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Author | SHA1 | Date |
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Lars | 3ad8a6a473 | |
sfan5 | 1ce48351ea | |
sfan5 | c60d8e4da0 | |
sfan5 | d1ba7c3db3 | |
sfan5 | 31133a371e | |
1F616EMO~nya | 0639681f9b | |
tour | a43a6bcdef | |
ROllerozxa | 16c663f87e | |
sfan5 | 316c0c7224 | |
cx384 | ef788d0307 | |
Gregor Parzefall | 5a80084800 | |
Jaidyn Ann | 10799db4cf | |
David Leal | 222afb0cf0 | |
sfan5 | 472997b4aa | |
sfan5 | 70cf7a26fd | |
Uwuewsky | a3b171e317 | |
sfan5 | e9676fa632 | |
David Leal | c0200b0a01 | |
Mantar | 43185f19e3 | |
José Douglas da Silva Souza | ff755eed9c | |
rubenwardy | b9c089474c | |
Lars Mueller | 05367552d1 | |
rubenwardy | 33d90c2c45 | |
Yaya - Nurul Azeera Hidayah @ Muhammad Nur Hidayat Yasuyoshi | 4bb4a2a818 | |
Muhammad Rifqi Priyo Susanto | 829eb92ccf | |
Andriy | bff7596364 | |
Niklp | 601ec6cd94 | |
sfan5 | b58991d4f3 | |
Lars Müller | 34942339c7 | |
Zemtzov7 | eba9012d05 | |
Lorenzo | 59da46c80b | |
tenplus1 | 03177f1584 | |
David Leal | a132872ad8 | |
Lopano | bbc70c95ef | |
Wuzzy | 9e77e00c65 | |
Wuzzy | b26a787eb3 | |
fluxionary | 08e057bf1c | |
fluxionary | 83c10f59e1 | |
Wuzzy | 960aff2f63 | |
OgelGames | 110c23560e | |
imre84 | d86435d86c | |
Montandalar | 16bf166902 | |
Lars Mueller | cd6ea53a52 | |
Lars Mueller | 16b6bdde0a | |
Lars Mueller | 996fea7cd0 | |
fluxionary | 9a9df3a42e | |
xin | 1e237b8d18 | |
Lars Müller | 833ed77620 | |
Lars Müller | 4c6e19968a | |
Wuzzy | 446e56a879 | |
Wuzzy | 34c1d3242d | |
Lars Müller | f49707c973 | |
Wuzzy | 8dee348d97 | |
Richard Try | aeb27c4db6 | |
Richard Try | 6921c9bbd1 | |
Lars Mueller | 8d60e85dfc | |
CrackedMatter | 2c1d9e1330 | |
fluxionary | ec2f57db0e | |
Jordan Irwin | fdcf458b56 | |
澪 | 97130f4c1c | |
Riu Sakura | 26b2da2c08 | |
Zemtzov7 | 8eb4437ac8 | |
Alexander Chibrikin | 792bc6f6e5 | |
Muhammad Rifqi Priyo Susanto | c4cf1a6004 | |
Wuzzy | 99a7193095 | |
ssdaniel24 | 2e8ac46120 | |
Lars Mueller | 508a9070a0 | |
VitaliyShar | aff9c28eed | |
ROllerozxa | e903b1f6d0 | |
Richard Try | 2bdc7c8c7d | |
Richard Try | c744829ce5 | |
Romain | 06daee4c6d | |
Wuzzy | 697b028e43 | |
Wuzzy | e229236bc2 | |
Wuzzy | 350c52319e | |
Wuzzy | b64868ef92 | |
fluxionary | 79d38078a5 | |
sfan5 | 986b65775f | |
Wuzzy | d7dd15782c | |
Lars Müller | b4392aeb1f | |
Wuzzy | 54dc58ef1f | |
mrkubax10 | b57700a75b | |
Wuzzy | b0cf061360 | |
Lars Müller | 33650c8c2e | |
SmallJoker | 38307da22a | |
nixnoxus | 0c2ee1e41d | |
Lars Mueller | edd033b708 | |
lhofhansl | 9528c0f8b9 | |
Lars Mueller | 638099c999 | |
LoneWolfHT | 659895c3ed | |
LoneWolfHT | ce82241ab2 | |
LoneWolfHT | 0110e01826 | |
LoneWolfHT | 268a8844b6 | |
LoneWolfHT | f665382017 | |
Lars Mueller | a6f3b89596 | |
baytuch | 240f9a6a85 | |
Lars Müller | a840ac0a4d | |
bell07 | 584a6a2102 | |
baytuch | e02e55fafd |
|
@ -1,16 +0,0 @@
|
|||
name: build
|
||||
on: [push, pull_request]
|
||||
|
||||
jobs:
|
||||
luacheck:
|
||||
runs-on: ubuntu-latest
|
||||
steps:
|
||||
- uses: actions/checkout@v2
|
||||
- name: Install Luarocks
|
||||
run: |
|
||||
sudo apt-get update -qyy
|
||||
sudo apt-get install luarocks -qyy
|
||||
- name: Install Luacheck
|
||||
run: luarocks install --local luacheck
|
||||
- name: Run Luacheck
|
||||
run: $HOME/.luarocks/bin/luacheck mods
|
|
@ -0,0 +1,13 @@
|
|||
name: luacheck
|
||||
on: [push, pull_request]
|
||||
|
||||
jobs:
|
||||
luacheck:
|
||||
runs-on: ubuntu-latest
|
||||
steps:
|
||||
- name: Checkout
|
||||
uses: actions/checkout@v4
|
||||
- name: Luacheck
|
||||
uses: lunarmodules/luacheck@master
|
||||
with:
|
||||
args: mods
|
|
@ -0,0 +1,11 @@
|
|||
name: test
|
||||
on: [push, pull_request]
|
||||
|
||||
jobs:
|
||||
test:
|
||||
runs-on: ubuntu-latest
|
||||
timeout-minutes: 5
|
||||
steps:
|
||||
- uses: actions/checkout@v4
|
||||
|
||||
- run: ./utils/test/run.sh
|
|
@ -1,6 +1,10 @@
|
|||
unused_args = false
|
||||
allow_defined_top = true
|
||||
|
||||
globals = {
|
||||
"default"
|
||||
}
|
||||
|
||||
read_globals = {
|
||||
"DIR_DELIM",
|
||||
"minetest",
|
||||
|
|
22
README.md
22
README.md
|
@ -1,13 +1,27 @@
|
|||
# Minetest Game
|
||||
|
||||
The default game bundled in the Minetest engine.
|
||||
[![ContentDB](https://content.minetest.net/packages/Minetest/minetest_game/shields/title/)](https://content.minetest.net/packages/Minetest/minetest_game/)
|
||||
|
||||
For further information, check [this forum topic](https://forum.minetest.net/viewtopic.php?f=15&t=9724).
|
||||
Minetest Game (abbreviated MTG) is a simple and peaceful sandbox game, with no
|
||||
real goals or built-in enemy mobs.
|
||||
|
||||
Also see the [Minetest Wiki](https://wiki.minetest.net/Subgames/Minetest_Game) for more information.
|
||||
While it provides a basic gameplay experience out of the box, it is best played
|
||||
with mods.
|
||||
|
||||
Minetest Game is currently in maintenance-only mode, meaning it will not see new
|
||||
gameplay features or anything else that breaks compatibility (See
|
||||
[#2710](https://github.com/minetest/minetest_game/issues/2710)).
|
||||
|
||||
## Installation
|
||||
|
||||
### ContentDB
|
||||
|
||||
* Content > Browse Online Content
|
||||
* Search for Minetest Game
|
||||
* Click Install
|
||||
|
||||
### Manually
|
||||
|
||||
- Unzip the archive, rename the folder to `minetest_game` and
|
||||
place it in .. `minetest/games/`
|
||||
|
||||
|
@ -25,7 +39,7 @@ The Minetest Game GitHub `master` `HEAD` is generally compatible with the GitHub
|
|||
Additionally, when the Minetest engine is tagged to be a certain version (e.g.
|
||||
`0.4.10`), Minetest Game is tagged with the version, too.
|
||||
|
||||
When stable releases are made, Minetest Game and the Minetest engine is packaged
|
||||
When stable releases are made, Minetest Game and the Minetest engine is packaged
|
||||
and made available at [www.minetest.net](https://www.minetest.net/downloads/).
|
||||
|
||||
## Licensing
|
||||
|
|
|
@ -1,3 +1,4 @@
|
|||
name = Minetest Game
|
||||
title = Minetest Game
|
||||
author = Minetest
|
||||
description = A basic exploration, mining, crafting, and building, sandbox game with no NPCs, monsters, or animals. Minetest Game is usually used with mods added, and many mods are available for this game. Reliably maintained by Minetest Engine core developers.
|
||||
min_minetest_version = 5.8
|
||||
|
|
107
game_api.txt
107
game_api.txt
|
@ -49,6 +49,8 @@ Beds API
|
|||
* `beds.read_spawns() ` Returns a table containing players respawn positions
|
||||
* `beds.kick_players()` Forces all players to leave bed
|
||||
* `beds.skip_night()` Sets world time to morning and saves respawn position of all players currently sleeping
|
||||
* `beds.day_interval` Is a table with keys "start" and "finish". Allows you
|
||||
to set the period of the day (timeofday format). Default: `{ start = 0.2, finish = 0.805 }`.
|
||||
|
||||
### Bed definition
|
||||
|
||||
|
@ -440,11 +442,16 @@ Player API
|
|||
|
||||
The player API can register player models and update the player's appearance.
|
||||
|
||||
* `player_api.globalstep(dtime, ...)`
|
||||
* The function called by the globalstep that controls player animations.
|
||||
You can override this to replace the globalstep with your own implementation.
|
||||
* Receives all args that minetest.register_globalstep() passes
|
||||
|
||||
* `player_api.register_model(name, def)`
|
||||
* Register a new model to be used by players
|
||||
* `name`: model filename such as "character.x", "foo.b3d", etc.
|
||||
* `def`: see [#Model definition]
|
||||
* Saved to player_api.registered_models
|
||||
* Saved to player_api.registered_models
|
||||
|
||||
* `player_api.registered_models[name]`
|
||||
* Get a model's definition
|
||||
|
@ -625,6 +632,34 @@ set a players home position and teleport a player to home position.
|
|||
* `name` Player you wish to teleport to their home position
|
||||
* return value: false if player cannot be sent home, otherwise true
|
||||
|
||||
Spawn API
|
||||
---------
|
||||
|
||||
The spawn mod takes care of deciding the position of new and respawning players
|
||||
in the world and has an API to modify its behavior.
|
||||
|
||||
`spawn.get_default_pos()`
|
||||
* Gets the default spawn position as decided by a biome-dependent algorithm.
|
||||
* This is not influenced by settings like "static_spawnpoint" or "engine_spawn".
|
||||
* return value: a vector or `nil` on failure
|
||||
|
||||
`spawn.add_suitable_biome(biome)`:
|
||||
* Adds a biome to the list of allowed biomes for the above algorithm.
|
||||
* `biome`: Name of a registered biome
|
||||
|
||||
`spawn.register_on_spawn(func)`:
|
||||
* Registers a callback to be called when a player (re-)spawns. This can be used
|
||||
to intercept the normal logic to e.g. respawn a player at his bed.
|
||||
* `func`: `function(player, is_new)` with arguments
|
||||
- `player`: ObjectRef
|
||||
- `is_new`: true if the player is joining the server for the first time
|
||||
- return value: true to skip all other spawn logic, false or nil otherwise
|
||||
|
||||
When a player (re-)spawns the following order is executed:
|
||||
1. All spawn callbacks in order of registration.
|
||||
2. If no result, teleport player to `spawn.get_default_pos()`.
|
||||
3. If that fails, spawning is left up to engine.
|
||||
|
||||
|
||||
Sfinv API
|
||||
---------
|
||||
|
@ -1021,6 +1056,27 @@ Trees
|
|||
* `default.grow_blueberry_bush(pos)`
|
||||
* Grows a blueberry bush at pos
|
||||
|
||||
* `default.on_grow_failed(pos)`
|
||||
* Reset the node timer to 300 seconds, used as default callback when the growth of a sapling fails
|
||||
|
||||
* `default.sapling_growth_defs`
|
||||
* Table that contains all the definitions for the growable saplings, see `default.register_sapling_growth`
|
||||
|
||||
* `default.register_sapling_growth(name, def)`
|
||||
* Register a new sapling growth configuration. Useful to add custom sapling and trees to the game in a compact way.
|
||||
default.register_sapling_growth(
|
||||
"default:sapling", -- Name of the sapling
|
||||
{
|
||||
can_grow = default.can_grow, -- Function called to determine whether the sapling can grow, should return a boolean
|
||||
on_grow_failed = default.on_grow_failed, -- Function called when the growth fails
|
||||
grow = function(pos) -- Function called when the growth has success. This should replace the sapling with a tree.
|
||||
}
|
||||
)
|
||||
|
||||
* `default.grow_sapling(pos)`
|
||||
* Attempt to grow a sapling at the given position. Useful as on_timer callback.
|
||||
|
||||
|
||||
|
||||
Carts
|
||||
-----
|
||||
|
@ -1110,3 +1166,52 @@ This function registers a shapeless recipe that takes `ingredient`
|
|||
and `result` as input and outputs `result`.
|
||||
|
||||
The metadata of the input `result` is copied to the output `result`.
|
||||
|
||||
|
||||
Log API
|
||||
-------
|
||||
|
||||
Logs action of the player with a node at a certain position.
|
||||
By default only actions of real players are logged.
|
||||
Actions of non-players (usually machines) are logged only when
|
||||
setting `log_non_player_actions` is enabled.
|
||||
A player is considered non-player if `player:is_player()` returns
|
||||
`false` or `player.is_fake_player` is truthy. The use of
|
||||
`is_fake_player` is an unofficial standard between mods.
|
||||
These non-players are marked by the content of `is_fake_player`
|
||||
(if it is a string) or a "*" in brackets after the player name in
|
||||
the log.
|
||||
|
||||
`default.log_player_action(player, ...)`
|
||||
|
||||
* `player` The player who performed the action
|
||||
* `message_parts` Any mumber of message parts describing the action
|
||||
in 3rd person singular present tense. It can also
|
||||
contain a `pos` which is logged as "(X,Y,Z)"
|
||||
|
||||
`default.set_inventory_action_loggers(def, name)`
|
||||
|
||||
* hooks the callbacks `on_metadata_inventory_move`,
|
||||
`on_metadata_inventory_put` and `on_metadata_inventory_take`
|
||||
that log corresponding actions
|
||||
* after logging the action, the original callback (if any) is called
|
||||
* `def` See [Node definition]
|
||||
* `name` Description of the node in the log message
|
||||
|
||||
|
||||
Weather API
|
||||
-----------
|
||||
|
||||
The weather mod will constantly adjust weather effects seen by the player
|
||||
(that is: cloud parameters and shadow intensity).
|
||||
These can be influenced using this API.
|
||||
|
||||
#### `weather.get = function(player)`
|
||||
|
||||
* Returns the current weather effects seen by the player.
|
||||
It returns a table with two keys:
|
||||
* `clouds`: A table (or `nil`) with cloud data following the same format as used for `player:set_clouds()`.
|
||||
* `lighting`: A table (or `nil`) with lighting data following the same format as used for `player:set_lighting()`.
|
||||
* `player`: ObjectRef of the relevant player
|
||||
* You can override this function to change the weather effects by simply returning different values.
|
||||
Setting `clouds` or `lighting` in the result table to `nil` will *prevent* those from changing.
|
||||
|
|
|
@ -72,6 +72,9 @@ default:torch 99,default:cobble 99
|
|||
# Helps rivers create more sound, especially on level sections.
|
||||
#river_source_sounds = false
|
||||
|
||||
# Enable cloud variation by the 'weather' mod.
|
||||
# Enable cloud and shadow intensity variation by the 'weather' mod.
|
||||
# Non-functional in V6 or Singlenode mapgens.
|
||||
#enable_weather = true
|
||||
|
||||
# If enabled, non-player actions are logged
|
||||
#log_non_player_actions = false
|
||||
|
|
|
@ -1,5 +1,10 @@
|
|||
|
||||
local reverse = true
|
||||
-- Removes a node without calling on on_destruct()
|
||||
-- We use this to mess with bed nodes without causing unwanted recursion.
|
||||
local function remove_no_destruct(pos)
|
||||
minetest.swap_node(pos, {name = "air"})
|
||||
minetest.remove_node(pos) -- Now clear the meta
|
||||
minetest.check_for_falling(pos)
|
||||
end
|
||||
|
||||
local function destruct_bed(pos, n)
|
||||
local node = minetest.get_node(pos)
|
||||
|
@ -12,15 +17,11 @@ local function destruct_bed(pos, n)
|
|||
local dir = minetest.facedir_to_dir(node.param2)
|
||||
other = vector.add(pos, dir)
|
||||
end
|
||||
|
||||
if reverse then
|
||||
reverse = not reverse
|
||||
minetest.remove_node(other)
|
||||
minetest.check_for_falling(other)
|
||||
beds.remove_spawns_at(pos)
|
||||
beds.remove_spawns_at(other)
|
||||
else
|
||||
reverse = not reverse
|
||||
local oname = minetest.get_node(other).name
|
||||
if minetest.get_item_group(oname, "bed") ~= 0 then
|
||||
remove_no_destruct(other)
|
||||
beds.remove_spawns_at(pos)
|
||||
beds.remove_spawns_at(other)
|
||||
end
|
||||
end
|
||||
|
||||
|
@ -113,10 +114,11 @@ function beds.register_bed(name, def)
|
|||
|
||||
on_rotate = function(pos, node, user, _, new_param2)
|
||||
local dir = minetest.facedir_to_dir(node.param2)
|
||||
-- old position of the top node
|
||||
local p = vector.add(pos, dir)
|
||||
local node2 = minetest.get_node_or_nil(p)
|
||||
if not node2 or not minetest.get_item_group(node2.name, "bed") == 2 or
|
||||
not node.param2 == node2.param2 then
|
||||
if not node2 or minetest.get_item_group(node2.name, "bed") ~= 2 or
|
||||
node.param2 ~= node2.param2 then
|
||||
return false
|
||||
end
|
||||
if minetest.is_protected(p, user:get_player_name()) then
|
||||
|
@ -126,6 +128,7 @@ function beds.register_bed(name, def)
|
|||
if new_param2 % 32 > 3 then
|
||||
return false
|
||||
end
|
||||
-- new position of the top node
|
||||
local newp = vector.add(pos, minetest.facedir_to_dir(new_param2))
|
||||
local node3 = minetest.get_node_or_nil(newp)
|
||||
local node_def = node3 and minetest.registered_nodes[node3.name]
|
||||
|
@ -137,8 +140,7 @@ function beds.register_bed(name, def)
|
|||
return false
|
||||
end
|
||||
node.param2 = new_param2
|
||||
-- do not remove_node here - it will trigger destroy_bed()
|
||||
minetest.set_node(p, {name = "air"})
|
||||
remove_no_destruct(p)
|
||||
minetest.set_node(pos, node)
|
||||
minetest.set_node(newp, {name = name .. "_top", param2 = new_param2})
|
||||
return true
|
||||
|
|
|
@ -65,17 +65,17 @@ beds.register_bed("beds:bed", {
|
|||
"beds_bed_top_bottom.png^[transformR90",
|
||||
"beds_bed_under.png",
|
||||
"beds_bed_side_bottom_r.png",
|
||||
"beds_bed_side_bottom_r.png^[transformfx",
|
||||
"beds_transparent.png",
|
||||
"beds_bed_side_bottom_r.png^[transformFX",
|
||||
"blank.png",
|
||||
"beds_bed_side_bottom.png"
|
||||
},
|
||||
top = {
|
||||
"beds_bed_top_top.png^[transformR90",
|
||||
"beds_bed_under.png",
|
||||
"beds_bed_side_top_r.png",
|
||||
"beds_bed_side_top_r.png^[transformfx",
|
||||
"beds_bed_side_top_r.png^[transformFX",
|
||||
"beds_bed_side_top.png",
|
||||
"beds_transparent.png",
|
||||
"blank.png",
|
||||
}
|
||||
},
|
||||
nodebox = {
|
||||
|
|
|
@ -181,12 +181,32 @@ function beds.skip_night()
|
|||
minetest.set_timeofday(0.23)
|
||||
end
|
||||
|
||||
local update_scheduled = false
|
||||
local function schedule_update()
|
||||
if update_scheduled then
|
||||
-- there already is an update scheduled; don't schedule more to prevent races
|
||||
return
|
||||
end
|
||||
update_scheduled = true
|
||||
minetest.after(2, function()
|
||||
update_scheduled = false
|
||||
if not is_sp then
|
||||
update_formspecs(is_night_skip_enabled())
|
||||
end
|
||||
if is_night_skip_enabled() then
|
||||
-- skip the night and let all players stand up
|
||||
beds.skip_night()
|
||||
beds.kick_players()
|
||||
end
|
||||
end)
|
||||
end
|
||||
|
||||
function beds.on_rightclick(pos, player)
|
||||
local name = player:get_player_name()
|
||||
local ppos = player:get_pos()
|
||||
local tod = minetest.get_timeofday()
|
||||
|
||||
if tod > 0.2 and tod < 0.805 then
|
||||
if tod > beds.day_interval.start and tod < beds.day_interval.finish then
|
||||
if beds.player[name] then
|
||||
lay_down(player, nil, nil, false)
|
||||
end
|
||||
|
@ -206,17 +226,8 @@ function beds.on_rightclick(pos, player)
|
|||
update_formspecs(false)
|
||||
end
|
||||
|
||||
-- skip the night and let all players stand up
|
||||
if check_in_beds() then
|
||||
minetest.after(2, function()
|
||||
if not is_sp then
|
||||
update_formspecs(is_night_skip_enabled())
|
||||
end
|
||||
if is_night_skip_enabled() then
|
||||
beds.skip_night()
|
||||
beds.kick_players()
|
||||
end
|
||||
end)
|
||||
schedule_update()
|
||||
end
|
||||
end
|
||||
|
||||
|
@ -233,10 +244,9 @@ end
|
|||
-- Callbacks
|
||||
-- Only register respawn callback if respawn enabled
|
||||
if enable_respawn then
|
||||
-- respawn player at bed if enabled and valid position is found
|
||||
minetest.register_on_respawnplayer(function(player)
|
||||
local name = player:get_player_name()
|
||||
local pos = beds.spawn[name]
|
||||
-- Respawn player at bed if valid position is found
|
||||
spawn.register_on_spawn(function(player, is_new)
|
||||
local pos = beds.spawn[player:get_player_name()]
|
||||
if pos then
|
||||
player:set_pos(pos)
|
||||
return true
|
||||
|
@ -249,13 +259,7 @@ minetest.register_on_leaveplayer(function(player)
|
|||
lay_down(player, nil, nil, false, true)
|
||||
beds.player[name] = nil
|
||||
if check_in_beds() then
|
||||
minetest.after(2, function()
|
||||
update_formspecs(is_night_skip_enabled())
|
||||
if is_night_skip_enabled() then
|
||||
beds.skip_night()
|
||||
beds.kick_players()
|
||||
end
|
||||
end)
|
||||
schedule_update()
|
||||
end
|
||||
end)
|
||||
|
||||
|
|
|
@ -16,6 +16,11 @@ beds.formspec = "size[8,11;true]" ..
|
|||
"bgcolor[#080808BB;true]" ..
|
||||
"button_exit[2,10;4,0.75;leave;" .. esc(S("Leave Bed")) .. "]"
|
||||
|
||||
beds.day_interval = {
|
||||
start = 0.2,
|
||||
finish = 0.805,
|
||||
}
|
||||
|
||||
local modpath = minetest.get_modpath("beds")
|
||||
|
||||
-- Load files
|
||||
|
|
|
@ -1,10 +1,10 @@
|
|||
# textdomain: beds
|
||||
Fancy Bed=Luksa Lito
|
||||
Simple Bed=Simpla Lito
|
||||
This bed is already occupied!=
|
||||
You have to stop moving before going to bed!=
|
||||
Fancy Bed=Luksa lito
|
||||
Simple Bed=Simpla lito
|
||||
This bed is already occupied!=Tiu lito jam estas okupata!
|
||||
You have to stop moving before going to bed!=Vi ĉesu moviĝi por enlitiĝi!
|
||||
Good morning.=Bonan matenon.
|
||||
@1 of @2 players are in bed=@1 el @2 ludantoj estas en lito.
|
||||
Force night skip=Devigu nokta salton
|
||||
You can only sleep at night.=Vi povas nur dormi en la nokto.
|
||||
Leave Bed=Ellitiĝu
|
||||
@1 of @2 players are in bed=@1 el @2 ludantoj estas en lito
|
||||
Force night skip=Devigi noktan salton
|
||||
You can only sleep at night.=Vi povas dormi nur nokte.
|
||||
Leave Bed=Ellitiĝi
|
||||
|
|
|
@ -1,10 +1,10 @@
|
|||
# textdomain: beds
|
||||
Fancy Bed=Ranjang Mewah
|
||||
Simple Bed=Ranjang Sederhana
|
||||
This bed is already occupied!=
|
||||
You have to stop moving before going to bed!=
|
||||
This bed is already occupied!=Ranjang telah terisi!
|
||||
You have to stop moving before going to bed!=Anda harus diam untuk tidur!
|
||||
Good morning.=Selamat pagi.
|
||||
@1 of @2 players are in bed=@1 dari @2 pemain sedang tidur
|
||||
Force night skip=Paksa lewati malam
|
||||
You can only sleep at night.=Anda hanya dapat tidur pada waktu malam.
|
||||
You can only sleep at night.=Anda hanya bisa tidur pada waktu malam.
|
||||
Leave Bed=Tinggalkan Ranjang
|
||||
|
|
|
@ -1,10 +1,10 @@
|
|||
# textdomain: beds
|
||||
Fancy Bed=Katil Beragam
|
||||
Simple Bed=Katil Biasa
|
||||
This bed is already occupied!=
|
||||
You have to stop moving before going to bed!=
|
||||
This bed is already occupied!=Katil ini sudah diduduki!
|
||||
You have to stop moving before going to bed!=Anda perlu berhenti bergerak sebelum tidur!
|
||||
Good morning.=Selamat pagi.
|
||||
@1 of @2 players are in bed=@1 daripada @2 pemain sedang tidur
|
||||
Force night skip=Paksa langkau malam
|
||||
You can only sleep at night.=Anda hanya boleh tidur pada waktu malam.
|
||||
Leave Bed=Bangun
|
||||
Leave Bed=Tinggalkan Katil
|
||||
|
|
|
@ -0,0 +1,10 @@
|
|||
# textdomain: beds
|
||||
Fancy Bed=Fantazyjne łóżko
|
||||
Simple Bed=Proste łóżko
|
||||
This bed is already occupied!=To łóżko jest już zajęte!
|
||||
You have to stop moving before going to bed!=Musisz się zatrzymać aby wejść do łóżka
|
||||
Good morning.=Dzień dobry.
|
||||
@1 of @2 players are in bed=@1 z @2 graczy śpią
|
||||
Force night skip=Wymuś pominięcie nocy
|
||||
You can only sleep at night.=Możesz spać tylko w nocy.
|
||||
Leave Bed=Opuść łóżko
|
|
@ -1,8 +1,8 @@
|
|||
# textdomain: beds
|
||||
Fancy Bed=Детализированная Кровать
|
||||
Simple Bed=Обычная Кровать
|
||||
Fancy Bed=Красивая кровать
|
||||
Simple Bed=Простая кровать
|
||||
This bed is already occupied!=Эта кровать уже занята!
|
||||
You have to stop moving before going to bed!=Нельзя воспользоваться кроватью на ходу!
|
||||
You have to stop moving before going to bed!=Вам нужно перестать двигаться чтобы лечь!
|
||||
Good morning.=Доброе утро.
|
||||
@1 of @2 players are in bed=@1 из @2 игроков в кровати
|
||||
Force night skip=Пропустить ночь
|
||||
|
|
|
@ -1,10 +1,10 @@
|
|||
# textdomain: beds
|
||||
Fancy Bed=Деталізована Постіль
|
||||
Simple Bed=Звичайна Постіль
|
||||
This bed is already occupied!=Ця постіль вже зайнята!
|
||||
You have to stop moving before going to bed!=Не можна скористатись постіллю на ходу!
|
||||
Fancy Bed=Гарне ліжко
|
||||
Simple Bed=Просте ліжко
|
||||
This bed is already occupied!=Це ліжко вже зайняте!
|
||||
You have to stop moving before going to bed!=Зупиніться перед тим як лягти!
|
||||
Good morning.=Доброго ранку.
|
||||
@1 of @2 players are in bed=@1 з @2 гравців в ліжку
|
||||
@1 of @2 players are in bed=@1 з @2 гравців(-я) у ліжку
|
||||
Force night skip=Пропустити ніч
|
||||
You can only sleep at night.=Ви можете спати тільки вночі.
|
||||
You can only sleep at night.=Ви можете спати лише вночі.
|
||||
Leave Bed=Встати з ліжка
|
||||
|
|
|
@ -1,8 +1,8 @@
|
|||
# textdomain: beds
|
||||
Fancy Bed=花式床
|
||||
Simple Bed=簡易床
|
||||
This bed is already occupied!=
|
||||
You have to stop moving before going to bed!=
|
||||
This bed is already occupied!=這個床已經被占據了!
|
||||
You have to stop moving before going to bed!=你必須在上床前停止移動!
|
||||
Good morning.=早安!
|
||||
@1 of @2 players are in bed=@2位玩家中的@1位在床上
|
||||
Force night skip=強制跳過夜晚
|
||||
|
|
|
@ -1,3 +1,3 @@
|
|||
name = beds
|
||||
description = Minetest Game mod: beds
|
||||
depends = default, wool
|
||||
depends = default, wool, spawn
|
||||
|
|
Binary file not shown.
