so
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that a node owner can use skeleton keys on their nodes to create keys
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for that node in that location, and give that key to other players,
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allowing them some sort of access that they otherwise would not have
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due to node protection.
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To make your new nodes work with the key API, you need to register
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two callback functions in each nodedef:
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`on_key_use(pos, player)`
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* Is called when a player right-clicks (uses) a normal key on your
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* node.
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* `pos` - position of the node
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* `player` - PlayerRef
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* return value: none, ignored
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The `on_key_use` callback should validate that the player is wielding
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a key item with the right key meta secret. If needed the code should
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deny access to the node functionality.
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If formspecs are used, the formspec callbacks should duplicate these
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checks in the metadata callback functions.
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`on_skeleton_key_use(pos, player, newsecret)`
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* Is called when a player right-clicks (uses) a skeleton key on your
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* node.
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* `pos` - position of the node
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* `player` - PlayerRef
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* `newsecret` - a secret value(string)
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* return values:
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* `secret` - `nil` or the secret value that unlocks the door
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* `name` - a string description of the node ("a locked chest")
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* `owner` - name of the node owner
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The `on_skeleton_key_use` function should validate that the player has
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the right permissions to make a new key for the item. The newsecret
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value is useful if the node has no secret value. The function should
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store this secret value somewhere so that in the future it may compare
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key secrets and match them to allow access. If a node already has a
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secret value, the function should return that secret value instead
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of the newsecret value. The secret value stored for the node should
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not be overwritten, as this would invalidate existing keys.
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Aside from the secret value, the function should retun a descriptive
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name for the node and the owner name. The return values are all
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encoded in the key that will be given to the player in replacement
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for the wielded skeleton key.
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if `nil` is returned, it is assumed that the wielder did not have
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permissions to create a key for this node, and no key is created.
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|
BIN
menu/header.png
Before Width: | Height: | Size: 1.9 KiB After Width: | Height: | Size: 904 B |
0
menu/icon.png
Normal file → Executable file
Before Width: | Height: | Size: 2.9 KiB After Width: | Height: | Size: 2.9 KiB |
3
minetest.conf
Normal file → Executable file
@ -0,0 +1,3 @@
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# Enable jungles on new worlds, disable biome blend and mud flow (faster, looks better).
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mgv6_spflags = jungles, nobiomeblend, nomudflow
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disable_fire = true
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|
3
minetest.conf.example
Normal file → Executable file
@ -24,9 +24,6 @@
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# 'permanent flame' nodes will remain with either setting.
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#enable_fire = true
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# Enable flame sound.
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#flame_sound = true
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# Whether the stuff in initial_stuff should be given to new players
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#give_initial_stuff = false
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#initial_stuff = default:pick_steel,default:axe_steel,default:shovel_steel,default:torch 99,default:cobble 99
|
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|
9
mods/_misc_init/init.lua
Executable file
@ -0,0 +1,9 @@
|
||||
----------------------------------------
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-- Server Misc Mod - pre-default init --
|
||||
----------------------------------------
|
||||
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local cwd = minetest.get_modpath(minetest.get_current_modname())
|
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|
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-- Inventory refill function override
|
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-- see https://github.com/MinetestForFun/server-minetestforfun/issues/462
|
||||
dofile(cwd.."/inventory_rotate_node.lua")
|
22
mods/_misc_init/inventory_rotate_node.lua
Normal file
@ -0,0 +1,22 @@
|
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--rewrite function minetest.rotate_node(itemstack, placer, pointed_thing) to refill inventory
|
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local old_rotate_node = minetest.rotate_node
|
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function minetest.rotate_node(itemstack, placer, pointed_thing)
|
||||
local stack_name = itemstack:get_name()
|
||||
local ret = old_rotate_node(itemstack, placer, pointed_thing)
|
||||
if ret:get_count() == 0 and not minetest.setting_getbool("creative_mode") then
|
||||
local index = placer:get_wield_index()
|
||||
local inv = placer:get_inventory()
|
||||
if inv:get_list("main") then
|
||||
for i, stack in ipairs(inv:get_list("main")) do
|
||||
if i ~= index and stack:get_name() == stack_name then
|
||||
ret:add_item(stack)
|
||||
stack:clear()
|
||||
inv:set_stack("main", i, stack)
|
||||
minetest.log("action", "Inventory Tweaks: refilled stack("..stack_name..") of " .. placer:get_player_name())
|
||||
break
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
return ret
|
||||
end
|
44
mods/beds/README.txt
Normal file → Executable file
@ -1,26 +1,30 @@
|
||||
Minetest Game mod: beds
|
||||
=======================
|
||||
See license.txt for license information.
|
||||
by BlockMen (c) 2014-2015
|
||||
|
||||
Authors of source code
|
||||
----------------------
|
||||
Originally by BlockMen (MIT)
|
||||
Various Minetest developers and contributors (MIT)
|
||||
Version: 1.1.1
|
||||
|
||||
Authors of media (textures)
|
||||
---------------------------
|
||||
BlockMen (CC BY-SA 3.0)
|
||||
About
|
||||
~~~~~
|
||||
This mod adds a bed to Minetest which allows to skip the night. To sleep rightclick the bed, if playing
|
||||
in singleplayer mode the night gets skipped imideatly. If playing on server you get shown how many other
|
||||
players are in bed too. If all players are sleeping the night gets skipped aswell. Also the night skip can be forced
|
||||
if more than 50% of the players are lying in bed and use this option.
|
||||
|
||||
This mod adds a bed to Minetest which allows to skip the night.
|
||||
To sleep, rightclick the bed. If playing in singleplayer mode the night gets skipped
|
||||
immediately. If playing multiplayer you get shown how many other players are in bed too,
|
||||
if all players are sleeping the night gets skipped. The night skip can be forced if more
|
||||
than 50% of the players are lying in bed and use this option.
|
||||
Another feature is a controled respawning. If you have slept in bed (not just lying in it) your respawn point
|
||||
is set to the beds location and you will respawn there after death.
|
||||
You can disable the respawn at beds by setting "enable_bed_respawn = false" in minetest.conf
|
||||
You can also disable the night skip feature by setting "enable_bed_night_skip = false" in minetest.conf or by using
|
||||
the /set command ingame.
|
||||
|
||||
Another feature is a controlled respawning. If you have slept in bed (not just lying in
|
||||
it) your respawn point is set to the beds location and you will respawn there after
|
||||
death.
|
||||
You can disable the respawn at beds by setting "enable_bed_respawn = false" in
|
||||
minetest.conf.
|
||||
You can disable the night skip feature by setting "enable_bed_night_skip = false" in
|
||||
minetest.conf or by using the /set command in-game.
|
||||
|
||||
License of source code, textures: WTFPL
|
||||
---------------------------------------
|
||||
(c) Copyright BlockMen (2014-2015)
|
||||
|
||||
|
||||
This program is free software. It comes without any warranty, to
|
||||
the extent permitted by applicable law. You can redistribute it
|
||||
and/or modify it under the terms of the Do What The Fuck You Want
|
||||
To Public License, Version 2, as published by Sam Hocevar. See
|
||||
http://sam.zoy.org/wtfpl/COPYING for more details.
