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Lars | 3ad8a6a473 | |
sfan5 | 1ce48351ea | |
sfan5 | c60d8e4da0 | |
sfan5 | d1ba7c3db3 | |
sfan5 | 31133a371e | |
1F616EMO~nya | 0639681f9b | |
tour | a43a6bcdef | |
ROllerozxa | 16c663f87e | |
sfan5 | 316c0c7224 | |
cx384 | ef788d0307 | |
Gregor Parzefall | 5a80084800 | |
Jaidyn Ann | 10799db4cf | |
David Leal | 222afb0cf0 | |
sfan5 | 472997b4aa | |
sfan5 | 70cf7a26fd | |
Uwuewsky | a3b171e317 | |
sfan5 | e9676fa632 | |
David Leal | c0200b0a01 | |
Mantar | 43185f19e3 | |
José Douglas da Silva Souza | ff755eed9c | |
rubenwardy | b9c089474c | |
Lars Mueller | 05367552d1 | |
rubenwardy | 33d90c2c45 | |
Yaya - Nurul Azeera Hidayah @ Muhammad Nur Hidayat Yasuyoshi | 4bb4a2a818 | |
Muhammad Rifqi Priyo Susanto | 829eb92ccf | |
Andriy | bff7596364 | |
Niklp | 601ec6cd94 | |
sfan5 | b58991d4f3 | |
Lars Müller | 34942339c7 | |
Zemtzov7 | eba9012d05 | |
Lorenzo | 59da46c80b | |
tenplus1 | 03177f1584 | |
David Leal | a132872ad8 | |
Lopano | bbc70c95ef | |
Wuzzy | 9e77e00c65 | |
Wuzzy | b26a787eb3 | |
fluxionary | 08e057bf1c | |
fluxionary | 83c10f59e1 | |
Wuzzy | 960aff2f63 | |
OgelGames | 110c23560e | |
imre84 | d86435d86c | |
Montandalar | 16bf166902 | |
Lars Mueller | cd6ea53a52 | |
Lars Mueller | 16b6bdde0a | |
Lars Mueller | 996fea7cd0 | |
fluxionary | 9a9df3a42e | |
xin | 1e237b8d18 | |
Lars Müller | 833ed77620 | |
Lars Müller | 4c6e19968a | |
Wuzzy | 446e56a879 | |
Wuzzy | 34c1d3242d | |
Lars Müller | f49707c973 | |
Wuzzy | 8dee348d97 | |
Richard Try | aeb27c4db6 | |
Richard Try | 6921c9bbd1 | |
Lars Mueller | 8d60e85dfc | |
CrackedMatter | 2c1d9e1330 | |
fluxionary | ec2f57db0e | |
Jordan Irwin | fdcf458b56 | |
澪 | 97130f4c1c | |
Riu Sakura | 26b2da2c08 | |
Zemtzov7 | 8eb4437ac8 | |
Alexander Chibrikin | 792bc6f6e5 | |
Muhammad Rifqi Priyo Susanto | c4cf1a6004 | |
Wuzzy | 99a7193095 | |
ssdaniel24 | 2e8ac46120 | |
Lars Mueller | 508a9070a0 | |
VitaliyShar | aff9c28eed | |
ROllerozxa | e903b1f6d0 | |
Richard Try | 2bdc7c8c7d | |
Richard Try | c744829ce5 | |
Romain | 06daee4c6d | |
Wuzzy | 697b028e43 | |
Wuzzy | e229236bc2 | |
Wuzzy | 350c52319e | |
Wuzzy | b64868ef92 | |
fluxionary | 79d38078a5 | |
sfan5 | 986b65775f | |
Wuzzy | d7dd15782c | |
Lars Müller | b4392aeb1f | |
Wuzzy | 54dc58ef1f | |
mrkubax10 | b57700a75b | |
Wuzzy | b0cf061360 | |
Lars Müller | 33650c8c2e | |
SmallJoker | 38307da22a | |
nixnoxus | 0c2ee1e41d | |
Lars Mueller | edd033b708 | |
lhofhansl | 9528c0f8b9 | |
Lars Mueller | 638099c999 | |
LoneWolfHT | 659895c3ed | |
LoneWolfHT | ce82241ab2 | |
LoneWolfHT | 0110e01826 | |
LoneWolfHT | 268a8844b6 | |
LoneWolfHT | f665382017 | |
Lars Mueller | a6f3b89596 | |
baytuch | 240f9a6a85 | |
Lars Müller | a840ac0a4d | |
bell07 | 584a6a2102 | |
baytuch | e02e55fafd | |
baytuch | cc3e7be429 | |
An0n3m0us | 172b62f802 | |
baytuch | a5547a3a76 | |
ROllerozxa | c8a1454e2b | |
Olivier Dragon | bcd1ee048e | |
Louis Royer | fff3b98ab0 | |
Louis Royer | 40861c9e4f | |
paramat | 0c1252bcf5 | |
Yad | 760581b330 | |
sfan5 | acc918436a | |
Lars Müller | 6623dec567 | |
Emojigit | 75f9575557 | |
sfan5 | 78de12d6b4 | |
Yaman Qalieh | d775a9bdae | |
Daretmavi | 60389a1539 | |
An0n3m0us | 3aaabce7a4 | |
Wuzzy | ad183c48ee | |
Wuzzy | 2361987421 | |
LoneWolfHT | 5875820542 | |
nogajun | 31f7d57889 | |
sfence | 02ec133392 | |
Montandalar | 1309953da6 | |
Lars Müller | 5273fcb3ad | |
ptah-alexs | f2bc5e2c67 | |
sfan5 | 4b8b33587c | |
雷哲翰 | 953fcfe09e | |
orbea | 21e5f68292 | |
David Leal | 92701885d0 | |
Jordan Irwin | c96cc55c40 | |
sfence | 70500943f3 | |
Paramat | ddebdeccb1 | |
SmallJoker | 71ea0c65ea | |
tenplus1 | 642fde44f1 | |
An0n3m0us | 1c78666c56 | |
ElCeejo | 8158926862 | |
SmallJoker | 4945f4bf9a | |
sfan5 | 79e63a8496 | |
SmallJoker | c6171a8f29 | |
An0n3m0us | 42baede13f | |
An0n3m0us | 0a90bd8a0e | |
Paul Ouellette | 34bb232052 |
|
@ -0,0 +1,13 @@
|
||||||
|
name: luacheck
|
||||||
|
on: [push, pull_request]
|
||||||
|
|
||||||
|
jobs:
|
||||||
|
luacheck:
|
||||||
|
runs-on: ubuntu-latest
|
||||||
|
steps:
|
||||||
|
- name: Checkout
|
||||||
|
uses: actions/checkout@v4
|
||||||
|
- name: Luacheck
|
||||||
|
uses: lunarmodules/luacheck@master
|
||||||
|
with:
|
||||||
|
args: mods
|
|
@ -0,0 +1,11 @@
|
||||||
|
name: test
|
||||||
|
on: [push, pull_request]
|
||||||
|
|
||||||
|
jobs:
|
||||||
|
test:
|
||||||
|
runs-on: ubuntu-latest
|
||||||
|
timeout-minutes: 5
|
||||||
|
steps:
|
||||||
|
- uses: actions/checkout@v4
|
||||||
|
|
||||||
|
- run: ./utils/test/run.sh
|
|
@ -1,6 +1,10 @@
|
||||||
unused_args = false
|
unused_args = false
|
||||||
allow_defined_top = true
|
allow_defined_top = true
|
||||||
|
|
||||||
|
globals = {
|
||||||
|
"default"
|
||||||
|
}
|
||||||
|
|
||||||
read_globals = {
|
read_globals = {
|
||||||
"DIR_DELIM",
|
"DIR_DELIM",
|
||||||
"minetest",
|
"minetest",
|
||||||
|
|
11
.travis.yml
11
.travis.yml
|
@ -1,11 +0,0 @@
|
||||||
language: generic
|
|
||||||
addons:
|
|
||||||
apt:
|
|
||||||
packages:
|
|
||||||
- luarocks
|
|
||||||
before_install:
|
|
||||||
- luarocks install --local luacheck
|
|
||||||
script:
|
|
||||||
- $HOME/.luarocks/bin/luacheck ./mods
|
|
||||||
notifications:
|
|
||||||
email: false
|
|
44
README.md
44
README.md
|
@ -1,33 +1,45 @@
|
||||||
# Minetest Game
|
# Minetest Game
|
||||||
|
|
||||||
The default game bundled in the Minetest engine.
|
[![ContentDB](https://content.minetest.net/packages/Minetest/minetest_game/shields/title/)](https://content.minetest.net/packages/Minetest/minetest_game/)
|
||||||
|
|
||||||
For further information, check
|
Minetest Game (abbreviated MTG) is a simple and peaceful sandbox game, with no
|
||||||
[this forum topic](https://forum.minetest.net/viewtopic.php?f=15&t=9724).
|
real goals or built-in enemy mobs.
|
||||||
Also see the [Minetest Wiki](https://wiki.minetest.net/Subgames/Minetest_Game)
|
|
||||||
for more information.
|
While it provides a basic gameplay experience out of the box, it is best played
|
||||||
|
with mods.
|
||||||
|
|
||||||
|
Minetest Game is currently in maintenance-only mode, meaning it will not see new
|
||||||
|
gameplay features or anything else that breaks compatibility (See
|
||||||
|
[#2710](https://github.com/minetest/minetest_game/issues/2710)).
|
||||||
|
|
||||||
## Installation
|
## Installation
|
||||||
|
|
||||||
- Unzip the archive, rename the folder to minetest_game and
|
### ContentDB
|
||||||
place it in .. minetest/games/
|
|
||||||
|
|
||||||
- GNU/Linux: If you use a system-wide installation place
|
* Content > Browse Online Content
|
||||||
it in ~/.minetest/games/.
|
* Search for Minetest Game
|
||||||
|
* Click Install
|
||||||
|
|
||||||
|
### Manually
|
||||||
|
|
||||||
|
- Unzip the archive, rename the folder to `minetest_game` and
|
||||||
|
place it in .. `minetest/games/`
|
||||||
|
|
||||||
|
- GNU/Linux: If you use a system-wide installation place it in `~/.minetest/games/`.
|
||||||
|
|
||||||
The Minetest engine can be found at [GitHub](https://github.com/minetest/minetest).
|
The Minetest engine can be found at [GitHub](https://github.com/minetest/minetest).
|
||||||
|
|
||||||
For further information or help, see:
|
For further information or help, see: [Installing Mods](https://wiki.minetest.net/Installing_Mods).
|
||||||
https://wiki.minetest.net/Installing_Mods
|
|
||||||
|
|
||||||
## Compatibility
|
## Compatibility
|
||||||
|
|
||||||
The Minetest Game GitHub master HEAD is generally compatible with the GitHub
|
The Minetest Game GitHub `master` `HEAD` is generally compatible with the GitHub
|
||||||
master HEAD of the Minetest engine.
|
`master` `HEAD` of the Minetest engine.
|
||||||
Additionally, when the Minetest engine is tagged to be a certain version (e.g.
|
|
||||||
0.4.10), Minetest Game is tagged with the version too.
|
|
||||||
|
|
||||||
When stable releases are made, Minetest Game and the Minetest engine is packaged
|
Additionally, when the Minetest engine is tagged to be a certain version (e.g.
|
||||||
|
`0.4.10`), Minetest Game is tagged with the version, too.
|
||||||
|
|
||||||
|
When stable releases are made, Minetest Game and the Minetest engine is packaged
|
||||||
and made available at [www.minetest.net](https://www.minetest.net/downloads/).
|
and made available at [www.minetest.net](https://www.minetest.net/downloads/).
|
||||||
|
|
||||||
## Licensing
|
## Licensing
|
||||||
|
|
|
@ -1,3 +1,4 @@
|
||||||
name = Minetest Game
|
title = Minetest Game
|
||||||
author = Minetest
|
author = Minetest
|
||||||
description = A basic exploration, mining, crafting and building sandbox game with no NPCs, monsters or animals. Minetest Game is usually used with mods added and many mods are available for this game. Reliably maintained by Minetest Engine core developers.
|
description = A basic exploration, mining, crafting, and building, sandbox game with no NPCs, monsters, or animals. Minetest Game is usually used with mods added, and many mods are available for this game. Reliably maintained by Minetest Engine core developers.
|
||||||
|
min_minetest_version = 5.8
|
||||||
|
|
171
game_api.txt
171
game_api.txt
|
@ -49,6 +49,8 @@ Beds API
|
||||||
* `beds.read_spawns() ` Returns a table containing players respawn positions
|
* `beds.read_spawns() ` Returns a table containing players respawn positions
|
||||||
* `beds.kick_players()` Forces all players to leave bed
|
* `beds.kick_players()` Forces all players to leave bed
|
||||||
* `beds.skip_night()` Sets world time to morning and saves respawn position of all players currently sleeping
|
* `beds.skip_night()` Sets world time to morning and saves respawn position of all players currently sleeping
|
||||||
|
* `beds.day_interval` Is a table with keys "start" and "finish". Allows you
|
||||||
|
to set the period of the day (timeofday format). Default: `{ start = 0.2, finish = 0.805 }`.
|
||||||
|
|
||||||
### Bed definition
|
### Bed definition
|
||||||
|
|
||||||
|
@ -218,6 +220,8 @@ The doors mod allows modders to register custom doors and trapdoors.
|
||||||
description = "Door description",
|
description = "Door description",
|
||||||
inventory_image = "mod_door_inv.png",
|
inventory_image = "mod_door_inv.png",
|
||||||
groups = {choppy = 2},
|
groups = {choppy = 2},
|
||||||
|
model = "mod_door", -- (optional)
|
||||||
|
-- Model name without a suffix ("big_door" not "big_door_a.obj", "big_door_b.obj")
|
||||||
tiles = {"mod_door.png"}, -- UV map.
|
tiles = {"mod_door.png"}, -- UV map.
|
||||||
-- The front and back of the door must be identical in appearence as they swap on
|
-- The front and back of the door must be identical in appearence as they swap on
|
||||||
-- open/close.
|
-- open/close.
|
||||||
|
@ -225,14 +229,20 @@ The doors mod allows modders to register custom doors and trapdoors.