Before Width: | Height: | Size: 83 B |
|
@ -1,3 +1,3 @@
|
|||
# textdomain: binoculars
|
||||
Binoculars=Binokolo
|
||||
Use with 'Zoom' key=Uzu per 'Zomo' klavo
|
||||
Binoculars=Binoklo
|
||||
Use with 'Zoom' key=Uzi per 'Zomo' klavo
|
||||
|
|
|
@ -1,3 +1,3 @@
|
|||
# textdomain: binoculars
|
||||
Binoculars=Teropong
|
||||
Use with 'Zoom' key=Pakai dengan tombol 'Zoom'
|
||||
Use with 'Zoom' key=Gunakan dengan tombol 'Zum'
|
||||
|
|
|
@ -0,0 +1,3 @@
|
|||
# textdomain: binoculars
|
||||
Binoculars=Lornetka
|
||||
Use with 'Zoom' key=Aby użyć naciśnij 'Zoom'
|
|
@ -1,3 +1,3 @@
|
|||
# textdomain: binoculars
|
||||
Binoculars=Бинокль
|
||||
Use with 'Zoom' key=Используется с привилегией 'Zoom'
|
||||
Use with 'Zoom' key=Используется клавишей 'Приближение'
|
||||
|
|
|
@ -1,3 +1,3 @@
|
|||
# textdomain: binoculars
|
||||
Binoculars=Бінокль
|
||||
Use with 'Zoom' key=Використовується з правами 'Zoom'
|
||||
Use with 'Zoom' key=Використовується клавішею 'Наближення'
|
||||
|
|
|
@ -1,4 +1,4 @@
|
|||
# textdomain: boats
|
||||
Boat cruise mode on=Mod bot layar makan angin dibolehkan
|
||||
Boat cruise mode off=Mod bot layar makan angin dilumpuhkan
|
||||
Boat cruise mode on=Mod jelajah bot dihidupkan
|
||||
Boat cruise mode off=Mod jelajah bot dimatikan
|
||||
Boat=Bot
|
||||
|
|
|
@ -0,0 +1,4 @@
|
|||
# textdomain: boats
|
||||
Boat cruise mode on=Tryb rejsu łodką włączony
|
||||
Boat cruise mode off=Tryb rejsu łodką wyłączony
|
||||
Boat=Łódka
|
|
@ -1,4 +1,4 @@
|
|||
# textdomain: boats
|
||||
Boat cruise mode on=Режим путешествия на лодке включен
|
||||
Boat cruise mode off=Режим путешествия на лодке выключен
|
||||
Boat cruise mode on=Автоход лодки включен
|
||||
Boat cruise mode off=Автоход лодки выключен
|
||||
Boat=Лодка
|
||||
|
|
|
@ -28,7 +28,7 @@ local bones_formspec =
|
|||
local share_bones_time = tonumber(minetest.settings:get("share_bones_time")) or 1200
|
||||
local share_bones_time_early = tonumber(minetest.settings:get("share_bones_time_early")) or share_bones_time / 4
|
||||
|
||||
minetest.register_node("bones:bones", {
|
||||
local bones_def = {
|
||||
description = S("Bones"),
|
||||
tiles = {
|
||||
"bones_top.png^[transform2",
|
||||
|
@ -130,7 +130,11 @@ minetest.register_node("bones:bones", {
|
|||
end,
|
||||
on_blast = function(pos)
|
||||
end,
|
||||
})
|
||||
}
|
||||
|
||||
default.set_inventory_action_loggers(bones_def, "bones")
|
||||
|
||||
minetest.register_node("bones:bones", bones_def)
|
||||
|
||||
local function may_replace(pos, player)
|
||||
local node_name = minetest.get_node(pos).name
|
||||
|
@ -224,7 +228,7 @@ minetest.register_on_dieplayer(function(player)
|
|||
-- check if it's possible to place bones, if not find space near player
|
||||
if bones_mode == "bones" and not may_replace(pos, player) then
|
||||
local air = minetest.find_node_near(pos, 1, {"air"})
|
||||
if air and not minetest.is_protected(air, player_name) then
|
||||
if air then
|
||||
pos = air
|
||||
else
|
||||
bones_mode = "drop"
|
||||
|
|
|
@ -1,8 +1,8 @@
|
|||
# textdomain: bones
|
||||
Bones=Ostoj
|
||||
@1's old bones=La malnova ostoj de @1
|
||||
@1's old bones=La malfreŝaj ostoj de @1
|
||||
@1 died at @2.=@1 mortis ĉe @2
|
||||
@1 died at @2, and dropped their inventory.=@1 mortis ĉe @2, kaj ri delasis riaj objektoj.
|
||||
@1 died at @2, and bones were placed.=@1 mortis ĉe @2, kaj ostoj metis.
|
||||
@1's fresh bones=La nova ostoj de @1
|
||||
@1 died at @2, and dropped their inventory.=@1 mortis ĉe @2, kaj delasis sian stokon.
|
||||
@1 died at @2, and bones were placed.=@1 mortis ĉe @2, kaj ostoj estas demetitaj.
|
||||
@1's fresh bones=La freŝaj ostoj de @1
|
||||
@1's bones=La ostoj de @1
|
||||
|
|
|
@ -0,0 +1,8 @@
|
|||
# textdomain: bones
|
||||
Bones=Kości
|
||||
@1's old bones=Stare kości @1
|
||||
@1 died at @2.=@1 umarł w @2.
|
||||
@1 died at @2, and dropped their inventory.=@1 umarł w @2, i upuścił swój ekwipunek.
|
||||
@1 died at @2, and bones were placed.=@1 umarł w @2, kości zostały położone.
|
||||
@1's fresh bones=Świeże kości @1
|
||||
@1's bones=Kości @1
|
|
@ -1,8 +1,8 @@
|
|||
# textdomain: bones
|
||||
Bones=Кости
|
||||
@1's old bones=Старые кости @1
|
||||
@1 died at @2.=@1 умер в @2.
|
||||
@1 died at @2, and dropped their inventory.=@1 умер в @2 и потерял содержимое своего инвентаря.
|
||||
@1 died at @2, and bones were placed.=@1 умер в @2, помещены кости.
|
||||
@1's fresh bones=новые кости @1
|
||||
@1's bones=кости @1
|
||||
@1 died at @2.=Игрок @1 умер в @2.
|
||||
@1 died at @2, and dropped their inventory.=Игрок @1 умер в @2 и потерял содержимое своего инвентаря.
|
||||
@1 died at @2, and bones were placed.=Игрок @1 умер в @2, кости размещены.
|
||||
@1's fresh bones=Новые кости @1
|
||||
@1's bones=Кости @1
|
||||
|
|
|
@ -1,8 +1,8 @@
|
|||
# textdomain: bones
|
||||
Bones=Ben
|
||||
@1's old bones=@1s Gamla ben
|
||||
@1 died at @2.=@1 dog på @a.
|
||||
@1 died at @2, and dropped their inventory.=@1 dog på @a, och tappade deras saker.
|
||||
@1 died at @2.=@1 dog på @2.
|
||||
@1 died at @2, and dropped their inventory.=@1 dog på @2, och tappade deras saker.
|
||||
@1 died at @2, and bones were placed.=@1 dog på @2, och deras ben var placerade.
|
||||
@1's fresh bones=@1s färska ben
|
||||
@1's bones=@1s ben
|
||||
|
|
|
@ -1,8 +1,8 @@
|
|||
# textdomain: bones
|
||||
Bones=Кістки
|
||||
@1's old bones=старі кістки @1
|
||||
@1 died at @2.=@1 помер в @2.
|
||||
@1 died at @2, and dropped their inventory.=@1 помер в @2, та загубив вміст свого інвентарю.
|
||||
@1 died at @2, and bones were placed.=@1 помер в @2, розміщені кістки.
|
||||
@1's fresh bones=нові кістки @1
|
||||
@1's bones=кістки @1
|
||||
@1's old bones=Старі кістки @1
|
||||
@1 died at @2.=@1 загинув на координатах @2.
|
||||
@1 died at @2, and dropped their inventory.=@1 загинув на координатах @2 та втратив вміст свого інвентарю.
|
||||
@1 died at @2, and bones were placed.=@1 загинув на координатах @2, було розміщено кістки.
|
||||
@1's fresh bones=Свіжі кістки @1
|
||||
@1's bones=Кістки @1
|
||||
|
|
|
@ -33,6 +33,11 @@ local function check_protection(pos, name, text)
|
|||
return false
|
||||
end
|
||||
|
||||
local function log_action(pos, name, action)
|
||||
minetest.log("action", (name ~= "" and name or "A mod")
|
||||
.. " " .. action .. " at " .. minetest.pos_to_string(pos) .. " with a bucket")
|
||||
end
|
||||
|
||||
-- Register a new liquid
|
||||
-- source = name of the source node
|
||||
-- flowing = name of the flowing node
|
||||
|
@ -101,13 +106,13 @@ function bucket.register_liquid(source, flowing, itemname, inventory_image, name
|
|||
end
|
||||
end
|
||||
|
||||
if check_protection(lpos, user
|
||||
and user:get_player_name()
|
||||
or "", "place "..source) then
|
||||
local pname = user and user:get_player_name() or ""
|
||||
if check_protection(lpos, pname, "place "..source) then
|
||||
return
|
||||
end
|
||||
|
||||
minetest.set_node(lpos, {name = source})
|
||||
log_action(lpos, pname, "placed " .. source)
|
||||
return ItemStack("bucket:bucket_empty")
|
||||
end
|
||||
})
|
||||
|
@ -128,16 +133,16 @@ minetest.register_craftitem("bucket:bucket_empty", {
|
|||
return
|
||||
end
|
||||
-- Check if pointing to a liquid source
|
||||
local node = minetest.get_node(pointed_thing.under)
|
||||
local pos = pointed_thing.under
|
||||
local node = minetest.get_node(pos)
|
||||
local liquiddef = bucket.liquids[node.name]
|
||||
local item_count = user:get_wielded_item():get_count()
|
||||
|
||||
if liquiddef ~= nil
|
||||
and liquiddef.itemname ~= nil
|
||||
and node.name == liquiddef.source then
|
||||
if check_protection(pointed_thing.under,
|
||||
user:get_player_name(),
|
||||
"take ".. node.name) then
|
||||
local pname = user:get_player_name()
|
||||
if check_protection(pos, pname, "take ".. node.name) then
|
||||
return
|
||||
end
|
||||
|
||||
|
@ -152,9 +157,9 @@ minetest.register_craftitem("bucket:bucket_empty", {
|
|||
if inv:room_for_item("main", {name=liquiddef.itemname}) then
|
||||
inv:add_item("main", liquiddef.itemname)
|
||||
else
|
||||
local pos = user:get_pos()
|
||||
pos.y = math.floor(pos.y + 0.5)
|
||||
minetest.add_item(pos, liquiddef.itemname)
|
||||
local upos = user:get_pos()
|
||||
upos.y = math.floor(upos.y + 0.5)
|
||||
minetest.add_item(upos, liquiddef.itemname)
|
||||
end
|
||||
|
||||
-- set to return empty buckets minus 1
|
||||
|
@ -166,10 +171,13 @@ minetest.register_craftitem("bucket:bucket_empty", {
|
|||
local source_neighbor = false
|
||||
if liquiddef.force_renew then
|
||||
source_neighbor =
|
||||
minetest.find_node_near(pointed_thing.under, 1, liquiddef.source)
|
||||
minetest.find_node_near(pos, 1, liquiddef.source)
|
||||
end
|
||||
if not (source_neighbor and liquiddef.force_renew) then
|
||||
minetest.add_node(pointed_thing.under, {name = "air"})
|
||||
if source_neighbor and liquiddef.force_renew then
|
||||
log_action(pos, pname, "picked up " .. liquiddef.source .. " (force renewed)")
|
||||
else
|
||||
minetest.add_node(pos, {name = "air"})
|
||||
log_action(pos, pname, "picked up " .. liquiddef.source)
|
||||
end
|
||||
|
||||
return ItemStack(giving_back)
|
||||
|
@ -177,7 +185,7 @@ minetest.register_craftitem("bucket:bucket_empty", {
|
|||
-- non-liquid nodes will have their on_punch triggered
|
||||
local node_def = minetest.registered_nodes[node.name]
|
||||
if node_def then
|
||||
node_def.on_punch(pointed_thing.under, node, user, pointed_thing)
|
||||
node_def.on_punch(pos, node, user, pointed_thing)
|
||||
end
|
||||
return user:get_wielded_item()
|
||||
end
|
||||
|
|
|
@ -1,5 +1,5 @@
|
|||
# textdomain: bucket
|
||||
Empty Bucket=Malplena Sitelo
|
||||
Water Bucket=Sitelo da Akvo
|
||||
River Water Bucket=Sitelo da Rivera Akvo
|
||||
Lava Bucket=Sitelo da Lafo
|
||||
Empty Bucket=Malplena sitelo
|
||||
Water Bucket=Sitelo da akvo
|
||||
River Water Bucket=Sitelo da rivera akvo
|
||||
Lava Bucket=Sitelo da lafo
|
||||
|
|
|
@ -1,5 +1,5 @@
|
|||
# textdomain: bucket
|
||||
Empty Bucket=空のバケツ
|
||||
Water Bucket=水入りバケツ
|
||||
River Water Bucket=川の水入りバケツ
|
||||
River Water Bucket=河川水入りバケツ
|
||||
Lava Bucket=溶岩入りバケツ
|
||||
|
|
|
@ -0,0 +1,5 @@
|
|||
# textdomain: bucket
|
||||
Empty Bucket=Puste wiadro
|
||||
Water Bucket=Wiadro z wodą
|
||||
River Water Bucket=Wiadro z rzeczną wodą
|
||||
Lava Bucket=Wiadro z lawą
|
|
@ -1,5 +1,5 @@
|
|||
# textdomain: bucket
|
||||
Empty Bucket=Пустое Ведро
|
||||
Water Bucket=Ведро с Водой
|
||||
River Water Bucket=Ведро с Речной Водой
|
||||
Lava Bucket=Ведро с Лавой
|
||||
Empty Bucket=Пустое ведро
|
||||
Water Bucket=Ведро с водой
|
||||
River Water Bucket=Ведро с речной водой
|
||||
Lava Bucket=Ведро с лавой
|
||||
|
|
|
@ -1,5 +1,5 @@
|
|||
# textdomain: bucket
|
||||
Empty Bucket=Пусте Відро
|
||||
Water Bucket=Відро З Водою
|
||||
River Water Bucket=Відро З Річною Водою
|
||||
Lava Bucket=Відро З Лавою
|
||||
Empty Bucket=Порожнє відро
|
||||
Water Bucket=Відро з водою
|
||||
River Water Bucket=Відро з річковою водою
|
||||
Lava Bucket=Відро з лавою
|
||||
|
|
|
@ -3,6 +3,9 @@
|
|||
-- Load support for MT game translation.
|
||||
local S = minetest.get_translator("butterflies")
|
||||
|
||||
-- Legacy compatibility, when pointabilities don't exist, pointable is set to true.
|
||||
local pointable_compat = not minetest.features.item_specific_pointabilities
|
||||
|
||||
-- register butterflies
|
||||
local butter_list = {
|
||||
{"white", S("White Butterfly")},
|
||||
|
@ -33,6 +36,7 @@ for i in ipairs (butter_list) do
|
|||
sunlight_propagates = true,
|
||||
buildable_to = true,
|
||||
walkable = false,
|
||||
pointable = pointable_compat,
|
||||
groups = {catchable = 1},
|
||||
selection_box = {
|
||||
type = "fixed",
|
||||
|
@ -40,7 +44,7 @@ for i in ipairs (butter_list) do
|
|||
},
|
||||
floodable = true,
|
||||
on_place = function(itemstack, placer, pointed_thing)
|
||||
local player_name = placer:get_player_name()
|
||||
local player_name = placer and placer:get_player_name() or ""
|
||||
local pos = pointed_thing.above
|
||||
|
||||
if not minetest.is_protected(pos, player_name) and
|
||||
|
@ -73,7 +77,7 @@ for i in ipairs (butter_list) do
|
|||
groups = {not_in_creative_inventory = 1},
|
||||
floodable = true,
|
||||
on_place = function(itemstack, placer, pointed_thing)
|
||||
local player_name = placer:get_player_name()
|
||||
local player_name = placer and placer:get_player_name() or ""
|
||||
local pos = pointed_thing.above
|
||||
|
||||
if not minetest.is_protected(pos, player_name) and
|
||||
|
|
|
@ -1,4 +1,4 @@
|
|||
# textdomain: butterflies
|
||||
White Butterfly=Blanka Papilio
|
||||
Red Butterfly=Ruĝa Papilio
|
||||
Violet Butterfly=Viola Papilio
|
||||
White Butterfly=Blanka papilio
|
||||
Red Butterfly=Ruĝa papilio
|
||||
Violet Butterfly=Violkolora papilio
|
||||
|
|
|
@ -0,0 +1,4 @@
|
|||
# textdomain: butterflies
|
||||
White Butterfly=Biały motyl
|
||||
Red Butterfly=Czerwony motyl
|
||||
Violet Butterfly=Fioletowy motyl
|
|
@ -1,4 +1,4 @@
|
|||
# textdomain: butterflies
|
||||
White Butterfly=
|
||||
Red Butterfly=
|
||||
Violet Butterfly=
|
||||
White Butterfly=Borboleta Branca
|
||||
Red Butterfly=Borboleta Vermelha
|
||||
Violet Butterfly=Borboleta Violeta
|
||||
|
|
|
@ -1,4 +1,4 @@
|
|||
# textdomain: butterflies
|
||||
White Butterfly=Белая Бабочка
|
||||
Red Butterfly=Красная Бабочка
|
||||
Violet Butterfly=Фиолетовая Бабочка
|
||||
White Butterfly=Белая бабочка
|
||||
Red Butterfly=Красная бабочка
|
||||
Violet Butterfly=Фиолетовая бабочка
|
||||
|
|
|
@ -1,4 +1,4 @@
|
|||
# textdomain: butterflies
|
||||
White Butterfly=Білий Метелик
|
||||
Red Butterfly=Червоний Метелик
|
||||
Violet Butterfly=Фіолетовий Метелик
|
||||
White Butterfly=Білий метелик
|
||||
Red Butterfly=Червоний метелик
|
||||
Violet Butterfly=Фіолетовий метелик
|
||||
|
|
|
@ -46,9 +46,7 @@ function cart_entity:on_activate(staticdata, dtime_s)
|
|||
return
|
||||
end
|
||||
self.railtype = data.railtype
|
||||
if data.old_dir then
|
||||
self.old_dir = data.old_dir
|
||||
end
|
||||
self.old_dir = data.old_dir or self.old_dir
|
||||
end
|
||||
|
||||
function cart_entity:get_staticdata()
|
||||
|
@ -192,11 +190,11 @@ local function rail_on_step(self, dtime)
|
|||
end
|
||||
|
||||
local pos = self.object:get_pos()
|
||||
local cart_dir = carts:velocity_to_dir(vel)
|
||||
local same_dir = vector.equals(cart_dir, self.old_dir)
|
||||
local dir = carts:velocity_to_dir(vel)
|
||||
local dir_changed = not vector.equals(dir, self.old_dir)
|
||||
local update = {}
|
||||
|
||||
if self.old_pos and not self.punched and same_dir then
|
||||
if self.old_pos and not self.punched and not dir_changed then
|
||||
local flo_pos = vector.round(pos)
|
||||
local flo_old = vector.round(self.old_pos)
|
||||
if vector.equals(flo_pos, flo_old) then
|
||||
|
@ -216,7 +214,7 @@ local function rail_on_step(self, dtime)
|
|||
end
|
||||
|
||||
local stop_wiggle = false
|
||||
if self.old_pos and same_dir then
|
||||
if self.old_pos and not dir_changed then
|
||||
-- Detection for "skipping" nodes (perhaps use average dtime?)
|
||||
-- It's sophisticated enough to take the acceleration in account
|
||||
local acc = self.object:get_acceleration()
|
||||
|
@ -231,7 +229,7 @@ local function rail_on_step(self, dtime)
|
|||
-- No rail found: set to the expected position
|
||||
pos = new_pos
|
||||
update.pos = true
|
||||
cart_dir = new_dir
|
||||
dir = new_dir
|
||||
end
|
||||
elseif self.old_pos and self.old_dir.y ~= 1 and not self.punched then
|
||||
-- Stop wiggle
|
||||
|
@ -241,21 +239,27 @@ local function rail_on_step(self, dtime)
|
|||
local railparams
|
||||
|
||||
-- dir: New moving direction of the cart
|
||||
-- switch_keys: Currently pressed L/R key, used to ignore the key on the next rail node
|
||||
local dir, switch_keys = carts:get_rail_direction(
|
||||
pos, cart_dir, ctrl, self.old_switch, self.railtype
|
||||
-- switch_keys: Currently pressed L(1) or R(2) key,
|
||||
-- used to ignore the key on the next rail node
|
||||
local switch_keys
|
||||
dir, switch_keys = carts:get_rail_direction(
|
||||
pos, dir, ctrl, self.old_switch, self.railtype
|
||||
)
|
||||
local dir_changed = not vector.equals(dir, self.old_dir)
|
||||
dir_changed = not vector.equals(dir, self.old_dir)
|
||||
|
||||
local new_acc = {x=0, y=0, z=0}
|
||||
local acc = 0
|
||||
if stop_wiggle or vector.equals(dir, {x=0, y=0, z=0}) then
|
||||
dir = vector.new(self.old_dir)
|
||||
vel = {x = 0, y = 0, z = 0}
|
||||
local pos_r = vector.round(pos)
|
||||
if not carts:is_rail(pos_r, self.railtype)
|
||||
and self.old_pos then
|
||||
pos = self.old_pos
|
||||
elseif not stop_wiggle then
|
||||
-- End of rail: Smooth out.
|
||||
pos = pos_r
|
||||
dir_changed = false
|
||||
dir.y = 0
|
||||
else
|
||||
pos.y = math.floor(pos.y + 0.5)
|
||||
end
|
||||
|
@ -282,7 +286,7 @@ local function rail_on_step(self, dtime)
|
|||
end
|
||||
|
||||
-- Slow down or speed up..