|
||||
|
119
mods/beds/api.lua
Normal file → Executable file
@ -1,27 +1,3 @@
|
||||
|
||||
local reverse = true
|
||||
|
||||
local function destruct_bed(pos, n)
|
||||
local node = minetest.get_node(pos)
|
||||
local other
|
||||
|
||||
if n == 2 then
|
||||
local dir = minetest.facedir_to_dir(node.param2)
|
||||
other = vector.subtract(pos, dir)
|
||||
elseif n == 1 then
|
||||
local dir = minetest.facedir_to_dir(node.param2)
|
||||
other = vector.add(pos, dir)
|
||||
end
|
||||
|
||||
if reverse then
|
||||
reverse = not reverse
|
||||
minetest.remove_node(other)
|
||||
minetest.check_for_falling(other)
|
||||
else
|
||||
reverse = not reverse
|
||||
end
|
||||
end
|
||||
|
||||
function beds.register_bed(name, def)
|
||||
minetest.register_node(name .. "_bottom", {
|
||||
description = def.description,
|
||||
@ -33,7 +9,7 @@ function beds.register_bed(name, def)
|
||||
paramtype2 = "facedir",
|
||||
is_ground_content = false,
|
||||
stack_max = 1,
|
||||
groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 3, bed = 1},
|
||||
groups = {snappy = 1, choppy = 2, oddly_breakable_by_hand = 2, flammable = 3, bed = 1},
|
||||
sounds = default.node_sound_wood_defaults(),
|
||||
node_box = {
|
||||
type = "fixed",
|
||||
@ -43,59 +19,42 @@ function beds.register_bed(name, def)
|
||||
type = "fixed",
|
||||
fixed = def.selectionbox,
|
||||
},
|
||||
|
||||
on_place = function(itemstack, placer, pointed_thing)
|
||||
local under = pointed_thing.under
|
||||
local pos
|
||||
if minetest.registered_items[minetest.get_node(under).name].buildable_to then
|
||||
pos = under
|
||||
else
|
||||
pos = pointed_thing.above
|
||||
after_place_node = function(pos, placer, itemstack)
|
||||
local n = minetest.get_node_or_nil(pos)
|
||||
if not n or not n.param2 then
|
||||
minetest.remove_node(pos)
|
||||
return true
|
||||
end
|
||||
|
||||
if minetest.is_protected(pos, placer:get_player_name()) and
|
||||
not minetest.check_player_privs(placer, "protection_bypass") then
|
||||
minetest.record_protection_violation(pos, placer:get_player_name())
|
||||
return itemstack
|
||||
local dir = minetest.facedir_to_dir(n.param2)
|
||||
local p = vector.add(pos, dir)
|
||||
local n2 = minetest.get_node_or_nil(p)
|
||||
local def = n2 and minetest.registered_items[n2.name]
|
||||
if not def or not def.buildable_to then
|
||||
minetest.remove_node(pos)
|
||||
return true
|
||||
end
|
||||
|
||||
local node_def = minetest.registered_nodes[minetest.get_node(pos).name]
|
||||
if not node_def or not node_def.buildable_to then
|
||||
return itemstack
|
||||
end
|
||||
|
||||
local dir = minetest.dir_to_facedir(placer:get_look_dir())
|
||||
local botpos = vector.add(pos, minetest.facedir_to_dir(dir))
|
||||
|
||||
if minetest.is_protected(botpos, placer:get_player_name()) and
|
||||
not minetest.check_player_privs(placer, "protection_bypass") then
|
||||
minetest.record_protection_violation(botpos, placer:get_player_name())
|
||||
return itemstack
|
||||
end
|
||||
|
||||
local botdef = minetest.registered_nodes[minetest.get_node(botpos).name]
|
||||
if not botdef or not botdef.buildable_to then
|
||||
return itemstack
|
||||
end
|
||||
|
||||
minetest.set_node(pos, {name = name .. "_bottom", param2 = dir})
|
||||
minetest.set_node(botpos, {name = name .. "_top", param2 = dir})
|
||||
|
||||
if not minetest.setting_getbool("creative_mode") then
|
||||
itemstack:take_item()
|
||||
end
|
||||
return itemstack
|
||||
minetest.set_node(p, {name = n.name:gsub("%_bottom", "_top"), param2 = n.param2})
|
||||
return false
|
||||
end,
|
||||
|
||||
on_destruct = function(pos)
|
||||
destruct_bed(pos, 1)
|
||||
local n = minetest.get_node_or_nil(pos)
|
||||
if not n then return end
|
||||
local dir = minetest.facedir_to_dir(n.param2)
|
||||
local p = vector.add(pos, dir)
|
||||
local n2 = minetest.get_node(p)
|
||||
if minetest.get_item_group(n2.name, "bed") == 2 and n.param2 == n2.param2 then
|
||||
minetest.remove_node(p)
|
||||
end
|
||||
end,
|
||||
|
||||
on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
|
||||
after_dig_node = function(pos, oldnode, oldmetadata, digger)
|
||||
local name = digger:get_player_name()
|
||||
if not name or name == "" then return end
|
||||
beds.spawn[name] = nil
|
||||
beds.save_spawns()
|
||||
end,
|
||||
on_rightclick = function(pos, node, clicker)
|
||||
beds.on_rightclick(pos, clicker)
|
||||
return itemstack
|
||||
end,
|
||||
|
||||
on_rotate = function(pos, node, user, mode, new_param2)
|
||||
local dir = minetest.facedir_to_dir(node.param2)
|
||||
local p = vector.add(pos, dir)
|
||||
@ -113,8 +72,8 @@ function beds.register_bed(name, def)
|
||||
end
|
||||
local newp = vector.add(pos, minetest.facedir_to_dir(new_param2))
|
||||
local node3 = minetest.get_node_or_nil(newp)
|
||||
local node_def = node3 and minetest.registered_nodes[node3.name]
|
||||
if not node_def or not node_def.buildable_to then
|
||||
local def = node3 and minetest.registered_nodes[node3.name]
|
||||
if not def or not def.buildable_to then
|
||||
return false
|
||||
end