|
||||||
sounds = default.node_sound_wood_defaults(), -- optional
|
sounds = default.node_sound_wood_defaults(), -- optional
|
||||||
sound_open = sound play for open door, -- optional
|
sound_open = sound play for open door, -- optional
|
||||||
sound_close = sound play for close door, -- optional
|
sound_close = sound play for close door, -- optional
|
||||||
|
gain_open = 0.3, -- optional, defaults to 0.3
|
||||||
|
gain_close = 0.3, -- optional, defaults to 0.3
|
||||||
protected = false, -- If true, only placer can open the door (locked for others)
|
protected = false, -- If true, only placer can open the door (locked for others)
|
||||||
on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
|
on_rightclick = function(pos, node, clicker, itemstack, pointed_thing),
|
||||||
-- optional function containing the on_rightclick callback, defaults to a doors.door_toggle-wrapper
|
-- optional function containing the on_rightclick callback, defaults to a doors.door_toggle-wrapper
|
||||||
|
use_texture_alpha = "clip",
|
||||||
|
|
||||||
### Trapdoor definition
|
### Trapdoor definition
|
||||||
|
|
||||||
description = "Trapdoor description",
|
description = "Trapdoor description",
|
||||||
inventory_image = "mod_trapdoor_inv.png",
|
inventory_image = "mod_trapdoor_inv.png",
|
||||||
|
nodebox_closed = {} -- Nodebox for closed model
|
||||||
|
nodebox_opened = {} -- Nodebox for opened model
|
||||||
|
-- (optional) both nodeboxes must be used, not one only
|
||||||
groups = {choppy = 2},
|
groups = {choppy = 2},
|
||||||
tile_front = "doors_trapdoor.png", -- the texture for the front and back of the trapdoor
|
tile_front = "doors_trapdoor.png", -- the texture for the front and back of the trapdoor
|
||||||
tile_side = "doors_trapdoor_side.png",
|
tile_side = "doors_trapdoor_side.png",
|
||||||
|
@ -244,11 +254,12 @@ The doors mod allows modders to register custom doors and trapdoors.
|
||||||
sounds = default.node_sound_wood_defaults(), -- optional
|
sounds = default.node_sound_wood_defaults(), -- optional
|
||||||
sound_open = sound play for open door, -- optional
|
sound_open = sound play for open door, -- optional
|
||||||
sound_close = sound play for close door, -- optional
|
sound_close = sound play for close door, -- optional
|
||||||
|
gain_open = 0.3, -- optional, defaults to 0.3
|
||||||
|
gain_close = 0.3, -- optional, defaults to 0.3
|
||||||
protected = false, -- If true, only placer can open the door (locked for others)
|
protected = false, -- If true, only placer can open the door (locked for others)
|
||||||
on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
|
on_rightclick = function(pos, node, clicker, itemstack, pointed_thing) ,
|
||||||
-- function containing the on_rightclick callback
|
|
||||||
on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
|
|
||||||
-- function containing the on_rightclick callback
|
-- function containing the on_rightclick callback
|
||||||
|
use_texture_alpha = "clip",
|
||||||
|
|
||||||
### Fence gate definition
|
### Fence gate definition
|
||||||
|
|
||||||
|
@ -258,7 +269,7 @@ The doors mod allows modders to register custom doors and trapdoors.
|
||||||
material = "default:wood",
|
material = "default:wood",
|
||||||
groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
|
groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
|
||||||
sounds = default.node_sound_wood_defaults(), -- optional
|
sounds = default.node_sound_wood_defaults(), -- optional
|
||||||
on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
|
on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
|
||||||
-- function containing the on_rightclick callback
|
-- function containing the on_rightclick callback
|
||||||
|
|
||||||
|
|
||||||
|
@ -431,11 +442,16 @@ Player API
|
||||||
|
|
||||||
The player API can register player models and update the player's appearance.
|
The player API can register player models and update the player's appearance.
|
||||||
|
|
||||||
|
* `player_api.globalstep(dtime, ...)`
|
||||||
|
* The function called by the globalstep that controls player animations.
|
||||||
|
You can override this to replace the globalstep with your own implementation.
|
||||||
|
* Receives all args that minetest.register_globalstep() passes
|
||||||
|
|
||||||
* `player_api.register_model(name, def)`
|
* `player_api.register_model(name, def)`
|
||||||
* Register a new model to be used by players
|
* Register a new model to be used by players
|
||||||
* `name`: model filename such as "character.x", "foo.b3d", etc.
|
* `name`: model filename such as "character.x", "foo.b3d", etc.
|
||||||
* `def`: see [#Model definition]
|
* `def`: see [#Model definition]
|
||||||
* Saved to player_api.registered_models
|
* Saved to player_api.registered_models
|
||||||
|
|
||||||
* `player_api.registered_models[name]`
|
* `player_api.registered_models[name]`
|
||||||
* Get a model's definition
|
* Get a model's definition
|
||||||
|
@ -445,19 +461,25 @@ The player API can register player models and update the player's appearance.
|
||||||
* `player_api.set_model(player, model_name)`
|
* `player_api.set_model(player, model_name)`
|
||||||
* Change a player's model
|
* Change a player's model
|
||||||
* `player`: PlayerRef
|
* `player`: PlayerRef
|
||||||
* `model_name`: model registered with player_api.register_model()
|
* `model_name`: model registered with `player_api.register_model`
|
||||||
|
|
||||||
* `player_api.set_animation(player, anim_name, speed)`
|
* `player_api.set_animation(player, anim_name, speed)`
|
||||||
* Applies an animation to a player
|
* Applies an animation to a player if speed or anim_name differ from the currently playing animation
|
||||||
* `player`: PlayerRef
|
* `player`: PlayerRef
|
||||||
* `anim_name`: name of the animation
|
* `anim_name`: name of the animation
|
||||||
* `speed`: frames per second. If nil, the default from the model def is used
|
* `speed`: keyframes per second. If nil, the default from the model def is used
|
||||||
|
|
||||||
* `player_api.set_textures(player, textures)`
|
* `player_api.set_textures(player, textures)`
|
||||||
* Sets player textures
|
* Sets player textures
|
||||||
* `player`: PlayerRef
|
* `player`: PlayerRef
|
||||||
* `textures`: array of textures. If nil, the default from the model def is used
|
* `textures`: array of textures. If nil, the default from the model def is used
|
||||||
|
|
||||||
|
* `player_api.set_textures(player, index, texture)`
|
||||||
|
* Sets one of the player textures
|
||||||
|
* `player`: PlayerRef
|
||||||
|
* `index`: Index into array of all textures
|
||||||
|
* `texture`: the texture string
|
||||||
|
|
||||||
* `player_api.get_animation(player)`
|
* `player_api.get_animation(player)`
|
||||||
* Returns a table containing fields `model`, `textures` and `animation`
|
* Returns a table containing fields `model`, `textures` and `animation`
|
||||||
* Any of the fields of the returned table may be nil
|
* Any of the fields of the returned table may be nil
|
||||||
|
@ -473,18 +495,25 @@ The player API can register player models and update the player's appearance.
|
||||||
### Model Definition
|
### Model Definition
|
||||||
|
|
||||||
{
|
{
|
||||||
animation_speed = 30, -- Default animation speed, in FPS
|
animation_speed = 30, -- Default animation speed, in keyframes per second
|
||||||
textures = {"character.png", }, -- Default array of textures
|
textures = {"character.png"}, -- Default array of textures
|
||||||
visual_size = {x = 1, y = 1}, -- Used to scale the model
|
|
||||||
animations = {
|
animations = {
|
||||||
-- <anim_name> = {x = <start_frame>, y = <end_frame>},
|
-- [anim_name] = {
|
||||||
foo = {x = 0, y = 19},
|
-- x = <start_frame>,
|
||||||
bar = {x = 20, y = 39},
|
-- y = <end_frame>,
|
||||||
-- ...
|
-- collisionbox = <model collisionbox>, -- (optional)
|
||||||
|
-- eye_height = <model eye height>, -- (optional)
|
||||||
|
-- -- suspend client side animations while this one is active (optional)
|
||||||
|
-- override_local = <true/false>
|
||||||
|
-- },
|
||||||
|
stand = ..., lay = ..., walk = ..., mine = ..., walk_mine = ..., -- required animations
|
||||||
|
sit = ... -- used by boats and other MTG mods
|
||||||
},
|
},
|
||||||
collisionbox = {-0.3, 0.0, -0.3, 0.3, 1.7, 0.3}, -- In nodes from feet position
|
-- Default object properties, see lua_api.txt
|
||||||
stepheight = 0.6, -- In nodes
|
visual_size = {x = 1, y = 1},
|
||||||
eye_height = 1.47, -- In nodes above feet position
|
collisionbox = {-0.3, 0.0, -0.3, 0.3, 1.7, 0.3},
|
||||||
|
stepheight = 0.6,
|
||||||
|
eye_height = 1.47
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
@ -603,6 +632,34 @@ set a players home position and teleport a player to home position.
|
||||||
* `name` Player you wish to teleport to their home position
|
* `name` Player you wish to teleport to their home position
|
||||||
* return value: false if player cannot be sent home, otherwise true
|
* return value: false if player cannot be sent home, otherwise true
|
||||||
|
|
||||||
|
Spawn API
|
||||||
|
---------
|
||||||
|
|
||||||
|
The spawn mod takes care of deciding the position of new and respawning players
|
||||||
|
in the world and has an API to modify its behavior.
|
||||||
|
|
||||||
|
`spawn.get_default_pos()`
|
||||||
|
* Gets the default spawn position as decided by a biome-dependent algorithm.
|
||||||
|
* This is not influenced by settings like "static_spawnpoint" or "engine_spawn".
|
||||||
|
* return value: a vector or `nil` on failure
|
||||||
|
|
||||||
|
`spawn.add_suitable_biome(biome)`:
|
||||||
|
* Adds a biome to the list of allowed biomes for the above algorithm.
|
||||||
|
* `biome`: Name of a registered biome
|
||||||
|
|
||||||
|
`spawn.register_on_spawn(func)`:
|
||||||
|
* Registers a callback to be called when a player (re-)spawns. This can be used
|
||||||
|
to intercept the normal logic to e.g. respawn a player at his bed.
|
||||||
|
* `func`: `function(player, is_new)` with arguments
|
||||||
|
- `player`: ObjectRef
|
||||||
|
- `is_new`: true if the player is joining the server for the first time
|
||||||
|
- return value: true to skip all other spawn logic, false or nil otherwise
|
||||||
|
|
||||||
|
When a player (re-)spawns the following order is executed:
|
||||||
|
1. All spawn callbacks in order of registration.
|
||||||
|
2. If no result, teleport player to `spawn.get_default_pos()`.
|
||||||
|
3. If that fails, spawning is left up to engine.
|
||||||
|
|
||||||
|
|
||||||
Sfinv API
|
Sfinv API
|
||||||
---------
|
---------
|
||||||
|
@ -719,6 +776,12 @@ Stairs API
|
||||||
The stairs API lets you register stairs and slabs and ensures that they are registered the same way as those
|
The stairs API lets you register stairs and slabs and ensures that they are registered the same way as those
|
||||||
delivered with Minetest Game, to keep them compatible with other mods.
|
delivered with Minetest Game, to keep them compatible with other mods.
|
||||||
|
|
||||||
|
The following node attributes are sourced from the recipeitem:
|
||||||
|
* use_texture_alpha
|
||||||
|
* sunlight_propagates
|
||||||
|
* light_source
|
||||||
|
* If the recipeitem is a fuel, the stair/slab is also registered as a fuel of proportionate burntime.
|
||||||
|
|
||||||
`stairs.register_stair(subname, recipeitem, groups, images, description, sounds, worldaligntex)`
|
`stairs.register_stair(subname, recipeitem, groups, images, description, sounds, worldaligntex)`
|
||||||
|
|
||||||
* Registers a stair
|
* Registers a stair
|
||||||
|
@ -993,6 +1056,27 @@ Trees
|
||||||
* `default.grow_blueberry_bush(pos)`
|
* `default.grow_blueberry_bush(pos)`
|
||||||
* Grows a blueberry bush at pos
|
* Grows a blueberry bush at pos
|
||||||
|
|
||||||
|
* `default.on_grow_failed(pos)`
|
||||||
|
* Reset the node timer to 300 seconds, used as default callback when the growth of a sapling fails
|
||||||
|
|
||||||
|
* `default.sapling_growth_defs`
|
||||||
|
* Table that contains all the definitions for the growable saplings, see `default.register_sapling_growth`
|
||||||
|
|
||||||
|
* `default.register_sapling_growth(name, def)`
|
||||||
|
* Register a new sapling growth configuration. Useful to add custom sapling and trees to the game in a compact way.
|
||||||
|
default.register_sapling_growth(
|
||||||
|
"default:sapling", -- Name of the sapling
|
||||||
|
{
|
||||||
|
can_grow = default.can_grow, -- Function called to determine whether the sapling can grow, should return a boolean
|
||||||
|
on_grow_failed = default.on_grow_failed, -- Function called when the growth fails
|
||||||
|
grow = function(pos) -- Function called when the growth has success. This should replace the sapling with a tree.
|
||||||
|
}
|
||||||
|
)
|
||||||
|
|
||||||
|
* `default.grow_sapling(pos)`
|
||||||
|
* Attempt to grow a sapling at the given position. Useful as on_timer callback.
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
Carts
|
Carts
|
||||||
-----
|
-----
|
||||||
|
@ -1082,3 +1166,52 @@ This function registers a shapeless recipe that takes `ingredient`
|
||||||
and `result` as input and outputs `result`.
|
and `result` as input and outputs `result`.
|
||||||
|
|
||||||
The metadata of the input `result` is copied to the output `result`.
|
The metadata of the input `result` is copied to the output `result`.
|
||||||
|
|
||||||
|
|
||||||
|
Log API
|
||||||
|
-------
|
||||||
|
|
||||||
|
Logs action of the player with a node at a certain position.
|
||||||
|
By default only actions of real players are logged.
|
||||||
|
Actions of non-players (usually machines) are logged only when
|
||||||
|
setting `log_non_player_actions` is enabled.
|
||||||
|
A player is considered non-player if `player:is_player()` returns
|
||||||
|
`false` or `player.is_fake_player` is truthy. The use of
|
||||||
|
`is_fake_player` is an unofficial standard between mods.
|
||||||
|
These non-players are marked by the content of `is_fake_player`
|
||||||
|
(if it is a string) or a "*" in brackets after the player name in
|
||||||
|
the log.
|
||||||
|
|
||||||
|
`default.log_player_action(player, ...)`
|
||||||
|
|
||||||
|
* `player` The player who performed the action
|
||||||
|
* `message_parts` Any mumber of message parts describing the action
|
||||||
|
in 3rd person singular present tense. It can also
|
||||||
|
contain a `pos` which is logged as "(X,Y,Z)"
|
||||||
|
|
||||||
|
`default.set_inventory_action_loggers(def, name)`
|
||||||
|
|
||||||
|
* hooks the callbacks `on_metadata_inventory_move`,
|
||||||
|
`on_metadata_inventory_put` and `on_metadata_inventory_take`
|
||||||
|
that log corresponding actions
|
||||||
|
* after logging the action, the original callback (if any) is called
|
||||||
|
* `def` See [Node definition]
|
||||||
|
* `name` Description of the node in the log message
|
||||||
|
|
||||||
|
|
||||||
|
Weather API
|
||||||
|
-----------
|
||||||
|
|
||||||
|
The weather mod will constantly adjust weather effects seen by the player
|
||||||
|
(that is: cloud parameters and shadow intensity).
|
||||||
|
These can be influenced using this API.
|
||||||
|
|
||||||
|
#### `weather.get = function(player)`
|
||||||
|
|
||||||
|
* Returns the current weather effects seen by the player.
|
||||||
|
It returns a table with two keys:
|
||||||
|
* `clouds`: A table (or `nil`) with cloud data following the same format as used for `player:set_clouds()`.
|
||||||
|
* `lighting`: A table (or `nil`) with lighting data following the same format as used for `player:set_lighting()`.
