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menu
mods
beds
boats
bones
bucket
carts
creative
default
doors
dye
farming
textures
README.txt
api.lua
depends.txt
hoes.lua
init.lua
license.txt
nodes.lua
fire
flowers
give_initial_stuff
nyancat
screwdriver
sethome
sfinv
stairs
tnt
vessels
walls
wool
xpanes
.gitignore
.luacheckrc
.travis.yml
README.txt
game.conf
game_api.txt
minetest.conf
minetest.conf.example
settingtypes.txt
This changes the farming API such that any nodedef with paramtype2 and place_param2 are passed through to all the plant stages of the farming plant. This allows plants to use an alternative mesh for the plantlike drawtype, and provide a bit of graphical variation in plants. We enable this for wheat, using place_param2 = 3, which is the '#' shaped plant mesh. If you would actually be able to give yourself this plant in creative or through /give, you would also get the same '#' shape.
Minetest Game mod: farming ========================== See license.txt for license information. Authors of source code ---------------------- Originally by PilzAdam (MIT) webdesigner97 (MIT) Various Minetest developers and contributors (MIT) Authors of media (textures) --------------------------- Created by PilzAdam (CC BY 3.0): farming_bread.png farming_soil.png farming_soil_wet.png farming_soil_wet_side.png farming_string.png Created by BlockMen (CC BY 3.0): farming_tool_diamondhoe.png farming_tool_mesehoe.png farming_tool_bronzehoe.png farming_tool_steelhoe.png farming_tool_stonehoe.png farming_tool_woodhoe.png Created by MasterGollum (CC BY 3.0): farming_straw.png Created by Gambit (CC BY 3.0): farming_wheat.png farming_wheat_*.png farming_cotton_*.png farming_flour.png farming_cotton_seed.png farming_wheat_seed.png