|
||||
if minetest.is_protected(newp, user:get_player_name()) then
|
||||
@ -122,10 +81,9 @@ function beds.register_bed(name, def)
|
||||
return false
|
||||
end
|
||||
node.param2 = new_param2
|
||||
-- do not remove_node here - it will trigger destroy_bed()
|
||||
minetest.set_node(p, {name = "air"})
|
||||
minetest.set_node(pos, node)
|
||||
minetest.set_node(newp, {name = name .. "_top", param2 = new_param2})
|
||||
minetest.swap_node(pos, node)
|
||||
minetest.remove_node(p)
|
||||
minetest.set_node(newp, {name = node.name:gsub("%_bottom", "_top"), param2 = new_param2})
|
||||
return true
|
||||
end,
|
||||
})
|
||||
@ -137,20 +95,17 @@ function beds.register_bed(name, def)
|
||||
paramtype2 = "facedir",
|
||||
is_ground_content = false,
|
||||
pointable = false,
|
||||
groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 3, bed = 2},
|
||||
groups = {snappy = 1, choppy = 2, oddly_breakable_by_hand = 2, flammable = 3, bed = 2},
|
||||
sounds = default.node_sound_wood_defaults(),
|
||||
drop = name .. "_bottom",
|
||||
node_box = {
|
||||
type = "fixed",
|
||||
fixed = def.nodebox.top,
|
||||
},
|
||||
on_destruct = function(pos)
|
||||
destruct_bed(pos, 2)
|
||||
end,
|
||||
})
|
||||
|
||||
minetest.register_alias(name, name .. "_bottom")
|
||||
|
||||
-- register recipe
|
||||
minetest.register_craft({
|
||||
output = name,
|
||||
recipe = def.recipe
|
||||
|
150
mods/beds/beds.lua
Normal file → Executable file
@ -1,37 +1,36 @@
|
||||
-- Fancy shaped bed
|
||||
|
||||
beds.register_bed("beds:fancy_bed", {
|
||||
description = "Fancy Bed",
|
||||
inventory_image = "beds_bed_fancy.png",
|
||||
wield_image = "beds_bed_fancy.png",
|
||||
tiles = {
|
||||
bottom = {
|
||||
"beds_bed_top1.png",
|
||||
for _, colour in pairs({"red", "white", "black", "blue", "green"}) do-- fancy shaped bed
|
||||
beds.register_bed("beds:fancy_bed_" .. colour, {
|
||||
description = "Fancy Bed (" .. colour .. ")",
|
||||
inventory_image = "beds_bed_fancy_" .. colour .. ".png",
|
||||
wield_image = "beds_bed_fancy_" .. colour .. ".png",
|
||||
tiles = {
|
||||
bottom = {
|
||||
"beds_bed_top1_" .. colour .. ".png",
|
||||
"default_wood.png",
|
||||
"beds_bed_side1.png",
|
||||
"beds_bed_side1.png^[transformFX",
|
||||
"beds_bed_side1_" .. colour .. ".png",
|
||||
"beds_bed_side1_" .. colour .. ".png^[transformFX",
|
||||
"default_wood.png",
|
||||
"beds_bed_foot.png",
|
||||
},
|
||||
top = {
|
||||
"beds_bed_top2.png",
|
||||
"beds_bed_foot_" .. colour .. ".png",
|
||||
},
|
||||
top = {
|
||||
"beds_bed_top2_" .. colour .. ".png",
|
||||
"default_wood.png",
|
||||
"beds_bed_side2.png",
|
||||
"beds_bed_side2.png^[transformFX",
|
||||
"beds_bed_side2_" .. colour .. ".png",
|
||||
"beds_bed_side2_" .. colour .. ".png^[transformFX",
|
||||
"beds_bed_head.png",
|
||||
"default_wood.png",
|
||||
}
|
||||
},
|
||||
nodebox = {
|
||||
bottom = {
|
||||
}
|
||||
},
|
||||
nodebox = {
|
||||
bottom = {
|
||||
{-0.5, -0.5, -0.5, -0.375, -0.065, -0.4375},
|
||||
{0.375, -0.5, -0.5, 0.5, -0.065, -0.4375},
|
||||
{-0.5, -0.375, -0.5, 0.5, -0.125, -0.4375},
|
||||
{-0.5, -0.375, -0.5, -0.4375, -0.125, 0.5},
|
||||
{0.4375, -0.375, -0.5, 0.5, -0.125, 0.5},
|
||||
{-0.4375, -0.3125, -0.4375, 0.4375, -0.0625, 0.5},
|
||||
},
|
||||
top = {
|
||||
},
|
||||
top = {
|
||||
{-0.5, -0.5, 0.4375, -0.375, 0.1875, 0.5},
|
||||
{0.375, -0.5, 0.4375, 0.5, 0.1875, 0.5},
|
||||
{-0.5, 0, 0.4375, 0.5, 0.125, 0.5},
|
||||
@ -39,66 +38,55 @@ beds.register_bed("beds:fancy_bed", {
|
||||
{-0.5, -0.375, -0.5, -0.4375, -0.125, 0.5},
|
||||
{0.4375, -0.375, -0.5, 0.5, -0.125, 0.5},
|
||||
{-0.4375, -0.3125, -0.5, 0.4375, -0.0625, 0.4375},
|
||||
}
|
||||
},
|
||||
selectionbox = {-0.5, -0.5, -0.5, 0.5, 0.06, 1.5},
|
||||
recipe = {
|
||||
{"", "", "group:stick"},
|
||||
{"wool:red", "wool:red", "wool:white"},
|
||||
{"group:wood", "group:wood", "group:wood"},
|
||||
},
|
||||
})
|
||||
|
||||
-- Simple shaped bed
|
||||
|
||||
beds.register_bed("beds:bed", {
|
||||
description = "Simple Bed",
|
||||
inventory_image = "beds_bed.png",
|
||||
wield_image = "beds_bed.png",
|
||||
tiles = {
|
||||
bottom = {
|
||||
"beds_bed_top_bottom.png^[transformR90",
|
||||
"default_wood.png",
|
||||
"beds_bed_side_bottom_r.png",
|
||||
"beds_bed_side_bottom_r.png^[transformfx",
|
||||
"beds_transparent.png",
|
||||
"beds_bed_side_bottom.png"
|
||||
}
|
||||
},
|
||||
top = {
|
||||
"beds_bed_top_top.png^[transformR90",
|
||||
selectionbox = {-0.5, -0.5, -0.5, 0.5, 0.06, 1.5},
|
||||
recipe = {
|
||||
{"", "", "group:stick"},
|
||||
{"wool:" .. colour, "wool:" .. colour, "wool:white"},
|
||||
{"group:wood", "group:wood", "group:wood"},
|
||||
},
|
||||
})
|
||||
|
||||
-- simple shaped bed
|
||||
beds.register_bed("beds:bed_" .. colour, {
|
||||
description = "Simple Bed (" .. colour .. ")",
|
||||
inventory_image = "beds_bed_" .. colour .. ".png",
|
||||
wield_image = "beds_bed_" .. colour .. ".png",
|
||||
tiles = {
|
||||
bottom = {
|
||||
"beds_bed_top_bottom_" .. colour .. ".png^[transformR90",
|
||||