|
||||
local acc = dir.y * -4.0
|
||||
acc = dir.y * -4.0
|
||||
|
||||
-- Get rail for corrected position
|
||||
railparams = get_railparams(pos)
|
||||
|
@ -300,25 +304,22 @@ local function rail_on_step(self, dtime)
|
|||
acc = acc - 0.4
|
||||
end
|
||||
end
|
||||
|
||||
new_acc = vector.multiply(dir, acc)
|
||||
end
|
||||
|
||||
-- Limits
|
||||
local max_vel = carts.speed_max
|
||||
for _, v in pairs({"x","y","z"}) do
|
||||
if math.abs(vel[v]) > max_vel then
|
||||
vel[v] = carts:get_sign(vel[v]) * max_vel
|
||||
new_acc[v] = 0
|
||||
update.vel = true
|
||||
end
|
||||
-- Limit cart speed
|
||||
local vel_len = vector.length(vel)
|
||||
if vel_len > carts.speed_max then
|
||||
vel = vector.multiply(vel, carts.speed_max / vel_len)
|
||||
update.vel = true
|
||||
end
|
||||
if vel_len >= carts.speed_max and acc > 0 then
|
||||
acc = 0
|
||||
end
|
||||
|
||||
self.object:set_acceleration(new_acc)
|
||||
self.object:set_acceleration(vector.multiply(dir, acc))
|
||||
|
||||
self.old_pos = vector.round(pos)
|
||||
if not vector.equals(dir, {x=0, y=0, z=0}) and not stop_wiggle then
|
||||
self.old_dir = vector.new(dir)
|
||||
end
|
||||
self.old_dir = vector.new(dir)
|
||||
self.old_switch = switch_keys
|
||||
|
||||
if self.punched then
|
||||
|
@ -344,11 +345,11 @@ local function rail_on_step(self, dtime)
|
|||
end
|
||||
|
||||
local yaw = 0
|
||||
if self.old_dir.x < 0 then
|
||||
if dir.x < 0 then
|
||||
yaw = 0.5
|
||||
elseif self.old_dir.x > 0 then
|
||||
elseif dir.x > 0 then
|
||||
yaw = 1.5
|
||||
elseif self.old_dir.z < 0 then
|
||||
elseif dir.z < 0 then
|
||||
yaw = 1
|
||||
end
|
||||
self.object:set_yaw(yaw * math.pi)
|
||||
|
@ -398,7 +399,7 @@ minetest.register_craftitem("carts:cart", {
|
|||
pointed_thing) or itemstack
|
||||
end
|
||||
|
||||
if not pointed_thing.type == "node" then
|
||||
if pointed_thing.type ~= "node" then
|
||||
return
|
||||
end
|
||||
if carts:is_rail(pointed_thing.under) then
|
||||
|
@ -412,7 +413,8 @@ minetest.register_craftitem("carts:cart", {
|
|||
minetest.sound_play({name = "default_place_node_metal", gain = 0.5},
|
||||
{pos = pointed_thing.above}, true)
|
||||
|
||||
if not minetest.is_creative_enabled(placer:get_player_name()) then
|
||||
local player_name = placer and placer:get_player_name() or ""
|
||||
if not minetest.is_creative_enabled(player_name) then
|
||||
itemstack:take_item()
|
||||
end
|
||||
return itemstack
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
# textdomain: carts
|
||||
Cart=Ĉaro
|
||||
(Sneak+Click to pick up)=(Ŝteliru+Alklaku por reprini)
|
||||
(Sneak+Click to pick up)=(Ŝteliri+Alklaki por reprini)
|
||||
Rail=Relo
|
||||
Powered Rail=Elektra Relo
|
||||
Brake Rail=Bremsa Relo
|
||||
Powered Rail=Elektra relo
|
||||
Brake Rail=Bremsa relo
|
||||
|
|
|
@ -0,0 +1,6 @@
|
|||
# textdomain: carts
|
||||
Cart=Wagonik
|
||||
(Sneak+Click to pick up)=(Skradanie+Naciśnij aby zebrać)
|
||||
Rail=Tory
|
||||
Powered Rail=Napędzane tory
|
||||
Brake Rail=Hamujące tory
|
|
@ -2,5 +2,5 @@
|
|||
Cart=Вагонетка
|
||||
(Sneak+Click to pick up)=(Пригнитесь и кликните по вагонетке, чтобы забрать)
|
||||
Rail=Рельсы
|
||||
Powered Rail=Запитанные рельсы
|
||||
Powered Rail=Ускоряющие рельсы
|
||||
Brake Rail=Тормозящие рельсы
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
# textdomain: carts
|
||||
Cart=Вагонетка
|
||||
(Sneak+Click to pick up)=(Пригніться та клікніть по вагонетці, щоб забрати)
|
||||
(Sneak+Click to pick up)=(Пригніться та натисніть, щоби підібрати)
|
||||
Rail=Рейки
|
||||
Powered Rail=Задіяні Рейки
|
||||
Brake Rail=Гальмівні Рейки
|
||||
Powered Rail=Електричні рейки
|
||||
Brake Rail=Гальмівні рейки
|
||||
|
|
|
@ -46,34 +46,36 @@ end
|
|||
dofile(minetest.get_modpath("creative") .. "/inventory.lua")
|
||||
|
||||
if minetest.is_creative_enabled("") then
|
||||
-- Dig time is modified according to difference (leveldiff) between tool
|
||||
-- 'maxlevel' and node 'level'. Digtime is divided by the larger of
|
||||
-- leveldiff and 1.
|
||||
-- To speed up digging in creative, hand 'maxlevel' and 'digtime' have been
|
||||
-- increased such that nodes of differing levels have an insignificant
|
||||
-- effect on digtime.
|
||||
local digtime = 42
|
||||
local caps = {times = {digtime, digtime, digtime}, uses = 0, maxlevel = 256}
|
||||
minetest.register_on_mods_loaded(function()
|
||||
-- Dig time is modified according to difference (leveldiff) between tool
|
||||
-- 'maxlevel' and node 'level'. Digtime is divided by the larger of
|
||||
-- leveldiff and 1.
|
||||
-- To speed up digging in creative, hand 'maxlevel' and 'digtime' have been
|
||||
-- increased such that nodes of differing levels have an insignificant
|
||||
-- effect on digtime.
|
||||
local digtime = 42
|
||||
local caps = {times = {digtime, digtime, digtime}, uses = 0, maxlevel = 256}
|
||||
|
||||
-- Override the hand tool
|
||||
minetest.override_item("", {
|
||||
range = 10,
|
||||
tool_capabilities = {
|
||||
full_punch_interval = 0.5,
|
||||
max_drop_level = 3,
|
||||
groupcaps = {
|
||||
crumbly = caps,
|
||||
cracky = caps,
|
||||
snappy = caps,
|
||||
choppy = caps,
|
||||
oddly_breakable_by_hand = caps,
|
||||
-- dig_immediate group doesn't use value 1. Value 3 is instant dig
|
||||
dig_immediate =
|
||||
{times = {[2] = digtime, [3] = 0}, uses = 0, maxlevel = 256},
|
||||
},
|
||||
damage_groups = {fleshy = 10},
|
||||
}
|
||||
})
|
||||
-- Override the hand tool
|
||||
minetest.override_item("", {
|
||||
range = 10,
|
||||
tool_capabilities = {
|
||||
full_punch_interval = 0.5,
|
||||
max_drop_level = 3,
|
||||
groupcaps = {
|
||||
crumbly = caps,
|
||||
cracky = caps,
|
||||
snappy = caps,
|
||||
choppy = caps,
|
||||
oddly_breakable_by_hand = caps,
|
||||
-- dig_immediate group doesn't use value 1. Value 3 is instant dig
|
||||
dig_immediate =
|
||||
{times = {[2] = digtime, [3] = 0}, uses = 0, maxlevel = 256},
|
||||
},
|
||||
damage_groups = {fleshy = 10},
|
||||
}
|
||||
})
|
||||
end)
|
||||
end
|
||||
|
||||
-- Unlimited node placement
|
||||
|
|
|
@ -150,9 +150,10 @@ function creative.register_tab(name, title, items)
|
|||
creative.update_creative_inventory(player_name, items)
|
||||
local inv = player_inventory[player_name]
|
||||
local pagenum = math.floor(inv.start_i / (4*8) + 1)
|
||||
local pagemax = math.ceil(inv.size / (4*8))
|
||||
local pagemax = math.max(math.ceil(inv.size / (4*8)), 1)
|
||||
local esc = minetest.formspec_escape
|
||||
return sfinv.make_formspec(player, context,
|
||||
(inv.size == 0 and ("label[3,2;"..esc(S("No items to show.")).."]") or "") ..
|
||||
"label[5.8,4.15;" .. minetest.colorize("#FFFF00", tostring(pagenum)) .. " / " .. tostring(pagemax) .. "]" ..
|
||||
[[
|
||||
image[4.08,4.2;0.8,0.8;creative_trash_icon.png]
|
||||
|
@ -160,7 +161,7 @@ function creative.register_tab(name, title, items)
|
|||
list[detached:trash;main;4.02,4.1;1,1;]
|
||||
listring[]
|
||||
image_button[5,4.05;0.8,0.8;creative_prev_icon.png;creative_prev;]
|
||||
image_button[7.2,4.05;0.8,0.8;creative_next_icon.png;creative_next;]
|
||||
image_button[7.25,4.05;0.8,0.8;creative_next_icon.png;creative_next;]
|
||||
image_button[2.63,4.05;0.8,0.8;creative_search_icon.png;creative_search;]
|
||||
image_button[3.25,4.05;0.8,0.8;creative_clear_icon.png;creative_clear;]
|
||||
]] ..
|
||||
|
@ -169,6 +170,7 @@ function creative.register_tab(name, title, items)
|
|||
"tooltip[creative_prev;" .. esc(S("Previous page")) .. "]" ..
|
||||
"tooltip[creative_next;" .. esc(S("Next page")) .. "]" ..
|
||||
"listring[current_player;main]" ..
|
||||
"field_enter_after_edit[creative_filter;true]" ..
|
||||
"field_close_on_enter[creative_filter;false]" ..
|
||||
"field[0.3,4.2;2.8,1.2;creative_filter;;" .. esc(inv.filter) .. "]" ..
|
||||
"listring[detached:creative_" .. player_name .. ";main]" ..
|
||||
|
@ -191,10 +193,13 @@ function creative.register_tab(name, title, items)
|
|||
inv.start_i = 0
|
||||
inv.filter = ""
|
||||
sfinv.set_player_inventory_formspec(player, context)
|
||||
elseif fields.creative_search or
|
||||
fields.key_enter_field == "creative_filter" then
|
||||
elseif (fields.creative_search or
|
||||
fields.key_enter_field == "creative_filter")
|
||||
and fields.creative_filter then
|
||||
inv.start_i = 0
|
||||
inv.filter = fields.creative_filter:lower()
|
||||
inv.filter = fields.creative_filter:sub(1, 128) -- truncate to a sane length
|
||||
:gsub("[%z\1-\8\11-\31\127]", "") -- strip naughty control characters (keeps \t and \n)
|
||||
:lower() -- search is case insensitive
|
||||
sfinv.set_player_inventory_formspec(player, context)
|
||||
elseif not fields.quit then
|
||||
local start_i = inv.start_i or 0
|
||||
|
|
|
@ -1,5 +1,6 @@
|
|||
# textdomain: creative
|
||||
Allow player to use creative inventory=Spieler erlauben, das Kreativinventar zu benutzen
|
||||
No items to show.=Keine Gegenstände vorhanden.
|
||||
Search=Suchen
|
||||
Reset=Zurücksetzen
|
||||
Previous page=Vorherige Seite
|
||||
|
|
|
@ -1,9 +1,10 @@
|
|||
# textdomain: creative
|
||||
Allow player to use creative inventory=Permesu la ludanto uzi la krea stoko
|
||||
Search=Serĉu
|
||||
Reset=Rekomencigu
|
||||
Previous page=Pasinta paĝo
|
||||
Next page=Sekvinta paĝo
|
||||
Allow player to use creative inventory=Permesi ke la ludanto uzu la kreeman stokon
|
||||
No items to show.=
|
||||
Search=Serĉi
|
||||
Reset=Rekomencigi
|
||||
Previous page=Antaŭa paĝo
|
||||
Next page=Sekva paĝo
|
||||
All=Ĉio
|
||||
Nodes=Nodoj
|
||||
Tools=Iloj
|
||||
|
|
|
@ -1,7 +1,8 @@
|
|||
# textdomain: creative
|
||||
Allow player to use creative inventory=Permitir al jugador usar el inventario creativo
|
||||
No items to show.=Sin artículos que mostrar.
|
||||
Search=Buscar
|
||||
Reset=Resetear
|
||||
Reset=Reiniciar
|
||||
Previous page=Pág. siguiente
|
||||
Next page=Pág. anterior
|
||||
All=Todos
|
||||
|
|
|
@ -1,5 +1,6 @@
|
|||
# textdomain: creative
|
||||
Allow player to use creative inventory=Permettre aux joueurs d'utiliser l'inventaire du mode créatif
|
||||
No items to show.=
|
||||
Search=Rechercher
|
||||
Reset=Réinitialiser
|
||||
Previous page=Page précédente
|
||||
|
|
|
@ -1,5 +1,6 @@
|
|||
# textdomain: creative
|
||||
Allow player to use creative inventory=Bolehkan pemain memakai inventaris kreatif
|
||||
Allow player to use creative inventory=Bolehkan pemain menggunakan inventaris kreatif
|
||||
No items to show.=Tiada barang untuk ditampilkan.
|
||||
Search=Cari
|
||||
Reset=Atur ulang
|
||||
Previous page=Halaman sebelumnya
|
||||
|
|
|
@ -1,5 +1,6 @@
|
|||
# textdomain: creative
|
||||
Allow player to use creative inventory=Permette al giocatore di usare l'inventario creativo
|
||||
No items to show.=
|
||||
Search=Cerca
|
||||
Reset=Azzera
|
||||
Previous page=Pagina precedente
|
||||
|
|
|
@ -1,5 +1,6 @@
|
|||
# textdomain: creative
|
||||
Allow player to use creative inventory=プレーヤーにクリエイティブ インベントリーの使用を許可する
|
||||
No items to show.=
|
||||
Search=検索
|
||||
Reset=リセット
|
||||
Previous page=前のページ
|
||||
|
|
|
@ -1,5 +1,6 @@
|
|||
# textdomain: creative
|
||||
Allow player to use creative inventory=zifre le ka pilno le finti ke dacti liste
|
||||
No items to show.=
|
||||
Search=sisku
|
||||
Reset=kraga'igau
|
||||
Previous page=lidne
|
||||
|
|
|
@ -1,7 +1,8 @@
|
|||
# textdomain: creative
|
||||
Allow player to use creative inventory=Benarkan pemain menggunakan inventori kreatif
|
||||
No items to show.=Tiada item untuk ditunjukkan.
|
||||
Search=Cari
|
||||
Reset=Set semula
|
||||
Reset=Tetap semula
|
||||
Previous page=Halaman sebelumnya
|
||||
Next page=Halaman seterusnya
|
||||
All=Semua
|
||||
|
|
|
@ -0,0 +1,11 @@
|
|||
# textdomain: creative
|
||||
Allow player to use creative inventory=Zezwól graczom na używanie kreatywnego ekwipunku
|
||||
No items to show.=
|
||||
Search=Wyszukaj
|
||||
Reset=Zresetuj
|
||||
Previous page=Poprzednia strona
|
||||
Next page=Następna strona
|
||||
All=Wszystko
|
||||
Nodes=Bloki
|
||||
Tools=Narzędzia
|
||||
Items=Przedmioty
|
|
@ -1,5 +1,6 @@
|
|||
# textdomain: creative
|
||||
Allow player to use creative inventory=Permitir o jogador usar o inventário criativo
|
||||
No items to show.=
|
||||
Search=Pesquisar
|
||||
Reset=Redefinir
|
||||
Previous page=Página anterior
|
||||
|
|
|
@ -1,5 +1,6 @@
|
|||
# textdomain: creative
|
||||
Allow player to use creative inventory=Разрешить игроку использовать творческий инвентарь
|
||||
No items to show.=Нет предметов.
|
||||
Search=Поиск
|
||||
Reset=Сброс
|
||||
Previous page=Предыдущая страница
|
||||
|
|
|
@ -1,5 +1,6 @@
|
|||
# textdomain: creative
|
||||
Allow player to use creative inventory=Povolí hráčovi použivať kreatívny inventár
|
||||
No items to show.=
|
||||
Search=Hľadaj
|
||||
Reset=Vrátiť späť
|
||||
Previous page=Predchádzajúca stránka
|
||||
|
|
|
@ -1,5 +1,6 @@
|
|||
# textdomain: creative
|
||||
Allow player to use creative inventory=Tillåt spelare att använda kreativa saker
|
||||
No items to show.=
|
||||
Search=Sök
|
||||
Reset=Återställ
|
||||
Previous page=Förra sida
|
||||
|
|
|
@ -1,5 +1,6 @@
|
|||
# textdomain: creative
|
||||
Allow player to use creative inventory=Дозволити гравцеві використати творчий інвентар
|
||||
Allow player to use creative inventory=Дозволити гравцю використовувати творчий інвентар
|
||||
No items to show.=Немає результатів.
|
||||
Search=Пошук
|
||||
Reset=Скинути
|
||||
Previous page=Попередня сторінка
|
||||
|
|
|
@ -1,5 +1,6 @@
|
|||
# textdomain: creative
|
||||
Allow player to use creative inventory=允许玩家使用创造模式物品栏
|
||||
No items to show.=
|
||||
Search=搜索
|
||||
Reset=重置
|
||||
Previous page=上一页
|
||||
|
|
|
@ -1,5 +1,6 @@
|
|||
# textdomain: creative
|
||||
Allow player to use creative inventory=允許玩家使用創造模式物品欄
|
||||
No items to show.=
|
||||
Search=搜索
|
||||
Reset=重置
|
||||
Previous page=上一頁
|
||||
|
|
|
@ -1,5 +1,6 @@
|
|||
# textdomain: creative
|
||||
Allow player to use creative inventory=
|
||||
No items to show.=
|
||||
Search=
|
||||
Reset=
|
||||
Previous page=
|
||||
|
|
|
@ -1,3 +1,3 @@
|
|||
name = creative
|
||||
description = Minetest Game mod: creative
|
||||
depends = default, sfinv
|
||||
depends = sfinv
|
||||
|
|
|
@ -38,34 +38,44 @@ function default.chest.chest_lid_close(pn)
|
|||
|
||||
default.chest.open_chests[pn] = nil
|
||||
for k, v in pairs(default.chest.open_chests) do
|
||||
if v.pos.x == pos.x and v.pos.y == pos.y and v.pos.z == pos.z then
|
||||
if vector.equals(v.pos, pos) then
|
||||
-- another player is also looking at the chest
|
||||
return true
|
||||
end
|
||||
end
|
||||
|
||||
local node = minetest.get_node(pos)
|
||||
minetest.after(0.2, minetest.swap_node, pos, { name = swap,
|
||||
param2 = node.param2 })
|
||||
minetest.sound_play(sound, {gain = 0.3, pos = pos,
|
||||
max_hear_distance = 10}, true)
|
||||
minetest.after(0.2, function()
|
||||
local current_node = minetest.get_node(pos)
|
||||
if current_node.name ~= swap .. "_open" then
|
||||
-- the chest has already been replaced, don't try to replace what's there.
|
||||
return
|
||||
end
|
||||
minetest.swap_node(pos, {name = swap, param2 = node.param2})
|
||||
minetest.sound_play(sound, {gain = 0.3, pos = pos,
|
||||
max_hear_distance = 10}, true)
|
||||
end)
|
||||
end
|
||||
|
||||
default.chest.open_chests = {}
|
||||
|
||||
minetest.register_on_player_receive_fields(function(player, formname, fields)
|
||||
if formname ~= "default:chest" then
|
||||
return
|
||||
end
|
||||
if not player or not fields.quit then
|
||||
return
|
||||
end
|
||||
local pn = player:get_player_name()
|
||||
|
||||
if not default.chest.open_chests[pn] then
|
||||
if formname ~= "default:chest" then
|
||||
if default.chest.open_chests[pn] then
|
||||
default.chest.chest_lid_close(pn)
|
||||
end
|
||||
|
||||
return
|
||||
end
|
||||
|
||||
if not (fields.quit and default.chest.open_chests[pn]) then
|
||||
return
|
||||
end
|
||||
|
||||
default.chest.chest_lid_close(pn)
|
||||
|
||||
return true
|
||||
end)
|
||||
|
||||
|
@ -129,6 +139,12 @@ function default.chest.register_chest(prefixed_name, d)
|
|||
return itemstack
|
||||
end
|
||||
|
||||
local cn = clicker:get_player_name()
|
||||
|
||||
if default.chest.open_chests[cn] then
|
||||
default.chest.chest_lid_close(cn)
|
||||
end
|
||||
|
||||
minetest.sound_play(def.sound_open, {gain = 0.3,
|
||||
pos = pos, max_hear_distance = 10}, true)
|
||||
if not default.chest.chest_lid_obstructed(pos) then
|
||||
|
@ -136,10 +152,9 @@ function default.chest.register_chest(prefixed_name, d)
|
|||
{ name = name .. "_open",
|
||||
param2 = node.param2 })
|
||||
end
|
||||
minetest.after(0.2, minetest.show_formspec,
|
||||
clicker:get_player_name(),
|
||||
minetest.after(0.2, minetest.show_formspec, cn,
|
||||
"default:chest", default.chest.get_chest_formspec(pos))
|
||||
default.chest.open_chests[clicker:get_player_name()] = { pos = pos,
|
||||
default.chest.open_chests[cn] = { pos = pos,
|
||||
sound = def.sound_close, swap = name }
|
||||
end
|
||||
def.on_blast = function() end
|
||||
|
@ -200,6 +215,12 @@ function default.chest.register_chest(prefixed_name, d)
|
|||
return inv:is_empty("main")
|
||||
end
|
||||
def.on_rightclick = function(pos, node, clicker)
|
||||
local cn = clicker:get_player_name()
|
||||
|
||||
if default.chest.open_chests[cn] then
|
||||
default.chest.chest_lid_close(cn)
|
||||
end
|
||||
|
||||
minetest.sound_play(def.sound_open, {gain = 0.3, pos = pos,
|
||||
max_hear_distance = 10}, true)
|
||||
if not default.chest.chest_lid_obstructed(pos) then
|
||||
|
@ -208,9 +229,9 @@ function default.chest.register_chest(prefixed_name, d)
|
|||
param2 = node.param2 })
|
||||
end
|
||||
minetest.after(0.2, minetest.show_formspec,
|
||||
clicker:get_player_name(),
|
||||
cn,
|
||||
"default:chest", default.chest.get_chest_formspec(pos))
|
||||
default.chest.open_chests[clicker:get_player_name()] = { pos = pos,
|
||||
default.chest.open_chests[cn] = { pos = pos,
|
||||
sound = def.sound_close, swap = name }
|
||||
end
|
||||
def.on_blast = function(pos)
|
||||
|
@ -222,21 +243,7 @@ function default.chest.register_chest(prefixed_name, d)
|
|||
end
|
||||
end
|
||||
|
||||
def.on_metadata_inventory_move = function(pos, from_list, from_index,
|
||||
to_list, to_index, count, player)
|
||||
minetest.log("action", player:get_player_name() ..
|
||||
" moves stuff in chest at " .. minetest.pos_to_string(pos))
|
||||
end
|
||||
def.on_metadata_inventory_put = function(pos, listname, index, stack, player)
|
||||
minetest.log("action", player:get_player_name() ..
|
||||
" moves " .. stack:get_name() ..
|
||||
" to chest at " .. minetest.pos_to_string(pos))
|
||||
end
|
||||
def.on_metadata_inventory_take = function(pos, listname, index, stack, player)
|
||||
minetest.log("action", player:get_player_name() ..
|
||||
" takes " .. stack:get_name() ..
|
||||
" from chest at " .. minetest.pos_to_string(pos))
|
||||
end
|
||||
default.set_inventory_action_loggers(def, "chest")
|
||||
|
||||
local def_opened = table.copy(def)
|
||||
local def_closed = table.copy(def)
|
||||
|
@ -288,6 +295,19 @@ function default.chest.register_chest(prefixed_name, d)
|
|||
end
|
||||
})
|
||||
end
|
||||
|
||||
-- close opened chests on load
|
||||
local modname, chestname = prefixed_name:match("^(:?.-):(.*)$")
|
||||
minetest.register_lbm({
|
||||
label = "close opened chests on load",
|
||||
name = modname .. ":close_" .. chestname .. "_open",
|
||||
nodenames = {prefixed_name .. "_open"},
|
||||
run_at_every_load = true,
|
||||
action = function(pos, node)
|
||||
node.name = prefixed_name
|
||||
minetest.swap_node(pos, node)
|
||||
end
|
||||
})
|
||||
end
|
||||
|
||||
default.chest.register_chest("default:chest", {
|
||||
|
|
|
@ -42,6 +42,12 @@ local function formspec_string(lpp, page, lines, string)
|
|||
return string
|
||||
end
|
||||
|
||||
local book_writers = {}
|
||||
|
||||
minetest.register_on_leaveplayer(function(player)
|
||||
book_writers[player:get_player_name()] = nil
|
||||
end)
|
||||
|
||||
local tab_number
|
||||
local lpp = 14 -- Lines per book's page
|
||||
local function book_on_use(itemstack, user)
|
||||
|
@ -90,6 +96,8 @@ local function book_on_use(itemstack, user)
|
|||
end
|
||||
|
||||
minetest.show_formspec(player_name, "default:book", formspec_size .. formspec)
|
||||
-- Store the wield index in case the user accidentally switches before the formspec is shown
|
||||
book_writers[player_name] = {wield_index = user:get_wield_index()}
|
||||
return itemstack
|
||||
end
|
||||
|
||||
|
@ -97,10 +105,23 @@ local max_text_size = 10000
|
|||
local max_title_size = 80
|
||||
local short_title_size = 35
|
||||
minetest.register_on_player_receive_fields(function(player, formname, fields)
|
||||
if formname ~= "default:book" then return end
|
||||
if formname ~= "default:book" then
|
||||
return
|
||||
end
|
||||
local player_name = player:get_player_name()
|
||||
local inv = player:get_inventory()
|
||||
local stack = player:get_wielded_item()
|
||||
if not book_writers[player_name] then
|
||||
return
|
||||
end
|
||||
local wield_index = book_writers[player_name].wield_index
|
||||
local wield_list = player:get_wield_list()
|
||||
local stack = inv:get_stack(wield_list, wield_index)
|
||||
local written = stack:get_name() == "default:book_written"
|
||||
if stack:get_name() ~= "default:book" and not written then
|
||||
-- No book in the wield slot, abort & inform the player
|
||||
minetest.chat_send_player(player_name, S("The book you were writing to mysteriously disappeared."))
|
||||
return
|
||||
end
|
||||
local data = stack:get_meta():to_table().fields
|
||||
|
||||
local title = data.title or ""
|
||||
|
@ -127,9 +148,13 @@ minetest.register_on_player_receive_fields(function(player, formname, fields)
|
|||
return
|
||||
end
|
||||
|
||||
if fields.quit then
|
||||
book_writers[player_name] = nil
|
||||
end
|
||||
|
||||
if fields.save and fields.title and fields.text then
|
||||
local new_stack
|
||||
if stack:get_name() ~= "default:book_written" then
|
||||
if not written then
|
||||
local count = stack:get_count()
|
||||
if count == 1 then
|
||||
stack:set_name("default:book_written")
|
||||
|
@ -154,6 +179,7 @@ minetest.register_on_player_receive_fields(function(player, formname, fields)
|
|||
data.description = S("\"@1\" by @2", short_title, data.owner)
|
||||
data.text = fields.text:sub(1, max_text_size)
|
||||
data.text = data.text:gsub("\r\n", "\n"):gsub("\r", "\n")
|
||||
data.text = data.text:gsub("[%z\1-\8\11-\31\127]", "") -- strip naughty control characters (keeps \t and \n)
|
||||
data.page = 1
|
||||
data.page_max = math.ceil((#data.text:gsub("[^\n]", "") + 1) / lpp)
|
||||
|
||||
|
@ -193,7 +219,7 @@ minetest.register_on_player_receive_fields(function(player, formname, fields)
|
|||
end
|
||||
|
||||
-- Update stack
|
||||
player:set_wielded_item(stack)
|
||||
inv:set_stack(wield_list, wield_index, stack)
|
||||
end)
|
||||
|
||||
|
||||
|
|
|
@ -715,6 +715,54 @@ function default.register_craft_metadata_copy(ingredient, result)
|
|||
end)
|
||||
end
|
||||
|
||||
--
|
||||
-- Log API / helpers
|
||||
--
|
||||
|
||||
local log_non_player_actions = minetest.settings:get_bool("log_non_player_actions", false)
|
||||
|
||||
local is_pos = function(v)
|
||||
return type(v) == "table" and
|
||||
type(v.x) == "number" and type(v.y) == "number" and type(v.z) == "number"
|
||||
end
|
||||
|
||||
function default.log_player_action(player, ...)
