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menu
mods
beds
boats
bones
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creative
default
models
character.b3d
character.blend
character.png
torch_ceiling.obj
torch_floor.obj
torch_wall.obj
schematics
sounds
textures
README.txt
aliases.lua
crafting.lua
craftitems.lua
functions.lua
furnace.lua
init.lua
item_entity.lua
legacy.lua
license.txt
mapgen.lua
nodes.lua
player.lua
tools.lua
torch.lua
trees.lua
doors
dye
farming
fire
flowers
give_initial_stuff
nyancat
screwdriver
sethome
sfinv
stairs
tnt
vessels
walls
wool
xpanes
.gitignore
.luacheckrc
.travis.yml
README.txt
game.conf
game_api.txt
minetest.conf
minetest.conf.example
settingtypes.txt
- Improve arms attachment The arm bones were at an angle, so that the bones were difficult to orient correctly, as unintuitive combinations of angles would be needed to get the default orientation, or any other acceptable orientation. Moreover, a simple rotation of the arm, e.g. forward, would require all angles to be adapted, instead of just one. The ends of the arms bones were moved from touching the body, to the center of the arm, at an equal distance from the sides of the arm and the shoulder; the arm bone is now in the center of the arm. - Fix body rotation The body was rotated 180° while the rest wasn't, leading to strange results when setting bone positions manually. - Fix default rotation of limbs (manually positioning them in their default position would require an 180° rotation). Is is not know how this was fixed. Maybe just because the model was re-exported. - The bone of the cape was moved to the center of the cape (it was at the edge). For some reason this fixed the 180° rotation of the cape when it was manually positioned (similar to previous issue). The changes above fix most of the issues mentioned in #1376 - Add a player-model-specific workaround for the problem described in: https://github.com/minetest/minetest/issues/2813#issuecomment-198796927 https://github.com/minetest/minetest_game/pull/1392#issuecomment-261669915 During walking, attached tools would randomly switch hands. Walking also happens to be the only animation where the body does not move. Making the body move an imperceptible amount makes the issue disappear for the player model. - Fix body vertex group: it no longer includes parts of arms and legs Thanks to @stujones11 for these last two changes.