mirror of
https://github.com/minetest/minetest_game.git
synced 2024-11-14 05:50:19 +01:00
287 lines
7.6 KiB
Lua
287 lines
7.6 KiB
Lua
doors = {}
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-- Registers a door
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-- name: The name of the door
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-- def: a table with the folowing fields:
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-- description
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-- inventory_image
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-- groups
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-- tiles_bottom: the tiles of the bottom part of the door {front, side}
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-- tiles_top: the tiles of the bottom part of the door {front, side}
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-- If the following fields are not defined the default values are used
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-- node_box_bottom
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-- node_box_top
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-- selection_box_bottom
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-- selection_box_top
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-- only_placer_can_open: if true only the player who placed the door can
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-- open it
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function doors:register_door(name, def)
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def.groups.not_in_creative_inventory = 1
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local box = {{-0.5, -0.5, -0.5, 0.5, 0.5, -0.5+1.5/16}}
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if not def.node_box_bottom then
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def.node_box_bottom = box
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end
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if not def.node_box_top then
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def.node_box_top = box
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end
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if not def.selection_box_bottom then
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def.selection_box_bottom= box
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end
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if not def.selection_box_top then
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def.selection_box_top = box
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end
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minetest.register_craftitem(name, {
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description = def.description,
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inventory_image = def.inventory_image,
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on_place = function(itemstack, placer, pointed_thing)
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if not pointed_thing.type == "node" then
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return itemstack
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end
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local pt = pointed_thing.above
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local pt2 = {x=pt.x, y=pt.y, z=pt.z}
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pt2.y = pt2.y+1
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if
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not minetest.registered_nodes[minetest.env:get_node(pt).name].buildable_to or
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not minetest.registered_nodes[minetest.env:get_node(pt2).name].buildable_to or
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not placer or
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not placer:is_player()
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then
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return itemstack
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end
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local p2 = minetest.dir_to_facedir(placer:get_look_dir())
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local pt3 = {x=pt.x, y=pt.y, z=pt.z}
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if p2 == 0 then
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pt3.x = pt3.x-1
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elseif p2 == 1 then
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pt3.z = pt3.z+1
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elseif p2 == 2 then
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pt3.x = pt3.x+1
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elseif p2 == 3 then
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pt3.z = pt3.z-1
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end
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if not string.find(minetest.env:get_node(pt3).name, name.."_b_") then
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minetest.env:set_node(pt, {name=name.."_b_1", param2=p2})
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minetest.env:set_node(pt2, {name=name.."_t_1", param2=p2})
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else
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minetest.env:set_node(pt, {name=name.."_b_2", param2=p2})
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minetest.env:set_node(pt2, {name=name.."_t_2", param2=p2})
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end
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if def.only_placer_can_open then
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local pn = placer:get_player_name()
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local meta = minetest.env:get_meta(pt)
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meta:set_string("doors_owner", pn)
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meta:set_string("infotext", "Owned by "..pn)
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meta = minetest.env:get_meta(pt2)
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meta:set_string("doors_owner", pn)
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meta:set_string("infotext", "Owned by "..pn)
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end
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itemstack:take_item()
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return itemstack
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end,
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})
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local tt = def.tiles_top
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local tb = def.tiles_bottom
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local function after_dig_node(pos, name)
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if minetest.env:get_node(pos).name == name then
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minetest.env:remove_node(pos)
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end
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end
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local function on_punch(pos, dir, check_name, replace, replace_dir, params)
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pos.y = pos.y+dir
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if not minetest.env:get_node(pos).name == check_name then
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return
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end
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local p2 = minetest.env:get_node(pos).param2
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p2 = params[p2+1]
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local meta = minetest.env:get_meta(pos):to_table()
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minetest.env:set_node(pos, {name=replace_dir, param2=p2})
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minetest.env:get_meta(pos):from_table(meta)
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pos.y = pos.y-dir
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meta = minetest.env:get_meta(pos):to_table()
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minetest.env:set_node(pos, {name=replace, param2=p2})
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minetest.env:get_meta(pos):from_table(meta)
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end
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local function check_player_priv(pos, player)
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if not def.only_placer_can_open then
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return true
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end
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local meta = minetest.env:get_meta(pos)
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local pn = player:get_player_name()
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return meta:get_string("doors_owner") == pn
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end
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minetest.register_node(name.."_b_1", {
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tiles = {tb[2], tb[2], tb[2], tb[2], tb[1], tb[1].."^[transformfx"},
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paramtype = "light",
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paramtype2 = "facedir",
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drop = name,
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drawtype = "nodebox",
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node_box = {
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type = "fixed",
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fixed = def.node_box_bottom
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},
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selection_box = {
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type = "fixed",
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fixed = def.selection_box_bottom
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},