|
||||
local msg = player:get_player_name()
|
||||
if player.is_fake_player or not player:is_player() then
|
||||
if not log_non_player_actions then
|
||||
return
|
||||
end
|
||||
msg = msg .. "(" .. (type(player.is_fake_player) == "string"
|
||||
and player.is_fake_player or "*") .. ")"
|
||||
end
|
||||
for _, v in ipairs({...}) do
|
||||
-- translate pos
|
||||
local part = is_pos(v) and minetest.pos_to_string(v) or v
|
||||
-- no leading spaces before punctuation marks
|
||||
msg = msg .. (string.match(part, "^[;,.]") and "" or " ") .. part
|
||||
end
|
||||
minetest.log("action", msg)
|
||||
end
|
||||
|
||||
local nop = function() end
|
||||
function default.set_inventory_action_loggers(def, name)
|
||||
local on_move = def.on_metadata_inventory_move or nop
|
||||
def.on_metadata_inventory_move = function(pos, from_list, from_index,
|
||||
to_list, to_index, count, player)
|
||||
default.log_player_action(player, "moves stuff in", name, "at", pos)
|
||||
return on_move(pos, from_list, from_index, to_list, to_index, count, player)
|
||||
end
|
||||
local on_put = def.on_metadata_inventory_put or nop
|
||||
def.on_metadata_inventory_put = function(pos, listname, index, stack, player)
|
||||
default.log_player_action(player, "moves", stack:get_name(), stack:get_count(), "to", name, "at", pos)
|
||||
return on_put(pos, listname, index, stack, player)
|
||||
end
|
||||
local on_take = def.on_metadata_inventory_take or nop
|
||||
def.on_metadata_inventory_take = function(pos, listname, index, stack, player)
|
||||
default.log_player_action(player, "takes", stack:get_name(), stack:get_count(), "from", name, "at", pos)
|
||||
return on_take(pos, listname, index, stack, player)
|
||||
end
|
||||
end
|
||||
|
||||
--
|
||||
-- NOTICE: This method is not an official part of the API yet.
|
||||
|
|
|
@ -3,6 +3,9 @@
|
|||
-- support for MT game translation.
|
||||
local S = default.get_translator
|
||||
|
||||
-- List of sound handles for active furnace
|
||||
local furnace_fire_sounds = {}
|
||||
|
||||
--
|
||||
-- Formspecs
|
||||
--
|
||||
|
@ -91,6 +94,17 @@ local function allow_metadata_inventory_take(pos, listname, index, stack, player
|
|||
return stack:get_count()
|
||||
end
|
||||
|
||||
local function stop_furnace_sound(pos, fadeout_step)
|
||||
local hash = minetest.hash_node_position(pos)
|
||||
local sound_ids = furnace_fire_sounds[hash]
|
||||
if sound_ids then
|
||||
for _, sound_id in ipairs(sound_ids) do
|
||||
minetest.sound_fade(sound_id, -1, 0)
|
||||
end
|
||||
furnace_fire_sounds[hash] = nil
|
||||
end
|
||||
end
|
||||
|
||||
local function swap_node(pos, name)
|
||||
local node = minetest.get_node(pos)
|
||||
if node.name == name then
|
||||
|
@ -253,8 +267,29 @@ local function furnace_node_timer(pos, elapsed)
|
|||
|
||||
-- Play sound every 5 seconds while the furnace is active
|
||||
if timer_elapsed == 0 or (timer_elapsed + 1) % 5 == 0 then
|
||||
minetest.sound_play("default_furnace_active",
|
||||
{pos = pos, max_hear_distance = 16, gain = 0.25}, true)
|
||||
local sound_id = minetest.sound_play("default_furnace_active",
|
||||
{pos = pos, max_hear_distance = 16, gain = 0.25})
|
||||
local hash = minetest.hash_node_position(pos)
|
||||
furnace_fire_sounds[hash] = furnace_fire_sounds[hash] or {}
|
||||
table.insert(furnace_fire_sounds[hash], sound_id)
|
||||
-- Only remember the 3 last sound handles
|
||||
if #furnace_fire_sounds[hash] > 3 then
|
||||
table.remove(furnace_fire_sounds[hash], 1)
|
||||
end
|
||||
-- Remove the sound ID automatically from table after 11 seconds
|
||||
minetest.after(11, function()
|
||||
if not furnace_fire_sounds[hash] then
|
||||
return
|
||||
end
|
||||
for f=#furnace_fire_sounds[hash], 1, -1 do
|
||||
if furnace_fire_sounds[hash][f] == sound_id then
|
||||
table.remove(furnace_fire_sounds[hash], f)
|
||||
end
|
||||
end
|
||||
if #furnace_fire_sounds[hash] == 0 then
|
||||
furnace_fire_sounds[hash] = nil
|
||||
end
|
||||
end)
|
||||
end
|
||||
else
|
||||
if fuellist and not fuellist[1]:is_empty() then
|
||||
|
@ -265,6 +300,8 @@ local function furnace_node_timer(pos, elapsed)
|
|||
-- stop timer on the inactive furnace
|
||||
minetest.get_node_timer(pos):stop()
|
||||
meta:set_int("timer_elapsed", 0)
|
||||
|
||||
stop_furnace_sound(pos)
|
||||
end
|
||||
|
||||
|
||||
|
@ -369,6 +406,9 @@ minetest.register_node("default:furnace_active", {
|
|||
is_ground_content = false,
|
||||
sounds = default.node_sound_stone_defaults(),
|
||||
on_timer = furnace_node_timer,
|
||||
on_destruct = function(pos)
|
||||
stop_furnace_sound(pos)
|
||||
end,
|
||||
|
||||
can_dig = can_dig,
|
||||
|
||||
|
|
|
@ -17,10 +17,7 @@ default.get_translator = S
|
|||
-- and avoids obscure, hard to debug runtime errors.
|
||||
-- This section should be updated before release and older checks can be dropped
|
||||
-- when newer ones are introduced.
|
||||
if not minetest.is_creative_enabled or not minetest.has_feature({
|
||||
direct_velocity_on_players = true,
|
||||
use_texture_alpha_string_modes = true,
|
||||
}) then
|
||||
if ItemStack("").add_wear_by_uses == nil then
|
||||
error("\nThis version of Minetest Game is incompatible with your engine version "..
|
||||
"(which is too old). You should download a version of Minetest Game that "..
|
||||
"matches the installed engine version.\n")
|
||||
|
@ -80,3 +77,19 @@ dofile(default_path.."/crafting.lua")
|
|||
dofile(default_path.."/mapgen.lua")
|
||||
dofile(default_path.."/aliases.lua")
|
||||
dofile(default_path.."/legacy.lua")
|
||||
|
||||
-- Smoke test that is run via ./util/test/run.sh
|
||||
if minetest.settings:get_bool("minetest_game_smoke_test") then
|
||||
minetest.after(0, function()
|
||||
minetest.emerge_area(vector.new(0, 0, 0), vector.new(32, 32, 32))
|
||||
local pos = vector.new(9, 9, 9)
|
||||
local function check()
|
||||
if minetest.get_node(pos).name ~= "ignore" then
|
||||
minetest.request_shutdown()
|
||||
return
|
||||
end
|
||||
minetest.after(0, check)
|
||||
end
|
||||
check()
|
||||
end)
|
||||
end
|
||||
|
|
|
@ -19,7 +19,7 @@ Licenses of media (textures, models and sounds)
|
|||
-----------------------------------------------
|
||||
|
||||
Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0)
|
||||
Copyright (C) 2010-2018:
|
||||
Copyright (C) 2010-2023:
|
||||
|
||||
celeron55, Perttu Ahola <celeron55@gmail.com>
|
||||
Cisoun
|
||||
|
@ -52,6 +52,7 @@ Copyright (C) 2010-2018:
|
|||
random-geek
|
||||
Extex101
|
||||
An0n3m0us
|
||||
Lopano
|
||||
|
||||
You are free to:
|
||||
Share — copy and redistribute the material in any medium or format.
|
||||
|
|
|
@ -11,6 +11,7 @@ Contents:=Inhalt:
|
|||
Save=Speichern
|
||||
by @1=von @1
|
||||
Page @1 of @2=Seite @1 von @2
|
||||
The book you were writing to mysteriously disappeared.=Das Buch, an dem Sie geschrieben haben, ist auf mysteriöse Weise verschwunden.
|
||||
"@1" by @2=„@1“ von @2
|
||||
Blueberries=Blaubeeren
|
||||
Book=Buch
|
||||
|
@ -107,7 +108,7 @@ Acacia Tree Sapling=Akazienbaumsetzling
|
|||
Aspen Tree=Espenbaum
|
||||
Aspen Wood Planks=Espenholzplanken
|
||||
Aspen Tree Leaves=Espenbaumblätter
|
||||
Aspen Tree Sapling=Esepenbaumsetzling
|
||||
Aspen Tree Sapling=Espenbaumsetzling
|
||||
Coal Ore=Kohleerz
|
||||
Coal Block=Kohleblock
|
||||
Iron Ore=Eisenerz
|
||||
|
|
|
@ -1,43 +1,44 @@
|
|||
# textdomain: default
|
||||
Locked Chest=Ŝlosita Kesto
|
||||
Locked Chest (owned by @1)=Ŝlosita Kesto (de @1)
|
||||
You do not own this chest.=Vi ne posedas ĉi tiu keston.
|
||||
Locked Chest=Ŝlosita kesto
|
||||
Locked Chest (owned by @1)=Ŝlosita kesto (de @1)
|
||||
You do not own this chest.=Vi ne posedas ĉi tiun keston.
|
||||
a locked chest=ŝlosita kesto
|
||||
Chest=Kesto
|
||||
Write=
|
||||
Read=
|
||||
Title:=Titolo
|
||||
Contents:=Entenaĵo
|
||||
Save=Konservu
|
||||
Write=Skribi
|
||||
Read=Legi
|
||||
Title:=Titolo:
|
||||
Contents:=Enhavo:
|
||||
Save=Konservi
|
||||
by @1=per @1
|
||||
Page @1 of @2=Paĝo @1 el @2
|
||||
The book you were writing to mysteriously disappeared.=La libro, kiun vi skribis, mistere malaperis.
|
||||
"@1" by @2="@1" per @2
|
||||
Blueberries=Mirteloj
|
||||
Book=Libro
|
||||
Book with Text=Libro kun Teksto
|
||||
Bronze Ingot=Bronza Ingoto
|
||||
Clay Brick=Argila Briko
|
||||
Clay Lump=Argila Bulo
|
||||
Coal Lump=Karba Bulo
|
||||
Copper Ingot=Kupra Ingoto
|
||||
Copper Lump=Kupra Bulo
|
||||
Book with Text=Libro kun teksto
|
||||
Bronze Ingot=Bronza ingoto
|
||||
Clay Brick=Argila briko
|
||||
Clay Lump=Argila bulo
|
||||
Coal Lump=Karba bulo
|
||||
Copper Ingot=Kupra ingoto
|
||||
Copper Lump=Kupra bulo
|
||||
Diamond=Diamanto
|
||||
Flint=Siliko
|
||||
Gold Ingot=Ora Ingoto
|
||||
Gold Lump=Ora Bulo
|
||||
Iron Lump=Fera Bulo
|
||||
Mese Crystal=Mesea Kristalo
|
||||
Mese Crystal Fragment=Mesea Kristala Ero
|
||||
Obsidian Shard=Obsidiana Peceto
|
||||
Gold Ingot=Ora ingoto
|
||||
Gold Lump=Ora bulo
|
||||
Iron Lump=Fera bulo
|
||||
Mese Crystal=Mesea kristalo
|
||||
Mese Crystal Fragment=Mesea kristala ero
|
||||
Obsidian Shard=Obsidiana peceto
|
||||
Paper=Papero
|
||||
Steel Ingot=Ŝtala Ingoto
|
||||
Steel Ingot=Ŝtala ingoto
|
||||
Stick=Bastono
|
||||
Tin Ingot=Stana Ingoto
|
||||
Tin Lump=Stana Bulo
|
||||
Tin Ingot=Stana ingoto
|
||||
Tin Lump=Stana bulo
|
||||
Furnace is empty=Forno estas malplena
|
||||
100% (output full)=100% (eligo estas plena)
|
||||
100% (output full)=100% (plena eligo)
|
||||
@1%=@1%
|
||||
Not cookable=Ne povas kuiri
|
||||
Not cookable=Nekuirebla
|
||||
Empty=Malplena
|
||||
Furnace active=Forno laboras
|
||||
Furnace inactive=Forno ne laboras
|
||||
|
@ -45,175 +46,175 @@ Furnace inactive=Forno ne laboras
|
|||
Furnace=Forno
|
||||
Stone=Ŝtono
|
||||
Cobblestone=Pavimŝtono
|
||||
Stone Brick=Ŝtona Briko
|
||||
Stone Block=Ŝtona Ŝtipo
|
||||
Mossy Cobblestone=Muska Pavimŝtono
|
||||
Desert Stone=Dezerta Ŝtono
|
||||
Desert Cobblestone=Dezerta Pavimŝtono
|
||||
Desert Stone Brick=Dezerta Ŝtona Briko
|
||||
Desert Stone Block=Dezerta Ŝtona Ŝtipo
|
||||
Stone Brick=Ŝtona briko
|
||||
Stone Block=Ŝtona bloko
|
||||
Mossy Cobblestone=Muska pavimŝtono
|
||||
Desert Stone=Dezerta ŝtono
|
||||
Desert Cobblestone=Dezerta pavimŝtono
|
||||
Desert Stone Brick=Dezerta ŝtona briko
|
||||
Desert Stone Block=Dezerta ŝtona bloko
|
||||
Sandstone=Sablaŝtono
|
||||
Sandstone Brick=Sablaŝtono Briko
|
||||
Sandstone Block=Sablaŝtono Ŝtipo
|
||||
Desert Sandstone=Dezerta Sablaŝtono
|
||||
Desert Sandstone Brick=Dezerta Sablaŝtono Briko
|
||||
Desert Sandstone Block=Dezerta Sablaŝtono Ŝtipo
|
||||
Silver Sandstone=Arĝenta Sablaŝtono
|
||||
Silver Sandstone Brick=Arĝenta Sablaŝtono Briko
|
||||
Silver Sandstone Block=Arĝenta Sablaŝtono Ŝtipo
|
||||
Sandstone Brick=Sablaŝtono briko
|
||||
Sandstone Block=Sablaŝtono bloko
|
||||
Desert Sandstone=Dezerta sablaŝtono
|
||||
Desert Sandstone Brick=Dezerta sablaŝtono briko
|
||||
Desert Sandstone Block=Dezerta sablaŝtono bloko
|
||||
Silver Sandstone=Arĝenta sablaŝtono
|
||||
Silver Sandstone Brick=Arĝenta sablaŝtono briko
|
||||
Silver Sandstone Block=Arĝenta sablaŝtono bloko
|
||||
Obsidian=Obsidiano
|
||||
Obsidian Brick=Obsidiana Briko
|
||||
Obsidian Block=Obsidiana Ŝtipo
|
||||
Obsidian Brick=Obsidiana briko
|
||||
Obsidian Block=Obsidiana bloko
|
||||
Dirt=Tero
|
||||
Dirt with Grass=Tero kun Herbo
|
||||
Dirt with Grass and Footsteps=Tero kun Herbo kaj Piedpaŝoj
|
||||
Dirt with Savanna Grass=Tero kun Savana Herbo
|
||||
Dirt with Snow=Tero kun Neĝo
|
||||
Dirt with Rainforest Litter=Tero kun Pluvarbara Folioj
|
||||
Dirt with Coniferous Litter=Tero kun Konifera Folioj
|
||||
Savanna Dirt=Savana Tero
|
||||
Savanna Dirt with Savanna Grass=Savana Tero kun Savana Herbo
|
||||
Dirt with Grass=Tero kun herbo
|
||||
Dirt with Grass and Footsteps=Tero kun herbo kaj piedpaŝoj
|
||||
Dirt with Savanna Grass=Tero kun savana herbo
|
||||
Dirt with Snow=Tero kun neĝo
|
||||
Dirt with Rainforest Litter=Tero kun pluvarbara folioj
|
||||
Dirt with Coniferous Litter=Tero kun koniferaj folioj
|
||||
Savanna Dirt=Savana tero
|
||||
Savanna Dirt with Savanna Grass=Savana tero kun savana herbo
|
||||
Permafrost=Ĉiamfrosto
|
||||
Permafrost with Stones=Ĉiamfrosto kun Ŝtonoj
|
||||
Permafrost with Moss=Ĉiamfrosto kun Musko
|
||||
Permafrost with Stones=Ĉiamfrosto kun ŝtonoj
|
||||
Permafrost with Moss=Ĉiamfrosto kun musko
|
||||
Sand=Sablo
|
||||
Desert Sand=Dezerta Sablo
|
||||
Silver Sand=Arĝenta Sablo
|
||||
Desert Sand=Dezerta sablo
|
||||
Silver Sand=Arĝenta sablo
|
||||
Gravel=Gruzo
|
||||
Clay=Argilo
|
||||
Snow=Neĝo
|
||||
Snow Block=Neĝa Ŝtipo
|
||||
Snow Block=Neĝa bloko
|
||||
Ice=Glacio
|
||||
Cave Ice=Kaverna Glacio
|
||||
Apple Tree=Poma Arbo
|
||||
Apple Wood Planks=Poma Ligna Tabuloj
|
||||
Apple Tree Sapling=Poma Arba Arbido
|
||||
Apple Tree Leaves=Poma Arba Folioj
|
||||
Cave Ice=Kaverna glacio
|
||||
Apple Tree=Pomarbo
|
||||
Apple Wood Planks=Pomarbaj lignaj tabuloj
|
||||
Apple Tree Sapling=Pomarba arbido
|
||||
Apple Tree Leaves=Pomarbaj folioj
|
||||
Apple=Pomo
|
||||
Apple Marker=Poma Marko
|
||||
Jungle Tree=Ĝangala Arbo
|
||||
Jungle Wood Planks=Ĝangala Ligna Tabuloj
|
||||
Jungle Tree Leaves=Ĝangala Arba Folioj
|
||||
Jungle Tree Sapling=Ĝangala Arba Arbido
|
||||
Emergent Jungle Tree Sapling=Nova Ĝangala Arba Arbido
|
||||
Pine Tree=Pina Arbo
|
||||
Pine Wood Planks=Pina Ligna Tabuloj
|
||||
Apple Marker=Poma marko
|
||||
Jungle Tree=Ĝangala arbo
|
||||
Jungle Wood Planks=Ĝangalaj lignaj tabuloj
|
||||
Jungle Tree Leaves=Ĝangalaj arbaj folioj
|
||||
Jungle Tree Sapling=Ĝangala arba arbido
|
||||
Emergent Jungle Tree Sapling=Nova ĝangala arba arbido
|
||||
Pine Tree=Pino
|
||||
Pine Wood Planks=Pinaj lignaj tabuloj
|
||||
Pine Needles=Pinpingloj
|
||||
Pine Tree Sapling=Pina Arba Arbido
|
||||
Acacia Tree=Akacia Arbo
|
||||
Acacia Wood Planks=Akacia Ligna Tabuloj
|
||||
Acacia Tree Leaves=Akacia Arba Folioj
|
||||
Acacia Tree Sapling=Akacia Arba Arbido
|
||||
Aspen Tree=Tremola Arba
|
||||
Aspen Wood Planks=Tremola Ligna Tabuloj
|
||||
Aspen Tree Leaves=Tremola Arbo Folioj
|
||||
Aspen Tree Sapling=Tremola Arba Arbido
|
||||
Coal Ore=Karba Minaĵo
|
||||
Coal Block=Karba Ŝtipo
|
||||
Iron Ore=Fera Minaĵo
|
||||
Steel Block=Ŝtala Ŝtipo
|
||||
Copper Ore=Kupra Minaĵo
|
||||
Copper Block=Kupra Ŝtipo
|
||||
Tin Ore=Stana Minaĵo
|
||||
Tin Block=Stana Ŝtipo
|
||||
Bronze Block=Bronza Ŝtipo
|
||||
Mese Ore=Mesea Minaĵo
|
||||
Mese Block=Mesea Ŝtipo
|
||||
Gold Ore=Ora Minaĵo
|
||||
Gold Block=Ora Ŝtipo
|
||||
Diamond Ore=Diamanta Minaĵo
|
||||
Diamond Block=Diamanta Ŝtipo
|
||||
Pine Tree Sapling=Pina arbido
|
||||
Acacia Tree=Akacio
|
||||
Acacia Wood Planks=Akaciaj lignaj tabuloj
|
||||
Acacia Tree Leaves=Akaciaj folioj
|
||||
Acacia Tree Sapling=Akacia arbido
|
||||
Aspen Tree=Tremolo
|
||||
Aspen Wood Planks=Tremolaj lignaj tabuloj
|
||||
Aspen Tree Leaves=Tremolaj folioj
|
||||
Aspen Tree Sapling=Tremola arbido
|
||||
Coal Ore=Karba minaĵo
|
||||
Coal Block=Karba bloko
|
||||
Iron Ore=Fera minaĵo
|
||||
Steel Block=Ŝtala bloko
|
||||
Copper Ore=Kupra minaĵo
|
||||
Copper Block=Kupra bloko
|
||||
Tin Ore=Stana minaĵo
|
||||
Tin Block=Stana bloko
|
||||
Bronze Block=Bronza bloko
|
||||
Mese Ore=Mesea minaĵo
|
||||
Mese Block=Mesea bloko
|
||||
Gold Ore=Ora minaĵo
|
||||
Gold Block=Ora bloko
|
||||
Diamond Ore=Diamanta minaĵo
|
||||
Diamond Block=Diamanta bloko
|
||||
Cactus=Kakto
|
||||
Large Cactus Seedling=Granda Kakta Kreskaĵo
|
||||
Large Cactus Seedling=Granda kakta kreskaĵo
|
||||
Papyrus=Papiruso
|
||||
Dry Shrub=Seka Arbetaĵo
|
||||
Jungle Grass=Ĝangala Herbo
|
||||
Dry Shrub=Seka arbetaĵo
|
||||
Jungle Grass=Ĝangala herbo
|
||||
Grass=Herbo
|
||||
Savanna Grass=Savana Herbo
|
||||
Savanna Grass=Savana herbo
|
||||
Fern=Filiko
|
||||
Marram Grass=Amofilo
|
||||
Bush Stem=Arbateĵa Tubo
|
||||
Bush Leaves=Arbateĵa Folioj
|
||||
Bush Sapling=Arbateĵa Arbido
|
||||
Blueberry Bush Leaves with Berries=Mirtela Arbateĵa Folioj kaj Beroj
|
||||
Blueberry Bush Leaves=Mirtela Arbateĵa Folioj
|
||||
Blueberry Bush Sapling=Mirtela Arbateĵa Arbido
|
||||
Acacia Bush Stem=Akacia Arbateĵa Tubo
|
||||
Acacia Bush Leaves=Akacia Arbateĵa Folioj
|
||||
Acacia Bush Sapling=Akacia Arbateĵa Arbido
|
||||
Pine Bush Stem=Pina Arbateĵa Tubo
|
||||
Pine Bush Needles=Pina Arbateĵa Pingloj
|
||||
Pine Bush Sapling=Pina Arbateĵa Arbido
|
||||
Bush Stem=Arbateĵa tubo
|
||||
Bush Leaves=Arbateĵaj folioj
|
||||
Bush Sapling=Arbateĵa arbido
|
||||
Blueberry Bush Leaves with Berries=Mirtelaj arbateĵaj folioj kaj beroj
|
||||
Blueberry Bush Leaves=Mirtelaj arbateĵaj folioj
|
||||
Blueberry Bush Sapling=Mirtela arbateĵa arbido
|
||||
Acacia Bush Stem=Akacia arbateĵa tubo
|
||||
Acacia Bush Leaves=Akaciaj arbateĵaj folioj
|
||||
Acacia Bush Sapling=Akacia arbateĵa arbido
|
||||
Pine Bush Stem=Pina arbateĵa tubo
|
||||
Pine Bush Needles=Pinaj arbateĵaj pingloj
|
||||
Pine Bush Sapling=Pina arbateĵa arbido
|
||||
Kelp=Fuko
|
||||
Green Coral=Verda Koralo
|
||||
Pink Coral=Rozkolora Koralo
|
||||
Cyan Coral=Bluverda Koralo
|
||||
Brown Coral=Bruna Koralo
|
||||
Orange Coral=Oranĝa Koralo
|
||||
Coral Skeleton=Korala Framo
|
||||
Water Source=Akva Fonto
|
||||
Flowing Water=Flua Akvo
|
||||
River Water Source=Rivera Akva Fonto
|
||||
Flowing River Water=Flua Rivera Akvo
|
||||
Lava Source=Lafa Fonto
|
||||
Flowing Lava=Flua Lafa
|
||||
Empty Bookshelf=Malplena Librobreto
|
||||
Bookshelf (@1 written, @2 empty books)=Librobreto (@1 skriba, @2 malplena libroj)
|
||||
Green Coral=Verda koralo
|
||||
Pink Coral=Rozkolora koralo
|
||||
Cyan Coral=Bluverda koralo
|
||||
Brown Coral=Bruna koralo
|
||||
Orange Coral=Oranĝkolora koralo
|
||||
Coral Skeleton=Korala framo
|
||||
Water Source=Akva fonto
|
||||
Flowing Water=Flua akvo
|
||||
River Water Source=Rivera akva fonto
|
||||
Flowing River Water=Flua rivera akvo
|
||||
Lava Source=Lafa fonto
|
||||
Flowing Lava=Flua lafa
|
||||
Empty Bookshelf=Malplena librobreto
|
||||
Bookshelf (@1 written, @2 empty books)=Librobreto (@1 skriba(j), @2 malplena(j) libro(j))
|
||||
Bookshelf=Librobreto
|
||||
Text too long=Teksto estas ekscesa longo
|
||||
"@1"="@1"
|
||||
Wooden Sign=Ligna Signo
|
||||
Steel Sign=Ŝtala Signo
|
||||
Wooden Ladder=Ligna Ŝtupetaro
|
||||
Steel Ladder=Ŝtala Ŝtupetaro
|
||||
Apple Wood Fence=Poma Ligna Barilo
|
||||
Acacia Wood Fence=Akacia Ligna Barilo
|
||||
Jungle Wood Fence=Ĝangala Ligna Barilo
|
||||
Pine Wood Fence=Pina Ligna Barilo
|
||||
Aspen Wood Fence=Tremola Ligna Barilo
|
||||
Apple Wood Fence Rail=Poma Ligna Barila Relo
|
||||
Acacia Wood Fence Rail=Akacia Ligna Barila Relo
|
||||
Jungle Wood Fence Rail=Ĝangala Ligna Barila Relo
|
||||
Pine Wood Fence Rail=Pina Ligna Barila Relo
|
||||
Aspen Wood Fence Rail=Tremola Ligna Barila Relo
|
||||
Text too long=Tro longa teksto
|
||||
"@1"=
|
||||
Wooden Sign=Ligna signo
|
||||
Steel Sign=Ŝtala signo
|
||||
Wooden Ladder=Ligna ŝtupetaro
|
||||
Steel Ladder=Ŝtala ŝtupetaro
|
||||
Apple Wood Fence=Poma ligna barilo
|
||||
Acacia Wood Fence=Akacia ligna barilo
|
||||
Jungle Wood Fence=Ĝangala ligna barilo
|
||||
Pine Wood Fence=Pina ligna barilo
|
||||
Aspen Wood Fence=Tremola ligna barilo
|
||||
Apple Wood Fence Rail=Poma ligna barila relo
|
||||
Acacia Wood Fence Rail=Akacia ligna barila relo
|
||||
Jungle Wood Fence Rail=Ĝangala ligna barila relo
|
||||
Pine Wood Fence Rail=Pina ligna barila relo
|
||||
Aspen Wood Fence Rail=Tremola ligna barila relo
|
||||
Glass=Vitro
|
||||
Obsidian Glass=Obsidiana Vitro
|
||||
Brick Block=Brika Ŝtipo
|
||||
Mese Lamp=Mesea Lampo
|
||||
Apple Wood Mese Post Light=
|
||||
Acacia Wood Mese Post Light=
|
||||
Jungle Wood Mese Post Light=
|
||||
Pine Wood Mese Post Light=
|
||||
Aspen Wood Mese Post Light=
|
||||
Obsidian Glass=Obsidiana vitro
|
||||
Brick Block=Brika bloko
|
||||
Mese Lamp=Mesea lampo
|
||||
Apple Wood Mese Post Light=Poma ligna mesea fosta lampo
|
||||
Acacia Wood Mese Post Light=Akacia ligna mesea fosta lampo
|
||||
Jungle Wood Mese Post Light=Ĝangala ligna mesea fosta lampo
|
||||
Pine Wood Mese Post Light=Pina ligna mesea fosta lampo
|
||||
Aspen Wood Mese Post Light=Tremola ligna mesea fosta lampo
|
||||
Cloud=Nubo
|
||||
Wooden Pickaxe=Ligna Pioĉo
|
||||
Stone Pickaxe=Ŝtona Pioĉo
|
||||
Bronze Pickaxe=Bronza Pioĉo
|
||||
Steel Pickaxe=Ŝtala Pioĉo
|
||||
Mese Pickaxe=Mesea Pioĉo
|
||||
Diamond Pickaxe=Diamanta Pioĉo
|
||||
Wooden Shovel=Ligna Fosilo
|
||||
Stone Shovel=Ŝtona Fosilo
|
||||
Bronze Shovel=Bronza Fosilo
|
||||
Steel Shovel=Ŝtala Fosilo
|
||||
Mese Shovel=Mesea Fosilo
|
||||
Diamond Shovel=Diamanta Fosilo
|
||||
Wooden Axe=Ligna Hakilo
|
||||
Stone Axe=Ŝtona Hakilo
|
||||
Bronze Axe=Bronza Hakilo
|
||||
Steel Axe=Ŝtala Hakilo
|
||||
Mese Axe=Mesea Hakilo
|
||||
Diamond Axe=Diamanta Hakilo
|
||||
Wooden Sword=Ligna Glavo
|
||||
Stone Sword=Ŝtona Glavo
|
||||
Bronze Sword=Bronza Glavo
|
||||
Steel Sword=Ŝtala Glavo
|
||||
Mese Sword=Mesea Glavo
|
||||
Diamond Sword=Diamanta Glavo
|
||||
Wooden Pickaxe=Ligna pioĉo
|
||||
Stone Pickaxe=Ŝtona pioĉo
|
||||
Bronze Pickaxe=Bronza pioĉo
|
||||
Steel Pickaxe=Ŝtala pioĉo
|
||||
Mese Pickaxe=Mesea pioĉo
|
||||
Diamond Pickaxe=Diamanta pioĉo
|
||||
Wooden Shovel=Ligna fosilo
|
||||
Stone Shovel=Ŝtona fosilo
|
||||
Bronze Shovel=Bronza fosilo
|
||||
Steel Shovel=Ŝtala fosilo
|
||||
Mese Shovel=Mesea fosilo
|
||||
Diamond Shovel=Diamanta fosilo
|
||||
Wooden Axe=Ligna hakilo
|
||||
Stone Axe=Ŝtona hakilo
|
||||
Bronze Axe=Bronza hakilo
|
||||
Steel Axe=Ŝtala hakilo
|
||||
Mese Axe=Mesea hakilo
|
||||
Diamond Axe=Diamanta hakilo
|
||||
Wooden Sword=Ligna glavo
|
||||
Stone Sword=Ŝtona glavo
|
||||
Bronze Sword=Bronza glavo
|
||||
Steel Sword=Ŝtala glavo
|
||||
Mese Sword=Mesea glavo
|
||||
Diamond Sword=Diamanta glavo
|
||||
Torch=Torĉo
|
||||
@1 will intersect protection on growth.=@1 sekcos protekto ĉe vegeto.