"default_wood.png",
|
||||
"beds_bed_side_top_r.png",
|
||||
"beds_bed_side_top_r.png^[transformfx",
|
||||
"beds_bed_side_bottom_r_" .. colour .. ".png",
|
||||
"beds_bed_side_bottom_r_" .. colour .. ".png^[transformfx",
|
||||
"beds_transparent.png",
|
||||
"beds_bed_side_bottom_" .. colour .. ".png"
|
||||
},
|
||||
top = {
|
||||
"beds_bed_top_top_" .. colour .. ".png^[transformR90",
|
||||
"default_wood.png",
|
||||
"beds_bed_side_top_r_" .. colour .. ".png",
|
||||
"beds_bed_side_top_r_" .. colour .. ".png^[transformfx",
|
||||
"beds_bed_side_top.png",
|
||||
"beds_transparent.png",
|
||||
}
|
||||
},
|
||||
nodebox = {
|
||||
bottom = {-0.5, -0.5, -0.5, 0.5, 0.06, 0.5},
|
||||
top = {-0.5, -0.5, -0.5, 0.5, 0.06, 0.5},
|
||||
},
|
||||
selectionbox = {-0.5, -0.5, -0.5, 0.5, 0.06, 1.5},
|
||||
recipe = {
|
||||
{"wool:red", "wool:red", "wool:white"},
|
||||
{"group:wood", "group:wood", "group:wood"}
|
||||
},
|
||||
})
|
||||
}
|
||||
},
|
||||
nodebox = {
|
||||
bottom = {-0.5, -0.5, -0.5, 0.5, 0.06, 0.5},
|
||||
top = {-0.5, -0.5, -0.5, 0.5, 0.06, 0.5},
|
||||
},
|
||||
selectionbox = {-0.5, -0.5, -0.5, 0.5, 0.06, 1.5},
|
||||
recipe = {
|
||||
{"wool:" .. colour, "wool:" .. colour, "wool:white"},
|
||||
{"group:wood", "group:wood", "group:wood"}
|
||||
},
|
||||
|
||||
})
|
||||
end
|
||||
|
||||
-- Aliases for PilzAdam's beds mod
|
||||
|
||||
minetest.register_alias("beds:bed_bottom_red", "beds:bed_bottom")
|
||||
minetest.register_alias("beds:bed_top_red", "beds:bed_top")
|
||||
|
||||
-- Fuel
|
||||
|
||||
minetest.register_craft({
|
||||
type = "fuel",
|
||||
recipe = "beds:fancy_bed_bottom",
|
||||
burntime = 13,
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
type = "fuel",
|
||||
recipe = "beds:bed_bottom",
|
||||
burntime = 12,
|
||||
})
|
||||
minetest.register_alias("beds:bed", "beds:bed_red")
|
||||
minetest.register_alias("beds:fancy_bed", "beds:fancy_bed_red")
|
||||
minetest.register_alias("beds:bed_bottom", "beds:bed_red_bottom")
|
||||
minetest.register_alias("beds:bed_top", "beds:bed_red_top")
|
||||
minetest.register_alias("beds:fancy_bed_top", "beds:fancy_bed_red_top")
|
||||
minetest.register_alias("beds:fancy_bed_bottom", "beds:fancy_bed_red_bottom")
|
||||
|
1
mods/beds/depends.txt
Normal file → Executable file
@ -1,2 +1,3 @@
|
||||
default
|
||||
wool
|
||||
areas
|
||||
|
101
mods/beds/functions.lua
Normal file → Executable file
@ -6,14 +6,15 @@ if enable_respawn == nil then
|
||||
enable_respawn = true
|
||||
end
|
||||
|
||||
-- Helper functions
|
||||
|
||||
-- helper functions
|
||||
|
||||
local function get_look_yaw(pos)
|
||||
local n = minetest.get_node(pos)
|
||||
if n.param2 == 1 then
|
||||
return pi / 2, n.param2
|
||||
return pi/2, n.param2
|
||||
elseif n.param2 == 3 then
|
||||
return -pi / 2, n.param2
|
||||
return -pi/2, n.param2
|
||||
elseif n.param2 == 0 then
|
||||
return pi, n.param2
|
||||
else
|
||||
@ -69,8 +70,8 @@ local function lay_down(player, pos, bed_pos, state, skip)
|
||||
end
|
||||
|
||||
-- physics, eye_offset, etc
|
||||
player:set_eye_offset({x = 0, y = 0, z = 0}, {x = 0, y = 0, z = 0})
|
||||
player:set_look_horizontal(math.random(1, 180) / 100)
|
||||
player:set_eye_offset({x=0,y=0,z=0}, {x=0,y=0,z=0})
|
||||
player:set_look_yaw(math.random(1, 180)/100)
|
||||
default.player_attached[name] = false
|
||||
player:set_physics_override(1, 1, 1)
|
||||
hud_flags.wielditem = true
|
||||
@ -83,11 +84,11 @@ local function lay_down(player, pos, bed_pos, state, skip)
|
||||
player_in_bed = player_in_bed + 1
|
||||
|
||||
-- physics, eye_offset, etc
|
||||
player:set_eye_offset({x = 0, y = -13, z = 0}, {x = 0, y = 0, z = 0})
|
||||
player:set_eye_offset({x=0,y=-13,z=0}, {x=0,y=0,z=0})
|
||||
local yaw, param2 = get_look_yaw(bed_pos)
|
||||
player:set_look_horizontal(yaw)
|
||||
player:set_look_yaw(yaw)
|
||||
local dir = minetest.facedir_to_dir(param2)
|
||||
local p = {x = bed_pos.x + dir.x / 2, y = bed_pos.y, z = bed_pos.z + dir.z / 2}
|
||||
local p = {x=bed_pos.x+dir.x/2,y=bed_pos.y,z=bed_pos.z+dir.z/2}
|
||||
player:set_physics_override(0, 0, 0)
|
||||
player:setpos(p)
|
||||
default.player_attached[name] = true
|
||||
@ -100,16 +101,18 @@ end
|
||||
|
||||
local function update_formspecs(finished)
|
||||
local ges = #minetest.get_connected_players()
|
||||
local form_n
|
||||
local is_majority = (ges / 2) < player_in_bed
|
||||
local form_n = ""
|
||||
local is_majority = (ges/2) < player_in_bed
|
||||
|
||||
if finished then
|
||||
form_n = beds.formspec .. "label[2.7,11; Good morning.]"
|
||||
form_n = beds.formspec ..
|
||||
"label[2.7,11; Good morning.]"
|
||||
else
|
||||
form_n = beds.formspec .. "label[2.2,11;" .. tostring(player_in_bed) ..
|
||||
" of " .. tostring(ges) .. " players are in bed]"
|
||||
form_n = beds.formspec ..
|
||||
"label[2.2,11;"..tostring(player_in_bed).." of "..tostring(ges).." players are in bed]"
|
||||
if is_majority and is_night_skip_enabled() then
|
||||
form_n = form_n .. "button_exit[2,8;4,0.75;force;Force night skip]"
|
||||
form_n = form_n ..