|
||||||
|
* `player`: ObjectRef of the relevant player
|
||||||
|
* You can override this function to change the weather effects by simply returning different values.
|
||||||
|
Setting `clouds` or `lighting` in the result table to `nil` will *prevent* those from changing.
|
||||||
|
|
|
@ -72,6 +72,9 @@ default:torch 99,default:cobble 99
|
||||||
# Helps rivers create more sound, especially on level sections.
|
# Helps rivers create more sound, especially on level sections.
|
||||||
#river_source_sounds = false
|
#river_source_sounds = false
|
||||||
|
|
||||||
# Enable cloud variation by the 'weather' mod.
|
# Enable cloud and shadow intensity variation by the 'weather' mod.
|
||||||
# Non-functional in V6 or Singlenode mapgens.
|
# Non-functional in V6 or Singlenode mapgens.
|
||||||
#enable_weather = true
|
#enable_weather = true
|
||||||
|
|
||||||
|
# If enabled, non-player actions are logged
|
||||||
|
#log_non_player_actions = false
|
||||||
|
|
|
@ -1,5 +1,10 @@
|
||||||
|
-- Removes a node without calling on on_destruct()
|
||||||
local reverse = true
|
-- We use this to mess with bed nodes without causing unwanted recursion.
|
||||||
|
local function remove_no_destruct(pos)
|
||||||
|
minetest.swap_node(pos, {name = "air"})
|
||||||
|
minetest.remove_node(pos) -- Now clear the meta
|
||||||
|
minetest.check_for_falling(pos)
|
||||||
|
end
|
||||||
|
|
||||||
local function destruct_bed(pos, n)
|
local function destruct_bed(pos, n)
|
||||||
local node = minetest.get_node(pos)
|
local node = minetest.get_node(pos)
|
||||||
|
@ -12,15 +17,11 @@ local function destruct_bed(pos, n)
|
||||||
local dir = minetest.facedir_to_dir(node.param2)
|
local dir = minetest.facedir_to_dir(node.param2)
|
||||||
other = vector.add(pos, dir)
|
other = vector.add(pos, dir)
|
||||||
end
|
end
|
||||||
|
local oname = minetest.get_node(other).name
|
||||||
if reverse then
|
if minetest.get_item_group(oname, "bed") ~= 0 then
|
||||||
reverse = not reverse
|
remove_no_destruct(other)
|
||||||
minetest.remove_node(other)
|
beds.remove_spawns_at(pos)
|
||||||
minetest.check_for_falling(other)
|
beds.remove_spawns_at(other)
|
||||||
beds.remove_spawns_at(pos)
|
|
||||||
beds.remove_spawns_at(other)
|
|
||||||
else
|
|
||||||
reverse = not reverse
|
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
@ -113,10 +114,11 @@ function beds.register_bed(name, def)
|
||||||
|
|
||||||
on_rotate = function(pos, node, user, _, new_param2)
|
on_rotate = function(pos, node, user, _, new_param2)
|
||||||
local dir = minetest.facedir_to_dir(node.param2)
|
local dir = minetest.facedir_to_dir(node.param2)
|
||||||
|
-- old position of the top node
|
||||||
local p = vector.add(pos, dir)
|
local p = vector.add(pos, dir)
|
||||||
local node2 = minetest.get_node_or_nil(p)
|
local node2 = minetest.get_node_or_nil(p)
|
||||||
if not node2 or not minetest.get_item_group(node2.name, "bed") == 2 or
|
if not node2 or minetest.get_item_group(node2.name, "bed") ~= 2 or
|
||||||
not node.param2 == node2.param2 then
|
node.param2 ~= node2.param2 then
|
||||||
return false
|
return false
|
||||||
end
|
end
|
||||||
if minetest.is_protected(p, user:get_player_name()) then
|
if minetest.is_protected(p, user:get_player_name()) then
|
||||||
|
@ -126,6 +128,7 @@ function beds.register_bed(name, def)
|
||||||
if new_param2 % 32 > 3 then
|
if new_param2 % 32 > 3 then
|
||||||
return false
|
return false
|
||||||
end
|
end
|
||||||
|
-- new position of the top node
|
||||||
local newp = vector.add(pos, minetest.facedir_to_dir(new_param2))
|
local newp = vector.add(pos, minetest.facedir_to_dir(new_param2))
|
||||||
local node3 = minetest.get_node_or_nil(newp)
|
local node3 = minetest.get_node_or_nil(newp)
|
||||||
local node_def = node3 and minetest.registered_nodes[node3.name]
|
local node_def = node3 and minetest.registered_nodes[node3.name]
|
||||||
|
@ -137,8 +140,7 @@ function beds.register_bed(name, def)
|
||||||
return false
|
return false
|
||||||
end
|
end
|
||||||
node.param2 = new_param2
|
node.param2 = new_param2
|
||||||
-- do not remove_node here - it will trigger destroy_bed()
|
remove_no_destruct(p)
|
||||||
minetest.set_node(p, {name = "air"})
|
|
||||||
minetest.set_node(pos, node)
|
minetest.set_node(pos, node)
|
||||||
minetest.set_node(newp, {name = name .. "_top", param2 = new_param2})
|
minetest.set_node(newp, {name = name .. "_top", param2 = new_param2})
|
||||||
return true
|
return true
|
||||||
|
|
|
@ -65,17 +65,17 @@ beds.register_bed("beds:bed", {
|
||||||
"beds_bed_top_bottom.png^[transformR90",
|
"beds_bed_top_bottom.png^[transformR90",
|
||||||
"beds_bed_under.png",
|
"beds_bed_under.png",
|
||||||
"beds_bed_side_bottom_r.png",
|
"beds_bed_side_bottom_r.png",
|
||||||
"beds_bed_side_bottom_r.png^[transformfx",
|
"beds_bed_side_bottom_r.png^[transformFX",
|
||||||
"beds_transparent.png",
|
"blank.png",
|
||||||
"beds_bed_side_bottom.png"
|
"beds_bed_side_bottom.png"
|
||||||
},
|
},
|
||||||
top = {
|
top = {
|
||||||
"beds_bed_top_top.png^[transformR90",
|
"beds_bed_top_top.png^[transformR90",
|
||||||
"beds_bed_under.png",
|
"beds_bed_under.png",
|
||||||
"beds_bed_side_top_r.png",
|
"beds_bed_side_top_r.png",
|
||||||
"beds_bed_side_top_r.png^[transformfx",
|
"beds_bed_side_top_r.png^[transformFX",
|
||||||
"beds_bed_side_top.png",
|
"beds_bed_side_top.png",
|
||||||
"beds_transparent.png",
|
"blank.png",
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
nodebox = {
|
nodebox = {
|
||||||
|
|
|
@ -102,6 +102,11 @@ local function lay_down(player, pos, bed_pos, state, skip)
|
||||||
return false
|
return false
|
||||||
end
|
end
|
||||||
|
|
||||||
|
-- Check if player is attached to an object
|
||||||
|
if player:get_attach() then
|
||||||
|
return false
|
||||||
|
end
|
||||||
|
|
||||||
if beds.player[name] then
|
if beds.player[name] then
|
||||||
-- player already in bed, do nothing
|
-- player already in bed, do nothing
|
||||||
return false
|
return false
|
||||||
|
@ -111,8 +116,6 @@ local function lay_down(player, pos, bed_pos, state, skip)
|
||||||
beds.bed_position[name] = bed_pos
|
beds.bed_position[name] = bed_pos
|
||||||
beds.player[name] = {physics_override = player:get_physics_override()}
|
beds.player[name] = {physics_override = player:get_physics_override()}
|
||||||
|
|
||||||
-- physics, eye_offset, etc
|
|
||||||
player:set_eye_offset({x = 0, y = -13, z = 0}, {x = 0, y = 0, z = 0})
|
|
||||||
local yaw, param2 = get_look_yaw(bed_pos)
|
local yaw, param2 = get_look_yaw(bed_pos)
|
||||||
player:set_look_horizontal(yaw)
|
player:set_look_horizontal(yaw)
|
||||||
local dir = minetest.facedir_to_dir(param2)
|
local dir = minetest.facedir_to_dir(param2)
|
||||||
|
@ -178,12 +181,32 @@ function beds.skip_night()
|
||||||
minetest.set_timeofday(0.23)
|
minetest.set_timeofday(0.23)
|
||||||
end
|
end
|
||||||
|
|
||||||
|
local update_scheduled = false
|
||||||
|
local function schedule_update()
|
||||||
|
if update_scheduled then
|
||||||
|
-- there already is an update scheduled; don't schedule more to prevent races
|
||||||
|
return
|
||||||
|
end
|
||||||
|
update_scheduled = true
|
||||||
|
minetest.after(2, function()
|
||||||
|
update_scheduled = false
|
||||||
|
if not is_sp then
|
||||||
|
update_formspecs(is_night_skip_enabled())
|
||||||
|
end
|
||||||
|
if is_night_skip_enabled() then
|
||||||
|
-- skip the night and let all players stand up
|
||||||
|
beds.skip_night()
|
||||||
|
beds.kick_players()
|
||||||
|
end
|
||||||
|
end)
|
||||||
|
end
|
||||||
|
|
||||||
function beds.on_rightclick(pos, player)
|
function beds.on_rightclick(pos, player)
|
||||||
local name = player:get_player_name()
|
local name = player:get_player_name()
|
||||||
local ppos = player:get_pos()
|
local ppos = player:get_pos()
|
||||||
local tod = minetest.get_timeofday()
|
local tod = minetest.get_timeofday()
|
||||||
|
|
||||||
if tod > 0.2 and tod < 0.805 then
|
if tod > beds.day_interval.start and tod < beds.day_interval.finish then
|
||||||
if beds.player[name] then
|
if beds.player[name] then
|
||||||
lay_down(player, nil, nil, false)
|
lay_down(player, nil, nil, false)
|
||||||
end
|
end
|
||||||
|
@ -203,17 +226,8 @@ function beds.on_rightclick(pos, player)
|
||||||
update_formspecs(false)
|
update_formspecs(false)
|
||||||
end
|
end
|
||||||
|
|
||||||
-- skip the night and let all players stand up
|
|
||||||
if check_in_beds() then
|
if check_in_beds() then
|
||||||
minetest.after(2, function()
|
schedule_update()
|
||||||
if not is_sp then
|
|
||||||
update_formspecs(is_night_skip_enabled())
|
|
||||||
end
|
|
||||||
if is_night_skip_enabled() then
|
|
||||||
beds.skip_night()
|
|
||||||
beds.kick_players()
|
|
||||||
end
|
|
||||||
end)
|
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
@ -230,10 +244,9 @@ end
|
||||||
-- Callbacks
|
-- Callbacks
|
||||||
-- Only register respawn callback if respawn enabled
|
-- Only register respawn callback if respawn enabled
|
||||||
if enable_respawn then
|
if enable_respawn then
|
||||||
-- respawn player at bed if enabled and valid position is found
|
-- Respawn player at bed if valid position is found
|
||||||
minetest.register_on_respawnplayer(function(player)
|
spawn.register_on_spawn(function(player, is_new)
|
||||||
local name = player:get_player_name()
|
local pos = beds.spawn[player:get_player_name()]
|
||||||
local pos = beds.spawn[name]
|
|
||||||
if pos then
|
if pos then
|
||||||
player:set_pos(pos)
|
player:set_pos(pos)
|
||||||
return true
|
return true
|
||||||
|
@ -246,13 +259,7 @@ minetest.register_on_leaveplayer(function(player)
|
||||||
lay_down(player, nil, nil, false, true)
|
lay_down(player, nil, nil, false, true)
|
||||||
beds.player[name] = nil
|
beds.player[name] = nil
|
||||||
if check_in_beds() then
|
if check_in_beds() then
|
||||||
minetest.after(2, function()
|
schedule_update()
|
||||||
update_formspecs(is_night_skip_enabled())
|
|
||||||
if is_night_skip_enabled() then
|
|
||||||
beds.skip_night()
|
|
||||||
beds.kick_players()
|
|
||||||
end
|
|
||||||
end)
|
|
||||||
end
|
end
|
||||||
end)
|
end)
|
||||||
|
|
||||||
|
|
|
@ -16,6 +16,11 @@ beds.formspec = "size[8,11;true]" ..
|
||||||
"bgcolor[#080808BB;true]" ..
|
"bgcolor[#080808BB;true]" ..
|
||||||
"button_exit[2,10;4,0.75;leave;" .. esc(S("Leave Bed")) .. "]"
|
"button_exit[2,10;4,0.75;leave;" .. esc(S("Leave Bed")) .. "]"
|
||||||
|
|
||||||
|
beds.day_interval = {
|
||||||
|
start = 0.2,
|
||||||
|
finish = 0.805,
|
||||||
|
}
|
||||||
|
|
||||||
local modpath = minetest.get_modpath("beds")
|
local modpath = minetest.get_modpath("beds")
|
||||||
|
|
||||||
-- Load files
|
-- Load files
|
||||||
|
|
|
@ -0,0 +1,10 @@
|
||||||
|
# textdomain: beds
|
||||||
|
Fancy Bed=Luksa lito
|
||||||
|
Simple Bed=Simpla lito
|
||||||
|
This bed is already occupied!=Tiu lito jam estas okupata!
|
||||||
|
You have to stop moving before going to bed!=Vi ĉesu moviĝi por enlitiĝi!
|
||||||
|
Good morning.=Bonan matenon.
|
||||||
|
@1 of @2 players are in bed=@1 el @2 ludantoj estas en lito
|
||||||
|
Force night skip=Devigi noktan salton
|
||||||
|
You can only sleep at night.=Vi povas dormi nur nokte.
|
||||||
|
Leave Bed=Ellitiĝi
|
|
@ -1,8 +1,8 @@
|
||||||
# textdomain: beds
|
# textdomain: beds
|
||||||
Fancy Bed=Lit chic
|
Fancy Bed=Lit chic
|
||||||
Simple Bed=Lit simple
|
Simple Bed=Lit simple
|
||||||
This bed is already occupied!=
|
This bed is already occupied!=Ce lit est déjà occupé !
|
||||||
You have to stop moving before going to bed!=
|
You have to stop moving before going to bed!=Vous devez arrêter de bouger avant de vous coucher !
|
||||||
Good morning.=Bonjour.
|
Good morning.=Bonjour.
|
||||||
@1 of @2 players are in bed=@1 joueur(s) sur @2 sont au lit
|
@1 of @2 players are in bed=@1 joueur(s) sur @2 sont au lit
|
||||||
Force night skip=Forcer le passage de la nuit
|
Force night skip=Forcer le passage de la nuit
|
||||||
|
|
|
@ -1,10 +1,10 @@
|
||||||
# textdomain: beds
|
# textdomain: beds
|
||||||
Fancy Bed=Ranjang Mewah
|
Fancy Bed=Ranjang Mewah
|
||||||
Simple Bed=Ranjang Sederhana
|
Simple Bed=Ranjang Sederhana
|
||||||
This bed is already occupied!=
|
This bed is already occupied!=Ranjang telah terisi!
|
||||||
You have to stop moving before going to bed!=
|
You have to stop moving before going to bed!=Anda harus diam untuk tidur!