|
||||
@1 will intersect protection on growth.=@1 sekcos protekton dum kresko.
|
||||
|
||||
|
||||
##### not used anymore #####
|
||||
|
||||
Mese Post Light=Mesea Fosta Lampo
|
||||
Mese Post Light=Mesea fosta lampo
|
||||
|
|
|
@ -11,6 +11,7 @@ Contents:=Contenidos:
|
|||
Save=Guardar
|
||||
by @1=por @1
|
||||
Page @1 of @2=Página @1 de @2
|
||||
The book you were writing to mysteriously disappeared.=
|
||||
"@1" by @2="@1" por @2
|
||||
Blueberries=Arándanos
|
||||
Book=Libro
|
||||
|
|
|
@ -11,6 +11,7 @@ Contents:=Contenu :
|
|||
Save=Sauvegarder
|
||||
by @1=de @1
|
||||
Page @1 of @2=Page @1 sur @2
|
||||
The book you were writing to mysteriously disappeared.=
|
||||
"@1" by @2=« @1 » de @2
|
||||
Blueberries=Myrtille
|
||||
Book=Livre
|
||||
|
@ -110,7 +111,7 @@ Aspen Tree Leaves=Feuilles de tremble
|
|||
Aspen Tree Sapling=Pousse de tremble
|
||||
Coal Ore=Minerai de charbon
|
||||
Coal Block=Bloc de charbon
|
||||
Iron Ore=Bloc de fer
|
||||
Iron Ore=Minerai de fer
|
||||
Steel Block=Bloc d'acier
|
||||
Copper Ore=Minerai de cuivre
|
||||
Copper Block=Bloc de cuivre
|
||||
|
|
|
@ -4,15 +4,16 @@ Locked Chest (owned by @1)=Peti Terkunci (milik @1)
|
|||
You do not own this chest.=Anda bukan pemilik peti ini.
|
||||
a locked chest=peti terkunci
|
||||
Chest=Peti
|
||||
Write=
|
||||
Read=
|
||||
Write=Tulis
|
||||
Read=Baca
|
||||
Title:=Judul:
|
||||
Contents:=Isi:
|
||||
Save=Simpan
|
||||
by @1=oleh @1
|
||||
Page @1 of @2=Halaman @1 dari @2
|
||||
The book you were writing to mysteriously disappeared.=Buku yang Anda tulis menghilang secara misterius.
|
||||
"@1" by @2="@1" oleh @2
|
||||
Blueberries=Blueberry
|
||||
Blueberries=Bluberi
|
||||
Book=Buku
|
||||
Book with Text=Buku Tertulis
|
||||
Bronze Ingot=Perunggu Batangan
|
||||
|
@ -37,7 +38,7 @@ Tin Lump=Bongkahan Timah
|
|||
Furnace is empty=Tungku kosong
|
||||
100% (output full)=100% (keluaran penuh)
|
||||
@1%=@1%
|
||||
Not cookable=Tidak dapat dimasak
|
||||
Not cookable=Tidak bisa dimasak
|
||||
Empty=Kosong
|
||||
Furnace active=Tungku nyala
|
||||
Furnace inactive=Tungku mati
|
||||
|
@ -84,7 +85,7 @@ Clay=Tanah Liat
|
|||
Snow=Salju
|
||||
Snow Block=Balok Salju
|
||||
Ice=Es
|
||||
Cave Ice=Gua Es
|
||||
Cave Ice=Es Gua
|
||||
Apple Tree=Pohon Apel
|
||||
Apple Wood Planks=Papan Kayu Pohon Apel
|
||||
Apple Tree Sapling=Anak Pohon Apel
|
||||
|
@ -131,13 +132,13 @@ Jungle Grass=Rumput Rimba
|
|||
Grass=Rumput
|
||||
Savanna Grass=Rumput Sabana
|
||||
Fern=Pakis
|
||||
Marram Grass=Rumput Maram
|
||||
Marram Grass=Rumput Pantai
|
||||
Bush Stem=Batang Semak
|
||||
Bush Leaves=Daun Semak
|
||||
Bush Sapling=Anak Semak
|
||||
Blueberry Bush Leaves with Berries=Daun Semak Blueberry Berbuah
|
||||
Blueberry Bush Leaves=Daun Semak Blueberry
|
||||
Blueberry Bush Sapling=Anak Semak Blueberry
|
||||
Blueberry Bush Leaves with Berries=Daun Semak Bluberi Berbuah
|
||||
Blueberry Bush Leaves=Daun Semak Bluberi
|
||||
Blueberry Bush Sapling=Anak Semak Bluberi
|
||||
Acacia Bush Stem=Batang Semak Akasia
|
||||
Acacia Bush Leaves=Daun Semak Akasia
|
||||
Acacia Bush Sapling=Bibit Semak Akasia
|
||||
|
@ -146,7 +147,7 @@ Pine Bush Needles=Daun Semak Pinus
|
|||
Pine Bush Sapling=Bibit Semak Pinus
|
||||
Kelp=Kelp
|
||||
Green Coral=Koral Hijau
|
||||
Pink Coral=Koral Jambon
|
||||
Pink Coral=Koral Merah Muda
|
||||
Cyan Coral=Koral Sian
|
||||
Brown Coral=Koral Cokelat
|
||||
Orange Coral=Koral Oranye
|
||||
|
@ -180,18 +181,18 @@ Glass=Kaca
|
|||
Obsidian Glass=Kaca Obsidian
|
||||
Brick Block=Balok Bata
|
||||
Mese Lamp=Lampu Mese
|
||||
Apple Wood Mese Post Light=
|
||||
Acacia Wood Mese Post Light=
|
||||
Jungle Wood Mese Post Light=
|
||||
Pine Wood Mese Post Light=
|
||||
Aspen Wood Mese Post Light=
|
||||
Apple Wood Mese Post Light=Lampu Taman Mese Kayu Apel
|
||||
Acacia Wood Mese Post Light=Lampu Taman Mese Kayu Akasia
|
||||
Jungle Wood Mese Post Light=Lampu Taman Mese Kayu Rimba
|
||||
Pine Wood Mese Post Light=Lampu Taman Mese Kayu Pinus
|
||||
Aspen Wood Mese Post Light=Lampu Taman Mese Kayu Aspen
|
||||
Cloud=Awan
|
||||
Wooden Pickaxe=Gancu Kayu
|
||||
Stone Pickaxe=Gancu Batu
|
||||
Bronze Pickaxe=Gancu Perunggu
|
||||
Steel Pickaxe=Gancu Baja
|
||||
Mese Pickaxe=Gancu Mese
|
||||
Diamond Pickaxe=Gancu Berlian
|
||||
Wooden Pickaxe=Belencong Kayu
|
||||
Stone Pickaxe=Belencong Batu
|
||||
Bronze Pickaxe=Belencong Perunggu
|
||||
Steel Pickaxe=Belencong Baja
|
||||
Mese Pickaxe=Belencong Mese
|
||||
Diamond Pickaxe=Belencong Berlian
|
||||
Wooden Shovel=Sekop Kayu
|
||||
Stone Shovel=Sekop Batu
|
||||
Bronze Shovel=Sekop Perunggu
|
||||
|
|
|
@ -11,6 +11,7 @@ Contents:=
|
|||
Save=
|
||||
by @1=
|
||||
Page @1 of @2=
|
||||
The book you were writing to mysteriously disappeared.=
|
||||
"@1" by @2="@1" di @2
|
||||
Blueberries=Mirtilli
|
||||
Book=Libro
|
||||
|
|
|
@ -4,38 +4,37 @@ Locked Chest (owned by @1)=鍵のかかったチェスト(@1所有)
|
|||
You do not own this chest.=あなたはこのチェストの所有者ではありません。
|
||||
a locked chest=ロックされたチェスト
|
||||
Chest=チェスト
|
||||
Write=
|
||||
Read=
|
||||
Write=書き込む
|
||||
Read=読む
|
||||
Title:=題名
|
||||
Contents:=内容
|
||||
Save=保存
|
||||
by @1=@1著
|
||||
Page @1 of @2=@1 / @2 ページ
|
||||
The book you were writing to mysteriously disappeared.=あなたが書いていた本が、不思議なことに消えました。
|
||||
"@1" by @2=@2著「@1」
|
||||
Skeleton Key=スケルトンの鍵
|
||||
Key to @1's @2=@1の@2への鍵
|
||||
Blueberries=ブルーベリー
|
||||
Book=本
|
||||
Book with Text=テキストが書かれた本
|
||||
Book with Text=記入済みの本
|
||||
Bronze Ingot=青銅インゴット
|
||||
Clay Brick=粘土レンガ
|
||||
Clay Lump=粘土の塊
|
||||
Clay Lump=粘土玉
|
||||
Coal Lump=石炭
|
||||
Copper Ingot=銅インゴット
|
||||
Copper Lump=銅の塊
|
||||
Copper Lump=銅の粗鉱
|
||||
Diamond=ダイヤモンド
|
||||
Flint=火打ち石
|
||||
Gold Ingot=金インゴット
|
||||
Gold Lump=金の塊
|
||||
Iron Lump=鉄の塊
|
||||
Gold Lump=金の粗鉱
|
||||
Iron Lump=鉄の粗鉱
|
||||
Mese Crystal=メセクリスタル
|
||||
Mese Crystal Fragment=メセクリスタルの破片
|
||||
Obsidian Shard=黒曜石の破片
|
||||
Obsidian Shard=黒曜石の欠片
|
||||
Paper=紙
|
||||
Steel Ingot=鉄インゴット
|
||||
Stick=棒
|
||||
Tin Ingot=スズインゴット
|
||||
Tin Lump=スズの塊
|
||||
Tin Lump=スズの粗鉱
|
||||
Furnace is empty=かまどは空です
|
||||
100% (output full)=100%(フル出力)
|
||||
@1%=@1%
|
||||
|
@ -60,70 +59,70 @@ Sandstone Block=砂岩ブロック
|
|||
Desert Sandstone=砂漠の砂岩
|
||||
Desert Sandstone Brick=砂漠の砂岩レンガ
|
||||
Desert Sandstone Block=砂漠の砂岩ブロック
|
||||
Silver Sandstone=銀の砂岩
|
||||
Silver Sandstone Brick=銀の砂岩レンガ
|
||||
Silver Sandstone Block=銀の砂岩ブロック
|
||||
Silver Sandstone=銀色の砂岩
|
||||
Silver Sandstone Brick=銀色の砂岩レンガ
|
||||
Silver Sandstone Block=銀色の砂岩ブロック
|
||||
Obsidian=黒曜石
|
||||
Obsidian Brick=黒曜石レンガ
|
||||
Obsidian Block=黒曜石ブロック
|
||||
Dirt=土
|
||||
Dirt with Grass=草のついた土
|
||||
Dirt with Grass and Footsteps=足あとと草のついた土
|
||||
Dirt with Savanna Grass=サバンナの草のついた土
|
||||
Dirt with Snow=雪のついた土
|
||||
Dirt with Rainforest Litter=熱帯雨林のよごれた土
|
||||
Dirt with Coniferous Litter=針葉樹のよごれた土
|
||||
Dirt with Grass=草に覆われた土
|
||||
Dirt with Grass and Footsteps=足跡と草に覆われた土
|
||||
Dirt with Savanna Grass=サバンナの草に覆われた土
|
||||
Dirt with Snow=雪に覆われた土
|
||||
Dirt with Rainforest Litter=熱帯雨林の落葉に覆われた土
|
||||
Dirt with Coniferous Litter=針葉樹の落葉に覆われた土
|
||||
Savanna Dirt=サバンナの土
|
||||
Savanna Dirt with Savanna Grass=サバンナの草のついたサバンナの土
|
||||
Savanna Dirt with Savanna Grass=サバンナの草に覆われたサバンナの土
|
||||
Permafrost=永久凍土
|
||||
Permafrost with Stones=石のついた永久凍土
|
||||
Permafrost with Moss=苔のついた永久凍土
|
||||
Permafrost with Stones=石に覆われた永久凍土
|
||||
Permafrost with Moss=苔に覆われた永久凍土
|
||||
Sand=砂
|
||||
Desert Sand=砂漠の砂
|
||||
Silver Sand=銀の砂
|
||||
Silver Sand=銀色の砂
|
||||
Gravel=砂利
|
||||
Clay=粘土
|
||||
Snow=雪
|
||||
Snow Block=雪ブロック
|
||||
Ice=氷
|
||||
Cave Ice=洞窟の氷
|
||||
Apple Tree=リンゴの木
|
||||
Apple Wood Planks=リンゴの板材
|
||||
Apple Tree Sapling=リンゴの苗木
|
||||
Apple Tree Leaves=リンゴの葉
|
||||
Apple Tree=リンゴの原木
|
||||
Apple Wood Planks=リンゴの木の板材
|
||||
Apple Tree Sapling=リンゴの木の苗木
|
||||
Apple Tree Leaves=リンゴの木の葉
|
||||
Apple=リンゴ
|
||||
Apple Marker=リンゴのマーカー
|
||||
Jungle Tree=ジャングルの木
|
||||
Jungle Wood Planks=ジャングルの板材
|
||||
Jungle Tree=ジャングルの原木
|
||||
Jungle Wood Planks=ジャングルの木の板材
|
||||
Jungle Tree Leaves=ジャングルの木の葉
|
||||
Jungle Tree Sapling=ジャングルの木の苗木
|
||||
Emergent Jungle Tree Sapling=新芽のジャングルの木の苗木
|
||||
Pine Tree=マツの木
|
||||
Pine Wood Planks=マツの板材
|
||||
Pine Needles=マツの葉
|
||||
Pine Tree Sapling=マツの苗木
|
||||
Acacia Tree=アカシアの木
|
||||
Acacia Wood Planks=アカシアの板材
|
||||
Acacia Tree Leaves=アカシアの葉
|
||||
Acacia Tree Sapling=アカシアの苗木
|
||||
Aspen Tree=ポプラの木
|
||||
Aspen Wood Planks=ポプラの板材
|
||||
Aspen Tree Leaves=ポプラの葉
|
||||
Aspen Tree Sapling=ポプラの苗木
|
||||
Emergent Jungle Tree Sapling=ジャングルの超高木の苗木
|
||||
Pine Tree=マツの原木
|
||||
Pine Wood Planks=マツの木の板材
|
||||
Pine Needles=マツの木の葉
|
||||
Pine Tree Sapling=マツの木の苗木
|
||||
Acacia Tree=アカシアの原木
|
||||
Acacia Wood Planks=アカシアの木の板材
|
||||
Acacia Tree Leaves=アカシアの木の葉
|
||||
Acacia Tree Sapling=アカシアの木の苗木
|
||||
Aspen Tree=ポプラの原木
|
||||
Aspen Wood Planks=ポプラの木の板材
|
||||
Aspen Tree Leaves=ポプラの木の葉
|
||||
Aspen Tree Sapling=ポプラの木の苗木
|
||||
Coal Ore=石炭鉱石
|
||||
Coal Block=石炭ブロック
|
||||
Iron Ore=鉄の鉱石
|
||||
Iron Ore=鉄鉱石
|
||||
Steel Block=鉄ブロック
|
||||
Copper Ore=銅の鉱石
|
||||
Copper Ore=銅鉱石
|
||||
Copper Block=銅ブロック
|
||||
Tin Ore=スズの鉱石
|
||||
Tin Ore=スズ鉱石
|
||||
Tin Block=スズブロック
|
||||
Bronze Block=青銅ブロック
|
||||
Mese Ore=メセ鉱石
|
||||
Mese Block=メセブロック
|
||||
Gold Ore=金の鉱石
|
||||
Gold Ore=金鉱石
|
||||
Gold Block=金ブロック
|
||||
Diamond Ore=ダイヤモンドの鉱石
|
||||
Diamond Ore=ダイヤモンド鉱石
|
||||
Diamond Block=ダイヤモンドブロック
|
||||
Cactus=サボテン
|
||||
Large Cactus Seedling=大きなサボテンの苗
|
||||
|
@ -137,7 +136,7 @@ Marram Grass=マラムの草
|
|||
Bush Stem=低木の幹
|
||||
Bush Leaves=低木の葉
|
||||
Bush Sapling=低木の苗木
|
||||
Blueberry Bush Leaves with Berries=ブルーベリーの低木と実
|
||||
Blueberry Bush Leaves with Berries=ブルーベリーの実った低木
|
||||
Blueberry Bush Leaves=ブルーベリーの低木の葉
|
||||
Blueberry Bush Sapling=ブルーベリーの低木の苗木
|
||||
Acacia Bush Stem=アカシアの低木の幹
|
||||
|
@ -154,9 +153,9 @@ Brown Coral=茶色のサンゴ
|
|||
Orange Coral=橙色のサンゴ
|
||||
Coral Skeleton=サンゴのしがい
|
||||
Water Source=水源
|
||||
Flowing Water=水流
|
||||
River Water Source=川の水源
|
||||
Flowing River Water=川の水流
|
||||
Flowing Water=流れる水
|
||||
River Water Source=河川水源
|
||||
Flowing River Water=流れる河川水
|
||||
Lava Source=溶岩
|
||||
Flowing Lava=流れる溶岩
|
||||
Empty Bookshelf=空の本棚
|
||||
|
@ -164,54 +163,53 @@ Bookshelf (@1 written, @2 empty books)=本棚(記述済み @1 冊, 未記述 @2
|
|||
Bookshelf=本棚
|
||||
Text too long=テキストが長すぎます
|
||||
"@1"=「@1」
|
||||
Wooden Sign=木の看板
|
||||
Wooden Sign=木製の看板
|
||||
Steel Sign=鉄の看板
|
||||
Wooden Ladder=木のはしご
|
||||
Wooden Ladder=木製のはしご
|
||||
Steel Ladder=鉄のはしご
|
||||
Apple Wood Fence=リンゴのフェンス
|
||||
Acacia Wood Fence=アカシアのフェンス
|
||||
Jungle Wood Fence=ジャングルのフェンス
|
||||
Pine Wood Fence=マツのフェンス
|
||||
Aspen Wood Fence=ポプラのフェンス
|
||||
Apple Wood Fence Rail=リンゴのフェンスレール
|
||||
Acacia Wood Fence Rail=アカシアのフェンスレール
|
||||
Jungle Wood Fence Rail=ジャングルのフェンスレール
|
||||
Pine Wood Fence Rail=マツのフェンスレール
|
||||
Aspen Wood Fence Rail=ポプラのフェンスレール
|
||||
Apple Wood Fence=リンゴ材のフェンス
|
||||
Acacia Wood Fence=アカシア材のフェンス
|
||||
Jungle Wood Fence=ジャングル材のフェンス
|
||||
Pine Wood Fence=マツ材のフェンス
|
||||
Aspen Wood Fence=ポプラ材のフェンス
|
||||
Apple Wood Fence Rail=リンゴ材のフェンスレール
|
||||
Acacia Wood Fence Rail=アカシア材のフェンスレール
|
||||
Jungle Wood Fence Rail=ジャングル材のフェンスレール
|
||||
Pine Wood Fence Rail=マツ材のフェンスレール
|
||||
Aspen Wood Fence Rail=ポプラ材のフェンスレール
|
||||
Glass=ガラス
|
||||
Obsidian Glass=黒曜石のガラス
|
||||
Obsidian Glass=黒曜石ガラス
|
||||
Brick Block=レンガブロック
|
||||
Mese Lamp=メセの塊
|
||||
Apple Wood Mese Post Light=リンゴのメセ灯柱
|
||||
Acacia Wood Mese Post Light=アカシアのメセ灯柱
|
||||
Jungle Wood Mese Post Light=ジャングルのメセ灯柱
|
||||
Pine Wood Mese Post Light=マツのメセ灯柱
|
||||
Aspen Wood Mese Post Light=ポプラのメセ灯柱
|
||||
Mese Lamp=メセのランプ
|
||||
Apple Wood Mese Post Light=リンゴ材のメセ灯柱
|
||||
Acacia Wood Mese Post Light=アカシア材のメセ灯柱
|
||||
Jungle Wood Mese Post Light=ジャングル材のメセ灯柱
|
||||
Pine Wood Mese Post Light=マツ材のメセ灯柱
|
||||
Aspen Wood Mese Post Light=ポプラ材のメセ灯柱
|
||||
Cloud=雲
|
||||
Wooden Pickaxe=木のつるはし
|
||||
Stone Pickaxe=石のつるはし
|
||||
Bronze Pickaxe=青銅のつるはし
|
||||
Steel Pickaxe=鉄のつるはし
|
||||
Mese Pickaxe=メセのつるはし
|
||||
Diamond Pickaxe=ダイヤモンドのつるはし
|
||||
Wooden Shovel=木のシャベル
|
||||
Wooden Pickaxe=木製のツルハシ
|
||||
Stone Pickaxe=石のツルハシ
|
||||
Bronze Pickaxe=青銅のツルハシ
|
||||
Steel Pickaxe=鉄のツルハシ
|
||||
Mese Pickaxe=メセのツルハシ
|
||||
Diamond Pickaxe=ダイヤモンドのツルハシ
|
||||
Wooden Shovel=木製のシャベル
|
||||
Stone Shovel=石のシャベル
|
||||
Bronze Shovel=青銅のシャベル
|
||||
Steel Shovel=鉄のシャベル
|
||||
Mese Shovel=メセのシャベル
|
||||
Diamond Shovel=ダイヤモンドのシャベル
|
||||
Wooden Axe=木の斧
|
||||
Wooden Axe=木製の斧
|
||||
Stone Axe=石の斧
|
||||
Bronze Axe=青銅の斧
|
||||
Steel Axe=鉄の斧
|
||||
Mese Axe=メセの斧
|
||||
Diamond Axe=ダイヤモンドの斧
|
||||
Wooden Sword=木の剣
|
||||
Wooden Sword=木製の剣
|
||||
Stone Sword=石の剣
|
||||
Bronze Sword=青銅の剣
|
||||
Steel Sword=鉄の剣
|
||||
Mese Sword=メセの剣
|
||||
Diamond Sword=ダイヤモンドの剣
|
||||
Key=鍵
|
||||
Torch=松明
|
||||
@1 will intersect protection on growth.=@1は成長するとき保護と交差します。
|
||||
|
|
|
@ -4,13 +4,14 @@ Locked Chest (owned by @1)=.i ti selstela gairvau po la'o zo'i.@1.zo'i
|
|||
You do not own this chest.=.i do na ponse lo ti gairvau
|
||||
a locked chest=lo selstela gairvau
|
||||
Chest=lo gairvau
|
||||
Write=
|
||||
Read=
|
||||
Write=ciska
|
||||
Read=tcidu
|
||||
Title:=cmene
|
||||
Contents:=se cukta
|
||||
Save=rejgau
|
||||
by @1=la'o zo'i.@1.zo'i te cukta
|
||||
Page @1 of @2=meirmoi fe li @1 li @2 le'i papri
|
||||
Page @1 of @2=meirmoi fe li @1 li @2
|
||||
The book you were writing to mysteriously disappeared.=lo cukta poi do ciska ke'a cu cizra canci
|
||||
"@1" by @2=lo cukta be la'o gy.@1.gy. bei la'o zo'i.@2.zo'i
|
||||
Blueberries=lo blajba
|
||||
Book=lo cukta
|
||||
|
@ -58,7 +59,7 @@ Sandstone Block=lo canro'i bliku
|
|||
Desert Sandstone=lo cantu'a canro'i
|
||||
Desert Sandstone Brick=lo morna ke cantu'a canro'i
|
||||
Desert Sandstone Block=lo cantu'a canro'i bliku
|
||||
Silver Sandstone=lo rijyska sanro'i
|
||||
Silver Sandstone=lo rijyska canro'i
|
||||
Silver Sandstone Brick=lo morna ke rijyska canro'i
|
||||
Silver Sandstone Block=lo rijyska canro'i bliku
|
||||
Obsidian=lo je'erma'ablaci
|
||||
|
@ -73,9 +74,9 @@ Dirt with Rainforest Litter=lo dertu joi glatimdemricfoi bo festi
|
|||
Dirt with Coniferous Litter=lo dertu joi ckunu bo festi
|
||||
Savanna Dirt=lo sudytu'a dertu
|
||||
Savanna Dirt with Savanna Grass=lo sudysu'a bo dertu joi sudytu'a bo srasu
|
||||
Permafrost=le bislunsa dertu
|
||||
Permafrost with Stones=le bislunsa bo dertu joi rokci
|
||||
Permafrost with Moss=le bislunsa bo dertu joi clika
|
||||
Permafrost=lo vi'orbisloi
|
||||
Permafrost with Stones=lo vi'orbisloi joi rokci
|
||||
Permafrost with Moss=lo vi'orbisloi joi clika
|
||||
Sand=lo canre
|
||||
Desert Sand=lo cantu'a canre
|
||||
Silver Sand=lo rijyska canre
|
||||
|
@ -86,7 +87,7 @@ Snow Block=lo snime bliku
|
|||
Ice=lo bisli
|
||||
Cave Ice=lo kevzda bisli
|
||||
Apple Tree=lo plisytricu ricystani
|
||||
Apple Wood Planks=lo plise mudri tanbo
|
||||
Apple Wood Planks=lo plisymudri tanbo
|
||||
Apple Tree Sapling=lo plisytricu ciftricu
|
||||
Apple Tree Leaves=lo plisytricu pezli
|
||||
Apple=lo plise
|
||||
|
@ -97,7 +98,7 @@ Jungle Tree Leaves=lo glatimdemricfoi pezli
|
|||
Jungle Tree Sapling=lo glatimdemricfoi ciftricu
|
||||
Emergent Jungle Tree Sapling=lo barda ke glatimdemricfoi ciftricu
|
||||
Pine Tree=lo ckunu ricystani
|
||||
Pine Wood Planks=lo ckunu mudri tanbo
|
||||
Pine Wood Planks=lo ku'urmudri tanbo
|
||||
Pine Needles=lo ckunu jezpezli
|
||||
Pine Tree Sapling=lo ckunu ciftricu
|
||||
Acacia Tree=lo atkaci,ia ricystani
|
||||
|
@ -166,25 +167,25 @@ Wooden Sign=lo mudri sinxa
|
|||
Steel Sign=lo gasta sinxa
|
||||
Wooden Ladder=lo mudri rajyserti
|
||||
Steel Ladder=lo gasta rajyserti
|
||||
Apple Wood Fence=lo plise mudri garbi'u
|
||||
Apple Wood Fence=lo plisymudri garbi'u
|
||||
Acacia Wood Fence=lo atkaci,ia mudri garbi'u
|
||||
Jungle Wood Fence=lo glatimdemricfoi mudri garbi'u
|
||||
Pine Wood Fence=lo ckunu mudri garbi'u
|
||||
Pine Wood Fence=lo ku'urmudri garbi'u
|
||||
Aspen Wood Fence=lo mudrpopulu garbi'u
|
||||
Apple Wood Fence Rail=lo plise mudri garbi'u garna
|
||||
Apple Wood Fence Rail=lo plisymudri garbi'u garna
|
||||
Acacia Wood Fence Rail=lo atkaci,ia mudri garbi'u garna
|
||||
Jungle Wood Fence Rail=lo glatimdemricfoi mudri garbi'u garna
|
||||
Pine Wood Fence Rail=lo ckunu mudri garbi'u garna
|
||||
Pine Wood Fence Rail=lo ku'urmudri garbi'u garna
|
||||
Aspen Wood Fence Rail=lo mudrpopulu garbi'u garna
|
||||
Glass=lo blaci
|
||||
Obsidian Glass=lo je'erma'ablaci blaci
|
||||
Brick Block=lo kitybli bliku
|
||||
Mese Lamp=lo za'e kunrmese tergu'i
|
||||
Apple Wood Mese Post Light=lo plise mudri za'e kunrmese ke kamju tergu'i
|
||||
Acacia Wood Mese Post Light=lo atkaci,ia mudri za'e kunrmese ke kamju tergu'i
|
||||
Jungle Wood Mese Post Light=lo glatimdemricfoi mudri za'e kunrmese ke kamju tergu'i
|
||||
Pine Wood Mese Post Light=lo ckunu mudri za'e kunrmese ke kamju tergu'i
|
||||
Aspen Wood Mese Post Light=lo mudrpopulu za'e kunrmese ke kamju tergu'i
|
||||
Mese Lamp=lo za'e gusrmese
|
||||
Apple Wood Mese Post Light=lo plisymudri ke kamju za'e gusrmese
|
||||
Acacia Wood Mese Post Light=lo atkaci,ia mudri ke kamju za'e gusrmese
|
||||
Jungle Wood Mese Post Light=lo glatimdemricfoi mudri ke kamju za'e gusrmese
|
||||
Pine Wood Mese Post Light=lo ku'urmudri ke kamju za'e gusrmese
|
||||
Aspen Wood Mese Post Light=lo mudrpopulu ke kamju za'e gusrmese
|
||||
Cloud=lo dilnu
|
||||
Wooden Pickaxe=lo mudri velkakpymru
|
||||
Stone Pickaxe=lo rokci velkakpymru
|
||||
|
|
|
@ -4,13 +4,14 @@ Locked Chest (owned by @1)=Peti Berkunci (milik @1)
|
|||
You do not own this chest.=Ini bukan peti milik anda.
