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74ed63f46b
Make deeper, to compensate for ease of travel using 3D noise tunnels. Make depth more progressive with value: Ore, upper limit Coal 64 no change Iron 0 no change Tin -32 > -64 Copper -16 > -128 Gold -64 > -256 Diamond -128 > -512 Mese crystal -64 > -512 Mese block -1024 no change Make y of 1st density increase deeper but following a similar logic to before: Ore, upper limit Coal 0 no change Iron -64 no change Tin -128 no change Copper -64 > -256 Gold -256 > -1024 Diamond -256 > -1024 Mese crystal -256 > -1024 Mese block -2048 new Add second, denser layer of mese blocks with a decrease of separation and increase in density equal to mese ore layers. |
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.. | ||
beds | ||
boats | ||
bones | ||
bucket | ||
carts | ||
creative | ||
default | ||
doors | ||
dye | ||
farming | ||
fire | ||
flowers | ||
give_initial_stuff | ||
killme | ||
player_api | ||
screwdriver | ||
sethome | ||
sfinv | ||
stairs | ||
tnt | ||
vessels | ||
walls | ||
wool | ||
xpanes |