|
||||||
Good morning.=Selamat pagi.
|
Good morning.=Selamat pagi.
|
||||||
@1 of @2 players are in bed=@1 dari @2 pemain sedang tidur
|
@1 of @2 players are in bed=@1 dari @2 pemain sedang tidur
|
||||||
Force night skip=Paksa lewati malam
|
Force night skip=Paksa lewati malam
|
||||||
You can only sleep at night.=Anda hanya dapat tidur pada waktu malam.
|
You can only sleep at night.=Anda hanya bisa tidur pada waktu malam.
|
||||||
Leave Bed=Tinggalkan Ranjang
|
Leave Bed=Tinggalkan Ranjang
|
||||||
|
|
|
@ -0,0 +1,10 @@
|
||||||
|
# textdomain: beds
|
||||||
|
Fancy Bed=ファンシーなベッド
|
||||||
|
Simple Bed=シンプルなベッド
|
||||||
|
This bed is already occupied!=ベッドはすでに使われています!
|
||||||
|
You have to stop moving before going to bed!=寝るときは動かないでください!
|
||||||
|
Good morning.=おはようございます。
|
||||||
|
@1 of @2 players are in bed=ベッドに@1 / @2人います
|
||||||
|
Force night skip=強制的に夜をスキップします
|
||||||
|
You can only sleep at night.=夜しか寝れません。
|
||||||
|
Leave Bed=ベッドから出ます
|
|
@ -1,10 +1,10 @@
|
||||||
# textdomain: beds
|
# textdomain: beds
|
||||||
Fancy Bed=Katil Beragam
|
Fancy Bed=Katil Beragam
|
||||||
Simple Bed=Katil Biasa
|
Simple Bed=Katil Biasa
|
||||||
This bed is already occupied!=
|
This bed is already occupied!=Katil ini sudah diduduki!
|
||||||
You have to stop moving before going to bed!=
|
You have to stop moving before going to bed!=Anda perlu berhenti bergerak sebelum tidur!
|
||||||
Good morning.=Selamat pagi.
|
Good morning.=Selamat pagi.
|
||||||
@1 of @2 players are in bed=@1 daripada @2 pemain sedang tidur
|
@1 of @2 players are in bed=@1 daripada @2 pemain sedang tidur
|
||||||
Force night skip=Paksa langkau malam
|
Force night skip=Paksa langkau malam
|
||||||
You can only sleep at night.=Anda hanya boleh tidur pada waktu malam.
|
You can only sleep at night.=Anda hanya boleh tidur pada waktu malam.
|
||||||
Leave Bed=Bangun
|
Leave Bed=Tinggalkan Katil
|
||||||
|
|
|
@ -0,0 +1,10 @@
|
||||||
|
# textdomain: beds
|
||||||
|
Fancy Bed=Fantazyjne łóżko
|
||||||
|
Simple Bed=Proste łóżko
|
||||||
|
This bed is already occupied!=To łóżko jest już zajęte!
|
||||||
|
You have to stop moving before going to bed!=Musisz się zatrzymać aby wejść do łóżka
|
||||||
|
Good morning.=Dzień dobry.
|
||||||
|
@1 of @2 players are in bed=@1 z @2 graczy śpią
|
||||||
|
Force night skip=Wymuś pominięcie nocy
|
||||||
|
You can only sleep at night.=Możesz spać tylko w nocy.
|
||||||
|
Leave Bed=Opuść łóżko
|
|
@ -1,8 +1,8 @@
|
||||||
# textdomain: beds
|
# textdomain: beds
|
||||||
Fancy Bed=Детализированная Кровать
|
Fancy Bed=Красивая кровать
|
||||||
Simple Bed=Обычная Кровать
|
Simple Bed=Простая кровать
|
||||||
This bed is already occupied!=
|
This bed is already occupied!=Эта кровать уже занята!
|
||||||
You have to stop moving before going to bed!=
|
You have to stop moving before going to bed!=Вам нужно перестать двигаться чтобы лечь!
|
||||||
Good morning.=Доброе утро.
|
Good morning.=Доброе утро.
|
||||||
@1 of @2 players are in bed=@1 из @2 игроков в кровати
|
@1 of @2 players are in bed=@1 из @2 игроков в кровати
|
||||||
Force night skip=Пропустить ночь
|
Force night skip=Пропустить ночь
|
||||||
|
|
|
@ -1,10 +0,0 @@
|
||||||
# textdomain: beds
|
|
||||||
Fancy Bed=Fin säng
|
|
||||||
Simple Bed=Enkel Säng
|
|
||||||
This bed is already occupied!=
|
|
||||||
You have to stop moving before going to bed!=
|
|
||||||
Good morning.= God morgon.
|
|
||||||
@1 of @2 players are in bed=@1 av @2 spelar försöker sover.
|
|
||||||
Force night skip=Tvinga över natten
|
|
||||||
You can only sleep at night.=Du kan bara sova på natten.
|
|
||||||
Leave Bed=Lämna Säng
|
|
|
@ -1,8 +1,8 @@
|
||||||
# textdomain: beds
|
# textdomain: beds
|
||||||
Fancy Bed=Pekná posteľ
|
Fancy Bed=Pekná posteľ
|
||||||
Simple Bed=Jednoduchá posteľ
|
Simple Bed=Jednoduchá posteľ
|
||||||
This bed is already occupied!=
|
This bed is already occupied!=Táto posteľ je už obsadená
|
||||||
You have to stop moving before going to bed!=
|
You have to stop moving before going to bed!=Predtým ako si ľahneš do postele, sa musíš prestať pohybovať!
|
||||||
Good morning.=Dobré ráno.
|
Good morning.=Dobré ráno.
|
||||||
@1 of @2 players are in bed=@1 z @2 hráčov sú v posteli
|
@1 of @2 players are in bed=@1 z @2 hráčov sú v posteli
|
||||||
Force night skip=Nútene preskočiť noc
|
Force night skip=Nútene preskočiť noc
|
||||||
|
|
|
@ -0,0 +1,10 @@
|
||||||
|
# textdomain: beds
|
||||||
|
Fancy Bed=Fin säng
|
||||||
|
Simple Bed=Enkel säng
|
||||||
|
This bed is already occupied!=Den här sängen används redan!
|
||||||
|
You have to stop moving before going to bed!=Du måste stanna innan du kan lägga dig!
|
||||||
|
Good morning.=God morgon.
|
||||||
|
@1 of @2 players are in bed=@1 av @2 spelare försöker sova.
|
||||||
|
Force night skip=Tvinga att hoppa över natt
|
||||||
|
You can only sleep at night.=Du kan bara sova på natten.
|
||||||
|
Leave Bed=Lämna säng
|
|
@ -0,0 +1,10 @@
|
||||||
|
# textdomain: beds
|
||||||
|
Fancy Bed=Гарне ліжко
|
||||||
|
Simple Bed=Просте ліжко
|
||||||
|
This bed is already occupied!=Це ліжко вже зайняте!
|
||||||
|
You have to stop moving before going to bed!=Зупиніться перед тим як лягти!
|
||||||
|
Good morning.=Доброго ранку.
|
||||||
|
@1 of @2 players are in bed=@1 з @2 гравців(-я) у ліжку
|
||||||
|
Force night skip=Пропустити ніч
|
||||||
|
You can only sleep at night.=Ви можете спати лише вночі.
|
||||||
|
Leave Bed=Встати з ліжка
|
|
@ -1,8 +1,8 @@
|
||||||
# textdomain: beds
|
# textdomain: beds
|
||||||
Fancy Bed=花式床
|
Fancy Bed=花式床
|
||||||
Simple Bed=简易床
|
Simple Bed=简易床
|
||||||
This bed is already occupied!=
|
This bed is already occupied!=床上已有人!
|
||||||
You have to stop moving before going to bed!=
|
You have to stop moving before going to bed!=上床前要停止移动!
|
||||||
Good morning.=早安!
|
Good morning.=早安!
|
||||||
@1 of @2 players are in bed=@2位玩家中的@1位在床上
|
@1 of @2 players are in bed=@2位玩家中的@1位在床上
|
||||||
Force night skip=强制跳过夜晚
|
Force night skip=强制跳过夜晚
|
||||||
|
|
|
@ -1,8 +1,8 @@
|
||||||
# textdomain: beds
|
# textdomain: beds
|
||||||
Fancy Bed=花式床
|
Fancy Bed=花式床
|
||||||
Simple Bed=簡易床
|
Simple Bed=簡易床
|
||||||
This bed is already occupied!=
|
This bed is already occupied!=這個床已經被占據了!
|
||||||
You have to stop moving before going to bed!=
|
You have to stop moving before going to bed!=你必須在上床前停止移動!
|
||||||
Good morning.=早安!
|
Good morning.=早安!
|
||||||
@1 of @2 players are in bed=@2位玩家中的@1位在床上
|
@1 of @2 players are in bed=@2位玩家中的@1位在床上
|
||||||
Force night skip=強制跳過夜晚
|
Force night skip=強制跳過夜晚
|
||||||
|
|
|
@ -1,3 +1,3 @@
|
||||||
name = beds
|
name = beds
|
||||||
description = Minetest Game mod: beds
|
description = Minetest Game mod: beds
|
||||||
depends = default, wool
|
depends = default, wool, spawn
|
||||||
|
|
Binary file not shown.
Before Width: | Height: | Size: 83 B |
|
@ -53,6 +53,7 @@ minetest.register_craftitem("binoculars:binoculars", {
|
||||||
description = S("Binoculars") .. "\n" .. S("Use with 'Zoom' key"),
|
description = S("Binoculars") .. "\n" .. S("Use with 'Zoom' key"),
|
||||||
inventory_image = "binoculars_binoculars.png",
|
inventory_image = "binoculars_binoculars.png",
|
||||||
stack_max = 1,
|
stack_max = 1,
|
||||||
|
groups = {tool = 1},
|
||||||
|
|
||||||
on_use = function(itemstack, user, pointed_thing)
|
on_use = function(itemstack, user, pointed_thing)
|
||||||
binoculars.update_player_property(user)
|
binoculars.update_player_property(user)
|
||||||
|
|
|
@ -0,0 +1,3 @@
|
||||||
|
# textdomain: binoculars
|
||||||
|
Binoculars=Binoklo
|
||||||
|
Use with 'Zoom' key=Uzi per 'Zomo' klavo
|
|
@ -1,3 +1,3 @@
|
||||||
# textdomain: binoculars
|
# textdomain: binoculars
|
||||||
Binoculars=Teropong
|
Binoculars=Teropong
|
||||||
Use with 'Zoom' key=Pakai dengan tombol 'Zoom'
|
Use with 'Zoom' key=Gunakan dengan tombol 'Zum'
|
||||||
|
|
|
@ -0,0 +1,3 @@
|
||||||
|
# textdomain: binoculars
|
||||||
|
Binoculars=双眼鏡
|
||||||
|
Use with 'Zoom' key=ズームキーで使います
|
|
@ -0,0 +1,3 @@
|
||||||
|
# textdomain: binoculars
|
||||||
|
Binoculars=Lornetka
|
||||||
|
Use with 'Zoom' key=Aby użyć naciśnij 'Zoom'
|
|
@ -1,3 +1,3 @@
|
||||||
# textdomain: binoculars
|
# textdomain: binoculars
|
||||||
Binoculars=Бинокль
|
Binoculars=Бинокль
|
||||||
Use with 'Zoom' key=Используется с привилегией 'Zoom'
|
Use with 'Zoom' key=Используется клавишей 'Приближение'
|
||||||
|
|
|
@ -1,3 +0,0 @@
|
||||||
# textdomain: binoculars
|
|
||||||
Binoculars=Kikare
|
|
||||||
Use with 'Zoom' key=Används med 'Zoom' knappen
|
|
|
@ -0,0 +1,3 @@
|
||||||
|
# textdomain: binoculars
|
||||||
|
Binoculars=Kikare
|
||||||
|
Use with 'Zoom' key=Använd med 'Zoom'-knappen
|
|
@ -0,0 +1,3 @@
|
||||||
|
# textdomain: binoculars
|
||||||
|
Binoculars=Бінокль
|
||||||
|
Use with 'Zoom' key=Використовується клавішею 'Наближення'
|
|
@ -53,31 +53,24 @@ function boat.on_rightclick(self, clicker)
|
||||||
end
|
end
|
||||||
local name = clicker:get_player_name()
|
local name = clicker:get_player_name()
|
||||||
if self.driver and name == self.driver then
|
if self.driver and name == self.driver then
|
||||||
self.driver = nil
|
-- Cleanup happens in boat.on_detach_child
|
||||||
self.auto = false
|
|
||||||
clicker:set_detach()
|
clicker:set_detach()
|
||||||
player_api.player_attached[name] = false
|
|
||||||
player_api.set_animation(clicker, "stand" , 30)
|
player_api.set_animation(clicker, "stand", 30)
|
||||||
local pos = clicker:get_pos()
|
local pos = clicker:get_pos()
|
||||||
pos = {x = pos.x, y = pos.y + 0.2, z = pos.z}
|
pos = {x = pos.x, y = pos.y + 0.2, z = pos.z}
|
||||||
minetest.after(0.1, function()
|
minetest.after(0.1, function()
|
||||||
clicker:set_pos(pos)
|
clicker:set_pos(pos)
|
||||||
end)
|
end)
|
||||||
elseif not self.driver then
|
elseif not self.driver then
|
||||||
local attach = clicker:get_attach()
|
|
||||||
if attach and attach:get_luaentity() then
|
|
||||||
local luaentity = attach:get_luaentity()
|
|
||||||
if luaentity.driver then
|
|
||||||
luaentity.driver = nil
|
|
||||||
end
|
|
||||||
clicker:set_detach()
|
|
||||||
end
|
|
||||||
self.driver = name
|
|
||||||
clicker:set_attach(self.object, "",
|
clicker:set_attach(self.object, "",
|
||||||
{x = 0.5, y = 1, z = -3}, {x = 0, y = 0, z = 0})
|
{x = 0.5, y = 1, z = -3}, {x = 0, y = 0, z = 0})
|
||||||
|
|
||||||
|
self.driver = name
|
||||||
player_api.player_attached[name] = true
|
player_api.player_attached[name] = true
|
||||||
|
|
||||||
minetest.after(0.2, function()
|
minetest.after(0.2, function()
|
||||||
player_api.set_animation(clicker, "sit" , 30)
|
player_api.set_animation(clicker, "sit", 30)
|
||||||
end)
|
end)
|
||||||
clicker:set_look_horizontal(self.object:get_yaw())
|
clicker:set_look_horizontal(self.object:get_yaw())
|
||||||
end
|
end
|
||||||
|
@ -86,8 +79,12 @@ end
|
||||||
|
|
||||||
-- If driver leaves server while driving boat
|
-- If driver leaves server while driving boat
|
||||||
function boat.on_detach_child(self, child)
|
function boat.on_detach_child(self, child)
|
||||||
self.driver = nil
|
if child and child:get_player_name() == self.driver then
|
||||||
self.auto = false
|
player_api.player_attached[child:get_player_name()] = false
|
||||||
|
|
||||||
|
self.driver = nil
|
||||||
|
self.auto = false
|
||||||
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
|
|
|
@ -0,0 +1,4 @@
|
||||||
|
# textdomain: boats
|
||||||
|
Boat cruise mode on=La kroza maniero de la boato estas ŝaltita.