|
||||
a locked chest=peti berkunci
|
||||
Chest=Peti
|
||||
Write=
|
||||
Read=
|
||||
Write=Tulis
|
||||
Read=Baca
|
||||
Title:=Tajuk:
|
||||
Contents:=Kandungan:
|
||||
Save=Simpan
|
||||
by @1=oleh @1
|
||||
Page @1 of @2=Ms. @1 / @2
|
||||
Page @1 of @2=Halaman @1 daripada @2
|
||||
The book you were writing to mysteriously disappeared.=Buku yang anda tulis hilang secara misterinya.
|
||||
"@1" by @2="@1" oleh @2
|
||||
Blueberries=Beri Biru
|
||||
Book=Buku
|
||||
|
@ -27,7 +28,7 @@ Gold Ingot=Jongkong Emas
|
|||
Gold Lump=Longgokan Emas
|
||||
Iron Lump=Longgokan Besi
|
||||
Mese Crystal=Kristal Mese
|
||||
Mese Crystal Fragment=Serpihan Mese
|
||||
Mese Crystal Fragment=Serpihan Kristal Mese
|
||||
Obsidian Shard=Serpihan Obsidia
|
||||
Paper=Kertas
|
||||
Steel Ingot=Jongkong Keluli
|
||||
|
@ -67,12 +68,12 @@ Obsidian Block=Bongkah Obsidia
|
|||
Dirt=Tanah
|
||||
Dirt with Grass=Tanah Berumput
|
||||
Dirt with Grass and Footsteps=Tanah Berumput dan Tapak Kaki
|
||||
Dirt with Savanna Grass=
|
||||
Dirt with Savanna Grass=Tanah Berumput Savana
|
||||
Dirt with Snow=Tanah Bersalji
|
||||
Dirt with Rainforest Litter=Tanah Bersarap Hutan Hujan
|
||||
Dirt with Coniferous Litter=Tanah Bersarap Hutan Konifer
|
||||
Savanna Dirt=
|
||||
Savanna Dirt with Savanna Grass=
|
||||
Savanna Dirt=Tanah Savana
|
||||
Savanna Dirt with Savanna Grass=Tanah Savana Berumput Savana
|
||||
Permafrost=Ibun Abadi
|
||||
Permafrost with Stones=Ibun Abadi Berbatu
|
||||
Permafrost with Moss=Ibun Abadi Berlumut
|
||||
|
@ -129,7 +130,7 @@ Papyrus=Papirus
|
|||
Dry Shrub=Pokok Renek Kering
|
||||
Jungle Grass=Rumput Hutan
|
||||
Grass=Rumput
|
||||
Savanna Grass=
|
||||
Savanna Grass=Rumput Savana
|
||||
Fern=Paku Pakis
|
||||
Marram Grass=Rumput Maram
|
||||
Bush Stem=Batang Belukar
|
||||
|
@ -180,11 +181,11 @@ Glass=Kaca
|
|||
Obsidian Glass=Kaca Obsidia
|
||||
Brick Block=Bongkah Bata
|
||||
Mese Lamp=Lampu Mese
|
||||
Apple Wood Mese Post Light=
|
||||
Acacia Wood Mese Post Light=
|
||||
Jungle Wood Mese Post Light=
|
||||
Pine Wood Mese Post Light=
|
||||
Aspen Wood Mese Post Light=
|
||||
Apple Wood Mese Post Light=Lampu Tiang Mese Kayu Epal
|
||||
Acacia Wood Mese Post Light=Lampu Tiang Mese Kayu Akasia
|
||||
Jungle Wood Mese Post Light=Lampu Tiang Mese Kayu Hutan
|
||||
Pine Wood Mese Post Light=Lampu Tiang Mese Kayu Pain
|
||||
Aspen Wood Mese Post Light=Lampu Tiang Mese Kayu Aspen
|
||||
Cloud=Awan
|
||||
Wooden Pickaxe=Beliung Kayu
|
||||
Stone Pickaxe=Beliung Batu
|
||||
|
|
|
@ -0,0 +1,215 @@
|
|||
# textdomain: default
|
||||
Locked Chest=Zablokowana skrzynia
|
||||
Locked Chest (owned by @1)=Zablokowana skrzynia (właściciel: @1)
|
||||
You do not own this chest.=Nie jesteś właścicielem tej skrzyni.
|
||||
a locked chest=zablokowana skrzynia
|
||||
Chest=Skrzynia
|
||||
Write=Zapis
|
||||
Read=Odczyt
|
||||
Title:=Tytuł:
|
||||
Contents:=Zawartość:
|
||||
Save=Zapisz
|
||||
by @1=autor: @1
|
||||
Page @1 of @2=Strona @1 z @2
|
||||
The book you were writing to mysteriously disappeared.=
|
||||
"@1" by @2="@1" przez @2
|
||||
Blueberries=Jagody
|
||||
Book=Książka
|
||||
Book with Text=Zapisana książka
|
||||
Bronze Ingot=Sztabka brązu
|
||||
Clay Brick=Gliniana cegła
|
||||
Clay Lump=Glina
|
||||
Coal Lump=Węgiel
|
||||
Copper Ingot=Sztabka miedzi
|
||||
Copper Lump=Bryłka miedzi
|
||||
Diamond=Diament
|
||||
Flint=Krzemień
|
||||
Gold Ingot=Sztabka złota
|
||||
Gold Lump=Bryłka złota
|
||||
Iron Lump=Bryłka żelaza
|
||||
Mese Crystal=Kryształ Mese
|
||||
Mese Crystal Fragment=Fragment kryształu Mese
|
||||
Obsidian Shard=Odłamek obsydianu
|
||||
Paper=Papier
|
||||
Steel Ingot=Sztabka stali
|
||||
Stick=Patyk
|
||||
Tin Ingot=Sztabka cyny
|
||||
Tin Lump=Bryłka cyny
|
||||
Furnace is empty=Piec jest pusty
|
||||
100% (output full)=100% (zapełnione)
|
||||
@1%=@1%
|
||||
Not cookable=Nie nadaje się do przepalania
|
||||
Empty=Puste
|
||||
Furnace active=Piec aktywny
|
||||
Furnace inactive=Piec nieaktywny
|
||||
(Item: @1; Fuel: @2)=(Przedmiot: @1; Paliwo: @2)
|
||||
Furnace=Piec
|
||||
Stone=Kamień
|
||||
Cobblestone=Bruk
|
||||
Stone Brick=Kamienne cegły
|
||||
Stone Block=Blok kamienia
|
||||
Mossy Cobblestone=Bruk z mchem
|
||||
Desert Stone=Pustynny kamień
|
||||
Desert Cobblestone=Pustynny bruk
|
||||
Desert Stone Brick=Pustynne kamienne cegły
|
||||
Desert Stone Block=Blok pustynnego kamienia
|
||||
Sandstone=Piaskowiec
|
||||
Sandstone Brick=Cegły z piaskowca
|
||||
Sandstone Block=Blok piaskowca
|
||||
Desert Sandstone=Pustynny piaskowiec
|
||||
Desert Sandstone Brick=Cegły z pustynnego piaskowca
|
||||
Desert Sandstone Block=Blok pustynnego piaskowca
|
||||
Silver Sandstone=Srebrny piaskowiec
|
||||
Silver Sandstone Brick=Cegły z srebrnego piaskowca
|
||||
Silver Sandstone Block=Blok srebrnego piaskowca
|
||||
Obsidian=Obsydian
|
||||
Obsidian Brick=Obsydianowe cegły
|
||||
Obsidian Block=Blok obsydianu
|
||||
Dirt=Ziemia
|
||||
Dirt with Grass=Ziemia z trawą
|
||||
Dirt with Grass and Footsteps=Ziemia z trawą i śladami
|
||||
Dirt with Savanna Grass=Ziemia z sawannową trawą
|
||||
Dirt with Snow=Ziemia ze śniegiem
|
||||
Dirt with Rainforest Litter=Ziemia ze ściółką lasu deszczowego
|
||||
Dirt with Coniferous Litter=Ziemia ze ściółką lasu iglastego
|
||||
Savanna Dirt=Sawannowa ziemia
|
||||
Savanna Dirt with Savanna Grass=Sawannowa ziemia z sawannową trawą
|
||||
Permafrost=Zmarzlina
|
||||
Permafrost with Stones=Zmarzlina z kamieniami
|
||||
Permafrost with Moss=Zmarzlina z mchem
|
||||
Sand=Piasek
|
||||
Desert Sand=Pustynny piasek
|
||||
Silver Sand=Srebrny piasek
|
||||
Gravel=Żwir
|
||||
Clay=Glina
|
||||
Snow=Śnieg
|
||||
Snow Block=Blok śniegu
|
||||
Ice=Lód
|
||||
Cave Ice=Jaskiniowy lód
|
||||
Apple Tree=Jabłkowe drewno
|
||||
Apple Wood Planks=Deski z drzewa jabłkowego
|
||||
Apple Tree Sapling=Sadzonka drzewa jabłkowego
|
||||
Apple Tree Leaves=Liście drzewa jabłkowego
|
||||
Apple=Jabłko
|
||||
Apple Marker=Znacznik jabłka
|
||||
Jungle Tree=Dżunglowe drewno
|
||||
Jungle Wood Planks=Deski z dżunglowego drzewa
|
||||
Jungle Tree Leaves=Liście dżunglowego drzewa
|
||||
Jungle Tree Sapling=Sadzonka dżunglowego drzewa
|
||||
Emergent Jungle Tree Sapling=Wyłaniająca się sadzonka dżunglowego drzewa
|
||||
Pine Tree=Sosnowe drewno
|
||||
Pine Wood Planks=Deski z sosnowego drzewa
|
||||
Pine Needles=Sosnowe igły
|
||||
Pine Tree Sapling=Sadzonka sosnowego drzewa
|
||||
Acacia Tree=Akacjowe drewno
|
||||
Acacia Wood Planks=Deski z akacjowego drzewa
|
||||
Acacia Tree Leaves=Liście akacjowego drzewa
|
||||
Acacia Tree Sapling=Sadzonka akacjowego drzewa
|
||||
Aspen Tree=Brzozowe drzewo
|
||||
Aspen Wood Planks=Deski z brzozowego drzewa
|
||||
Aspen Tree Leaves=Liście brzozowego drzewa
|
||||
Aspen Tree Sapling=Sadzonka brzozowego drzewa
|
||||
Coal Ore=Ruda węgla
|
||||
Coal Block=Blok węgla
|
||||
Iron Ore=Ruda żelaza
|
||||
Steel Block=Blok stali
|
||||
Copper Ore=Ruda miedzi
|
||||
Copper Block=Blok miedzi
|
||||
Tin Ore=Ruda cyny
|
||||
Tin Block=Blok cyny
|
||||
Bronze Block=Blok brązu
|
||||
Mese Ore=Ruda Mese
|
||||
Mese Block=Blok Mese
|
||||
Gold Ore=Ruda złota
|
||||
Gold Block=Blok złota
|
||||
Diamond Ore=Ruda diamentu
|
||||
Diamond Block=Blok diamentu
|
||||
Cactus=Kaktus
|
||||
Large Cactus Seedling=Sadzonka dużego kaktusa
|
||||
Papyrus=Papirus
|
||||
Dry Shrub=Uschnięty krzak
|
||||
Jungle Grass=Dżunglowa trawa
|
||||
Grass=Trawa
|
||||
Savanna Grass=Sawannowa trawa
|
||||
Fern=Paproć
|
||||
Marram Grass=Trzcinnik leśny
|
||||
Bush Stem=Korzeń krzaku
|
||||
Bush Leaves=Liście krzaku
|
||||
Bush Sapling=Sadzonka krzaku
|
||||
Blueberry Bush Leaves with Berries=Liście jagodowego krzaku z jagodami
|
||||
Blueberry Bush Leaves=Liście jagodowego krzaku
|
||||
Blueberry Bush Sapling=Sadzonka jagodowego krzaku
|
||||
Acacia Bush Stem=Korzeń akacjowego krzaku
|
||||
Acacia Bush Leaves=Liście akacjowego krzaku
|
||||
Acacia Bush Sapling=Sadzonka akacjowego krzaku
|
||||
Pine Bush Stem=Korzeń sosnowego krzaku
|
||||
Pine Bush Needles=Igły sosnowego krzaku
|
||||
Pine Bush Sapling=Sadzonka sosnowego krzaku
|
||||
Kelp=Wodorost
|
||||
Green Coral=Zielony koralowiec
|
||||
Pink Coral=Różowy koralowiec
|
||||
Cyan Coral=Cyjanowy koralowiec
|
||||
Brown Coral=Brązowy koralowiec
|
||||
Orange Coral=Pomarańczowy koralowiec
|
||||
Coral Skeleton=Szkielet koralowca
|
||||
Water Source=Źródło wody
|
||||
Flowing Water=Płynąca woda
|
||||
River Water Source=Źródło wody rzecznej
|
||||
Flowing River Water=Płynąca woda rzeczna
|
||||
Lava Source=Źródło lawy
|
||||
Flowing Lava=Płynąca lawa
|
||||
Empty Bookshelf=Pusta półka na książki
|
||||
Bookshelf (@1 written, @2 empty books)=Półka na książki (@1 zapisanych, @2 pustych książek)
|
||||
Bookshelf=Półka na książki
|
||||
Text too long=Tekst jest zbyt długi
|
||||
"@1"="@1"
|
||||
Wooden Sign=Drewniana tabliczka
|
||||
Steel Sign=Stalowa tabliczka
|
||||
Wooden Ladder=Drewniana drabina
|
||||
Steel Ladder=Stalowa drabina
|
||||
Apple Wood Fence=Płot z jabłkowego drzewa
|
||||
Acacia Wood Fence=Płot z akacjowego drzewa
|
||||
Jungle Wood Fence=Płot z dżunglowego drzewa
|
||||
Pine Wood Fence=Płot z sosnowego drzewa
|
||||
Aspen Wood Fence=Płot z brzozowego drzewa
|
||||
Apple Wood Fence Rail=Szyna ogrodzeniowa z jabłkowego drzewa
|
||||
Acacia Wood Fence Rail=Szyna ogrodzeniowa z akacjowego drzewa
|
||||
Jungle Wood Fence Rail=Szyna ogrodzeniowa z dżunglowego drzewa
|
||||
Pine Wood Fence Rail=Szyna ogrodzeniowa z sosnowego drzewa
|
||||
Aspen Wood Fence Rail=Szyna ogrodzeniowa z brzozowego drzewa
|
||||
Glass=Szkło
|
||||
Obsidian Glass=Obsydianowe szkło
|
||||
Brick Block=Blok cegieł
|
||||
Mese Lamp=Lampa Mese
|
||||
Apple Wood Mese Post Light=Lampa Mese z obramowaniem z jabłkowego drzewa
|
||||
Acacia Wood Mese Post Light=Lampa Mese z obramowaniem z akacjowego drzewa
|
||||
Jungle Wood Mese Post Light=Lampa Mese z obramowaniem z dżunglowego drzewa
|
||||
Pine Wood Mese Post Light=Lampa Mese z obramowaniem z sosnowego drzewa
|
||||
Aspen Wood Mese Post Light=Lampa Mese z obramowaniem z brzozowego drzewa
|
||||
Cloud=Chmura
|
||||
Wooden Pickaxe=Drewniany kilof
|
||||
Stone Pickaxe=Kamienny kilof
|
||||
Bronze Pickaxe=Brązowy kilof
|
||||
Steel Pickaxe=Stalowy kilof
|
||||
Mese Pickaxe=Mesowy kilof
|
||||
Diamond Pickaxe=Diamentowy kilof
|
||||
Wooden Shovel=Drewniana łopata
|
||||
Stone Shovel=Kamienna łopata
|
||||
Bronze Shovel=Brązowa łopata
|
||||
Steel Shovel=Stalowa łopata
|
||||
Mese Shovel=Mesowa łopata
|
||||
Diamond Shovel=Diamentowa łopata
|
||||
Wooden Axe=Drewniana siekiera
|
||||
Stone Axe=Kamienna siekiera
|
||||
Bronze Axe=Brązowa siekiera
|
||||
Steel Axe=Stalowa siekiera
|
||||
Mese Axe=Mesowa siekiera
|
||||
Diamond Axe=Diamentowa siekiera
|
||||
Wooden Sword=Drewniany miecz
|
||||
Stone Sword=Kamienny miecz
|
||||
Bronze Sword=Brązowy miecz
|
||||
Steel Sword=Stalowy miecz
|
||||
Mese Sword=Mesowy miecz
|
||||
Diamond Sword=Diamentowy miecz
|
||||
Torch=Pochodnia
|
||||
@1 will intersect protection on growth.=@1 będzie kolidować z ochroną terenu podczas rośnięcia.
|
|
@ -11,6 +11,7 @@ Contents:=Conteúdo:
|
|||
Save=Salvar
|
||||
by @1=por @1
|
||||
Page @1 of @2=Página @1 de @2
|
||||
The book you were writing to mysteriously disappeared.=
|
||||
"@1" by @2="@1" por @2
|
||||
Blueberries=Mirtilo
|
||||
Book=Livro
|
||||
|
|
|
@ -1,41 +1,42 @@
|
|||
# textdomain: default
|
||||
Locked Chest=Заблокированный Сундук
|
||||
Locked Chest (owned by @1)=Заблокированный Сундук (владелец: @1)
|
||||
Locked Chest=Запертый сундук
|
||||
Locked Chest (owned by @1)=Запертый сундук (владелец: @1)
|
||||
You do not own this chest.=Вы не владелец этого сундука.
|
||||
a locked chest=заблокированный сундук
|
||||
a locked chest=запертый сундук
|
||||
Chest=Сундук
|
||||
Write=
|
||||
Read=
|
||||
Write=Написать
|
||||
Read=Читать
|
||||
Title:=Заголовок:
|
||||
Contents:=Содержимое:
|
||||
Save=Сохранить
|
||||
by @1=@1
|
||||
by @1=от @1
|
||||
Page @1 of @2=Страница @1 из @2
|
||||
The book you were writing to mysteriously disappeared.=Книга, которую вы писали, загадочно исчезла.
