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1fa8e78bc5
Trigger the player.lua file in init.lua Commit the ugly and temporary test model and texture. We'll get to a real animated player mesh once the code for that is ready Set visual_size accordingly so the player model doesn't stretch vertically (default of the sprite player) Attempt to use the b3d model format, although it doesn't seem to work so far |
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.. | ||
player.b3d | ||
player.mtl | ||
player.obj | ||
player.png |