|
||||
"button_exit[2,8;4,0.75;force;Force night skip]"
|
||||
end
|
||||
end
|
||||
|
||||
@ -119,10 +122,10 @@ local function update_formspecs(finished)
|
||||
end
|
||||
|
||||
|
||||
-- Public functions
|
||||
-- public functions
|
||||
|
||||
function beds.kick_players()
|
||||
for name, _ in pairs(beds.player) do
|
||||
for name,_ in pairs(beds.player) do
|
||||
local player = minetest.get_player_by_name(name)
|
||||
lay_down(player, nil, nil, false)
|
||||
end
|
||||
@ -130,6 +133,7 @@ end
|
||||
|
||||
function beds.skip_night()
|
||||
minetest.set_timeofday(0.23)
|
||||
beds.set_spawns()
|
||||
end
|
||||
|
||||
function beds.on_rightclick(pos, player)
|
||||
@ -148,7 +152,6 @@ function beds.on_rightclick(pos, player)
|
||||
-- move to bed
|
||||
if not beds.player[name] then
|
||||
lay_down(player, ppos, pos)
|
||||
beds.set_spawns() -- save respawn positions when entering bed
|
||||
else
|
||||
lay_down(player, nil, nil, false)
|
||||
end
|
||||
@ -172,20 +175,68 @@ function beds.on_rightclick(pos, player)
|
||||
end
|
||||
|
||||
|
||||
-- Callbacks
|
||||
-- Only register respawn callback if respawn enabled
|
||||
if enable_respawn then
|
||||
-- respawn player at bed if enabled and valid position is found
|
||||
minetest.register_on_respawnplayer(function(player)
|
||||
local name = player:get_player_name()
|
||||
local pos = beds.spawn[name]
|
||||
-- callbacks
|
||||
--[[ --MFF (Crabman) It's useless to read each join player, read only once at load. function moved/called in spawn.lua
|
||||
minetest.register_on_joinplayer(function(player)
|
||||
beds.read_spawns()
|
||||
end)
|
||||
--]]
|
||||
|
||||
|
||||
local dead_players = {}
|
||||
local have_areas_mod = false
|
||||
if (minetest.get_modpath("areas") ~= nil) and areas.getSpawn then
|
||||
have_areas_mod = true
|
||||
end
|
||||
|
||||
|
||||
local function teleport_player(player, clear)
|
||||
local name = player:get_player_name()
|
||||
if not name or name == "" then return false end
|
||||
if have_areas_mod and dead_players[name] ~= nil then
|
||||
local pos = areas:getSpawn(dead_players[name])
|
||||
if clear then
|
||||
dead_players[name] = nil
|
||||
end
|
||||
if pos then
|
||||
player:setpos(pos)
|
||||
return true
|
||||
end
|
||||
end)
|
||||
end
|
||||
if not enable_respawn then
|
||||
return false
|
||||
end
|
||||
local name = player:get_player_name()
|
||||
local pos = beds.spawn[name] or nil
|
||||
if pos then
|
||||
player:setpos(pos)
|
||||
return true
|
||||
end
|
||||
--if not areas or bed spawnpoint, tp to the spawn
|
||||
local spawn = minetest.string_to_pos(minetest.setting_get("static_spawnpoint") or "0,0,0")
|
||||
player:setpos(spawn)
|
||||
return false
|
||||
end
|
||||
|
||||
|
||||
minetest.register_on_dieplayer(function(player)
|
||||
local name = player:get_player_name()
|
||||
if not name or name == "" then return end
|
||||
if have_areas_mod then
|
||||
local pos = player:getpos()
|
||||
if pos then
|
||||
dead_players[name] = pos
|
||||
end
|
||||
end
|
||||
minetest.after(0.20, teleport_player, player) -- tp after all others on_dieplayer callback otherwise their pos is wrong
|
||||
end)
|
||||
|
||||
-- respawn player at bed if enabled and valid position is found
|
||||
minetest.register_on_respawnplayer(function(player)
|
||||
return teleport_player(player, true)
|
||||
end)
|
||||
|
||||
|
||||
minetest.register_on_leaveplayer(function(player)
|
||||
local name = player:get_player_name()
|
||||
lay_down(player, nil, nil, false, true)
|
||||
|
17
mods/beds/init.lua
Normal file → Executable file
@ -3,15 +3,14 @@ beds.player = {}
|
||||
beds.pos = {}
|
||||
beds.spawn = {}
|
||||
|
||||
beds.formspec = "size[8,15;true]" ..
|
||||
"bgcolor[#080808BB; true]" ..
|
||||
"button_exit[2,12;4,0.75;leave;Leave Bed]"
|
||||
beds.formspec = "size[8,15;true]"..
|
||||
"bgcolor[#080808BB; true]"..
|
||||
"button_exit[2,12;4,0.75;leave;Leave Bed]"
|
||||
|
||||
local modpath = minetest.get_modpath("beds")
|
||||
|
||||
-- Load files
|
||||
|
||||
dofile(modpath .. "/functions.lua")
|
||||
dofile(modpath .. "/api.lua")
|
||||
dofile(modpath .. "/beds.lua")
|
||||
dofile(modpath .. "/spawns.lua")
|
||||
-- load files
|
||||
dofile(modpath.."/functions.lua")
|
||||
dofile(modpath.."/api.lua")
|
||||
dofile(modpath.."/beds.lua")
|
||||
dofile(modpath.."/spawns.lua")
|
||||
|
@ -1,60 +0,0 @@
|
||||
License of source code
|
||||
----------------------
|
||||
|
||||
The MIT License (MIT)
|
||||
Copyright (C) 2014-2016 BlockMen
|
||||
Copyright (C) 2014-2016 Various Minetest developers and contributors
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy of this
|
||||
software and associated documentation files (the "Software"), to deal in the Software
|
||||
without restriction, including without limitation the rights to use, copy, modify, merge,
|
||||
publish, distribute, sublicense, and/or sell copies of the Software, and to permit
|
||||
persons to whom the Software is furnished to do so, subject to the following conditions:
|
||||
|
||||
The above copyright notice and this permission notice shall be included in all copies or
|
||||
substantial portions of the Software.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
|
||||
INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR
|
||||
PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE
|
||||
FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
|
||||
OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
|
||||
DEALINGS IN THE SOFTWARE.
|
||||
|
||||
For more details:
|
||||
https://opensource.org/licenses/MIT
|
||||
|
||||
|
||||
Licenses of media (textures)
|
||||
----------------------------
|
||||
|
||||
Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0)
|
||||
Copyright (C) 2014-2016 BlockMen
|
||||
|
||||
You are free to:
|
||||
Share — copy and redistribute the material in any medium or format.
|
||||
Adapt — remix, transform, and build upon the material for any purpose, even commercially.
|
||||
The licensor cannot revoke these freedoms as long as you follow the license terms.
|
||||
|
||||
Under the following terms:
|
||||
|
||||
Attribution — You must give appropriate credit, provide a link to the license, and
|
||||
indicate if changes were made. You may do so in any reasonable manner, but not in any way
|
||||
that suggests the licensor endorses you or your use.
|
||||
|
||||
ShareAlike — If you remix, transform, or build upon the material, you must distribute
|
||||
your contributions under the same license as the original.
|
||||
|
||||
No additional restrictions — You may not apply legal terms or technological measures that
|
||||
legally restrict others from doing anything the license permits.
|
||||
|
||||
Notices:
|
||||
|
||||
You do not have to comply with the license for elements of the material in the public
|
||||
domain or where your use is permitted by an applicable exception or limitation.
|
||||
No warranties are given. The license may not give you all of the permissions necessary
|
||||
for your intended use. For example, other rights such as publicity, privacy, or moral
|
||||
rights may limit how you use the material.