|
||||||
|
Boat cruise mode off=La kroza maniero de la boato estas malŝaltita.
|
||||||
|
Boat=Boato
|
|
@ -0,0 +1,4 @@
|
||||||
|
# textdomain: boats
|
||||||
|
Boat cruise mode on=クルージングモード・オン
|
||||||
|
Boat cruise mode off=クルージングモード・オフ
|
||||||
|
Boat=ボート
|
|
@ -1,4 +1,4 @@
|
||||||
# textdomain: boats
|
# textdomain: boats
|
||||||
Boat cruise mode on=Mod bot layar makan angin dibolehkan
|
Boat cruise mode on=Mod jelajah bot dihidupkan
|
||||||
Boat cruise mode off=Mod bot layar makan angin dilumpuhkan
|
Boat cruise mode off=Mod jelajah bot dimatikan
|
||||||
Boat=Bot
|
Boat=Bot
|
||||||
|
|
|
@ -0,0 +1,4 @@
|
||||||
|
# textdomain: boats
|
||||||
|
Boat cruise mode on=Tryb rejsu łodką włączony
|
||||||
|
Boat cruise mode off=Tryb rejsu łodką wyłączony
|
||||||
|
Boat=Łódka
|
|
@ -1,4 +1,4 @@
|
||||||
# textdomain: boats
|
# textdomain: boats
|
||||||
Boat cruise mode on=Режим путешествия на лодке включен
|
Boat cruise mode on=Автоход лодки включен
|
||||||
Boat cruise mode off=Режим путешествия на лодке выключен
|
Boat cruise mode off=Автоход лодки выключен
|
||||||
Boat=Лодка
|
Boat=Лодка
|
||||||
|
|
|
@ -1,4 +1,4 @@
|
||||||
# textdomain: boats
|
# textdomain: boats
|
||||||
Boat cruise mode on=Cestovný režim loďky zapnutý
|
Boat cruise mode on=Cestovný režim loďky je zapnutý
|
||||||
Boat cruise mode off=Cestovný režim loďky vypnutý
|
Boat cruise mode off=Cestovný režim loďky je vypnutý
|
||||||
Boat=Loďka
|
Boat=Loďka
|
||||||
|
|
|
@ -0,0 +1,4 @@
|
||||||
|
# textdomain: boats
|
||||||
|
Boat cruise mode on=Режим мандрування на човні увімкнено
|
||||||
|
Boat cruise mode off=Режим мандрування на човні вимкнено
|
||||||
|
Boat=Човен
|
|
@ -28,7 +28,7 @@ local bones_formspec =
|
||||||
local share_bones_time = tonumber(minetest.settings:get("share_bones_time")) or 1200
|
local share_bones_time = tonumber(minetest.settings:get("share_bones_time")) or 1200
|
||||||
local share_bones_time_early = tonumber(minetest.settings:get("share_bones_time_early")) or share_bones_time / 4
|
local share_bones_time_early = tonumber(minetest.settings:get("share_bones_time_early")) or share_bones_time / 4
|
||||||
|
|
||||||
minetest.register_node("bones:bones", {
|
local bones_def = {
|
||||||
description = S("Bones"),
|
description = S("Bones"),
|
||||||
tiles = {
|
tiles = {
|
||||||
"bones_top.png^[transform2",
|
"bones_top.png^[transform2",
|
||||||
|
@ -130,7 +130,11 @@ minetest.register_node("bones:bones", {
|
||||||
end,
|
end,
|
||||||
on_blast = function(pos)
|
on_blast = function(pos)
|
||||||
end,
|
end,
|
||||||
})
|
}
|
||||||
|
|
||||||
|
default.set_inventory_action_loggers(bones_def, "bones")
|
||||||
|
|
||||||
|
minetest.register_node("bones:bones", bones_def)
|
||||||
|
|
||||||
local function may_replace(pos, player)
|
local function may_replace(pos, player)
|
||||||
local node_name = minetest.get_node(pos).name
|
local node_name = minetest.get_node(pos).name
|
||||||
|
@ -224,7 +228,7 @@ minetest.register_on_dieplayer(function(player)
|
||||||
-- check if it's possible to place bones, if not find space near player
|
-- check if it's possible to place bones, if not find space near player
|
||||||
if bones_mode == "bones" and not may_replace(pos, player) then
|
if bones_mode == "bones" and not may_replace(pos, player) then
|
||||||
local air = minetest.find_node_near(pos, 1, {"air"})
|
local air = minetest.find_node_near(pos, 1, {"air"})
|
||||||
if air and not minetest.is_protected(air, player_name) then
|
if air then
|
||||||
pos = air
|
pos = air
|
||||||
else
|
else
|
||||||
bones_mode = "drop"
|
bones_mode = "drop"
|
||||||
|
|
|
@ -0,0 +1,8 @@
|
||||||
|
# textdomain: bones
|
||||||
|
Bones=Ostoj
|
||||||
|
@1's old bones=La malfreŝaj ostoj de @1
|
||||||
|
@1 died at @2.=@1 mortis ĉe @2
|
||||||
|
@1 died at @2, and dropped their inventory.=@1 mortis ĉe @2, kaj delasis sian stokon.
|
||||||
|
@1 died at @2, and bones were placed.=@1 mortis ĉe @2, kaj ostoj estas demetitaj.
|
||||||
|
@1's fresh bones=La freŝaj ostoj de @1
|
||||||
|
@1's bones=La ostoj de @1
|
|
@ -0,0 +1,8 @@
|
||||||
|
# textdomain: bones
|
||||||
|
Bones=骨
|
||||||
|
@1's old bones=@1の古い骨
|
||||||
|
@1 died at @2.=@1は@2で死亡しました。
|
||||||
|
@1 died at @2, and dropped their inventory.=@1は@2で死亡して持ち物を落としました。
|
||||||
|
@1 died at @2, and bones were placed.=@1は@2で死亡して骨が残されました。
|
||||||
|
@1's fresh bones=@1の新鮮な骨
|
||||||
|
@1's bones=@1の骨
|
|
@ -0,0 +1,8 @@
|
||||||
|
# textdomain: bones
|
||||||
|
Bones=Kości
|
||||||
|
@1's old bones=Stare kości @1
|
||||||
|
@1 died at @2.=@1 umarł w @2.
|
||||||
|
@1 died at @2, and dropped their inventory.=@1 umarł w @2, i upuścił swój ekwipunek.
|
||||||
|
@1 died at @2, and bones were placed.=@1 umarł w @2, kości zostały położone.
|
||||||
|
@1's fresh bones=Świeże kości @1
|
||||||
|
@1's bones=Kości @1
|
|
@ -1,8 +1,8 @@
|
||||||
# textdomain: bones
|
# textdomain: bones
|
||||||
Bones=Кости
|
Bones=Кости
|
||||||
@1's old bones=Старые кости @1
|
@1's old bones=Старые кости @1
|
||||||
@1 died at @2.=@1 умер в @2.
|
@1 died at @2.=Игрок @1 умер в @2.
|
||||||
@1 died at @2, and dropped their inventory.=@1 умер в @2 и потерял содержимое своего инвентаря.
|
@1 died at @2, and dropped their inventory.=Игрок @1 умер в @2 и потерял содержимое своего инвентаря.
|
||||||
@1 died at @2, and bones were placed.=@1 умер в @2, помещены кости.
|
@1 died at @2, and bones were placed.=Игрок @1 умер в @2, кости размещены.
|
||||||
@1's fresh bones=новые кости @1
|
@1's fresh bones=Новые кости @1
|
||||||
@1's bones=кости @1
|
@1's bones=Кости @1
|
||||||
|
|
|
@ -1,8 +1,8 @@
|
||||||
# textdomain: bones
|
# textdomain: bones
|
||||||
Bones=Ben
|
Bones=Ben
|
||||||
@1's old bones=@1s Gamla ben
|
@1's old bones=@1s Gamla ben
|
||||||
@1 died at @2.=@1 dog på @a.
|
@1 died at @2.=@1 dog på @2.
|
||||||
@1 died at @2, and dropped their inventory.=@1 dog på @a, och tappade deras saker.
|
@1 died at @2, and dropped their inventory.=@1 dog på @2, och tappade deras saker.
|
||||||
@1 died at @2, and bones were placed.=@1 dog på @2, och deras ben var placerade.
|
@1 died at @2, and bones were placed.=@1 dog på @2, och deras ben var placerade.
|
||||||
@1's fresh bones=@1s färska ben
|
@1's fresh bones=@1s färska ben
|
||||||
@1's bones=@1s ben
|
@1's bones=@1s ben
|
|
@ -0,0 +1,8 @@
|
||||||
|
# textdomain: bones
|
||||||
|
Bones=Кістки
|
||||||
|
@1's old bones=Старі кістки @1
|
||||||
|
@1 died at @2.=@1 загинув на координатах @2.
|
||||||
|
@1 died at @2, and dropped their inventory.=@1 загинув на координатах @2 та втратив вміст свого інвентарю.
|
||||||
|
@1 died at @2, and bones were placed.=@1 загинув на координатах @2, було розміщено кістки.
|
||||||
|
@1's fresh bones=Свіжі кістки @1
|
||||||
|
@1's bones=Кістки @1
|
|
@ -2,7 +2,7 @@
|
||||||
Bones=骨骸
|
Bones=骨骸
|
||||||
@1's old bones=@1的旧骨骸
|
@1's old bones=@1的旧骨骸
|
||||||
@1 died at @2.=@1在@2死亡。
|
@1 died at @2.=@1在@2死亡。
|
||||||
@1 died at @2, and dropped their inventory.=@1在@2死亡,丢掉了物品栏。
|
@1 died at @2, and dropped their inventory.=@1在@2死亡,丢掉了所有物品。
|
||||||
@1 died at @2, and bones were placed.=@1在@2死亡,骨骸被放置。
|
@1 died at @2, and bones were placed.=@1在@2死亡,已放置骨骸。
|
||||||
@1's fresh bones=@1的新鲜骨骸
|
@1's fresh bones=@1的新鲜骨骸
|
||||||
@1's bones=@1的骨骸
|
@1's bones=@1的骨骸
|
||||||
|
|
|
@ -33,6 +33,11 @@ local function check_protection(pos, name, text)
|
||||||
return false
|
return false
|
||||||
end
|
end
|
||||||
|
|
||||||
|
local function log_action(pos, name, action)
|
||||||
|
minetest.log("action", (name ~= "" and name or "A mod")
|
||||||
|
.. " " .. action .. " at " .. minetest.pos_to_string(pos) .. " with a bucket")
|
||||||
|
end
|
||||||
|
|
||||||
-- Register a new liquid
|
-- Register a new liquid
|
||||||
-- source = name of the source node
|
-- source = name of the source node
|
||||||
-- flowing = name of the flowing node
|
-- flowing = name of the flowing node
|
||||||
|
@ -101,13 +106,13 @@ function bucket.register_liquid(source, flowing, itemname, inventory_image, name
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
if check_protection(lpos, user
|
local pname = user and user:get_player_name() or ""
|
||||||
and user:get_player_name()
|
if check_protection(lpos, pname, "place "..source) then
|
||||||
or "", "place "..source) then
|
|
||||||
return
|
return
|
||||||
end
|
end
|
||||||
|
|
||||||
minetest.set_node(lpos, {name = source})
|
minetest.set_node(lpos, {name = source})
|
||||||
|
log_action(lpos, pname, "placed " .. source)
|
||||||
return ItemStack("bucket:bucket_empty")
|
return ItemStack("bucket:bucket_empty")
|
||||||
end
|
end
|
||||||
})
|
})
|
||||||
|
@ -128,16 +133,16 @@ minetest.register_craftitem("bucket:bucket_empty", {
|
||||||
return
|
return
|
||||||
end
|
end
|
||||||
-- Check if pointing to a liquid source
|
-- Check if pointing to a liquid source
|
||||||
local node = minetest.get_node(pointed_thing.under)
|
local pos = pointed_thing.under
|
||||||
|
local node = minetest.get_node(pos)
|
||||||
local liquiddef = bucket.liquids[node.name]
|
local liquiddef = bucket.liquids[node.name]
|
||||||
local item_count = user:get_wielded_item():get_count()
|
local item_count = user:get_wielded_item():get_count()
|
||||||
|
|
||||||
if liquiddef ~= nil
|
if liquiddef ~= nil
|
||||||
and liquiddef.itemname ~= nil
|
and liquiddef.itemname ~= nil
|
||||||
and node.name == liquiddef.source then
|
and node.name == liquiddef.source then
|
||||||
if check_protection(pointed_thing.under,
|
local pname = user:get_player_name()
|
||||||
user:get_player_name(),
|
if check_protection(pos, pname, "take ".. node.name) then
|
||||||
"take ".. node.name) then
|
|
||||||
return
|
return
|
||||||
end
|
end
|
||||||
|
|
||||||
|
@ -152,9 +157,9 @@ minetest.register_craftitem("bucket:bucket_empty", {
|
||||||
if inv:room_for_item("main", {name=liquiddef.itemname}) then
|
if inv:room_for_item("main", {name=liquiddef.itemname}) then
|
||||||
inv:add_item("main", liquiddef.itemname)
|
inv:add_item("main", liquiddef.itemname)
|
||||||
else
|
else
|
||||||
local pos = user:get_pos()
|
local upos = user:get_pos()
|
||||||
pos.y = math.floor(pos.y + 0.5)
|
upos.y = math.floor(upos.y + 0.5)
|
||||||
minetest.add_item(pos, liquiddef.itemname)
|
minetest.add_item(upos, liquiddef.itemname)
|
||||||
end
|
end
|
||||||
|
|
||||||
-- set to return empty buckets minus 1
|
-- set to return empty buckets minus 1
|
||||||
|
@ -166,10 +171,13 @@ minetest.register_craftitem("bucket:bucket_empty", {
|
||||||
local source_neighbor = false
|
local source_neighbor = false
|
||||||
if liquiddef.force_renew then
|
if liquiddef.force_renew then
|
||||||
source_neighbor =
|
source_neighbor =
|
||||||
minetest.find_node_near(pointed_thing.under, 1, liquiddef.source)
|
minetest.find_node_near(pos, 1, liquiddef.source)
|
||||||
end
|
end
|
||||||
if not (source_neighbor and liquiddef.force_renew) then
|
if source_neighbor and liquiddef.force_renew then
|
||||||
minetest.add_node(pointed_thing.under, {name = "air"})
|
log_action(pos, pname, "picked up " .. liquiddef.source .. " (force renewed)")
|
||||||
|
else
|
||||||
|
minetest.add_node(pos, {name = "air"})
|
||||||
|
log_action(pos, pname, "picked up " .. liquiddef.source)
|
||||||
end
|
end
|
||||||
|
|
||||||
return ItemStack(giving_back)
|
return ItemStack(giving_back)
|
||||||
|
@ -177,7 +185,7 @@ minetest.register_craftitem("bucket:bucket_empty", {
|
||||||
-- non-liquid nodes will have their on_punch triggered
|
-- non-liquid nodes will have their on_punch triggered
|
||||||
local node_def = minetest.registered_nodes[node.name]
|
local node_def = minetest.registered_nodes[node.name]
|
||||||
if node_def then
|
if node_def then
|
||||||
node_def.on_punch(pointed_thing.under, node, user, pointed_thing)
|
node_def.on_punch(pos, node, user, pointed_thing)
|
||||||
end
|
end
|
||||||
return user:get_wielded_item()
|
return user:get_wielded_item()
|
||||||
end
|
end
|
||||||
|
|
|
@ -0,0 +1,5 @@
|
||||||
|
# textdomain: bucket
|
||||||
|
Empty Bucket=Malplena sitelo
|
||||||
|
Water Bucket=Sitelo da akvo
|
||||||
|
River Water Bucket=Sitelo da rivera akvo
|
||||||
|
Lava Bucket=Sitelo da lafo
|
|
@ -0,0 +1,5 @@
|
||||||
|
# textdomain: bucket
|
||||||
|
Empty Bucket=空のバケツ
|
||||||
|
Water Bucket=水入りバケツ
|
||||||
|
River Water Bucket=河川水入りバケツ
|
||||||
|
Lava Bucket=溶岩入りバケツ
|
|
@ -0,0 +1,5 @@
|
||||||
|
# textdomain: bucket
|
||||||
|
Empty Bucket=Puste wiadro
|
||||||
|
Water Bucket=Wiadro z wodą
|
||||||
|
River Water Bucket=Wiadro z rzeczną wodą
|
||||||
|
Lava Bucket=Wiadro z lawą
|
|
@ -1,5 +1,5 @@
|
||||||
# textdomain: bucket
|
# textdomain: bucket
|
||||||
Empty Bucket=Пустое Ведро
|
Empty Bucket=Пустое ведро
|
||||||
Water Bucket=Ведро с Водой
|
Water Bucket=Ведро с водой
|
||||||
River Water Bucket=Ведро с Речной Водой
|
River Water Bucket=Ведро с речной водой
|
||||||
Lava Bucket=Ведро с Лавой
|
Lava Bucket=Ведро с лавой
|
||||||
|
|
|
@ -1,5 +0,0 @@
|
||||||
# textdomain: bucket
|
|
||||||
Empty Bucket=Tom hink
|
|
||||||
Water Bucket=Vatten hink
|
|
||||||
River Water Bucket=Flodvatten hink
|
|
||||||
Lava Bucket=Lava hink
|
|
|
@ -0,0 +1,5 @@
|
||||||
|
# textdomain: bucket
|
||||||
|
Empty Bucket=Tom hink
|
||||||
|
Water Bucket=Vattenhink
|
||||||
|
River Water Bucket=Flodvattenshink
|
||||||
|
Lava Bucket=Lavahink
|
|
@ -0,0 +1,5 @@
|
||||||
|
# textdomain: bucket
|
||||||
|
Empty Bucket=Порожнє відро
|
||||||
|
Water Bucket=Відро з водою
|
||||||
|
River Water Bucket=Відро з річковою водою
|
||||||
|
Lava Bucket=Відро з лавою
|
|
@ -3,6 +3,9 @@
|
||||||
-- Load support for MT game translation.