|
||||
"@1" by @2="@1" @2
|
||||
Blueberries=Черника
|
||||
Book=Книга
|
||||
Book with Text=Книга с Текстом
|
||||
Bronze Ingot=Бронзовый Слиток
|
||||
Clay Brick=Глиняный Кирпич
|
||||
Clay Lump=Ком Глины
|
||||
Coal Lump=Кусок Угля
|
||||
Copper Ingot=Медный Слиток
|
||||
Copper Lump=Кусок Меди
|
||||
Book with Text=Книга с текстом
|
||||
Bronze Ingot=Бронзовый слиток
|
||||
Clay Brick=Кирпич
|
||||
Clay Lump=Глина
|
||||
Coal Lump=Уголь
|
||||
Copper Ingot=Медный слиток
|
||||
Copper Lump=Кусок меди
|
||||
Diamond=Алмаз
|
||||
Flint=Кремень
|
||||
Gold Ingot=Золотой Слиток
|
||||
Gold Lump=Кусок Золота
|
||||
Iron Lump=Кусок Железа
|
||||
Mese Crystal=Кристалл Месе
|
||||
Mese Crystal Fragment=Осколок Кристалла Месе
|
||||
Obsidian Shard=Обсидиановый Осколок
|
||||
Gold Ingot=Золотой слиток
|
||||
Gold Lump=Кусок золота
|
||||
Iron Lump=Кусок железа
|
||||
Mese Crystal=Кристалл мезы
|
||||
Mese Crystal Fragment=Осколок кристалла мезы
|
||||
Obsidian Shard=Обсидиановый осколок
|
||||
Paper=Бумага
|
||||
Steel Ingot=Железный Слиток
|
||||
Steel Ingot=Стальной слиток
|
||||
Stick=Палка
|
||||
Tin Ingot=Оловянный Слиток
|
||||
Tin Lump=Кусок Олова
|
||||
Tin Ingot=Оловянный слиток
|
||||
Tin Lump=Кусок олова
|
||||
Furnace is empty=Печь пуста
|
||||
100% (output full)=100% (полное приготовление)
|
||||
100% (output full)=100% (выход заполнен)
|
||||
@1%=@1%
|
||||
Not cookable=Не может быть приготовлено
|
||||
Empty=Пустое
|
||||
|
@ -45,179 +46,170 @@ Furnace inactive=Печь не зажжена
|
|||
Furnace=Печь
|
||||
Stone=Камень
|
||||
Cobblestone=Булыжник
|
||||
Stone Brick=Каменный Кирпич
|
||||
Stone Block=Каменный Блок
|
||||
Mossy Cobblestone=Мшистый Булыжник
|
||||
Desert Stone=Пустынный Камень
|
||||
Desert Cobblestone=Пустынный Булыжник
|
||||
Desert Stone Brick=Пустынный Каменный Кирпич
|
||||
Desert Stone Block=Пустынный Каменный Блок
|
||||
Stone Brick=Каменные кирпичи
|
||||
Stone Block=Каменный блок
|
||||
Mossy Cobblestone=Замшелый булыжник
|
||||
Desert Stone=Пустынный камень
|
||||
Desert Cobblestone=Пустынный булыжник
|
||||
Desert Stone Brick=Пустынный каменные кирпичи
|
||||
Desert Stone Block=Пустынный каменный блок
|
||||
Sandstone=Песчаник
|
||||
Sandstone Brick=Песчаниковый Кирпич
|
||||
Sandstone Block=Песчаниковый Блок
|
||||
Desert Sandstone=Пустынный Песчаник
|
||||
Desert Sandstone Brick=Пустынный Песчаниковый Кирпич
|
||||
Desert Sandstone Block=Пустынный Песчаниковый Блок
|
||||
Silver Sandstone=Серебряный Песчаник
|
||||
Silver Sandstone Brick=Серебряный Песчаниковый Кирпич
|
||||
Silver Sandstone Block=Серебряный Песчаниковый Блок
|
||||
Sandstone Brick=Песчаниковые кирпичи
|
||||
Sandstone Block=Песчаниковый блок
|
||||
Desert Sandstone=Пустынный песчаник
|
||||
Desert Sandstone Brick=Пустынные песчаниковые кирпичи
|
||||
Desert Sandstone Block=Пустынный песчаниковый блок
|
||||
Silver Sandstone=Серебристый песчаник
|
||||
Silver Sandstone Brick=Серебристые песчаниковые кирпичи
|
||||
Silver Sandstone Block=Серебристый песчаниковый блок
|
||||
Obsidian=Обсидиан
|
||||
Obsidian Brick=Обсидиановый Кирпич
|
||||
Obsidian Block=Обсидиановый Блок
|
||||
Obsidian Brick=Обсидиановые кирпичи
|
||||
Obsidian Block=Обсидиановый блок
|
||||
Dirt=Земля
|
||||
Dirt with Grass=Земля с Травой
|
||||
Dirt with Grass and Footsteps=Земля с Травой и Следами
|
||||
Dirt with Savanna Grass=Земля с Саванной Травой
|
||||
Dirt with Snow=Земля Со Снегом
|
||||
Dirt with Rainforest Litter=Земля с Тропической Подстилкой
|
||||
Dirt with Coniferous Litter=Земля с Сосновой Подстилкой
|
||||
Savanna Dirt=Саванная Земля
|
||||
Savanna Dirt with Savanna Grass=Саванная Земля с Травой
|
||||
Permafrost=Замороженная Почва
|
||||
Permafrost with Stones=Замороженная Почва с Камнями
|
||||
Permafrost with Moss=Замороженная Почва с Мхом
|
||||
Dirt with Grass=Дёрн
|
||||
Dirt with Grass and Footsteps=Дёрн со следами
|
||||
Dirt with Savanna Grass=Саванный дёрн
|
||||
Dirt with Snow=Земля со снегом
|
||||
Dirt with Rainforest Litter=Земля с тропической подстилкой
|
||||
Dirt with Coniferous Litter=Земля с сосновой подстилкой
|
||||
Savanna Dirt=Саванная земля
|
||||
Savanna Dirt with Savanna Grass=Саванная земля с саванной травой
|
||||
Permafrost=Мёрзлая почва
|
||||
Permafrost with Stones=Мёрзлая почва с камнями
|
||||
Permafrost with Moss=Мёрзлая почва с мхом
|
||||
Sand=Песок
|
||||
Desert Sand=Пустынный Песок
|
||||
Silver Sand=Серебряный Песок
|
||||
Desert Sand=Пустынный песок
|
||||
Silver Sand=Серебристый песок
|
||||
Gravel=Гравий
|
||||
Clay=Глиняный Блок
|
||||
Snow=Снег
|
||||
Snow Block=Снежный Блок
|
||||
Clay=Глиняный блок
|
||||
Snow=Снежок
|
||||
Snow Block=Снежный блок
|
||||
Ice=Лёд
|
||||
Cave Ice=Пещерный Лёд
|
||||
Apple Tree=Ствол Яблони
|
||||
Apple Wood Planks=Яблоневые Доски
|
||||
Apple Tree Sapling=Саженец Яблони
|
||||
Apple Tree Leaves=Яблоневая Листва
|
||||
Cave Ice=Пещерный лёд
|
||||
Apple Tree=Яблоневая древесина
|
||||
Apple Wood Planks=Яблоневые доски
|
||||
Apple Tree Sapling=Саженец яблони
|
||||
Apple Tree Leaves=Яблоневая листва
|
||||
Apple=Яблоко
|
||||
Apple Marker=Яблочная Метка
|
||||
Jungle Tree=Ствол Тропического Дерева
|
||||
Jungle Wood Planks=Доски из Тропического Дерева
|
||||
Jungle Tree Leaves=Листва Тропического Дерева
|
||||
Jungle Tree Sapling=Саженец Тропического Дерева
|
||||
Emergent Jungle Tree Sapling=Выросший Саженец Тропического Дерева
|
||||
Pine Tree=Сосновый Ствол
|
||||
Pine Wood Planks=Сосновые Доски
|
||||
Pine Needles=Сосновая Хвоя
|
||||
Pine Tree Sapling=Саженец Сосны
|
||||
Acacia Tree=Ствол Акации
|
||||
Acacia Wood Planks=Доски Акации
|
||||
Acacia Tree Leaves=Листва Акации
|
||||
Acacia Tree Sapling=Саженец Акации
|
||||
Aspen Tree=Ствол Осины
|
||||
Aspen Wood Planks=Осиновые Доски
|
||||
Aspen Tree Leaves=Осиновая Листва
|
||||
Aspen Tree Sapling=Саженец Осины
|
||||
Coal Ore=Уголь
|
||||
Coal Block=Угольный Блок
|
||||
Iron Ore=Железная Руда
|
||||
Steel Block=Стальной Блок
|
||||
Copper Ore=Медная Руда
|
||||
Copper Block=Медный Блок
|
||||
Tin Ore=Оловянная Руда
|
||||
Tin Block=Оловянный Блок
|
||||
Bronze Block=Бронзовый Блок
|
||||
Mese Ore=Месевая Руда
|
||||
Mese Block=Месевый Блок
|
||||
Gold Ore=Золотая Руда
|
||||
Gold Block=Золотой Блок
|
||||
Diamond Ore=Алмаз
|
||||
Diamond Block=Алмазный Блок
|
||||
Apple Marker=Яблочная метка
|
||||
Jungle Tree=Древесина тропического дерева
|
||||
Jungle Wood Planks=Доски из тропического дерева
|
||||
Jungle Tree Leaves=Листва тропического дерева
|
||||
Jungle Tree Sapling=Саженец тропического дерева
|
||||
Emergent Jungle Tree Sapling=Выросший саженец тропического дерева
|
||||
Pine Tree=Сосновая древесина
|
||||
Pine Wood Planks=Сосновые доски
|
||||
Pine Needles=Сосновая хвоя
|
||||
Pine Tree Sapling=Саженец сосны
|
||||
Acacia Tree=Акациевая древесина
|
||||
Acacia Wood Planks=Акациевые доски
|
||||
Acacia Tree Leaves=Акациевая листва
|
||||
Acacia Tree Sapling=Саженец акации
|
||||
Aspen Tree=Осиновая древесина
|
||||
Aspen Wood Planks=Осиновые доски
|
||||
Aspen Tree Leaves=Осиновая листва
|
||||
Aspen Tree Sapling=Саженец осины
|
||||
Coal Ore=Угольная руда
|
||||
Coal Block=Угольный блок
|
||||
Iron Ore=Железная руда
|
||||
Steel Block=Стальной блок
|
||||
Copper Ore=Медная руда
|
||||
Copper Block=Медный блок
|
||||
Tin Ore=Оловянная руда
|
||||
Tin Block=Оловянный блок
|
||||
Bronze Block=Бронзовый блок
|
||||
Mese Ore=Мезовая руда
|
||||
Mese Block=Мезовый блок
|
||||
Gold Ore=Золотая руда
|
||||
Gold Block=Золотой блок
|
||||
Diamond Ore=Алмазная руда
|
||||
Diamond Block=Алмазный блок
|
||||
Cactus=Кактус
|
||||
Large Cactus Seedling=Саженец Кактуса
|
||||
Large Cactus Seedling=Саженец кактуса
|
||||
Papyrus=Папирус
|
||||
Dry Shrub=Сухой Куст
|
||||
Jungle Grass=Тропическая Трава
|
||||
Dry Shrub=Сухой куст
|
||||
Jungle Grass=Тропическая трава
|
||||
Grass=Трава
|
||||
Savanna Grass=Саванная Трава
|
||||
Savanna Grass=Саванная трава
|
||||
Fern=Папоротник
|
||||
Marram Grass=Песколюб
|
||||
Bush Stem=Стебли Куста
|
||||
Bush Leaves=Листья Куста
|
||||
Bush Sapling=Саженец Куста
|
||||
Blueberry Bush Leaves with Berries=Куст Черники с Ягодами
|
||||
Blueberry Bush Leaves=Куст Черники
|
||||
Blueberry Bush Sapling=Саженец Куста Черники
|
||||
Acacia Bush Stem=Стебли Куста Акации
|
||||
Acacia Bush Leaves=Листья Куста Акации
|
||||
Acacia Bush Sapling=Саженец Куста Акации
|
||||
Pine Bush Stem=Стебли Хвойного Куста
|
||||
Pine Bush Needles=Хвоя Куста
|
||||
Pine Bush Sapling=Саженец Хвойного Куста
|
||||
Bush Stem=Стебель куста
|
||||
Bush Leaves=Листья куста
|
||||
Bush Sapling=Саженец куста
|
||||
Blueberry Bush Leaves with Berries=Черничный куст с ягодами
|
||||
Blueberry Bush Leaves=Листья черничного куста
|
||||
Blueberry Bush Sapling=Саженец черничного куста
|
||||
Acacia Bush Stem=Стебель куста акации
|
||||
Acacia Bush Leaves=Листья куста акации
|
||||
Acacia Bush Sapling=Саженец куста акации
|
||||
Pine Bush Stem=Стебли хвойного куста
|
||||
Pine Bush Needles=Хвоя куста
|
||||
Pine Bush Sapling=Саженец хвойного куста
|
||||
Kelp=Ламинария
|
||||
Green Coral=Зеленый Коралл
|
||||
Pink Coral=Розовый Коралл
|
||||
Cyan Coral=Голубой Коралл
|
||||
Brown Coral=Коричневый Коралл
|
||||
Orange Coral=Оранжевый Коралл
|
||||
Coral Skeleton=Коралловый Остов
|
||||
Water Source=Водный Источник
|
||||
Flowing Water=Текущая Вода
|
||||
River Water Source=Речной Водный Источник
|
||||
Flowing River Water=Текущая Речная Вода
|
||||
Lava Source=Лавовый Источник
|
||||
Flowing Lava=Текущая Лава
|
||||
Empty Bookshelf=Пустая Книжная Полка
|
||||
Bookshelf (@1 written, @2 empty books)=Книжная Полка (@1 написано, @2 чистые книги)
|
||||
Bookshelf=Книжная Полка
|
||||
Green Coral=Зелёный коралл
|
||||
Pink Coral=Розовый коралл
|
||||
Cyan Coral=Бирюзовый коралл
|
||||
Brown Coral=Коричневый коралл
|
||||
Orange Coral=Оранжевый коралл
|
||||
Coral Skeleton=Коралловый остов
|
||||
Water Source=Источник воды
|
||||
Flowing Water=Текущая вода
|
||||
River Water Source=Источник речной воды
|
||||
Flowing River Water=Текущая речная вода
|
||||
Lava Source=Источник лавы
|
||||
Flowing Lava=Текущая лава
|
||||
Empty Bookshelf=Пустая книжная полка
|
||||
Bookshelf (@1 written, @2 empty books)=Книжная полка (@1 написано, @2 чистые книги)
|
||||
Bookshelf=Книжная полка
|
||||
Text too long=Текст слишком длинный
|
||||
"@1"="@1"
|
||||
Wooden Sign=Деревянная Табличка
|
||||
Steel Sign=Стальная Табличка
|
||||
Wooden Ladder=Деревянная Лестница
|
||||
Steel Ladder=Стальная Лестница
|
||||
Apple Wood Fence=Яблоневый Деревянный Забор
|
||||
Acacia Wood Fence=Деревянный Забор Из Акации
|
||||
Jungle Wood Fence=Деревянный Забор Из Тропического Дерева
|
||||
Pine Wood Fence=Сосновый Деревянный Забор
|
||||
Aspen Wood Fence=Осиновый Деревянный Забор
|
||||
Apple Wood Fence Rail=Яблоневый Деревянный Реечный Забор
|
||||
Acacia Wood Fence Rail=Деревянный Реечный Забор Из Акации
|
||||
Jungle Wood Fence Rail=Деревянный Реечный Забор Из Тропического Дерева
|
||||
Pine Wood Fence Rail=Сосновый Деревянный Реечный Забор
|
||||
Aspen Wood Fence Rail=Осиновый Деревянный Реечный Забор
|
||||
Wooden Sign=Деревянная табличка
|
||||
Steel Sign=Стальная табличка
|
||||
Wooden Ladder=Деревянная лестница
|
||||
Steel Ladder=Стальная лестница
|
||||
Apple Wood Fence=Яблоневый забор
|
||||
Acacia Wood Fence=Акациевый забор
|
||||
Jungle Wood Fence=Забор из тропического дерева
|
||||
Pine Wood Fence=Сосновый забор
|
||||
Aspen Wood Fence=Осиновый забор
|
||||
Apple Wood Fence Rail=Яблоневый реечный забор
|
||||
Acacia Wood Fence Rail=Акациевый реечный забор
|
||||
Jungle Wood Fence Rail=Реечный забор из тропического дерева
|
||||
Pine Wood Fence Rail=Сосновый реечный забор
|
||||
Aspen Wood Fence Rail=Осиновый реечный забор
|
||||
Glass=Стекло
|
||||
Obsidian Glass=Обсидиановое Стекло
|
||||
Brick Block=Кирпичный Блок
|
||||
Mese Lamp=Месе Лампа
|
||||
Apple Wood Mese Post Light=Столбовой Месе светильник из Яблони
|
||||
Acacia Wood Mese Post Light=Столбовой Месе светильник из Акации
|
||||
Jungle Wood Mese Post Light=Столбовой Месе светильник из Тропического дерева
|
||||
Pine Wood Mese Post Light=Столбовой Месе светильник из Сосны
|
||||
Aspen Wood Mese Post Light=Столбовой Месе светильник из Осины
|
||||
Obsidian Glass=Обсидиановое стекло
|
||||
Brick Block=Кирпичи
|
||||
Mese Lamp=Мезовая лампа
|
||||
Apple Wood Mese Post Light=Яблоневый уличный фонарь
|
||||
Acacia Wood Mese Post Light=Акациевый уличный фонарь
|
||||
Jungle Wood Mese Post Light=Уличный фонарь из тропического дерева
|
||||
Pine Wood Mese Post Light=Сосновый уличный фонарь
|
||||
Aspen Wood Mese Post Light=Осиновый уличный фонарь
|
||||
Cloud=Облако
|
||||
Wooden Pickaxe=Деревянная Кирка
|
||||
Stone Pickaxe=Каменная Кирка
|
||||
Bronze Pickaxe=Бронзовая Кирка
|
||||
Steel Pickaxe=Стальная Кирка
|
||||
Mese Pickaxe=Месе Кирка
|
||||
Diamond Pickaxe=Алмазная Кирка
|
||||
Wooden Shovel=Деревянная Лопата
|
||||
Stone Shovel=Каменная Лопата
|
||||
Bronze Shovel=Бронзовая Лопата
|
||||
Steel Shovel=Стальная Лопата
|
||||
Mese Shovel=Месе Лопата
|
||||
Diamond Shovel=Алмазная Лопата
|
||||
Wooden Axe=Деревянный Топор
|
||||
Stone Axe=Каменный Топор
|
||||
Bronze Axe=Бронзовый Топор
|
||||
Steel Axe=Стальной Топор
|
||||
Mese Axe=Месе Топор
|
||||
Diamond Axe=Алмазный Топор
|
||||
Wooden Sword=Деревянный Меч
|
||||
Stone Sword=Каменный Меч
|
||||
Bronze Sword=Бронзовый Меч
|
||||
Steel Sword=Стальной Меч
|
||||
Mese Sword=Месе Меч
|
||||
Diamond Sword=Алмазный Меч
|
||||
Wooden Pickaxe=Деревянная кирка
|
||||
Stone Pickaxe=Каменная кирка
|
||||
Bronze Pickaxe=Бронзовая кирка
|
||||
Steel Pickaxe=Стальная кирка
|
||||
Mese Pickaxe=Мезовая кирка
|
||||
Diamond Pickaxe=Алмазная кирка
|
||||
Wooden Shovel=Деревянная лопата
|
||||
Stone Shovel=Каменная лопата
|
||||
Bronze Shovel=Бронзовая лопата
|
||||
Steel Shovel=Стальная лопата
|
||||
Mese Shovel=Мезовая лопата
|
||||
Diamond Shovel=Алмазная лопата
|
||||
Wooden Axe=Деревянный топор
|
||||
Stone Axe=Каменный топор
|
||||
Bronze Axe=Бронзовый топор
|
||||
Steel Axe=Стальной топор
|
||||
Mese Axe=Мезовый топор
|
||||
Diamond Axe=Алмазный топор
|
||||
Wooden Sword=Деревянный меч
|
||||
Stone Sword=Каменный меч
|
||||
Bronze Sword=Бронзовый меч
|
||||
Steel Sword=Стальной меч
|
||||
Mese Sword=Мезовый меч
|
||||
Diamond Sword=Алмазный меч
|
||||
Torch=Факел
|
||||
@1 will intersect protection on growth.=@1 пересечёт защиту по росту.
|
||||
|
||||
|
||||
##### not used anymore #####
|
||||
|
||||
Dirt with Dry Grass=Земля с Сухой Травой
|
||||
Dry Dirt=Сухая Земля
|
||||
Dry Dirt with Dry Grass=Сухая Земля с Сухой Травой
|
||||
Dry Grass=Сухая Трава
|
||||
Mese Post Light=Столб с Месе Фонарем
|
||||
@1 will intersect protection on growth.=@1 пересечет защищённую зону при вырастании.
|
|
@ -11,6 +11,7 @@ Contents:=Obsah:
|
|||
Save=Uložiť
|
||||
by @1=od @1
|
||||
Page @1 of @2=Strana @1 z @2
|
||||
The book you were writing to mysteriously disappeared.=
|
||||
"@1" by @2=„@1“ z @2
|
||||
Blueberries=Čučoriedky
|
||||
Book=Kniha
|
||||
|
|
|
@ -11,9 +11,8 @@ Contents:=Innehåll:
|
|||
Save=Spara
|
||||
by @1=av @1
|
||||
Page @1 of @2=Sida @1 av @2
|
||||
The book you were writing to mysteriously disappeared.=
|
||||
"@1" by @2="@1" av @2
|
||||
Skeleton Key=Skelettnyckel
|
||||
Key to @1's @2=Nyckel till @1s @2
|
||||
Blueberries=Blåbär
|
||||
Book=Bok
|
||||
Book with Text=Bok med text
|
||||
|
@ -212,6 +211,5 @@ Bronze Sword=Bronssvärd
|
|||
Steel Sword=Stålsvärd
|
||||
Mese Sword=Mesesvärd
|
||||
Diamond Sword=Diamantsvärd
|
||||
Key=Nyckel
|
||||
Torch=Fackla
|
||||
@1 will intersect protection on growth.=@1 kommer korsa skyddet mot tillväxt.
|
||||
|
|
|
@ -1,43 +1,44 @@
|
|||
# textdomain: default
|
||||
Locked Chest=Заблокована Скриня
|
||||
Locked Chest (owned by @1)=Заблокована Скриня (власник: @1)
|
||||
You do not own this chest.=Ви не власник цієї скрині.
|
||||
a locked chest=заблокована скриня
|
||||
Locked Chest=Замкнена скриня
|
||||
Locked Chest (owned by @1)=Замкнена скриня (власник — @1)
|
||||
You do not own this chest.=Ви — не власник цієї скрині.
|
||||
a locked chest=замкнена скриня
|
||||
Chest=Скриня
|
||||
Write=Писати
|
||||
Read=Читати
|
||||
Title:=Заголовок:
|
||||
Contents:=Вміст:
|
||||
Save=Зберегти
|
||||
by @1=@1
|
||||
by @1=Автор: @1
|
||||
Page @1 of @2=Сторінка @1 з @2
|
||||
"@1" by @2="@1" @2
|
||||
The book you were writing to mysteriously disappeared.=Книга, в яку ви писали, загадковим чином зникла.