|
||||
|
||||
For more details:
|
||||
http://creativecommons.org/licenses/by-sa/3.0/
|
160
mods/beds/models/fancy_bed.obj
Executable file
@ -0,0 +1,160 @@
|
||||
# Blender v2.69 (sub 0) OBJ File: ''
|
||||
# www.blender.org
|
||||
mtllib fancy_bed.mtl
|
||||
o mattress_Mattress_nodebox-6_none.001_fancy_bed.png.001
|
||||
v 0.437500 -0.312500 -0.437501
|
||||
v 0.437500 -0.062500 -0.437501
|
||||
v 0.437500 -0.062500 1.437499
|
||||
v 0.437500 -0.312500 1.437499
|
||||
v -0.437500 -0.312500 -0.437501
|
||||
v -0.437500 -0.312500 1.437499
|
||||
v -0.437500 -0.062500 1.437499
|
||||
v -0.437500 -0.062500 -0.437501
|
||||
v 0.437500 -0.176793 -0.437501
|
||||
v -0.437500 -0.176793 -0.437501
|
||||
vt 0.000171 0.499972
|
||||
vt 0.000161 0.000182
|
||||
vt 0.999791 0.000253
|
||||
vt 0.999873 0.500022
|
||||
vt 0.749576 0.000208
|
||||
vt 0.749876 0.499854
|
||||
vt 0.999848 0.999750
|
||||
vt 0.000152 0.999750
|
||||
vt 0.749276 0.130648
|
||||
vt 0.000112 0.130648
|
||||
g mattress_Mattress_nodebox-6_none.001_fancy_bed.png.001_none.001_fancy_bed.png.001
|
||||
usemtl none.001_fancy_bed.png.001
|
||||
s off
|
||||
f 1/1 2/2 3/3 4/4
|
||||
f 5/2 6/3 7/4 8/1
|
||||
f 4/5 3/2 7/1 6/6
|
||||
f 1/1 4/4 6/7 5/8
|
||||
f 2/1 8/2 7/3 3/4
|
||||
f 8/2 2/5 9/9 10/10
|
||||
o wood_structure_Wood_structure_nodebox-4.001_none.002
|
||||
v 0.374999 -0.375000 1.437499
|
||||
v 0.374999 -0.125000 1.437499
|
||||
v 0.374999 -0.125000 1.499999
|
||||
v 0.374999 -0.375000 1.499999
|
||||
v -0.374999 -0.375000 1.437499
|
||||
v -0.374999 -0.375000 1.499999
|
||||
v -0.374999 -0.125000 1.499999
|
||||
v -0.374999 -0.125000 1.437499
|
||||
v -0.375000 -0.500000 1.437499
|
||||
v -0.375000 0.187500 1.437499
|
||||
v -0.375000 0.187500 1.499999
|
||||
v -0.375000 -0.500000 1.499999
|
||||
v -0.500000 -0.500000 1.437499
|
||||
v -0.500000 -0.500000 1.499999
|
||||
v -0.500000 0.187500 1.499999
|
||||
v -0.500000 0.187500 1.437499
|
||||
v -0.437500 -0.375000 -0.437501
|
||||
v -0.437500 -0.125000 -0.437501
|
||||
v -0.437500 -0.125000 1.437498
|
||||
v -0.437500 -0.375000 1.437498
|
||||
v -0.500000 -0.375000 -0.437501
|
||||
v -0.500000 -0.375000 1.437498
|
||||
v -0.500000 -0.125000 1.437498
|
||||
v -0.500000 -0.125000 -0.437501
|
||||
v 0.375001 -0.000000 1.437499
|
||||
v 0.375001 0.125000 1.437499
|
||||
v 0.375001 0.125000 1.499999
|
||||
v 0.375001 -0.000000 1.499999
|
||||
v -0.375001 -0.000000 1.437499
|
||||
v -0.375001 -0.000000 1.499999
|
||||
v -0.375001 0.125000 1.499999
|
||||
v -0.375001 0.125000 1.437499
|
||||
v 0.500000 -0.500000 1.437499
|
||||
v 0.500000 0.187500 1.437499
|
||||
v 0.500000 0.187500 1.499999
|
||||
v 0.500000 -0.500000 1.499999
|
||||
v 0.375000 -0.500000 1.437499
|
||||
v 0.375000 -0.500000 1.499999
|
||||
v 0.375000 0.187500 1.499999
|
||||
v 0.375000 0.187500 1.437499
|
||||
v 0.500000 -0.375000 -0.437501
|
||||
v 0.500000 -0.125000 -0.437501
|
||||
v 0.500000 -0.125000 1.437499
|
||||
v 0.500000 -0.375000 1.437499
|
||||
v 0.437500 -0.375000 -0.437501
|
||||
v 0.437500 -0.375000 1.437499
|
||||
v 0.437500 -0.125000 1.437499
|
||||
v 0.437500 -0.125000 -0.437501
|
||||
v -0.375000 -0.500000 -0.500000
|
||||
v -0.375000 -0.065000 -0.500000
|
||||
v -0.375000 -0.065000 -0.437500
|
||||
v -0.375000 -0.500000 -0.437500
|
||||
v -0.500000 -0.500000 -0.500000
|
||||
v -0.500000 -0.500000 -0.437500
|
||||
v -0.500000 -0.065000 -0.437500
|
||||
v -0.500000 -0.065000 -0.500000
|
||||
v 0.375006 -0.375000 -0.500000
|
||||
v 0.375006 -0.125000 -0.500000
|
||||
v 0.375006 -0.125000 -0.437500
|
||||
v 0.375006 -0.375000 -0.437500
|
||||
v -0.375006 -0.375000 -0.500000
|
||||
v -0.375006 -0.375000 -0.437500
|
||||
v -0.375006 -0.125000 -0.437500
|
||||
v -0.375006 -0.125000 -0.500000
|
||||
v 0.500000 -0.500000 -0.500000
|
||||
v 0.500000 -0.065000 -0.500000
|
||||
v 0.500000 -0.065000 -0.437500
|
||||
v 0.500000 -0.500000 -0.437500
|
||||
v 0.375000 -0.500000 -0.500000
|
||||
v 0.375000 -0.500000 -0.437500
|
||||
v 0.375000 -0.065000 -0.437500
|
||||
v 0.375000 -0.065000 -0.500000
|
||||
vt 0.377610 0.378205
|
||||
vt 0.622484 0.378175
|
||||
vt 0.622515 0.623120
|
||||
vt 0.377671 0.623151
|
||||
g wood_structure_Wood_structure_nodebox-4.001_none.002_none.002
|
||||
usemtl none.002
|
||||
s off
|
||||
f 59/11 60/12 61/13 62/14
|
||||
f 63/14 64/11 65/12 66/13
|
||||
f 59/11 63/14 66/13 60/12
|
||||
f 62/14 61/13 65/12 64/11
|
||||
f 59/11 62/14 64/13 63/12
|
||||
f 60/12 66/11 65/14 61/13
|
||||
f 67/11 71/12 74/13 68/14
|
||||
f 70/14 69/11 73/12 72/13
|
||||
f 67/11 70/12 72/13 71/14
|
||||
f 68/11 74/12 73/13 69/14
|
||||
f 75/11 76/12 77/13 78/14
|
||||
f 79/14 80/11 81/12 82/13
|
||||
f 75/14 79/11 82/12 76/13
|
||||
f 78/11 77/12 81/13 80/14
|
||||
f 75/11 78/12 80/13 79/14
|
||||
f 76/11 82/12 81/13 77/14
|
||||
g wood_structure_Wood_structure_nodebox-4.001_none.002_none.003
|
||||
usemtl none.003
|
||||
f 15/11 16/12 17/13 18/14
|
||||
f 11/13 15/14 18/11 12/12
|
||||
f 14/14 13/11 17/12 16/13
|
||||
f 11/14 14/11 16/12 15/13
|
||||
f 12/11 18/12 17/13 13/14
|
||||
f 19/11 20/12 21/13 22/14
|
||||
f 23/14 24/11 25/12 26/13
|
||||
f 19/14 23/11 26/12 20/13
|
||||
f 22/11 21/12 25/13 24/14
|
||||
f 19/11 22/12 24/13 23/14
|
||||
f 20/11 26/12 25/13 21/14
|
||||
f 27/14 28/11 29/12 30/13
|
||||
f 31/11 32/12 33/13 34/14
|
||||
f 27/11 30/12 32/13 31/14
|
||||
f 28/14 34/11 33/12 29/13
|
||||
f 35/11 39/12 42/13 36/14
|
||||
f 38/14 37/11 41/12 40/13
|
||||
f 35/14 38/11 40/12 39/13
|
||||
f 36/11 42/12 41/13 37/14
|
||||
f 43/11 44/12 45/13 46/14
|
||||
f 47/14 48/11 49/12 50/13
|
||||
f 43/14 47/11 50/12 44/13