|
-- Load support for MT game translation.
|
||||||
local S = minetest.get_translator("butterflies")
|
local S = minetest.get_translator("butterflies")
|
||||||
|
|
||||||
|
-- Legacy compatibility, when pointabilities don't exist, pointable is set to true.
|
||||||
|
local pointable_compat = not minetest.features.item_specific_pointabilities
|
||||||
|
|
||||||
-- register butterflies
|
-- register butterflies
|
||||||
local butter_list = {
|
local butter_list = {
|
||||||
{"white", S("White Butterfly")},
|
{"white", S("White Butterfly")},
|
||||||
|
@ -33,6 +36,7 @@ for i in ipairs (butter_list) do
|
||||||
sunlight_propagates = true,
|
sunlight_propagates = true,
|
||||||
buildable_to = true,
|
buildable_to = true,
|
||||||
walkable = false,
|
walkable = false,
|
||||||
|
pointable = pointable_compat,
|
||||||
groups = {catchable = 1},
|
groups = {catchable = 1},
|
||||||
selection_box = {
|
selection_box = {
|
||||||
type = "fixed",
|
type = "fixed",
|
||||||
|
@ -40,7 +44,7 @@ for i in ipairs (butter_list) do
|
||||||
},
|
},
|
||||||
floodable = true,
|
floodable = true,
|
||||||
on_place = function(itemstack, placer, pointed_thing)
|
on_place = function(itemstack, placer, pointed_thing)
|
||||||
local player_name = placer:get_player_name()
|
local player_name = placer and placer:get_player_name() or ""
|
||||||
local pos = pointed_thing.above
|
local pos = pointed_thing.above
|
||||||
|
|
||||||
if not minetest.is_protected(pos, player_name) and
|
if not minetest.is_protected(pos, player_name) and
|
||||||
|
@ -73,7 +77,7 @@ for i in ipairs (butter_list) do
|
||||||
groups = {not_in_creative_inventory = 1},
|
groups = {not_in_creative_inventory = 1},
|
||||||
floodable = true,
|
floodable = true,
|
||||||
on_place = function(itemstack, placer, pointed_thing)
|
on_place = function(itemstack, placer, pointed_thing)
|
||||||
local player_name = placer:get_player_name()
|
local player_name = placer and placer:get_player_name() or ""
|
||||||
local pos = pointed_thing.above
|
local pos = pointed_thing.above
|
||||||
|
|
||||||
if not minetest.is_protected(pos, player_name) and
|
if not minetest.is_protected(pos, player_name) and
|
||||||
|
|
|
@ -0,0 +1,4 @@
|
||||||
|
# textdomain: butterflies
|
||||||
|
White Butterfly=Blanka papilio
|
||||||
|
Red Butterfly=Ruĝa papilio
|
||||||
|
Violet Butterfly=Violkolora papilio
|
|
@ -0,0 +1,4 @@
|
||||||
|
# textdomain: butterflies
|
||||||
|
White Butterfly=白色の蝶
|
||||||
|
Red Butterfly=赤色の蝶
|
||||||
|
Violet Butterfly=紫色の蝶
|
|
@ -0,0 +1,4 @@
|
||||||
|
# textdomain: butterflies
|
||||||
|
White Butterfly=Biały motyl
|
||||||
|
Red Butterfly=Czerwony motyl
|
||||||
|
Violet Butterfly=Fioletowy motyl
|
|
@ -1,4 +1,4 @@
|
||||||
# textdomain: butterflies
|
# textdomain: butterflies
|
||||||
White Butterfly=
|
White Butterfly=Borboleta Branca
|
||||||
Red Butterfly=
|
Red Butterfly=Borboleta Vermelha
|
||||||
Violet Butterfly=
|
Violet Butterfly=Borboleta Violeta
|
||||||
|
|
|
@ -1,4 +1,4 @@
|
||||||
# textdomain: butterflies
|
# textdomain: butterflies
|
||||||
White Butterfly=Белая Бабочка
|
White Butterfly=Белая бабочка
|
||||||
Red Butterfly=Красная Бабочка
|
Red Butterfly=Красная бабочка
|
||||||
Violet Butterfly=Фиолетовая Бабочка
|
Violet Butterfly=Фиолетовая бабочка
|
||||||
|
|
|
@ -0,0 +1,4 @@
|
||||||
|
# textdomain: butterflies
|
||||||
|
White Butterfly=Білий метелик
|
||||||
|
Red Butterfly=Червоний метелик
|
||||||
|
Violet Butterfly=Фіолетовий метелик
|
|
@ -29,15 +29,10 @@ function cart_entity:on_rightclick(clicker)
|
||||||
end
|
end
|
||||||
local player_name = clicker:get_player_name()
|
local player_name = clicker:get_player_name()
|
||||||
if self.driver and player_name == self.driver then
|
if self.driver and player_name == self.driver then
|
||||||
self.driver = nil
|
|
||||||
carts:manage_attachment(clicker, nil)
|
carts:manage_attachment(clicker, nil)
|
||||||
elseif not self.driver then
|
elseif not self.driver then
|
||||||
self.driver = player_name
|
|
||||||
carts:manage_attachment(clicker, self.object)
|
carts:manage_attachment(clicker, self.object)
|
||||||
|
self.driver = player_name
|
||||||
-- player_api does not update the animation
|
|
||||||
-- when the player is attached, reset to default animation
|
|
||||||
player_api.set_animation(clicker, "stand")
|
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
@ -51,9 +46,7 @@ function cart_entity:on_activate(staticdata, dtime_s)
|
||||||
return
|
return
|
||||||
end
|
end
|
||||||
self.railtype = data.railtype
|
self.railtype = data.railtype
|
||||||
if data.old_dir then
|
self.old_dir = data.old_dir or self.old_dir
|
||||||
self.old_dir = data.old_dir
|
|
||||||
end
|
|
||||||
end
|
end
|
||||||
|
|
||||||
function cart_entity:get_staticdata()
|
function cart_entity:get_staticdata()
|
||||||
|
@ -66,8 +59,9 @@ end
|
||||||
-- 0.5.x and later: When the driver leaves
|
-- 0.5.x and later: When the driver leaves
|
||||||
function cart_entity:on_detach_child(child)
|
function cart_entity:on_detach_child(child)
|
||||||
if child and child:get_player_name() == self.driver then
|
if child and child:get_player_name() == self.driver then
|
||||||
self.driver = nil
|
-- Clean up eye height
|
||||||
carts:manage_attachment(child, nil)
|
carts:manage_attachment(child, nil)
|
||||||
|
self.driver = nil
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
@ -134,7 +128,8 @@ function cart_entity:on_punch(puncher, time_from_last_punch, tool_capabilities,
|
||||||
end
|
end
|
||||||
|
|
||||||
local punch_interval = 1
|
local punch_interval = 1
|
||||||
if tool_capabilities and tool_capabilities.full_punch_interval then
|
-- Faulty tool registrations may cause the interval to be set to 0 !
|
||||||
|
if tool_capabilities and (tool_capabilities.full_punch_interval or 0) > 0 then
|
||||||
punch_interval = tool_capabilities.full_punch_interval
|
punch_interval = tool_capabilities.full_punch_interval
|
||||||
end
|
end
|
||||||
time_from_last_punch = math.min(time_from_last_punch or punch_interval, punch_interval)
|
time_from_last_punch = math.min(time_from_last_punch or punch_interval, punch_interval)
|
||||||
|
@ -195,11 +190,11 @@ local function rail_on_step(self, dtime)
|
||||||
end
|
end
|
||||||
|
|
||||||
local pos = self.object:get_pos()
|
local pos = self.object:get_pos()
|
||||||
local cart_dir = carts:velocity_to_dir(vel)
|
local dir = carts:velocity_to_dir(vel)
|
||||||
local same_dir = vector.equals(cart_dir, self.old_dir)
|
local dir_changed = not vector.equals(dir, self.old_dir)
|
||||||
local update = {}
|
local update = {}
|
||||||
|
|
||||||
if self.old_pos and not self.punched and same_dir then
|
if self.old_pos and not self.punched and not dir_changed then
|
||||||
local flo_pos = vector.round(pos)
|
local flo_pos = vector.round(pos)
|
||||||
local flo_old = vector.round(self.old_pos)
|
local flo_old = vector.round(self.old_pos)
|
||||||
if vector.equals(flo_pos, flo_old) then
|
if vector.equals(flo_pos, flo_old) then
|
||||||
|
@ -219,7 +214,7 @@ local function rail_on_step(self, dtime)
|
||||||
end
|
end
|
||||||
|
|
||||||
local stop_wiggle = false
|
local stop_wiggle = false
|
||||||
if self.old_pos and same_dir then
|
if self.old_pos and not dir_changed then
|
||||||
-- Detection for "skipping" nodes (perhaps use average dtime?)
|
-- Detection for "skipping" nodes (perhaps use average dtime?)
|
||||||
-- It's sophisticated enough to take the acceleration in account
|
-- It's sophisticated enough to take the acceleration in account
|
||||||
local acc = self.object:get_acceleration()
|
local acc = self.object:get_acceleration()
|
||||||
|
@ -234,7 +229,7 @@ local function rail_on_step(self, dtime)
|
||||||
-- No rail found: set to the expected position
|
-- No rail found: set to the expected position
|
||||||
pos = new_pos
|
pos = new_pos
|
||||||
update.pos = true
|
update.pos = true
|
||||||
cart_dir = new_dir
|
dir = new_dir
|
||||||
end
|
end
|
||||||
elseif self.old_pos and self.old_dir.y ~= 1 and not self.punched then
|
elseif self.old_pos and self.old_dir.y ~= 1 and not self.punched then
|
||||||
-- Stop wiggle
|
-- Stop wiggle
|
||||||
|
@ -244,21 +239,27 @@ local function rail_on_step(self, dtime)
|
||||||
local railparams
|
local railparams
|
||||||
|
|
||||||
-- dir: New moving direction of the cart
|
-- dir: New moving direction of the cart
|
||||||
-- switch_keys: Currently pressed L/R key, used to ignore the key on the next rail node
|
-- switch_keys: Currently pressed L(1) or R(2) key,
|
||||||
local dir, switch_keys = carts:get_rail_direction(
|
-- used to ignore the key on the next rail node
|
||||||
pos, cart_dir, ctrl, self.old_switch, self.railtype
|
local switch_keys
|
||||||
|
dir, switch_keys = carts:get_rail_direction(
|
||||||
|
pos, dir, ctrl, self.old_switch, self.railtype
|
||||||
)
|
)
|
||||||
local dir_changed = not vector.equals(dir, self.old_dir)
|
dir_changed = not vector.equals(dir, self.old_dir)
|
||||||
|
|
||||||
local new_acc = {x=0, y=0, z=0}
|
local acc = 0
|
||||||
if stop_wiggle or vector.equals(dir, {x=0, y=0, z=0}) then
|
if stop_wiggle or vector.equals(dir, {x=0, y=0, z=0}) then
|
||||||
|
dir = vector.new(self.old_dir)
|
||||||
vel = {x = 0, y = 0, z = 0}
|
vel = {x = 0, y = 0, z = 0}
|
||||||
local pos_r = vector.round(pos)
|
local pos_r = vector.round(pos)
|
||||||
if not carts:is_rail(pos_r, self.railtype)
|
if not carts:is_rail(pos_r, self.railtype)
|
||||||
and self.old_pos then
|
and self.old_pos then
|
||||||
pos = self.old_pos
|
pos = self.old_pos
|
||||||
elseif not stop_wiggle then
|
elseif not stop_wiggle then
|
||||||
|
-- End of rail: Smooth out.
|
||||||
pos = pos_r
|
pos = pos_r
|
||||||
|
dir_changed = false
|
||||||
|
dir.y = 0
|
||||||
else
|
else
|
||||||
pos.y = math.floor(pos.y + 0.5)
|
pos.y = math.floor(pos.y + 0.5)
|
||||||
end
|
end
|
||||||
|
@ -285,7 +286,7 @@ local function rail_on_step(self, dtime)
|
||||||
end
|
end
|
||||||
|
|
||||||
-- Slow down or speed up..