|
||||
"@1" by @2=@2 — "@1"
|
||||
Blueberries=Чорниці
|
||||
Book=Книга
|
||||
Book with Text=Книга З Текстом
|
||||
Bronze Ingot=Бронзовий Злиток
|
||||
Clay Brick=Глиняна Цегла
|
||||
Clay Lump=Шматок Глини
|
||||
Coal Lump=Шматок Вугілля
|
||||
Copper Ingot=Мідний Злиток
|
||||
Copper Lump=Шматок Меді
|
||||
Diamond=Алмаз
|
||||
Book with Text=Книга з текстом
|
||||
Bronze Ingot=Бронзовий злиток
|
||||
Clay Brick=Глиняна цегла
|
||||
Clay Lump=Шматок глини
|
||||
Coal Lump=Шматок вугілля
|
||||
Copper Ingot=Мідний злиток
|
||||
Copper Lump=Шматок міді
|
||||
Diamond=Діамант
|
||||
Flint=Кремінь
|
||||
Gold Ingot=Золотий Злиток
|
||||
Gold Lump=Шматок Золота
|
||||
Iron Lump=Шматок Заліза
|
||||
Gold Ingot=Золотий злиток
|
||||
Gold Lump=Шматок золота
|
||||
Iron Lump=Шматок заліза
|
||||
Mese Crystal=Кристал Месе
|
||||
Mese Crystal Fragment=Уламок Кристалу Месе
|
||||
Obsidian Shard=Обсидіановий Уламок
|
||||
Mese Crystal Fragment=Уламок кристалу Месе
|
||||
Obsidian Shard=Обсидіановий уламок
|
||||
Paper=Папір
|
||||
Steel Ingot=Залізний Злиток
|
||||
Stick=Палка
|
||||
Tin Ingot=Шматок Олова
|
||||
Tin Lump=Уламок Олова
|
||||
Furnace is empty=Пічка Порожня
|
||||
100% (output full)=100% (повне приготування)
|
||||
Steel Ingot=Сталевий злиток
|
||||
Stick=Палиця
|
||||
Tin Ingot=Олов'яний злиток
|
||||
Tin Lump=Шматок олова
|
||||
Furnace is empty=Піч порожня
|
||||
100% (output full)=100% (піч переповнена)
|
||||
@1%=@1%
|
||||
Not cookable=Не може бути приготовлено
|
||||
Not cookable=Не може бути приготовано
|
||||
Empty=Порожньо
|
||||
Furnace active=Піч запалена
|
||||
Furnace inactive=Піч не запалена
|
||||
|
@ -45,170 +46,170 @@ Furnace inactive=Піч не запалена
|
|||
Furnace=Піч
|
||||
Stone=Камінь
|
||||
Cobblestone=Кругляк
|
||||
Stone Brick=Кам'яна Цегла
|
||||
Stone Block=Кам'яний Блок
|
||||
Mossy Cobblestone=Моховий Кругляк
|
||||
Desert Stone=Пустельний Камінь
|
||||
Desert Cobblestone=Пустельний Камінь
|
||||
Desert Stone Brick=Пустельна Кам'яна Цегла
|
||||
Desert Stone Block=Пустельний Кам'яний Блок
|
||||
Sandstone=Піщаник
|
||||
Sandstone Brick=Цегла З Піщанику
|
||||
Sandstone Block=Блок З Піщанику
|
||||
Desert Sandstone=Пустельний Піщаник
|
||||
Desert Sandstone Brick=Пустельна Цегла З Піщанику
|
||||
Desert Sandstone Block=Пустельний Блок З Піщанику
|
||||
Silver Sandstone=Срібний Піщаник
|
||||
Silver Sandstone Brick=Цегла Із Срібного Піщанику
|
||||
Silver Sandstone Block=Блок Із Срібного Піщанику
|
||||
Stone Brick=Кам'яна цегла
|
||||
Stone Block=Блок каменю
|
||||
Mossy Cobblestone=Моховитий кругляк
|
||||
Desert Stone=Пустельний камінь
|
||||
Desert Cobblestone=Пустельний кругляк
|
||||
Desert Stone Brick=Цегла з пустельного каменю
|
||||
Desert Stone Block=Блок пустельного каменю
|
||||
Sandstone=Пісковик
|
||||
Sandstone Brick=Пісковикова цегла
|
||||
Sandstone Block=Блок пісковику
|
||||
Desert Sandstone=Пустельний пісковик
|
||||
Desert Sandstone Brick=Цегла з пустельного пісковику
|
||||
Desert Sandstone Block=Блок пустельного пісковику
|
||||
Silver Sandstone=Срібний пісковик
|
||||
Silver Sandstone Brick=Цегла зі срібного пісковику
|
||||
Silver Sandstone Block=Блок срібного пісковику
|
||||
Obsidian=Обсидіан
|
||||
Obsidian Brick=Обсидіанова Цегла
|
||||
Obsidian Block=Обсидіановий Блок
|
||||
Obsidian Brick=Обсидіанова цегла
|
||||
Obsidian Block=Блок обсидіану
|
||||
Dirt=Земля
|
||||
Dirt with Grass=Земля З Травою
|
||||
Dirt with Grass and Footsteps=Земля З Травою Та Слідами
|
||||
Dirt with Savanna Grass=Земля Із Саванною Травою
|
||||
Dirt with Snow=Земля Зі Снігом
|
||||
Dirt with Rainforest Litter=Земля Із Тропічною Підстилкою
|
||||
Dirt with Coniferous Litter=Земля Із Сосновою Підстилкою
|
||||
Savanna Dirt=Саваннова Земля
|
||||
Savanna Dirt with Savanna Grass=Саваннова Земля Із Травою
|
||||
Permafrost=Заморожений Ґрунт
|
||||
Permafrost with Stones=Заморожений Ґрунт Із Камінням
|
||||
Permafrost with Moss=Заморожений Ґрунт Із Мохом
|
||||
Dirt with Grass=Земля з травою
|
||||
Dirt with Grass and Footsteps=Земля з травою та слідами
|
||||
Dirt with Savanna Grass=Земля із саванною травою
|
||||
Dirt with Snow=Земля зі снігом
|
||||
Dirt with Rainforest Litter=Земля з тропічно-лісовою підстилкою
|
||||
Dirt with Coniferous Litter=Земля з хвойно-лісовою підстилкою
|
||||
Savanna Dirt=Саванна земля
|
||||
Savanna Dirt with Savanna Grass=Саванна земля із саванною травою
|
||||
Permafrost=Вічна мерзлота
|
||||
Permafrost with Stones=Вічна мерзлота з камінням
|
||||
Permafrost with Moss=Вічна мерзлота з мохом
|
||||
Sand=Пісок
|
||||
Desert Sand=Пустельний Пісок
|
||||
Silver Sand=Срібний Пісок
|
||||
Desert Sand=Пустельний пісок
|
||||
Silver Sand=Срібний пісок
|
||||
Gravel=Гравій
|
||||
Clay=Глиняний Блок
|
||||
Clay=Глина
|
||||
Snow=Сніг
|
||||
Snow Block=Сніговий Блок
|
||||
Ice=Лід
|
||||
Cave Ice=Печерний Лід
|
||||
Apple Tree=Стовбур Яблуні
|
||||
Apple Wood Planks=Яблуневі Дошки
|
||||
Apple Tree Sapling=Саджанець Яблуні
|
||||
Apple Tree Leaves=Яблуневе Листя
|
||||
Snow Block=Блок снігу
|
||||
Ice=Крига
|
||||
Cave Ice=Печерова крига
|
||||
Apple Tree=Стовбур яблуні
|
||||
Apple Wood Planks=Яблуневі дошки
|
||||
Apple Tree Sapling=Саджанець яблуні
|
||||
Apple Tree Leaves=Яблуневе листя
|
||||
Apple=Яблуко
|
||||
Apple Marker=Яблучна Мітка
|
||||
Jungle Tree=Стовбур Тропічного Дерева
|
||||
Jungle Wood Planks=Дошки З Тропічного Дерева
|
||||
Jungle Tree Leaves=Листя Тропічного Дерева
|
||||
Jungle Tree Sapling=Саджанець Тропічного Дерева
|
||||
Emergent Jungle Tree Sapling=Саджанець Тропічного Дерева, Що Виріс
|
||||
Pine Tree=Сосновий Стовбур
|
||||
Pine Wood Planks=Соснові Дошки
|
||||
Pine Needles=Соснова Хвоя
|
||||
Pine Tree Sapling=Саджанець Сосни
|
||||
Acacia Tree=Стовбур Акації
|
||||
Acacia Wood Planks=Дошки Акації
|
||||
Acacia Tree Leaves=Листя Акації
|
||||
Acacia Tree Sapling=Саджанець Акації
|
||||
Aspen Tree=Стовбур Осики
|
||||
Aspen Wood Planks=Осикові Дошки
|
||||
Aspen Tree Leaves=Осикове Листя
|
||||
Aspen Tree Sapling=Саджанець Осики
|
||||
Coal Ore=Поклади Вугілля
|
||||
Coal Block=Вугільний Блок
|
||||
Iron Ore=Залізна Руда
|
||||
Steel Block=Сталевий Блок
|
||||
Copper Ore=Мідна Руда
|
||||
Copper Block=Мідний Блок
|
||||
Tin Ore=Олов'яна Руда
|
||||
Tin Block=Олов'яний Блок
|
||||
Bronze Block=Бронзовий Блок
|
||||
Mese Ore=Месева Руда
|
||||
Mese Block=Месевий Блок
|
||||
Gold Ore=Золота Руда
|
||||
Gold Block=Золотий Блок
|
||||
Diamond Ore=Поклади Алмазу
|
||||
Diamond Block=Алмазний Блок
|
||||
Apple Marker=Мітка яблука
|
||||
Jungle Tree=Стовбур тропічного дерева
|
||||
Jungle Wood Planks=Дошки з тропічного дерева
|
||||
Jungle Tree Leaves=Листя тропічного дерева
|
||||
Jungle Tree Sapling=Саджанець тропічного дерева
|
||||
Emergent Jungle Tree Sapling=Молодий саджанець тропічного дерева
|
||||
Pine Tree=Сосновий стовбур
|
||||
Pine Wood Planks=Соснові дошки
|
||||
Pine Needles=Соснова хвоя
|
||||
Pine Tree Sapling=Саджанець сосни
|
||||
Acacia Tree=Акацієвий стовбур
|
||||
Acacia Wood Planks=Акацієві дошки
|
||||
Acacia Tree Leaves=Акацієве листя
|
||||
Acacia Tree Sapling=Саджанець акації
|
||||
Aspen Tree=Осиковий стовбур
|
||||
Aspen Wood Planks=Осикові дошки
|
||||
Aspen Tree Leaves=Осикове листя
|
||||
Aspen Tree Sapling=Саджанець осики
|
||||
Coal Ore=Поклади вугілля
|
||||
Coal Block=Блок вугілля
|
||||
Iron Ore=Поклади заліза
|
||||
Steel Block=Блок сталі
|
||||
Copper Ore=Поклади міді
|
||||
Copper Block=Блок міді
|
||||
Tin Ore=Поклади олова
|
||||
Tin Block=Блок олова
|
||||
Bronze Block=Блок бронзи
|
||||
Mese Ore=Поклади Месе
|
||||
Mese Block=Блок Месе
|
||||
Gold Ore=Поклади золота
|
||||
Gold Block=Блок золота
|
||||
Diamond Ore=Поклади діамантів
|
||||
Diamond Block=Блок діамантів
|
||||
Cactus=Кактус
|
||||
Large Cactus Seedling=Саджанець Кактуса
|
||||
Large Cactus Seedling=Великий саджанець кактуса
|
||||
Papyrus=Папірус
|
||||
Dry Shrub=Сухий Кущ
|
||||
Jungle Grass=Тропічна Трава
|
||||
Dry Shrub=Сухий кущ
|
||||
Jungle Grass=Тропічна трава
|
||||
Grass=Трава
|
||||
Savanna Grass=Саваннова Трава
|
||||
Savanna Grass=Саванна трава
|
||||
Fern=Папороть
|
||||
Marram Grass=Пісколюб
|
||||
Bush Stem=Стебла Куща
|
||||
Bush Leaves=Листя Куща
|
||||
Bush Sapling=Саджанець Куща
|
||||
Blueberry Bush Leaves with Berries=Кущ Чорниці З Ягодами
|
||||
Blueberry Bush Leaves=Кущ Чорниці
|
||||
Blueberry Bush Sapling=Саджанець Куща Чорниці
|
||||
Acacia Bush Stem=Стебла Куща Акації
|
||||
Acacia Bush Leaves=Листя Куща Акації
|
||||
Acacia Bush Sapling=Саджанець Куща Акації
|
||||
Pine Bush Stem=Стебла Хвойного Куща
|
||||
Pine Bush Needles=Хвоя Куща
|
||||
Pine Bush Sapling=Саджанець Хвойного Куща
|
||||
Marram Grass=Пляжна трава
|
||||
Bush Stem=Стебла куща
|
||||
Bush Leaves=Листя куща
|
||||
Bush Sapling=Саджанець куща
|
||||
Blueberry Bush Leaves with Berries=Кущ чорниці з ягодами
|
||||
Blueberry Bush Leaves=Кущ чорниці
|
||||
Blueberry Bush Sapling=Саджанець куща чорниці
|
||||
Acacia Bush Stem=Стебла акацієвого куща
|
||||
Acacia Bush Leaves=Листя акацієвого куща
|
||||
Acacia Bush Sapling=Саджанець акацієвого куща
|
||||
Pine Bush Stem=Стебла соснового куща
|
||||
Pine Bush Needles=Хвоя соснового куща
|
||||
Pine Bush Sapling=Саджанець соснового куща
|
||||
Kelp=Ламінарія
|
||||
Green Coral=Зелений Корал
|
||||
Pink Coral=Рожевий Корал
|
||||
Cyan Coral=Блакитний Корал
|
||||
Brown Coral=Коричневий Корал
|
||||
Orange Coral=Помаранчевий Корал
|
||||
Coral Skeleton=Кораловий Остов
|
||||
Water Source=Водне Джерело
|
||||
Flowing Water=Проточна Вода
|
||||
River Water Source=Річкове Водне Джерело
|
||||
Flowing River Water=Проточна Річна Вода
|
||||
Lava Source=Лавове Джерело
|
||||
Flowing Lava=Проточна Лава
|
||||
Empty Bookshelf=Порожня Книжкова Полиця
|
||||
Bookshelf (@1 written, @2 empty books)=Книжкова Полиця (@1 книг з записами, @2 чисті книги)
|
||||
Bookshelf=Книжкова Полиця
|
||||
Text too long=Текст надто довгий
|
||||
Green Coral=Зелений корал
|
||||
Pink Coral=Рожевий корал
|
||||
Cyan Coral=Блакитний корал
|
||||
Brown Coral=Коричневий корал
|
||||
Orange Coral=Помаранчевий корал
|
||||
Coral Skeleton=Скелет корала
|
||||
Water Source=Водне джерело
|
||||
Flowing Water=Проточна вода
|
||||
River Water Source=Річкове водне джерело
|
||||
Flowing River Water=Проточна річкова вода
|
||||
Lava Source=Лавове джерело
|
||||
Flowing Lava=Проточна лава
|
||||
Empty Bookshelf=Порожня книжкова полиця
|
||||
Bookshelf (@1 written, @2 empty books)=Книжкова полиця (книги: @1 з текстом, @2 без тексту)
|
||||
Bookshelf=Книжкова полиця
|
||||
Text too long=Текст занадто довгий
|
||||
"@1"="@1"
|
||||
Wooden Sign=Дерев'яна Табличка
|
||||
Steel Sign=Сталева Табличка
|
||||
Wooden Ladder=Дерев'яна Драбина
|
||||
Steel Ladder=Сталеві Сходи
|
||||
Apple Wood Fence=Яблуневий Дерев'яний Паркан
|
||||
Acacia Wood Fence=Дерев'яний Паркан З Акації
|
||||
Jungle Wood Fence=Дерев'яний Паркан З Тропічного Дерева
|
||||
Pine Wood Fence=Сосновий Дерев'яний Паркан
|
||||
Aspen Wood Fence=Осиковий Дерев'яний Паркан
|
||||
Apple Wood Fence Rail=Яблуневий Дерев'яний Рейковий Паркан
|
||||
Acacia Wood Fence Rail=Дерев'яний Рейковий Паркан З Акації
|
||||
Jungle Wood Fence Rail=Дерев'яний Рейковий Паркан З Тропічного Дерева
|
||||
Pine Wood Fence Rail=Сосновий Дерев'яний Рейковий Паркан
|
||||
Aspen Wood Fence Rail=Осиковий Дерев'яний Рейковий Паркан
|
||||
Wooden Sign=Дерев'яна табличка
|
||||
Steel Sign=Сталева табличка
|
||||
Wooden Ladder=Дерев'яна драбина
|
||||
Steel Ladder=Сталева драбина
|
||||
Apple Wood Fence=Яблуневий паркан
|
||||
Acacia Wood Fence=Акацієвий паркан
|
||||
Jungle Wood Fence=Паркан із тропічного дерева
|
||||
Pine Wood Fence=Сосновий паркан
|
||||
Aspen Wood Fence=Осиковий паркан
|
||||
Apple Wood Fence Rail=Яблуневий рейковий паркан
|
||||
Acacia Wood Fence Rail=Акацієвий рейковий паркан
|
||||
Jungle Wood Fence Rail=Рейковий паркан з тропічного дерева
|
||||
Pine Wood Fence Rail=Сосновий рейковий паркан
|
||||
Aspen Wood Fence Rail=Осиковий рейковий паркан
|
||||
Glass=Скло
|
||||
Obsidian Glass=Обсидіанове Скло
|
||||
Brick Block=Цегляний Блок
|
||||
Mese Lamp=Месе Лампа
|
||||
Apple Wood Mese Post Light=Стовповий Месе Світильник З Яблуні
|
||||
Acacia Wood Mese Post Light=Стовповий Месе Світильник З Акації
|
||||
Jungle Wood Mese Post Light=Стовповий Месе Світильник Із Тропічного Дерева
|
||||
Pine Wood Mese Post Light=Стовповий Месе Світильник Із Сосни
|
||||
Aspen Wood Mese Post Light=Стовповий Месе Світильник З Осики
|
||||
Obsidian Glass=Обсидіанове скло
|
||||
Brick Block=Цегляний блок
|
||||
Mese Lamp=Месе-лампа
|
||||
Apple Wood Mese Post Light=Яблуневий стовповий Месе-світильник
|
||||
Acacia Wood Mese Post Light=Акацієвий стовповий Месе-світильник
|
||||
Jungle Wood Mese Post Light=Стовповий Месе-світильник із тропічного дерева
|
||||
Pine Wood Mese Post Light=Сосновий стовповий Месе-світильник
|
||||
Aspen Wood Mese Post Light=Осиковий стовповий Месе-світильник
|
||||
Cloud=Хмара
|
||||
Wooden Pickaxe=Дерев'яна Кірка
|
||||
Stone Pickaxe=Кам'яна Кірка
|
||||
Bronze Pickaxe=Бронзова Кірка
|
||||
Steel Pickaxe=Сталева Кірка
|
||||
Mese Pickaxe=Месе Кірка
|
||||
Diamond Pickaxe=Алмазна Кірка
|
||||
Wooden Shovel=Дерев'янна Лопата
|
||||
Stone Shovel=Кам'яна Лопата
|
||||
Bronze Shovel=Бронзова Лопата
|
||||
Steel Shovel=Сталева Лопата
|
||||
Mese Shovel=Месе Лопата
|
||||
Diamond Shovel=Алмазна Лопата
|
||||
Wooden Axe=Дерев'яна Сокира
|
||||
Stone Axe=Кам'яна Сокира
|
||||
Bronze Axe=Бронзова Сокира
|
||||
Steel Axe=Сталева Сокира
|
||||
Mese Axe=Месе Сокира
|
||||
Diamond Axe=Алмазна Сокира
|
||||
Wooden Sword=Дерев'яний Меч
|
||||
Stone Sword=Кам'яний Меч
|
||||
Bronze Sword=Бронзовий Меч
|
||||
Steel Sword=Сталевий Меч
|
||||
Mese Sword=Месе Меч
|
||||
Diamond Sword=Алмазний Меч
|
||||
Torch=Факел
|
||||
@1 will intersect protection on growth.=@1 перетне захист за зростанням.
|
||||
Wooden Pickaxe=Дерев'яне кайло
|
||||
Stone Pickaxe=Кам'яне кайло
|
||||
Bronze Pickaxe=Бронзове кайло
|
||||
Steel Pickaxe=Сталеве кайло
|
||||
Mese Pickaxe=Месе-кайло
|
||||
Diamond Pickaxe=Діамантове кайло
|
||||
Wooden Shovel=Дерев'яна лопата
|
||||
Stone Shovel=Кам'яна лопата
|
||||
Bronze Shovel=Бронзова лопата
|
||||
Steel Shovel=Сталева лопата
|
||||
Mese Shovel=Месе-лопата
|
||||
Diamond Shovel=Діамантова лопата
|
||||
Wooden Axe=Дерев'яна сокира
|
||||
Stone Axe=Кам'яна сокира
|
||||
Bronze Axe=Бронзова сокира
|
||||
Steel Axe=Сталева сокира
|
||||
Mese Axe=Месе-сокира
|
||||
Diamond Axe=Діамантова сокира
|
||||
Wooden Sword=Дерев'яний меч
|
||||
Stone Sword=Кам'яний меч
|
||||
Bronze Sword=Бронзовий меч
|
||||
Steel Sword=Сталевий меч
|
||||
Mese Sword=Месе-меч
|
||||
Diamond Sword=Діамантовий меч
|
||||
Torch=Смолоскип
|
||||
@1 will intersect protection on growth.=@1 перетне захист коли виросте.
|
||||
|
|
|
@ -4,13 +4,14 @@ Locked Chest (owned by @1)=已上锁的箱子(属于@1)
|
|||
You do not own this chest.=这个箱子不属于你所有。
|
||||
a locked chest=一个已上锁的箱子
|
||||
Chest=箱子
|
||||
Write=
|
||||
Read=
|
||||
Write=写
|
||||
Read=读
|
||||
Title:=标题:
|
||||
Contents:=内容:
|
||||
Save=保存
|
||||
by @1=由@1
|
||||
Page @1 of @2=第@1页,共@2页。
|
||||
The book you were writing to mysteriously disappeared.=你正在写的书不知为何消失了。
|
||||
"@1" by @2="@1" by @2
|
||||
Blueberries=蓝莓
|
||||
Book=书
|
||||
|
|
|
@ -4,13 +4,14 @@ Locked Chest (owned by @1)=已上鎖的箱子(屬於@1所有)
|
|||
You do not own this chest.=這個箱子不屬於你所有。
|
||||
a locked chest=一個已上鎖的箱子
|
||||
Chest=箱子
|
||||
Write=
|
||||
Read=
|
||||
Write=寫
|
||||
Read=讀
|
||||
Title:=標題:
|
||||
Contents:=內容:
|
||||
Save=保存
|
||||
by @1=由@1
|
||||
Page @1 of @2=第@1頁,共@2頁。
|
||||
The book you were writing to mysteriously disappeared.=你正在寫的書神秘消失了。
|
||||
"@1" by @2="@1" by @2
|
||||
Blueberries=藍莓
|
||||
Book=書
|
||||
|
|
|
@ -11,6 +11,7 @@ Contents:=
|
|||
Save=
|
||||
by @1=
|
||||
Page @1 of @2=
|
||||
The book you were writing to mysteriously disappeared.=
|
||||
"@1" by @2=
|
||||
Blueberries=
|
||||
Book=
|
||||
|
|
|
@ -2476,9 +2476,6 @@ end
|
|||
-- Detect mapgen to select functions
|
||||
--
|
||||
|
||||
minetest.clear_registered_biomes()
|
||||
minetest.clear_registered_ores()
|
||||
minetest.clear_registered_decorations()
|
||||
|
||||
local mg_name = minetest.get_mapgen_setting("mg_name")
|
||||
|
||||
|
|
|
@ -1985,8 +1985,8 @@ minetest.register_node("default:sand_with_kelp", {
|
|||
|
||||
on_place = function(itemstack, placer, pointed_thing)
|
||||
-- Call on_rightclick if the pointed node defines it
|
||||
if pointed_thing.type == "node" and placer and
|
||||
not placer:get_player_control().sneak then
|
||||
if pointed_thing.type == "node" and not (placer and placer:is_player()
|
||||
and placer:get_player_control().sneak) then
|
||||
local node_ptu = minetest.get_node(pointed_thing.under)
|
||||
local def_ptu = minetest.registered_nodes[node_ptu.name]
|
||||
if def_ptu and def_ptu.on_rightclick then
|
||||
|
@ -2024,7 +2024,7 @@ minetest.register_node("default:sand_with_kelp", {
|
|||
return itemstack
|
||||
end,
|
||||
|
||||
after_destruct = function(pos, oldnode)
|
||||
after_dig_node = function(pos, oldnode, oldmetadata, digger)
|
||||
minetest.set_node(pos, {name = "default:sand"})
|
||||
end
|
||||
})
|
||||
|
@ -2035,19 +2035,20 @@ minetest.register_node("default:sand_with_kelp", {
|
|||
--
|
||||
|
||||
local function coral_on_place(itemstack, placer, pointed_thing)
|
||||
if pointed_thing.type ~= "node" or not placer then
|
||||
if pointed_thing.type ~= "node" then
|
||||
return itemstack
|
||||
end
|
||||
|
||||
local player_name = placer:get_player_name()
|
||||
local player_name = placer and placer:get_player_name()
|
||||
local pos_under = pointed_thing.under
|
||||
local pos_above = pointed_thing.above
|
||||
local node_under = minetest.get_node(pos_under)
|
||||
local def_under = minetest.registered_nodes[node_under.name]
|
||||
|
||||
if def_under and def_under.on_rightclick and not placer:get_player_control().sneak then
|
||||
if def_under and def_under.on_rightclick and not (
|
||||
placer and placer:is_player() and placer:get_player_control().sneak) then
|
||||
return def_under.on_rightclick(pos_under, node_under,
|
||||
placer, itemstack, pointed_thing) or itemstack
|
||||
placer, itemstack, pointed_thing)
|
||||
end
|
||||
|
||||
if node_under.name ~= "default:coral_skeleton" or
|
||||
|
@ -2057,10 +2058,6 @@ local function coral_on_place(itemstack, placer, pointed_thing)
|
|||
|
||||
if minetest.is_protected(pos_under, player_name) or
|
||||
minetest.is_protected(pos_above, player_name) then
|
||||
minetest.log("action", player_name
|
||||
.. " tried to place " .. itemstack:get_name()
|
||||
.. " at protected position "
|
||||
.. minetest.pos_to_string(pos_under))
|
||||
minetest.record_protection_violation(pos_under, player_name)
|
||||
return itemstack
|
||||
end
|
||||
|
@ -2100,7 +2097,7 @@ minetest.register_node("default:coral_green", {
|
|||
|
||||
on_place = coral_on_place,
|
||||
|
||||
after_destruct = function(pos, oldnode)
|
||||
after_dig_node = function(pos, oldnode, oldmetadata, digger)
|
||||
minetest.set_node(pos, {name = "default:coral_skeleton"})
|
||||
end,
|
||||
})
|
||||
|
@ -2131,7 +2128,7 @@ minetest.register_node("default:coral_pink", {
|
|||
|
||||
on_place = coral_on_place,
|
||||
|
||||
after_destruct = function(pos, oldnode)
|
||||
after_dig_node = function(pos, oldnode, oldmetadata, digger)
|
||||
minetest.set_node(pos, {name = "default:coral_skeleton"})
|
||||
end,
|
||||
})
|
||||
|
@ -2162,7 +2159,7 @@ minetest.register_node("default:coral_cyan", {
|
|||
|
||||
on_place = coral_on_place,
|
||||
|
||||
after_destruct = function(pos, oldnode)
|
||||
after_dig_node = function(pos, oldnode, oldmetadata, digger)
|
||||
minetest.set_node(pos, {name = "default:coral_skeleton"})
|
||||
end,
|
||||
})
|
||||
|
@ -2525,7 +2522,7 @@ local function update_bookshelf(pos)
|
|||
end
|
||||
end
|
||||
|
||||
minetest.register_node("default:bookshelf", {
|
||||
local default_bookshelf_def = {
|
||||
description = S("Bookshelf"),
|
||||
tiles = {"default_wood.png", "default_wood.png", "default_wood.png",
|
||||
"default_wood.png", "default_bookshelf.png", "default_bookshelf.png"},
|
||||
|
@ -2550,19 +2547,13 @@ minetest.register_node("default:bookshelf", {
|
|||
end
|
||||
return 0
|
||||
end,
|
||||
on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
|
||||
minetest.log("action", player:get_player_name() ..
|
||||
" moves stuff in bookshelf at " .. minetest.pos_to_string(pos))
|
||||
on_metadata_inventory_put = function(pos)
|
||||
update_bookshelf(pos)
|
||||
end,
|
||||
on_metadata_inventory_put = function(pos, listname, index, stack, player)
|
||||
minetest.log("action", player:get_player_name() ..
|
||||
" puts stuff to bookshelf at " .. minetest.pos_to_string(pos))
|
||||
on_metadata_inventory_take = function(pos)
|
||||
update_bookshelf(pos)
|
||||
end,
|
||||
on_metadata_inventory_take = function(pos, listname, index, stack, player)
|
||||
minetest.log("action", player:get_player_name() ..
|
||||
" takes stuff from bookshelf at " .. minetest.pos_to_string(pos))
|
||||
on_metadata_inventory_move = function(pos)
|
||||
update_bookshelf(pos)
|
||||
end,
|
||||
on_blast = function(pos)
|
||||
|
@ -2572,7 +2563,9 @@ minetest.register_node("default:bookshelf", {
|
|||
minetest.remove_node(pos)
|
||||
return drops
|
||||
end,
|
||||
})
|
||||
}
|
||||
default.set_inventory_action_loggers(default_bookshelf_def, "bookshelf")
|
||||
minetest.register_node("default:bookshelf", default_bookshelf_def)
|
||||
|
||||
local function register_sign(material, desc, def)
|
||||
minetest.register_node("default:sign_wall_" .. material, {
|
||||
|
@ -2611,12 +2604,12 @@ local function register_sign(material, desc, def)
|
|||
if not text then
|
||||
return
|
||||
end
|
||||
if string.len(text) > 512 then
|
||||
if #text > 512 then
|
||||
minetest.chat_send_player(player_name, S("Text too long"))
|
||||
return
|
||||
end
|
||||
minetest.log("action", player_name .. " wrote \"" .. text ..
|
||||
"\" to the sign at " .. minetest.pos_to_string(pos))
|
||||
text = text:gsub("[%z-\8\11-\31\127]", "") -- strip naughty control characters (keeps \t and \n)
|
||||
default.log_player_action(sender, ("wrote %q to the sign at"):format(text), pos)
|
||||
local meta = minetest.get_meta(pos)
|
||||
meta:set_string("text", text)
|
||||
|
||||
|
@ -2810,7 +2803,6 @@ minetest.register_node("default:glass", {
|
|||
tiles = {"default_glass.png", "default_glass_detail.png"},
|
||||
use_texture_alpha = "clip", -- only needed for stairs API
|
||||
paramtype = "light",
|
||||
paramtype2 = "glasslikeliquidlevel",
|
||||
sunlight_propagates = true,
|
||||
is_ground_content = false,
|
||||
groups = {cracky = 3, oddly_breakable_by_hand = 3},
|
||||
|
@ -2823,7 +2815,6 @@ minetest.register_node("default:obsidian_glass", {
|
|||
tiles = {"default_obsidian_glass.png", "default_obsidian_glass_detail.png"},
|
||||
use_texture_alpha = "clip", -- only needed for stairs API
|
||||
paramtype = "light",
|
||||
paramtype2 = "glasslikeliquidlevel",
|
||||
is_ground_content = false,
|
||||
sunlight_propagates = true,
|
||||
sounds = default.node_sound_glass_defaults(),
|
||||
|
|
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Reference in New Issue