|
||||
f 46/11 45/12 49/13 48/14
|
||||
f 43/11 46/12 48/13 47/14
|
||||
f 44/11 50/12 49/13 45/14
|
||||
f 51/14 52/11 53/12 54/13
|
||||
f 55/13 56/14 57/11 58/12
|
||||
f 51/11 54/12 56/13 55/14
|
||||
f 52/14 58/11 57/12 53/13
|
32
mods/beds/models/simple_bed.obj
Executable file
@ -0,0 +1,32 @@
|
||||
# Blender v2.69 (sub 0) OBJ File: ''
|
||||
# www.blender.org
|
||||
mtllib simple_bed.mtl
|
||||
o Simple_Bed
|
||||
v 0.500000 -0.500000 -0.500000
|
||||
v 0.500000 0.060000 -0.500000
|
||||
v 0.500000 0.060000 1.500000
|
||||
v 0.500000 -0.500000 1.500000
|
||||
v -0.500000 -0.500000 -0.500000
|
||||
v -0.500000 -0.500000 1.500000
|
||||
v -0.500000 0.060000 1.500000
|
||||
v -0.500000 0.060000 -0.500000
|
||||
vt 0.000112 0.780442
|
||||
vt 0.000110 0.999969
|
||||
vt 0.780324 0.999889
|
||||
vt 0.780377 0.780471
|
||||
vt 0.780636 0.390284
|
||||
vt 0.999906 0.780382
|
||||
vt 0.999906 0.390284
|
||||
vt 0.780636 0.000047
|
||||
vt 0.999906 0.000094
|
||||
vt 0.390235 0.780320
|
||||
vt 0.390235 0.000071
|
||||
vt 0.000142 0.000142
|
||||
usemtl none.002
|
||||
s off
|
||||
f 1/1 2/2 3/3 4/4
|
||||
f 5/1 6/4 7/3 8/2
|
||||
f 1/5 5/4 8/6 2/7
|
||||
f 4/8 3/9 7/7 6/5
|
||||
f 1/8 4/4 6/10 5/11
|
||||
f 2/11 8/12 7/1 3/10
|
21
mods/beds/spawns.lua
Normal file → Executable file
@ -18,8 +18,8 @@ function beds.read_spawns()
|
||||
repeat
|
||||
local x = input:read("*n")
|
||||
if x == nil then
|
||||
break
|
||||
end
|
||||
break
|
||||
end
|
||||
local y = input:read("*n")
|
||||
local z = input:read("*n")
|
||||
local name = input:read("*l")
|
||||
@ -32,21 +32,19 @@ function beds.read_spawns()
|
||||
beds.save_spawns()
|
||||
os.rename(file, file .. ".backup")
|
||||
file = org_file
|
||||
else
|
||||
spawns = {}
|
||||
end
|
||||
end
|
||||
|
||||
beds.read_spawns()
|
||||
|
||||
function beds.save_spawns()
|
||||
if not beds.spawn then
|
||||
return
|
||||
end
|
||||
local data = {}
|
||||
local output = io.open(org_file, "w")
|
||||
for k, v in pairs(beds.spawn) do
|
||||
table.insert(data, string.format("%.1f %.1f %.1f %s\n", v.x, v.y, v.z, k))
|
||||
for i, v in pairs(beds.spawn) do
|
||||
output:write(v.x.." "..v.y.." "..v.z.." "..i.."\n")
|
||||
end
|
||||
output:write(table.concat(data))
|
||||
io.close(output)
|
||||
end
|
||||
|
||||
@ -54,10 +52,9 @@ function beds.set_spawns()
|
||||
for name,_ in pairs(beds.player) do
|
||||
local player = minetest.get_player_by_name(name)
|
||||
local p = player:getpos()
|
||||
-- but don't change spawn location if borrowing a bed
|
||||
if not minetest.is_protected(p, name) then
|
||||
beds.spawn[name] = p
|
||||
end
|
||||
beds.spawn[name] = p
|
||||
end
|
||||
beds.save_spawns()
|
||||
end
|
||||
|
||||
beds.read_spawns()
|
||||
|
BIN
mods/beds/textures/beds_bed_black.png
Executable file
After Width: | Height: | Size: 429 B |
BIN
mods/beds/textures/beds_bed_blue.png
Executable file
After Width: | Height: | Size: 545 B |
BIN
mods/beds/textures/beds_bed_fancy_black.png
Executable file
After Width: | Height: | Size: 432 B |
BIN
mods/beds/textures/beds_bed_fancy_blue.png
Executable file
After Width: | Height: | Size: 545 B |
BIN
mods/beds/textures/beds_bed_fancy_green.png
Executable file
After Width: | Height: | Size: 521 B |
0
mods/beds/textures/beds_bed_fancy.png → mods/beds/textures/beds_bed_fancy_red.png
Normal file → Executable file
Before Width: | Height: | Size: 537 B After Width: | Height: | Size: 537 B |
BIN
mods/beds/textures/beds_bed_fancy_white.png
Executable file
After Width: | Height: | Size: 540 B |
BIN
mods/beds/textures/beds_bed_foot_black.png
Executable file
After Width: | Height: | Size: 366 B |
BIN
mods/beds/textures/beds_bed_foot_blue.png
Executable file
After Width: | Height: | Size: 416 B |
BIN
mods/beds/textures/beds_bed_foot_green.png
Executable file
After Width: | Height: | Size: 400 B |
0
mods/beds/textures/beds_bed_foot.png → mods/beds/textures/beds_bed_foot_red.png
Normal file → Executable file
Before Width: | Height: | Size: 390 B After Width: | Height: | Size: 390 B |
BIN
mods/beds/textures/beds_bed_foot_white.png
Executable file
After Width: | Height: | Size: 408 B |
BIN
mods/beds/textures/beds_bed_green.png
Executable file
After Width: | Height: | Size: 523 B |
BIN
mods/beds/textures/beds_bed_head.png
Normal file → Executable file
Before Width: | Height: | Size: 387 B After Width: | Height: | Size: 347 B |
0
mods/beds/textures/beds_bed.png → mods/beds/textures/beds_bed_red.png
Normal file → Executable file
Before Width: | Height: | Size: 540 B After Width: | Height: | Size: 540 B |
Before Width: | Height: | Size: 296 B |
BIN
mods/beds/textures/beds_bed_side1_black.png
Executable file
After Width: | Height: | Size: 274 B |
BIN
mods/beds/textures/beds_bed_side1_blue.png
Executable file
After Width: | Height: | Size: 308 B |
BIN
mods/beds/textures/beds_bed_side1_green.png
Executable file
After Width: | Height: | Size: 299 B |
BIN
mods/beds/textures/beds_bed_side1_red.png
Executable file
After Width: | Height: | Size: 271 B |
BIN
mods/beds/textures/beds_bed_side1_white.png
Executable file
After Width: | Height: | Size: 295 B |
Before Width: | Height: | Size: 316 B |
BIN
mods/beds/textures/beds_bed_side2_black.png
Executable file
After Width: | Height: | Size: 317 B |
BIN
mods/beds/textures/beds_bed_side2_blue.png
Executable file
After Width: | Height: | Size: 331 B |
BIN
mods/beds/textures/beds_bed_side2_green.png
Executable file
After Width: | Height: | Size: 326 B |
BIN
mods/beds/textures/beds_bed_side2_red.png
Executable file
After Width: | Height: | Size: 283 B |
BIN
mods/beds/textures/beds_bed_side2_white.png
Executable file