|
-- Slow down or speed up..
|
||||||
local acc = dir.y * -4.0
|
acc = dir.y * -4.0
|
||||||
|
|
||||||
-- Get rail for corrected position
|
-- Get rail for corrected position
|
||||||
railparams = get_railparams(pos)
|
railparams = get_railparams(pos)
|
||||||
|
@ -303,25 +304,22 @@ local function rail_on_step(self, dtime)
|
||||||
acc = acc - 0.4
|
acc = acc - 0.4
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
new_acc = vector.multiply(dir, acc)
|
|
||||||
end
|
end
|
||||||
|
|
||||||
-- Limits
|
-- Limit cart speed
|
||||||
local max_vel = carts.speed_max
|
local vel_len = vector.length(vel)
|
||||||
for _, v in pairs({"x","y","z"}) do
|
if vel_len > carts.speed_max then
|
||||||
if math.abs(vel[v]) > max_vel then
|
vel = vector.multiply(vel, carts.speed_max / vel_len)
|
||||||
vel[v] = carts:get_sign(vel[v]) * max_vel
|
update.vel = true
|
||||||
new_acc[v] = 0
|
end
|
||||||
update.vel = true
|
if vel_len >= carts.speed_max and acc > 0 then
|
||||||
end
|
acc = 0
|
||||||
end
|
end
|
||||||
|
|
||||||
self.object:set_acceleration(new_acc)
|
self.object:set_acceleration(vector.multiply(dir, acc))
|
||||||
|
|
||||||
self.old_pos = vector.round(pos)
|
self.old_pos = vector.round(pos)
|
||||||
if not vector.equals(dir, {x=0, y=0, z=0}) and not stop_wiggle then
|
self.old_dir = vector.new(dir)
|
||||||
self.old_dir = vector.new(dir)
|
|
||||||
end
|
|
||||||
self.old_switch = switch_keys
|
self.old_switch = switch_keys
|
||||||
|
|
||||||
if self.punched then
|
if self.punched then
|
||||||
|
@ -347,11 +345,11 @@ local function rail_on_step(self, dtime)
|
||||||
end
|
end
|
||||||
|
|
||||||
local yaw = 0
|
local yaw = 0
|
||||||
if self.old_dir.x < 0 then
|
if dir.x < 0 then
|
||||||
yaw = 0.5
|
yaw = 0.5
|
||||||
elseif self.old_dir.x > 0 then
|
elseif dir.x > 0 then
|
||||||
yaw = 1.5
|
yaw = 1.5
|
||||||
elseif self.old_dir.z < 0 then
|
elseif dir.z < 0 then
|
||||||
yaw = 1
|
yaw = 1
|
||||||
end
|
end
|
||||||
self.object:set_yaw(yaw * math.pi)
|
self.object:set_yaw(yaw * math.pi)
|
||||||
|
@ -401,7 +399,7 @@ minetest.register_craftitem("carts:cart", {
|
||||||
pointed_thing) or itemstack
|
pointed_thing) or itemstack
|
||||||
end
|
end
|
||||||
|
|
||||||
if not pointed_thing.type == "node" then
|
if pointed_thing.type ~= "node" then
|
||||||
return
|
return
|
||||||
end
|
end
|
||||||
if carts:is_rail(pointed_thing.under) then
|
if carts:is_rail(pointed_thing.under) then
|
||||||
|
@ -415,7 +413,8 @@ minetest.register_craftitem("carts:cart", {
|
||||||
minetest.sound_play({name = "default_place_node_metal", gain = 0.5},
|
minetest.sound_play({name = "default_place_node_metal", gain = 0.5},
|
||||||
{pos = pointed_thing.above}, true)
|
{pos = pointed_thing.above}, true)
|
||||||
|
|
||||||
if not minetest.is_creative_enabled(placer:get_player_name()) then
|
local player_name = placer and placer:get_player_name() or ""
|
||||||
|
if not minetest.is_creative_enabled(player_name) then
|
||||||
itemstack:take_item()
|
itemstack:take_item()
|
||||||
end
|
end
|
||||||
return itemstack
|
return itemstack
|
||||||
|
|
|
@ -12,7 +12,7 @@ function carts:manage_attachment(player, obj)
|
||||||
end
|
end
|
||||||
local status = obj ~= nil
|
local status = obj ~= nil
|
||||||
local player_name = player:get_player_name()
|
local player_name = player:get_player_name()
|
||||||
if player_api.player_attached[player_name] == status then
|
if obj and player:get_attach() == obj then
|
||||||
return
|
return
|
||||||
end
|
end
|
||||||
player_api.player_attached[player_name] = status
|
player_api.player_attached[player_name] = status
|
||||||
|
@ -20,6 +20,10 @@ function carts:manage_attachment(player, obj)
|
||||||
if status then
|
if status then
|
||||||
player:set_attach(obj, "", {x=0, y=-4.5, z=0}, {x=0, y=0, z=0})
|
player:set_attach(obj, "", {x=0, y=-4.5, z=0}, {x=0, y=0, z=0})
|
||||||
player:set_eye_offset({x=0, y=-4, z=0},{x=0, y=-4, z=0})
|
player:set_eye_offset({x=0, y=-4, z=0},{x=0, y=-4, z=0})
|
||||||
|
|
||||||
|
-- player_api does not update the animation
|
||||||
|
-- when the player is attached, reset to default animation
|
||||||
|
player_api.set_animation(player, "stand")
|
||||||
else
|
else
|
||||||
player:set_detach()
|
player:set_detach()
|
||||||
player:set_eye_offset({x=0, y=0, z=0},{x=0, y=0, z=0})
|
player:set_eye_offset({x=0, y=0, z=0},{x=0, y=0, z=0})
|
||||||
|
|
|
@ -0,0 +1,6 @@
|
||||||
|
# textdomain: carts
|
||||||
|
Cart=Ĉaro
|
||||||
|
(Sneak+Click to pick up)=(Ŝteliri+Alklaki por reprini)
|
||||||
|
Rail=Relo
|
||||||
|
Powered Rail=Elektra relo
|
||||||
|
Brake Rail=Bremsa relo
|
|
@ -0,0 +1,6 @@
|
||||||
|
# textdomain: carts
|
||||||
|
Cart=トロッコ
|
||||||
|
(Sneak+Click to pick up)=(スニークキーとクリックで乗ります)
|
||||||
|
Rail=レール
|
||||||
|
Powered Rail=パワードレール
|
||||||
|
Brake Rail=ブレーキレール
|
|
@ -0,0 +1,6 @@
|
||||||
|
# textdomain: carts
|
||||||
|
Cart=Wagonik
|
||||||
|
(Sneak+Click to pick up)=(Skradanie+Naciśnij aby zebrać)
|
||||||
|
Rail=Tory
|
||||||
|
Powered Rail=Napędzane tory
|
||||||
|
Brake Rail=Hamujące tory
|
|
@ -2,5 +2,5 @@
|
||||||
Cart=Вагонетка
|
Cart=Вагонетка
|
||||||
(Sneak+Click to pick up)=(Пригнитесь и кликните по вагонетке, чтобы забрать)
|
(Sneak+Click to pick up)=(Пригнитесь и кликните по вагонетке, чтобы забрать)
|
||||||
Rail=Рельсы
|
Rail=Рельсы
|
||||||
Powered Rail=Запитанные рельсы
|
Powered Rail=Ускоряющие рельсы
|
||||||
Brake Rail=Тормозящие рельсы
|
Brake Rail=Тормозящие рельсы
|
||||||
|
|
|
@ -3,4 +3,4 @@ Cart=Vagn
|
||||||
(Sneak+Click to pick up)=(Shift+Klicka för att plocka upp)
|
(Sneak+Click to pick up)=(Shift+Klicka för att plocka upp)
|
||||||
Rail=Räls
|
Rail=Räls
|
||||||
Powered Rail=Aktiverad räls
|
Powered Rail=Aktiverad räls
|
||||||
Brake Rail=Broms räls
|
Brake Rail=Bromsräls
|
|
@ -0,0 +1,6 @@
|
||||||
|
# textdomain: carts
|
||||||
|
Cart=Вагонетка
|
||||||
|
(Sneak+Click to pick up)=(Пригніться та натисніть, щоби підібрати)
|
||||||
|
Rail=Рейки
|
||||||
|
Powered Rail=Електричні рейки
|
||||||
|
Brake Rail=Гальмівні рейки
|
|
@ -46,34 +46,36 @@ end
|
||||||
dofile(minetest.get_modpath("creative") .. "/inventory.lua")
|
dofile(minetest.get_modpath("creative") .. "/inventory.lua")
|
||||||
|
|
||||||
if minetest.is_creative_enabled("") then
|
if minetest.is_creative_enabled("") then
|
||||||
-- Dig time is modified according to difference (leveldiff) between tool
|
minetest.register_on_mods_loaded(function()
|
||||||
-- 'maxlevel' and node 'level'. Digtime is divided by the larger of
|
-- Dig time is modified according to difference (leveldiff) between tool
|
||||||
-- leveldiff and 1.
|
-- 'maxlevel' and node 'level'. Digtime is divided by the larger of
|
||||||
-- To speed up digging in creative, hand 'maxlevel' and 'digtime' have been
|
-- leveldiff and 1.
|
||||||
-- increased such that nodes of differing levels have an insignificant
|
-- To speed up digging in creative, hand 'maxlevel' and 'digtime' have been
|
||||||
-- effect on digtime.
|
-- increased such that nodes of differing levels have an insignificant
|
||||||
local digtime = 42
|
-- effect on digtime.
|
||||||
local caps = {times = {digtime, digtime, digtime}, uses = 0, maxlevel = 256}
|
local digtime = 42
|
||||||
|
local caps = {times = {digtime, digtime, digtime}, uses = 0, maxlevel = 256}
|
||||||
|
|
||||||
-- Override the hand tool
|
-- Override the hand tool
|
||||||
minetest.override_item("", {
|
minetest.override_item("", {
|
||||||
range = 10,
|
range = 10,
|
||||||
tool_capabilities = {
|
tool_capabilities = {
|
||||||
full_punch_interval = 0.5,
|
full_punch_interval = 0.5,
|
||||||
max_drop_level = 3,
|
max_drop_level = 3,
|
||||||
groupcaps = {
|
groupcaps = {
|
||||||
crumbly = caps,
|
crumbly = caps,
|
||||||
cracky = caps,
|
cracky = caps,
|
||||||
snappy = caps,
|
snappy = caps,
|
||||||
choppy = caps,
|
choppy = caps,
|
||||||
oddly_breakable_by_hand = caps,
|
oddly_breakable_by_hand = caps,
|
||||||
-- dig_immediate group doesn't use value 1. Value 3 is instant dig
|
-- dig_immediate group doesn't use value 1. Value 3 is instant dig
|
||||||
dig_immediate =
|
dig_immediate =
|
||||||
{times = {[2] = digtime, [3] = 0}, uses = 0, maxlevel = 256},
|
{times = {[2] = digtime, [3] = 0}, uses = 0, maxlevel = 256},
|
||||||
},
|
},
|
||||||
damage_groups = {fleshy = 10},
|
damage_groups = {fleshy = 10},
|
||||||
}
|
}
|
||||||
})
|
})
|
||||||
|
end)
|
||||||
end
|
end
|
||||||
|
|
||||||
-- Unlimited node placement
|
-- Unlimited node placement
|
||||||
|
|
|
@ -125,7 +125,7 @@ function creative.update_creative_inventory(player_name, tab_content)
|
||||||
end
|
end
|
||||||
|
|
||||||
-- Create the trash field
|
-- Create the trash field
|
||||||
local trash = minetest.create_detached_inventory("creative_trash", {
|
local trash = minetest.create_detached_inventory("trash", {
|
||||||
-- Allow the stack to be placed and remove it in on_put()
|
-- Allow the stack to be placed and remove it in on_put()
|
||||||
-- This allows the creative inventory to restore the stack
|
-- This allows the creative inventory to restore the stack
|
||||||
allow_put = function(inv, listname, index, stack, player)
|
allow_put = function(inv, listname, index, stack, player)
|
||||||
|
@ -150,17 +150,18 @@ function creative.register_tab(name, title, items)
|
||||||
creative.update_creative_inventory(player_name, items)
|
creative.update_creative_inventory(player_name, items)
|
||||||
local inv = player_inventory[player_name]
|
local inv = player_inventory[player_name]
|
||||||
local pagenum = math.floor(inv.start_i / (4*8) + 1)
|
local pagenum = math.floor(inv.start_i / (4*8) + 1)
|
||||||
local pagemax = math.ceil(inv.size / (4*8))
|
local pagemax = math.max(math.ceil(inv.size / (4*8)), 1)
|
||||||
local esc = minetest.formspec_escape
|
local esc = minetest.formspec_escape
|
||||||
return sfinv.make_formspec(player, context,
|
return sfinv.make_formspec(player, context,
|
||||||
|
(inv.size == 0 and ("label[3,2;"..esc(S("No items to show.")).."]") or "") ..
|
||||||
"label[5.8,4.15;" .. minetest.colorize("#FFFF00", tostring(pagenum)) .. " / " .. tostring(pagemax) .. "]" ..
|
"label[5.8,4.15;" .. minetest.colorize("#FFFF00", tostring(pagenum)) .. " / " .. tostring(pagemax) .. "]" ..
|
||||||
[[
|
[[
|
||||||
image[4.08,4.2;0.8,0.8;creative_trash_icon.png]
|
image[4.08,4.2;0.8,0.8;creative_trash_icon.png]
|
||||||
listcolors[#00000069;#5A5A5A;#141318;#30434C;#FFF]
|
listcolors[#00000069;#5A5A5A;#141318;#30434C;#FFF]
|
||||||
list[detached:creative_trash;main;4.02,4.1;1,1;]
|
list[detached:trash;main;4.02,4.1;1,1;]
|
||||||
listring[]
|
listring[]
|
||||||
image_button[5,4.05;0.8,0.8;creative_prev_icon.png;creative_prev;]
|
image_button[5,4.05;0.8,0.8;creative_prev_icon.png;creative_prev;]
|
||||||
image_button[7.2,4.05;0.8,0.8;creative_next_icon.png;creative_next;]
|
image_button[7.25,4.05;0.8,0.8;creative_next_icon.png;creative_next;]
|
||||||
image_button[2.63,4.05;0.8,0.8;creative_search_icon.png;creative_search;]
|
image_button[2.63,4.05;0.8,0.8;creative_search_icon.png;creative_search;]
|
||||||
image_button[3.25,4.05;0.8,0.8;creative_clear_icon.png;creative_clear;]
|
image_button[3.25,4.05;0.8,0.8;creative_clear_icon.png;creative_clear;]
|
||||||
]] ..
|
]] ..
|
||||||
|
@ -169,6 +170,7 @@ function creative.register_tab(name, title, items)
|
||||||
"tooltip[creative_prev;" .. esc(S("Previous page")) .. "]" ..
|
"tooltip[creative_prev;" .. esc(S("Previous page")) .. "]" ..