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groups = def.groups,
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after_dig_node = function(pos, oldnode, oldmetadata, digger)
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pos.y = pos.y+1
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after_dig_node(pos, name.."_t_1")
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end,
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on_punch = function(pos, node, puncher)
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if check_player_priv(pos, puncher) then
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on_punch(pos, 1, name.."_t_1", name.."_b_2", name.."_t_2", {1,2,3,0})
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end
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end,
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can_dig = check_player_priv,
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})
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minetest.register_node(name.."_t_1", {
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tiles = {tt[2], tt[2], tt[2], tt[2], tt[1], tt[1].."^[transformfx"},
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paramtype = "light",
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paramtype2 = "facedir",
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drop = name,
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drawtype = "nodebox",
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node_box = {
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type = "fixed",
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fixed = def.node_box_top
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},
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selection_box = {
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type = "fixed",
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fixed = def.selection_box_top
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},
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groups = def.groups,
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after_dig_node = function(pos, oldnode, oldmetadata, digger)
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pos.y = pos.y-1
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after_dig_node(pos, name.."_b_1")
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end,
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on_punch = function(pos, node, puncher)
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if check_player_priv(pos, puncher) then
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on_punch(pos, -1, name.."_b_1", name.."_t_2", name.."_b_2", {1,2,3,0})
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end
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end,
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can_dig = check_player_priv,
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})
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minetest.register_node(name.."_b_2", {
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tiles = {tb[2], tb[2], tb[2], tb[2], tb[1].."^[transformfx", tb[1]},
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paramtype = "light",
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paramtype2 = "facedir",
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drop = name,
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drawtype = "nodebox",
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node_box = {
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type = "fixed",
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fixed = def.node_box_bottom
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},
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selection_box = {
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type = "fixed",
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fixed = def.selection_box_bottom
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},
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groups = def.groups,
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after_dig_node = function(pos, oldnode, oldmetadata, digger)
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pos.y = pos.y+1
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after_dig_node(pos, name.."_t_2")
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end,
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on_punch = function(pos, node, puncher)
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if check_player_priv(pos, puncher) then
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on_punch(pos, 1, name.."_t_2", name.."_b_1", name.."_t_1", {3,0,1,2})
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end
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end,
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can_dig = check_player_priv,
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})
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minetest.register_node(name.."_t_2", {
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tiles = {tt[2], tt[2], tt[2], tt[2], tt[1].."^[transformfx", tt[1]},
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paramtype = "light",
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paramtype2 = "facedir",
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drop = name,
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drawtype = "nodebox",
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node_box = {
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type = "fixed",
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fixed = def.node_box_top
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},
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selection_box = {
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type = "fixed",
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fixed = def.selection_box_top
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},
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groups = def.groups,
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after_dig_node = function(pos, oldnode, oldmetadata, digger)
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pos.y = pos.y-1
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after_dig_node(pos, name.."_b_2")
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end,
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on_punch = function(pos, node, puncher)
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if check_player_priv(pos, puncher) then
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on_punch(pos, -1, name.."_b_2", name.."_t_1", name.."_b_1", {3,0,1,2})
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end
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end,
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can_dig = check_player_priv,
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})
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end
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doors:register_door("doors:door_wood", {
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description = "Wooden Door",
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inventory_image = "door_wood.png",
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groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,flammable=2,door=1},
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tiles_bottom = {"door_wood_b.png", "door_brown.png"},
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tiles_top = {"door_wood_a.png", "door_brown.png"},
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})
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minetest.register_craft({
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output = "doors:door_wood",
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recipe = {
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{"default:wood", "default:wood"},
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{"default:wood", "default:wood"},
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{"default:wood", "default:wood"}
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}
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})
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doors:register_door("doors:door_steel", {
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description = "Steel Door",
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inventory_image = "door_steel.png",
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groups = {snappy=1,bendy=2,cracky=1,melty=2,level=2,door=1},
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tiles_bottom = {"door_steel_b.png", "door_grey.png"},
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tiles_top = {"door_steel_a.png", "door_grey.png"},
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only_placer_can_open = true,
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})
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minetest.register_craft({
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output = "doors:door_steel",
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recipe = {
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{"default:steel_ingot", "default:steel_ingot"},
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{"default:steel_ingot", "default:steel_ingot"},
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{"default:steel_ingot", "default:steel_ingot"}
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}
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})
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minetest.register_alias("doors:door_wood_a_c", "doors:door_wood_t_1")
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minetest.register_alias("doors:door_wood_a_o", "doors:door_wood_t_1")
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minetest.register_alias("doors:door_wood_b_c", "doors:door_wood_b_1")
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minetest.register_alias("doors:door_wood_b_o", "doors:door_wood_b_1")
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