After Width: | Height: | Size: 326 B |
Before Width: | Height: | Size: 561 B |
BIN
mods/beds/textures/beds_bed_side_bottom_black.png
Executable file
After Width: | Height: | Size: 358 B |
BIN
mods/beds/textures/beds_bed_side_bottom_blue.png
Executable file
After Width: | Height: | Size: 456 B |
BIN
mods/beds/textures/beds_bed_side_bottom_green.png
Executable file
After Width: | Height: | Size: 427 B |
BIN
mods/beds/textures/beds_bed_side_bottom_r_black.png
Executable file
After Width: | Height: | Size: 343 B |
BIN
mods/beds/textures/beds_bed_side_bottom_r_blue.png
Executable file
After Width: | Height: | Size: 456 B |
BIN
mods/beds/textures/beds_bed_side_bottom_r_green.png
Executable file
After Width: | Height: | Size: 422 B |
0
mods/beds/textures/beds_bed_side_bottom_r.png → mods/beds/textures/beds_bed_side_bottom_r_red.png
Normal file → Executable file
Before Width: | Height: | Size: 537 B After Width: | Height: | Size: 537 B |
BIN
mods/beds/textures/beds_bed_side_bottom_r_white.png
Executable file
After Width: | Height: | Size: 434 B |
BIN
mods/beds/textures/beds_bed_side_bottom_red.png
Executable file
After Width: | Height: | Size: 523 B |
BIN
mods/beds/textures/beds_bed_side_bottom_white.png
Executable file
After Width: | Height: | Size: 439 B |
BIN
mods/beds/textures/beds_bed_side_top.png
Normal file → Executable file
Before Width: | Height: | Size: 611 B After Width: | Height: | Size: 574 B |
Before Width: | Height: | Size: 596 B |
BIN
mods/beds/textures/beds_bed_side_top_r_black.png
Executable file
After Width: | Height: | Size: 429 B |
BIN
mods/beds/textures/beds_bed_side_top_r_blue.png
Executable file
After Width: | Height: | Size: 478 B |
BIN
mods/beds/textures/beds_bed_side_top_r_green.png
Executable file
After Width: | Height: | Size: 463 B |
BIN
mods/beds/textures/beds_bed_side_top_r_red.png
Executable file
After Width: | Height: | Size: 560 B |
BIN
mods/beds/textures/beds_bed_side_top_r_white.png
Executable file
After Width: | Height: | Size: 460 B |
Before Width: | Height: | Size: 583 B |
BIN
mods/beds/textures/beds_bed_top1_black.png
Executable file
After Width: | Height: | Size: 241 B |
BIN
mods/beds/textures/beds_bed_top1_blue.png
Executable file
After Width: | Height: | Size: 494 B |
BIN
mods/beds/textures/beds_bed_top1_green.png
Executable file
After Width: | Height: | Size: 448 B |
BIN
mods/beds/textures/beds_bed_top1_red.png
Executable file
After Width: | Height: | Size: 548 B |
BIN
mods/beds/textures/beds_bed_top1_white.png
Executable file
After Width: | Height: | Size: 478 B |
BIN
mods/beds/textures/beds_bed_top2_black.png
Executable file
After Width: | Height: | Size: 465 B |
BIN
mods/beds/textures/beds_bed_top2_blue.png
Executable file
After Width: | Height: | Size: 609 B |
BIN
mods/beds/textures/beds_bed_top2_green.png
Executable file
After Width: | Height: | Size: 586 B |
0
mods/beds/textures/beds_bed_top2.png → mods/beds/textures/beds_bed_top2_red.png
Normal file → Executable file
Before Width: | Height: | Size: 616 B After Width: | Height: | Size: 616 B |
BIN
mods/beds/textures/beds_bed_top2_white.png
Executable file
After Width: | Height: | Size: 573 B |
BIN
mods/beds/textures/beds_bed_top_bottom_black.png
Executable file
After Width: | Height: | Size: 126 B |
BIN
mods/beds/textures/beds_bed_top_bottom_blue.png
Executable file
After Width: | Height: | Size: 434 B |
BIN
mods/beds/textures/beds_bed_top_bottom_green.png
Executable file
After Width: | Height: | Size: 343 B |
0
mods/beds/textures/beds_bed_top_bottom.png → mods/beds/textures/beds_bed_top_bottom_red.png
Normal file → Executable file
Before Width: | Height: | Size: 495 B After Width: | Height: | Size: 495 B |
BIN
mods/beds/textures/beds_bed_top_bottom_white.png
Executable file
After Width: | Height: | Size: 339 B |
BIN
mods/beds/textures/beds_bed_top_top_black.png
Executable file
After Width: | Height: | Size: 376 B |
BIN
mods/beds/textures/beds_bed_top_top_blue.png
Executable file
After Width: | Height: | Size: 568 B |
BIN
mods/beds/textures/beds_bed_top_top_green.png
Executable file
After Width: | Height: | Size: 525 B |
0
mods/beds/textures/beds_bed_top_top.png → mods/beds/textures/beds_bed_top_top_red.png
Normal file → Executable file
Before Width: | Height: | Size: 556 B After Width: | Height: | Size: 556 B |
BIN
mods/beds/textures/beds_bed_top_top_white.png
Executable file
After Width: | Height: | Size: 480 B |
BIN
mods/beds/textures/beds_bed_white.png
Executable file
After Width: | Height: | Size: 525 B |
BIN
mods/beds/textures/beds_transparent.png
Normal file → Executable file
Before Width: | Height: | Size: 143 B After Width: | Height: | Size: 96 B |
BIN
mods/beds/textures/fancy_bed_black.png
Executable file
After Width: | Height: | Size: 705 B |
BIN
mods/beds/textures/fancy_bed_blue.png
Executable file
After Width: | Height: | Size: 1.0 KiB |
BIN
mods/beds/textures/fancy_bed_green.png
Executable file
After Width: | Height: | Size: 969 B |
BIN
mods/beds/textures/fancy_bed_red.png
Executable file
After Width: | Height: | Size: 552 B |
BIN
mods/beds/textures/fancy_bed_white.png
Executable file
After Width: | Height: | Size: 1.0 KiB |
BIN
mods/beds/textures/simple_bed_black.png
Executable file
After Width: | Height: | Size: 1.7 KiB |
BIN
mods/beds/textures/simple_bed_blue.png
Executable file
After Width: | Height: | Size: 2.3 KiB |
BIN
mods/beds/textures/simple_bed_green.png
Executable file
After Width: | Height: | Size: 2.1 KiB |
BIN
mods/beds/textures/simple_bed_red.png
Executable file
After Width: | Height: | Size: 1.1 KiB |
BIN
mods/beds/textures/simple_bed_white.png
Executable file
After Width: | Height: | Size: 2.1 KiB |