|
||||||
"tooltip[creative_next;" .. esc(S("Next page")) .. "]" ..
|
"tooltip[creative_next;" .. esc(S("Next page")) .. "]" ..
|
||||||
"listring[current_player;main]" ..
|
"listring[current_player;main]" ..
|
||||||
|
"field_enter_after_edit[creative_filter;true]" ..
|
||||||
"field_close_on_enter[creative_filter;false]" ..
|
"field_close_on_enter[creative_filter;false]" ..
|
||||||
"field[0.3,4.2;2.8,1.2;creative_filter;;" .. esc(inv.filter) .. "]" ..
|
"field[0.3,4.2;2.8,1.2;creative_filter;;" .. esc(inv.filter) .. "]" ..
|
||||||
"listring[detached:creative_" .. player_name .. ";main]" ..
|
"listring[detached:creative_" .. player_name .. ";main]" ..
|
||||||
|
@ -191,10 +193,13 @@ function creative.register_tab(name, title, items)
|
||||||
inv.start_i = 0
|
inv.start_i = 0
|
||||||
inv.filter = ""
|
inv.filter = ""
|
||||||
sfinv.set_player_inventory_formspec(player, context)
|
sfinv.set_player_inventory_formspec(player, context)
|
||||||
elseif fields.creative_search or
|
elseif (fields.creative_search or
|
||||||
fields.key_enter_field == "creative_filter" then
|
fields.key_enter_field == "creative_filter")
|
||||||
|
and fields.creative_filter then
|
||||||
inv.start_i = 0
|
inv.start_i = 0
|
||||||
inv.filter = fields.creative_filter:lower()
|
inv.filter = fields.creative_filter:sub(1, 128) -- truncate to a sane length
|
||||||
|
:gsub("[%z\1-\8\11-\31\127]", "") -- strip naughty control characters (keeps \t and \n)
|
||||||
|
:lower() -- search is case insensitive
|
||||||
sfinv.set_player_inventory_formspec(player, context)
|
sfinv.set_player_inventory_formspec(player, context)
|
||||||
elseif not fields.quit then
|
elseif not fields.quit then
|
||||||
local start_i = inv.start_i or 0
|
local start_i = inv.start_i or 0
|
||||||
|
|
|
@ -1,5 +1,6 @@
|
||||||
# textdomain: creative
|
# textdomain: creative
|
||||||
Allow player to use creative inventory=Spieler erlauben, das Kreativinventar zu benutzen
|
Allow player to use creative inventory=Spieler erlauben, das Kreativinventar zu benutzen
|
||||||
|
No items to show.=Keine Gegenstände vorhanden.
|
||||||
Search=Suchen
|
Search=Suchen
|
||||||
Reset=Zurücksetzen
|
Reset=Zurücksetzen
|
||||||
Previous page=Vorherige Seite
|
Previous page=Vorherige Seite
|
||||||
|
|
|
@ -0,0 +1,11 @@
|
||||||
|
# textdomain: creative
|
||||||
|
Allow player to use creative inventory=Permesi ke la ludanto uzu la kreeman stokon
|
||||||
|
No items to show.=
|
||||||
|
Search=Serĉi
|
||||||
|
Reset=Rekomencigi
|
||||||
|
Previous page=Antaŭa paĝo
|
||||||
|
Next page=Sekva paĝo
|
||||||
|
All=Ĉio
|
||||||
|
Nodes=Nodoj
|
||||||
|
Tools=Iloj
|
||||||
|
Items=Objektoj
|
|
@ -1,7 +1,8 @@
|
||||||
# textdomain: creative
|
# textdomain: creative
|
||||||
Allow player to use creative inventory=Permitir al jugador usar el inventario creativo
|
Allow player to use creative inventory=Permitir al jugador usar el inventario creativo
|
||||||
|
No items to show.=Sin artículos que mostrar.
|
||||||
Search=Buscar
|
Search=Buscar
|
||||||
Reset=Resetear
|
Reset=Reiniciar
|
||||||
Previous page=Pág. siguiente
|
Previous page=Pág. siguiente
|
||||||
Next page=Pág. anterior
|
Next page=Pág. anterior
|
||||||
All=Todos
|
All=Todos
|
||||||
|
|
|
@ -1,5 +1,6 @@
|
||||||
# textdomain: creative
|
# textdomain: creative
|
||||||
Allow player to use creative inventory=Permettre aux joueurs d'utiliser l'inventaire du mode créatif
|
Allow player to use creative inventory=Permettre aux joueurs d'utiliser l'inventaire du mode créatif
|
||||||
|
No items to show.=
|
||||||
Search=Rechercher
|
Search=Rechercher
|
||||||
Reset=Réinitialiser
|
Reset=Réinitialiser
|
||||||
Previous page=Page précédente
|
Previous page=Page précédente
|
||||||
|
|
|
@ -1,5 +1,6 @@
|
||||||
# textdomain: creative
|
# textdomain: creative
|
||||||
Allow player to use creative inventory=Bolehkan pemain memakai inventaris kreatif
|
Allow player to use creative inventory=Bolehkan pemain menggunakan inventaris kreatif
|
||||||
|
No items to show.=Tiada barang untuk ditampilkan.
|
||||||
Search=Cari
|
Search=Cari
|
||||||
Reset=Atur ulang
|
Reset=Atur ulang
|
||||||
Previous page=Halaman sebelumnya
|
Previous page=Halaman sebelumnya
|
||||||
|
|
|
@ -1,5 +1,6 @@
|
||||||
# textdomain: creative
|
# textdomain: creative
|
||||||
Allow player to use creative inventory=Permette al giocatore di usare l'inventario creativo
|
Allow player to use creative inventory=Permette al giocatore di usare l'inventario creativo
|
||||||
|
No items to show.=
|
||||||
Search=Cerca
|
Search=Cerca
|
||||||
Reset=Azzera
|
Reset=Azzera
|
||||||
Previous page=Pagina precedente
|
Previous page=Pagina precedente
|
||||||
|
|
|
@ -0,0 +1,11 @@
|
||||||
|
# textdomain: creative
|
||||||
|
Allow player to use creative inventory=プレーヤーにクリエイティブ インベントリーの使用を許可する
|
||||||
|
No items to show.=
|
||||||
|
Search=検索
|
||||||
|
Reset=リセット
|
||||||
|
Previous page=前のページ
|
||||||
|
Next page=次のページ
|
||||||
|
All=すべて
|
||||||
|
Nodes=ブロック
|
||||||
|
Tools=道具
|
||||||
|
Items=アイテム
|
|
@ -1,5 +1,6 @@
|
||||||
# textdomain: creative
|
# textdomain: creative
|
||||||
Allow player to use creative inventory=zifre le ka pilno le finti ke dacti liste
|
Allow player to use creative inventory=zifre le ka pilno le finti ke dacti liste
|
||||||
|
No items to show.=
|
||||||
Search=sisku
|
Search=sisku
|
||||||
Reset=kraga'igau
|
Reset=kraga'igau
|
||||||
Previous page=lidne
|
Previous page=lidne
|
||||||
|
|
|
@ -1,7 +1,8 @@
|
||||||
# textdomain: creative
|
# textdomain: creative
|
||||||
Allow player to use creative inventory=Benarkan pemain menggunakan inventori kreatif
|
Allow player to use creative inventory=Benarkan pemain menggunakan inventori kreatif
|
||||||
|
No items to show.=Tiada item untuk ditunjukkan.
|
||||||
Search=Cari
|
Search=Cari
|
||||||
Reset=Set semula
|
Reset=Tetap semula
|
||||||
Previous page=Halaman sebelumnya
|
Previous page=Halaman sebelumnya
|
||||||
Next page=Halaman seterusnya
|
Next page=Halaman seterusnya
|
||||||
All=Semua
|
All=Semua
|
||||||
|
|
|
@ -0,0 +1,11 @@
|
||||||
|
# textdomain: creative
|
||||||
|
Allow player to use creative inventory=Zezwól graczom na używanie kreatywnego ekwipunku
|
||||||
|
No items to show.=
|
||||||
|
Search=Wyszukaj
|
||||||
|
Reset=Zresetuj
|
||||||
|
Previous page=Poprzednia strona
|
||||||
|
Next page=Następna strona
|
||||||
|
All=Wszystko
|
||||||
|
Nodes=Bloki
|
||||||
|
Tools=Narzędzia
|
||||||
|
Items=Przedmioty
|
|
@ -1,5 +1,6 @@
|
||||||
# textdomain: creative
|
# textdomain: creative
|
||||||
Allow player to use creative inventory=Permitir o jogador usar o inventário criativo
|
Allow player to use creative inventory=Permitir o jogador usar o inventário criativo
|
||||||
|
No items to show.=
|
||||||
Search=Pesquisar
|
Search=Pesquisar
|
||||||
Reset=Redefinir
|
Reset=Redefinir
|
||||||
Previous page=Página anterior
|
Previous page=Página anterior
|
||||||
|
|
|
@ -1,5 +1,6 @@
|
||||||
# textdomain: creative
|
# textdomain: creative
|
||||||
Allow player to use creative inventory=Разрешить игроку использовать творческий инвентарь
|
Allow player to use creative inventory=Разрешить игроку использовать творческий инвентарь
|
||||||
|
No items to show.=Нет предметов.
|
||||||
Search=Поиск
|
Search=Поиск
|
||||||
Reset=Сброс
|
Reset=Сброс
|
||||||
Previous page=Предыдущая страница
|
Previous page=Предыдущая страница
|
||||||
|
|
|
@ -1,10 +0,0 @@
|
||||||
# textdomain: creative
|
|
||||||
Allow player to use creative inventory=Tilllåt spelare att används kreativa saker
|
|
||||||
Search=Sök
|
|
||||||
Reset=Återställ
|
|
||||||
Previous page=Förra sidan
|
|
||||||
Next page=Nästa sidan
|
|
||||||
All=Alla
|
|
||||||
Nodes=Noder
|
|
||||||
Tools=Verktyg
|
|
||||||
Items=Saker
|
|
|
@ -1,5 +1,6 @@
|
||||||
# textdomain: creative
|
# textdomain: creative
|
||||||
Allow player to use creative inventory=Povolí hráčovi použivať kreatívny inventár
|
Allow player to use creative inventory=Povolí hráčovi použivať kreatívny inventár
|
||||||
|
No items to show.=
|
||||||
Search=Hľadaj
|
Search=Hľadaj
|
||||||
Reset=Vrátiť späť
|
Reset=Vrátiť späť
|
||||||
Previous page=Predchádzajúca stránka
|
Previous page=Predchádzajúca stránka
|
||||||
|
|
|
@ -0,0 +1,11 @@
|
||||||
|
# textdomain: creative
|
||||||
|
Allow player to use creative inventory=Tillåt spelare att använda kreativa saker
|
||||||
|
No items to show.=
|
||||||
|
Search=Sök
|
||||||
|
Reset=Återställ
|
||||||
|
Previous page=Förra sida
|
||||||
|
Next page=Nästa sida
|
||||||
|
All=Alla
|
||||||
|
Nodes=Noder
|
||||||
|
Tools=Verktyg
|
||||||
|
Items=Saker
|
|
@ -0,0 +1,11 @@
|
||||||
|
# textdomain: creative
|
||||||
|
Allow player to use creative inventory=Дозволити гравцю використовувати творчий інвентар
|
||||||
|
No items to show.=Немає результатів.
|
||||||
|
Search=Пошук
|
||||||
|
Reset=Скинути
|
||||||
|
Previous page=Попередня сторінка
|
||||||
|
Next page=Наступна сторінка
|
||||||
|
All=Все
|
||||||
|
Nodes=Ноди
|
||||||
|
Tools=Інструменти
|
||||||
|
Items=Предмети
|
|
@ -1,5 +1,6 @@
|
||||||
# textdomain: creative
|
# textdomain: creative
|
||||||
Allow player to use creative inventory=允许玩家使用创造模式物品栏
|
Allow player to use creative inventory=允许玩家使用创造模式物品栏
|
||||||
|
No items to show.=
|
||||||
Search=搜索
|
Search=搜索
|
||||||
Reset=重置
|
Reset=重置
|
||||||
Previous page=上一页
|
Previous page=上一页
|
||||||
|
|
|
@ -1,5 +1,6 @@
|
||||||
# textdomain: creative
|
# textdomain: creative
|
||||||
Allow player to use creative inventory=允許玩家使用創造模式物品欄
|
Allow player to use creative inventory=允許玩家使用創造模式物品欄
|
||||||
|
No items to show.=
|
||||||
Search=搜索
|
Search=搜索
|
||||||
Reset=重置
|
Reset=重置
|
||||||
Previous page=上一頁
|
Previous page=上一頁
|
||||||
|
|
|
@ -1,5 +1,6 @@
|
||||||
# textdomain: creative
|
# textdomain: creative
|
||||||
Allow player to use creative inventory=
|
Allow player to use creative inventory=
|
||||||
|
No items to show.=
|
||||||
Search=
|
Search=
|
||||||
Reset=
|
Reset=
|
||||||
Previous page=
|
Previous page=
|
||||||
|
|
|
@ -1,3 +1,3 @@
|
||||||
name = creative
|
name = creative
|
||||||
description = Minetest Game mod: creative
|
description = Minetest Game mod: creative
|
||||||
depends = default, sfinv
|
depends = sfinv
|
||||||
|
|
|
@ -178,7 +178,7 @@ Gambit (CC BY-SA 3.0):
|
||||||
default_iron_lump.png
|
default_iron_lump.png
|
||||||
default_gold_lump.png
|
default_gold_lump.png
|
||||||
default_clay_lump.png
|
default_clay_lump.png
|
||||||
default_coal.png
|
default_coal_lump.png
|
||||||
default_grass_*.png
|
default_grass_*.png
|
||||||
default_paper.png
|
default_paper.png
|
||||||
default_diamond_block.png
|
default_diamond_block.png
|
||||||
|
@ -188,8 +188,6 @@ Gambit (CC BY-SA 3.0):
|
||||||
default_snow.png
|
default_snow.png
|
||||||
default_snow_side.png
|
default_snow_side.png
|
||||||
default_snowball.png
|
default_snowball.png
|
||||||
default_key.png
|
|
||||||
default_key_skeleton.png
|
|
||||||
default_book.png
|
default_book.png
|
||||||
|
|
||||||
asl97 (CC BY-SA 3.0):
|
asl97 (CC BY-SA 3.0):
|
||||||
|
@ -299,7 +297,6 @@ https://www.freesound.org/people/AGFX/packs/1253/
|
||||||
default_water_footstep.1.ogg
|
default_water_footstep.1.ogg
|
||||||
default_water_footstep.2.ogg
|
default_water_footstep.2.ogg
|
||||||
default_water_footstep.3.ogg
|
default_water_footstep.3.ogg
|
||||||
(default_water_footstep.4.ogg is silent)
|
|
||||||
|
|
||||||
blukotek (CC0 1.0):
|
blukotek (CC0 1.0):
|
||||||
https://www.freesound.org/people/blukotek/sounds/251660/
|
https://www.freesound.org/people/blukotek/sounds/251660/
|
||||||
|
|
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Reference in New Issue